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Living Story: What Would You Like to See


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#1 Calypso589

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Posted 21 July 2013 - 02:43 PM

I'm at work and I wanted to get this out quick so I apologize if its been brought up elsewhere. Redirect if it has. :)

I quit playing GW2 for about 4 or 5 months, only really popping in to play the super adventure box (because who couldn't?)
I quit for two major reasons.
1. I didn't feel like I was getting rewarded justly for anything I was doing. I had no problem with taking the time necessary to reach a goal (legendary for example) but its important that the road ahead be dotted with minor victories here and there to keep up morale (rare/exo drops) and provide comfort in the idea that what you're doing is meaningful. This just wasn't happening.
2. The new lore was extremely shallow. What was actually personal about your personal story was left by the wayside as soon as you joined an order and then the experience largely became the same for everyone and the final fight with Zhaitan was just.......Jesus. For an MMO for me, it's not just about the carrot on a stick. I need context. I need strong lore to provide a compelling reason for me to stay in-game. In Skyrim for example I saw the College of Winterhold faction questline to completion despite my disinterest in magic in those games JUST so I could experience the finale of a quest concerning the disappearance of the Dwemer (one of my favorite bits of lore from those games).

In the months since my departure I watched as the reward systems were redesigned and I largely approved of all of them (especially the achievement ones). It's not quite perfect of course. Exo drops are still pretty much on the same level as a Sasquatch sighting but how we aquire rares now and the subsequent globs of ectoplasm covers the coin that would normally be gained in selling your average exotic I would say. But as I said, the context still wasn't there. The terrible personal story, the weak flame and frost plot, the barren wasteland that is south sun cove, that "fight" with Zhaitan.....it all hung over this game like a dark cloud of mediocre storytelling that could've easily been written by a ten year old. None of it had the kind of depth GW1 had.

What finally convinced me to come back was a video by WoodenPotatoes concerning the Zephyr Sanctum and what it may be implying we'll see in the future.



The history of the Zephyrites is grounded in the old lore which is something I and I think much of the community has criticized Arenet for under utilizing.
To sum it up, one can very easily draw connections between Glint, the crystal desert, the zephyrite's power and Glint's child (whom we haven't heard anything about since that particular mission in GW1 tasking us with protecting the child).
This combined with the potential to see a fractal concerning the Fall of Abbadon gives me hope that Arenanet is returning to their roots and are now proceeding to fall back on countless untold stories from the old lore that made GW1 so damn interesting. A two week cadence of content updates means that not only will it be a story worth paying attention to but it will be one that flows much more naturally than the slog that was Flame and Frost.

I am back by and large because of this seemingly newfound approach towards addressing some our favorite stories and I am very eager to see where they take things.

Which FINALLY brings me to my question for you. Lol

What stories/mysteries from GW1 would you like to see fleshed out in GW2 and (if applicable to you) in what way would you like to see it impact the game?

For example assuming we're headed to the Crystal Desert next (based on provided by NPC dialogue and various aesthetic clues on the Zephyr Sanctum as outlined in the video) I would love to see a series of living story archs preceeding anything to do with Kralkatoric (but are of course mildly influenced by his presence) that concern Palawa Joko and what kind of effect the fall of an undead Elder dragon may or may not have on his dominance in Elona.
Something to break up the plot in between dragons. We have yet to see what kind of effect the fall of Zhaitan truly has had on the world and I think as we progress south, a study of how it potentially impacted Joko whom at the same time has had to cope with Kralkatorric would be particularly interesting.

Sorry for the wall of text but I wanted to properly communicate how important context, not just a carrot on a stick, is to keep people invested and playing your game.

-cheers

Edited by Calypso589, 21 July 2013 - 10:43 PM.


#2 davadude

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Posted 22 July 2013 - 01:57 AM

Your story angle is indeed one thing I wish Arenanet did more of.  Guild Wars, in terms of the universe, has too much "unfleshed" lore.

