I quit playing GW2 for about 4 or 5 months, only really popping in to play the super adventure box (because who couldn't?)
I quit for two major reasons.
1. I didn't feel like I was getting rewarded justly for anything I was doing. I had no problem with taking the time necessary to reach a goal (legendary for example) but its important that the road ahead be dotted with minor victories here and there to keep up morale (rare/exo drops) and provide comfort in the idea that what you're doing is meaningful. This just wasn't happening.
2. The new lore was extremely shallow. What was actually personal about your personal story was left by the wayside as soon as you joined an order and then the experience largely became the same for everyone and the final fight with Zhaitan was just.......Jesus. For an MMO for me, it's not just about the carrot on a stick. I need context. I need strong lore to provide a compelling reason for me to stay in-game. In Skyrim for example I saw the College of Winterhold faction questline to completion despite my disinterest in magic in those games JUST so I could experience the finale of a quest concerning the disappearance of the Dwemer (one of my favorite bits of lore from those games).
In the months since my departure I watched as the reward systems were redesigned and I largely approved of all of them (especially the achievement ones). It's not quite perfect of course. Exo drops are still pretty much on the same level as a Sasquatch sighting but how we aquire rares now and the subsequent globs of ectoplasm covers the coin that would normally be gained in selling your average exotic I would say. But as I said, the context still wasn't there. The terrible personal story, the weak flame and frost plot, the barren wasteland that is south sun cove, that "fight" with Zhaitan.....it all hung over this game like a dark cloud of mediocre storytelling that could've easily been written by a ten year old. None of it had the kind of depth GW1 had.
What finally convinced me to come back was a video by WoodenPotatoes concerning the Zephyr Sanctum and what it may be implying we'll see in the future.
The history of the Zephyrites is grounded in the old lore which is something I and I think much of the community has criticized Arenet for under utilizing.
To sum it up, one can very easily draw connections between Glint, the crystal desert, the zephyrite's power and Glint's child (whom we haven't heard anything about since that particular mission in GW1 tasking us with protecting the child).
This combined with the potential to see a fractal concerning the Fall of Abbadon gives me hope that Arenanet is returning to their roots and are now proceeding to fall back on countless untold stories from the old lore that made GW1 so damn interesting. A two week cadence of content updates means that not only will it be a story worth paying attention to but it will be one that flows much more naturally than the slog that was Flame and Frost.
I am back by and large because of this seemingly newfound approach towards addressing some our favorite stories and I am very eager to see where they take things.
Which FINALLY brings me to my question for you. Lol
What stories/mysteries from GW1 would you like to see fleshed out in GW2 and (if applicable to you) in what way would you like to see it impact the game?
For example assuming we're headed to the Crystal Desert next (based on provided by NPC dialogue and various aesthetic clues on the Zephyr Sanctum as outlined in the video) I would love to see a series of living story archs preceeding anything to do with Kralkatoric (but are of course mildly influenced by his presence) that concern Palawa Joko and what kind of effect the fall of an undead Elder dragon may or may not have on his dominance in Elona.
Something to break up the plot in between dragons. We have yet to see what kind of effect the fall of Zhaitan truly has had on the world and I think as we progress south, a study of how it potentially impacted Joko whom at the same time has had to cope with Kralkatorric would be particularly interesting.
Sorry for the wall of text but I wanted to properly communicate how important context, not just a carrot on a stick, is to keep people invested and playing your game.
Edited by Calypso589, 21 July 2013 - 10:43 PM.