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Are Profession changes possible?

professions engineer elementalist mesmer guardian thief ranger warrior necromancer change

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#1 mattthecat

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Posted 31 July 2013 - 07:17 AM

So giving how the personal story and such works could a profession change be possible in GW2?

I guess the harder thing would be where the skill points go but you could just refresh them on that character that you change and reset the traits like normal. Could this work and is this something that people would want?

#2 zosek

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Posted 31 July 2013 - 08:00 AM

Anet said they will not be implementing profession/race changes. Allthough i really dont see the problem. All you do is, as you said, reset your traits for proff change and reset your story for race change.
But then again, i'm not a programmer so what do i know. ^_^

#3 Yski

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Posted 31 July 2013 - 08:15 AM

(Talking about both race and profession here, simply because both have the same problems for the most part. Changing profession might be simpler though..)
On the first glance it should be simple enough to basically delete the character and create a new level 80 one with the correct profession/race combo and the same items as the previous one had, but the more you think about it, the more complicated it gets.

What happens to profession/race specific achievements? Personal story? If you change armor class, what happens to the armor you're wearing? All those little things that keep track of your profession (pvp favorite profession thingy, for instance)?

I don't know if that's the case, but it's easy enough to imagine them having to rewrite quite a bit of code to do that, and I wouldn't call it a high priority since if you want to change so much about your character you could just as well make a new one. My advice is to buy a new character slot and pretend you're buying a profession change kit. Pay a little bit of extra and you can craft your way to 80 in a couple of hours.

#4 Mastruq

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Posted 31 July 2013 - 09:06 AM

Changing profession is simpler because race is the only choice dictating a different PS.

I hope they dont implement it because stufff like that just takes away the last little bits of 'rpg' that are left in mmorpgs.

#5 MrIllusion

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Posted 31 July 2013 - 09:32 AM

The simplest way I can think of would be to implement race/prof changes as a "reincarnation" process.

You redo the entire character creation process and all personal story missions are wiped clean, although plot related achievements can still be retained.

The name/levels/skill points/crafting lvl/soulbound items will also be retained, although some items would be impossible to wear after the process.

Edited by MrIllusion, 31 July 2013 - 09:32 AM.


#6 Tevesh

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Posted 31 July 2013 - 09:39 AM

You keep all of the achievements and statistics after deleting a character, so I see no reason to wipe them at profession change.
All your gear that is now of inappropriate type falls off to your inventory.
Your PS resets.

Edited by Leyana, 01 August 2013 - 01:53 AM.
Nope


#7 Killyox

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Posted 31 July 2013 - 10:33 AM

Well it is of little benefit to them for a lot of work to do.

#8 ObscureThreat

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Posted 01 August 2013 - 01:26 PM

While I can see race changing being more complicated, profession change should be very easy, as all that needs changing is traits, and skills.

#9 Calypso589

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Posted 01 August 2013 - 01:52 PM

If you look at it from a business standpoint, they def wont ever do it.

1. It would negate the need to buy xtra character slots if you could just change whenever, cuz then the other three would just serve as bank space. So that's a loss of income.

2. As was mentioned, there's prob alot of coding under the hood beyond just traits and skills such as converting armor and changing weps....small stuff you don't think about.
No matter how big or small the job may be in the end, youd be working to provide an avenue in which a player doesn't need to spend money to try all the classes anymore, per my first point.

They won't do it.

Edited by Calypso589, 01 August 2013 - 01:55 PM.


#10 Nabuko Darayon

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Posted 01 August 2013 - 01:54 PM

Well I wish we could have both but yeah profession changer seems a lot more simple.

As for race change people say just delete that character... Many of us have our characters from pre-release and none of us wants to delete them. But on the other side, we made a rookie mistake at the prerelease where we didn't know much about all the Lores and interest each race has in Tyria but we went for something that's new and interesting just to see that it wasn't the race we can relay to.

Still, profession changer has a major issue - armor. Some of us really have 3+ different sets of armor (I even had 5 different sets on my main at some point)

#11 FrogKnight87

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Posted 01 August 2013 - 01:57 PM

Simple and quick answer ? It's impossible.

#12 ScorpioSpork

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Posted 02 August 2013 - 11:14 PM

So what happens if they introduce a new race? Let's pretend for a moment that in the next expansion Tengu are added as a playable race and Ritualist is the new profession.

Suddenly 90% of the Tengu population is made up of Ritualists.