What I really want to see is entire new zones.  Zones that feature hardcore PvE, in which serious mastery of the game is required in order to play around and complete events.  Zones which have constant meta events, where losing means the zone is actually worthless and players are ending up dead, and where success opens up pathways to a giant boss with zone-wide requirements, where there is a failing requirement.

Where there are renown hearts, waypoints, POIs, and fully featured maps.  So that new players in the zone do have the option to learn about it without being too confused, but hearts that also contribute to the events and to world completion.  Make it a fully integrated zone (unlike Southsun Cove).

Finally, make the zone have good rewards.  Unique skins, high payouts if victorious, but also a punishment for losing.  I've had this idea for a crystal desert zone since launch, hope you can give me some feedback on whether you like it or not.
----------------------------------------------------------------------------------------------------------------------------
Zone Title:  Sourcefield
Zone Level: 80

The entire zone is sand.  Simple dunes, impressive sandstorms, cloudy vision, with a giant sand-pit in the center.  The sand-pit pushes players out, but the entire zone is in a meta event called "Sandstorm."  No matter where you are, you can always slightly see the sand-pit thanks to a small glowing crystal at the center.

Camps are placed behind dunes, along with older artifacts.  One of the camps has an archeology site with the former shrine to glint that was found in GW1's Droknar's Forge.  The big event chain starts here, with some collection of samples.  Forbidden request this, it could be a great introduction to let them back into the game in some form.

If it fails, nothing happens, if it succeeds, 4 events begin around the map at the other camps.  These camps are all unique, 2 being defense of the camp, 1 being capture an abandoned logging camp overrun by elementals, and one being tactical, or fetch and retrieve.  Once one event succeeds, the crystal begins to spawn additional corrupted aspect foes around the map, making each event harder.

If any event fails now, the corrupted aspects become invincible, and the zone becomes almost unplayable for an hour or so.  If they succeed all four, a giant castle of sand spawns around the crystal, with corrupted forbidden guarding it.  Players must assault the castle with bridges and ballista/catapults, and if they fail, all players participating die, and the zone returns to a calm state.  If they succeed, a tunnel opens, allowing the way to be cleared for a corrupted vision of Glint to appear.

Players must kill it.  If the aspect completes a corruption bar (caused by each downed player), the event fails, and the meta event chain will not begin again for 10 hours, as well as all players within a range of the castle being killed.  If they succeed, they get T6 mats, 5 gold, and a rare.  Merchants also spawn with unique corrupted aspect weapon skins and weapons, as well as a unique jumping puzzle.

In addition, players can learn about the history of Glint, and learn what caused the corruption.
-----------------------------------------------------------------------------------------------------------------------------------------------------------

Sorry for the wall of text, but that would be my vision for a new LS chapter.
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#3 Trei

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Posted 22 July 2013 - 10:51 AM

I would like to see Anet employees actually "jump" into key lore characters ie: Kiel or Bran, once in a while for spontaneous impromptu mini events or just for roleplay sake.

Yep, I think some variant of that april fool's joke about Anet devs actually controlling the elder dragons could in fact turn out to be a neat idea to explore.

Imagine one day you walking past Kiel or clicking on her, and she starts talking to you like... actually really talking to you... ;)

#4 EphraimGlass

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Posted 22 July 2013 - 10:56 AM

View Postdavadude, on 22 July 2013 - 01:57 AM, said:

What I really want to see is entire new zones.  Zones that feature hardcore PvE, in which serious mastery of the game is required in order to play around and complete events.  Zones which have constant meta events, where losing means the zone is actually worthless and players are ending up dead, and where success opens up pathways to a giant boss with zone-wide requirements, where there is a failing requirement.

I adore this idea but I'm terribly afraid that, in practice, it wouldn't work out as well as you hope.  There are a few areas in the game that try to require cooperation like you've described and they're as sparsely populated as any other area of the game.  Sometimes, it's hard to scratch up enough people to tackle a group event, let alone something like the three Grawl camps around Atrox Castrum in Fireheart Rise.  Maybe such zones would breathe some more life into the game and people would come back but I wouldn't be so optimistic.  I'm sorry to say that more likely, people would get frustrated trying to solo the area while waiting/hoping for other people to show up, and then forsake the place.

Edited by EphraimGlass, 22 July 2013 - 11:00 AM.


#5 Echou

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Posted 22 July 2013 - 02:58 PM

We need storylines for professions. And Hard Mode areas (Underworld, Fissure of the Woe, craggy, -hard-to-maneuverable wasteland?) where mobs are lv83-90 and the weakest mobs are veterans. Oh and these are the songs that play on it.

#6 MisterB

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Posted 22 July 2013 - 03:56 PM

I want to play in the Ring of Fire because Perdition Rock is my favorite zone in Guild Wars. It is also the resting place of one of the Bloodstones for the story and lore angle. It would seem that the Living Story is the only way that could happen anytime soon. None of the narrative in the living story to date has been of any interest to me,* and I'd like to see less of the click 100 different things scattered around for phony checklist make-work achievements.

The absence of the Bloodstones in the personal story or even in the open world has always puzzled me. One would assume that presumably intelligent magic consuming monsters from outer space or whatever would want to eat those giant feasts of magic instead of the tiny trinkets that Zhaitan fed upon. But then the Elder Dragons aren't portrayed very well for a threat that is supposed to endanger the entire world.

* The karka were particularly disappointing, as I feel that they could have been a terrific villain if they were a sentient and malevolent race. Instead they were giant crabs that had game breaking lag superpowers and boring invulnerability.

Edited by MisterB, 22 July 2013 - 03:57 PM.


#7 Perm Shadow Form

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Posted 22 July 2013 - 03:58 PM

LS based on the five gods and their realms.
LS based on returning to Cantha/Elona.

#8 Hybarf Tics

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Posted 22 July 2013 - 04:04 PM

Zephyrites ride to Cantha so I can visit the Crystalized Forest and Jade Sea returning to normal. :lol:

#9 MazingerZ

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Posted 22 July 2013 - 04:51 PM

Character development.

Look at the Leaders of the Horde/Alliance blog series on WoW's website.

Look at the various WoW novels.

They keep introducing characters that you just want to strangle much in the same vein of The Call of Juarez: The Cartel.  You don't give a crap about their problems and you hate them even more because as combat characters, they're largely useless because their AI is horrible.

The people who wrote their AI engine need a serious kick in the tail and address all AI issues, from mobs to pets.  Giving us the ability to hot-swap pets who come back with full health does not compensate well for a bad AI.

Edited by MazingerZ, 22 July 2013 - 05:35 PM.

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Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#10 Maeve Mirrorblade

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Posted 22 July 2013 - 06:23 PM

I would love to set my foot in the Crystal Desert for a change. Since I've never played GW1, I so would love to know what it's like. I'd also would love to see the Ring of Fire, I'm curious as to what's there.

I also wouldn't mind having a living story that explores (if only a little) a bit on the other Elder Dragons and give some feel about them besides their respective corruptions.

#11 Feathermoore

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Posted 22 July 2013 - 06:59 PM

Noone mentions the Isles of Janthir? Sad day.

For those not "in the know", I want the Mursaat storyline to be finished. I would expect them to come back into the game when we start heading north towards the Bay of Janthir. I also want to go to the Falls... I want to see how that zone changed.

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#12 Tevesh

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Posted 24 July 2013 - 12:53 AM

What would we like to see? We would like to see none of this living story nonsense with all this achievement grind and arcade-based 'content' that does not even justify using the word 'content'. What we would like to see instead are large content patches coming out every two or three months each carrying one or more full-scale outdoor zone with all of the hearts, events and such, telling us a decently written story. Several new dungeons, new fractals, a bunch of new achievements/JPs, visual and functional updates, new pvp maps and WvW innovation. And a proper expansion too.

Well, this is what other games did in the first year of their existence. Check something as bad as Rift for example - and I mean it's quite an average mmo, but yet somehow its developers did manage to put out loads of new content - and actual content at that - with a relatively short patch cycle and a new expansion full of goodness slightly over a year since release. While at the same time the renowned, innovative and decorated head to toe for their technical architecture illustrious ANET struggle to make 1/10 of that amount in content - and 1/20 if we count out all of the JPs and other minor arcade activities - in a month. Something is terribly wrong here, but I can't seem to be able to put my finger on it.

Oh wait, I lied. I actually can. Here, look at this: getting random boxes of wasted cash instead of actual content, yet again. And what little content that we get is actually aimed at making us buy more lottery boxes.

Edited by Tevesh, 24 July 2013 - 12:53 AM.


#13 Magpie

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Posted 24 July 2013 - 01:16 AM

View PostPerm Shadow Form, on 22 July 2013 - 03:58 PM, said:

LS based on the five gods and their realms.
LS based on returning to Cantha/Elona.

View PostHybarf Tics, on 22 July 2013 - 04:04 PM, said:

Zephyrites ride to Cantha so I can visit the Crystalized Forest and Jade Sea returning to normal. :lol:

Elona might happen, but Cantha most likely won't. Something about Asians being offended about their various cultured being homogenized into one culture.

#14 Hybarf Tics

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Posted 24 July 2013 - 01:29 AM

View PostMagpie, on 24 July 2013 - 01:16 AM, said:

Elona might happen, but Cantha most likely won't. Something about Asians being offended about their various cultured being homogenized into one culture.

Some people such as myself might disagree with that statement since today's update includes a big tent over the great collapse. Chances are they are rebuilding the Canthan district probably just in time for China's release, or maybe for GW 2's first year celebration. :o

#15 Magpie

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Posted 24 July 2013 - 01:32 AM

View PostHybarf Tics, on 24 July 2013 - 01:29 AM, said:

Some people such as myself might disagree with that statement since today's update includes a big tent over the great collapse. Chances are they are rebuilding the Canthan district probably just in time for China's release, or maybe for GW 2's first year celebration. :o

Or they're putting something else there.

#16 Hybarf Tics

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Posted 24 July 2013 - 01:39 AM

View PostMagpie, on 24 July 2013 - 01:32 AM, said:

Or they're putting something else there.
Please do specify unless you are totally clueless. ;)

#17 Magpie

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Posted 24 July 2013 - 02:11 AM

View PostHybarf Tics, on 24 July 2013 - 01:39 AM, said:

Please do specify unless you are totally clueless. ;)
Totally clueless, but if NCsoft was so opposed to canthans because asia was so opposed to them, it's far more plausible that they are just using the space for something else.

#18 davadude

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Posted 24 July 2013 - 02:19 AM

View PostMagpie, on 24 July 2013 - 01:16 AM, said:

Elona might happen, but Cantha most likely won't. Something about Asians being offended about their various cultured being homogenized into one culture.

Correct.  From GW2W:

"This area was originally a completed Canthan district and included a blend of Asian architectures. However, this mix of styles received negative feedback from China and Korea, since those gaming markets traditionally prefer a uniform design. Due to time constraints the district was replaced by the Great Collapse."

However, since recent conflicting reports from NCSoft and Arenanet (see: Canthan district [Offensive and will be avoided // Potential for future expansion], expansions [Expansion content planed for 2014 // We have no plans for Expansions at all]), I would not be surprised if they did return the Canthan district, at least in some form of spiritual succession.

View PostMagpie, on 24 July 2013 - 02:11 AM, said:

Totally clueless, but if NCsoft was so opposed to canthans because asia was so opposed to them, it's far more plausible that they are just using the space for something else.

As you stated before (and I expanded upon), Arenanet had a completed district (see this image), and remoeved it due to time constraints.  The problem was a cultural demand for a uniform appearance, which the district was not.

Edited by davadude, 24 July 2013 - 02:20 AM.

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#19 Hybarf Tics

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Posted 24 July 2013 - 04:52 AM

So what I said was true, from a certain point of view... :huh:
Chances are it's already done and approved, and will update it at a later living story.

#20 st0rmie

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Posted 28 July 2013 - 07:17 AM

View PostMagpie, on 24 July 2013 - 01:16 AM, said:

Elona might happen, but Cantha most likely won't. Something about Asians being offended about their various cultured being homogenized into one culture.

The mixed architecture of the Canthan district can be fixed - it doesn't mean that there can never be any Canthan content ever.

#21 Skyward

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Posted 30 July 2013 - 11:59 AM

As I'm feeling, the Living Story is too much focused on teamplay. We already have dungeons, WvW and PvP. I'd like more content to explore single.
The Living Story provides a lot of itemskins, but in the end everyone is walking around with the same wings, hats, weapons, etc. Also every new story introduces a lot of 'rare' drops (like support tokens) being quite useless compared to the rares which they replace (armor's, weapons, etc).
That being said... Make it so that new content on new maps becomes available as events instead of instances. Stop spamming the game with rare account bound special event drops (make them 'normal' drops instead), and figure how playerchr's can develop in a unique way (both in skins and skills). :cool:

#22 NerfHerder

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Posted 30 July 2013 - 04:15 PM

I would also like to start seeing whats happened to all the areas in GW1. I could handle piecemeal zones of EotN and Prophecies, as we already have a large chunk of that now. But for Elona and Cantha, I would like to return to a bigger expansion feel. It doesn't have to be as large as the original expansion, but much larger than anything LS has already done. Something on the scale of the different regions like Kryta or Shiverpeaks.

Edited by NerfHerder, 30 July 2013 - 04:16 PM.


#23 Occultus

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Posted 31 July 2013 - 09:43 PM

How about a real 'Looking for Group' window?  I mean, considering that the majority of things require a group you'd have though that ANet would have pulled their finger out and implemented such a thing.  But no, just stand around spamming chat if you want a group.

#24 Reason on Cooldown

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Posted 31 July 2013 - 10:50 PM

View PostEphraimGlass, on 22 July 2013 - 10:56 AM, said:

I adore this idea but I'm terribly afraid that, in practice, it wouldn't work out as well as you hope.  There are a few areas in the game that try to require cooperation like you've described and they're as sparsely populated as any other area of the game.  Sometimes, it's hard to scratch up enough people to tackle a group event, let alone something like the three Grawl camps around Atrox Castrum in Fireheart Rise.  Maybe such zones would breathe some more life into the game and people would come back but I wouldn't be so optimistic.  I'm sorry to say that more likely, people would get frustrated trying to solo the area while waiting/hoping for other people to show up, and then forsake the place.

Yes that is a problem.  And unless you get people coordinating large groups, some of this stuff will never get done.  How about a twist on the model?  Instead of a pass/fail events, have an ebb and flow model.  Like a zone that is an endless battle zone, where the enemy NPCs will eventually overwhelm the good NPCs and force them to the edge of the map.  Make the edges of the map easier to defend/take with extremely small groups of players, and it gets harder as you move inward.  Eventually it gets to the point where you can only stalemate and need more players to push further in.  Try to keep the "stalemate" situation interesting, giving players many events to complete to maintain their position, and as passersby (or people watching any meta event timers) see progress is being made they might stop in and help out pushing further in until you get to the final meta boss.

Probably tricky to design, but a way to design difficult metas that aren't just: have 30 skilled players or autofail.  Allow players to trickle in upping the chance of success, instead of a handful of players giving up because no one shows up and they can't accomplish anything.

#25 Archaes

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Posted 01 August 2013 - 03:50 AM

View PostHybarf Tics, on 24 July 2013 - 01:29 AM, said:

Some people such as myself might disagree with that statement since today's update includes a big tent over the great collapse. Chances are they are rebuilding the Canthan district probably just in time for China's release, or maybe for GW 2's first year celebration. :o

Unfortunately, the Canthan district isn't exactly "canon". We know it was made and scowned, but it's not mentioned to have existed in game. Rather, what we do know is that it was a sort of arts, culture, performance district with some residences, but it was never specified to be Canthan.

However, we know now that it's going to be become the home of a gladiatorial arena.
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#26 mattthecat

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Posted 01 August 2013 - 06:03 AM

View PostOccultus, on 31 July 2013 - 09:43 PM, said:

How about a real 'Looking for Group' window?  I mean, considering that the majority of things require a group you'd have though that ANet would have pulled their finger out and implemented such a thing.  But no, just stand around spamming chat if you want a group.
I feel like within the next few LS updates we will see something like this. The Queen's Jubilee is the first update since the blog post and they are already adding two major things they talked about in it. I hope they will push to create a LFG tool in game and I hope it works similar to GW2LFG.

#27 NerfHerder

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Posted 01 August 2013 - 07:29 AM

View PostReason on Cooldown, on 31 July 2013 - 10:50 PM, said:

Yes that is a problem.  And unless you get people coordinating large groups, some of this stuff will never get done.  How about a twist on the model?  Instead of a pass/fail events, have an ebb and flow model.  Like a zone that is an endless battle zone, where the enemy NPCs will eventually overwhelm the good NPCs and force them to the edge of the map.  Make the edges of the map easier to defend/take with extremely small groups of players, and it gets harder as you move inward.  Eventually it gets to the point where you can only stalemate and need more players to push further in.  Try to keep the "stalemate" situation interesting, giving players many events to complete to maintain their position, and as passersby (or people watching any meta event timers) see progress is being made they might stop in and help out pushing further in until you get to the final meta boss.

Probably tricky to design, but a way to design difficult metas that aren't just: have 30 skilled players or autofail.  Allow players to trickle in upping the chance of success, instead of a handful of players giving up because no one shows up and they can't accomplish anything.

You mean like the meta event in Harathi Hinterlands? I can usually set the meta event to ulgoth by myself, maybe one more, but require more to defeat him. I agree, we need more events that can span across a map. Going from seraph control to centaur control depending on player action makes it feel more dynamic. The one I linked is particularly well done in the spirit of DEs, I just get tired of centaurs. It also makes other dynamic events seem even more static than they are.

With the champion changes to loot, now would be the perfect time to add dynamic events that bring in more champions. While i'm on the subject of DEs, they should also fix the scaling for the southsun meta, and karka queen. It scales horribly and is OP for anything less than two dozen slightly organized players.

#28 Zhaitan

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Posted 01 August 2013 - 06:00 PM

View PostFeathermoore, on 22 July 2013 - 06:59 PM, said:

Noone mentions the Isles of Janthir? Sad day.

For those not "in the know", I want the Mursaat storyline to be finished. I would expect them to come back into the game when we start heading north towards the Bay of Janthir. I also want to go to the Falls... I want to see how that zone changed.

Ditto. I think Mursaat storyline needs to be revisited in GW2. I think Mursaats made this franchise.

I want to see Living Stories focusing on long term lore instead of random two-weekly events trying to cater to different areas of the game like in a very mundane manner.

#29 ylistra

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Posted 01 August 2013 - 06:19 PM

I want to walk into Queensdale and find it reduced to a flaming wasteland.

I want to see half a dozen dragon champions sitting at the gates of the castle and an army at their feet.  

Traherene's broken corpse flung through the air into screaming, horrified crowds.

A disembodied child's voice whispering "this is what happens when you meddle in the affairs of Dragons...dear mortal.  I am Zhaitan reborn.  I come for blood.  Defy my will and perish."

#30 Valkaire

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Posted 01 August 2013 - 06:29 PM

View PostZhaitan, on 01 August 2013 - 06:00 PM, said:

Ditto. I think Mursaat storyline needs to be revisited in GW2. I think Mursaats made this franchise.

I want to see Living Stories focusing on long term lore instead of random two-weekly events trying to cater to different areas of the game like in a very mundane manner.

I definitely think the Mursaat storyline will be revisited. We've already got a revival of the White Mantle presence shown in one of the human personal storylines (I think the parents one) and are either known to be backing/assisting the bandits or they actually are the bandits. I can't remember which ^_^;;

Edited by Valkaire, 01 August 2013 - 06:30 PM.





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