If Anet wants to introduce a new playable race, I think they should sell race changes. Not only would they make a killing, but it would keep profession/race diversity up. I think it should wipe that character's personal story, too. I wouldn't worry about story achievements. You played through the story and earned achievements; why should that be taken away?

---

But I do agree with Anet on their decision not to sell profession changes. For one, it doesn't help them sell character slots. It also causes logistical hell and opens up the huge potential for bugs (and complaints from players about said bugs).

#13 typographie

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Posted 03 August 2013 - 06:18 AM

I'm fairly certain that it would be technically possible to implement if Anet actually wanted to do it. Yes, the personal story, achievements and skills would conflict but designing around those is probably way easier than the actual coding. Its just a matter of time and incentive.

But I think that at some point we need to have at least a few permanent decisions for our characters. If we could switch a level 80 to a different profession on a whim, would time spent leveling still mean anything? Race and profession are really the only two things that we have to choose permanently.

#14 Thirty Six Blades

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Posted 10 October 2013 - 10:08 PM

race change:
as every race can be any profession, when race changing you keep all your traits, gear, personal story achievements but lose the progression and must start you personal history from the beginning. To complete the personal history achievements of your old race you must create a new character (or complete it with another same race character) and start from the beginning. if you had any cultural armors or weapons, you get them converted to the same tiers of your new race but don get credited for them. (emperor title)

profession change:
this is pretty pretty complicated. not every profession can use the same weapons and armor types. you change your profession and you get a nude character with the inventory filled with items probably not usable by your new profession which its only use is sell/salvage.

from a commercial point of view i think they would make more money selling race changes than selling character slots. many people have their main from pre-release and they created a embarrasing asura warrior whose twilight looks like a thoopick and want to change to somethin more "visually appealing". or people who bought gem store items wich are no longer available on the gem store (ie Rox's arrow thing). or people who simply are bored of the same character, animations or plain general looks.

as in spvp racial skill are not available, there is no risk of ppl race changing to take advantage of overpowered skills, and as in pve racial skills are pretty meh in most cases thes no risk there either.

so while i wouldnt mind to see a profession change service, i dont think its possible, and i definitely dont see a reason not to implement a race change service. im the first who would pay for it. in fact im still waiting for them to sell race changes so i can turn my human thief into a sylvari : )

Edited by Thirty Six Blades, 10 October 2013 - 10:10 PM.


#15 HawkofStorms

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Posted 10 October 2013 - 10:46 PM

A) Doing this defeats the entire point of having alts.

B ) If you could do this, you'd be lost.  Do you really want to suddenly have a lvl 80 Guardians when you've never played a guardian before.  Do you think you'd have any idea how your skills work or be a good guardian?

If you want this, go make an Alt that looks exactly the same as your existing character.

Edited by HawkofStorms, 10 October 2013 - 10:46 PM.


#16 whodini

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Posted 10 October 2013 - 10:50 PM

I don't see a point ..like mentioned above . remove and add.  leveling to 80 isn't that hard . only thing is soulbound stuff. if u have a legendary weapon on character.  would be a problem. on the other hand u don't deserve that wepean if u don't like the char u got that has it.

#17 NerfHerder

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Posted 11 October 2013 - 01:31 AM

Its possible, but highly unlikely. I'm currently finishing up my 10th toon for funsies, leveling a new one isnt that difficult. Ive had no problem keeping up with players that have only one toon, and if new races and professions are made I'll gladly make new ones.

#18 Kaneth

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Posted 11 October 2013 - 09:20 PM

View PostHawkofStorms, on 10 October 2013 - 10:46 PM, said:

A) Doing this defeats the entire point of having alts.

B ) If you could do this, you'd be lost.  Do you really want to suddenly have a lvl 80 Guardians when you've never played a guardian before.  Do you think you'd have any idea how your skills work or be a good guardian?

If you want this, go make an Alt that looks exactly the same as your existing character.

I'd say point B is a fallacy, as you can already have an instant 80 in the game via sPvP. Learning how to play a new profession/build isn't difficult, it's all a matter of how much effort you put into researching your choices. It's fairly safe to assume that a fair number of those wanting to pay for a profession change are doing so because they are pretty well informed of how that prof plays. It's just a matter of getting through the 80 levels before your character is fully functional outside of sPvP.

I'd be willing to wager that they would make more money off race/prof changes than alt slots. I also feel some of the technical difficulties behind it, specifically personal story, would be the lynchpin that prevents them from doing this.





Also tagged with one or more of these keywords: professions, engineer, elementalist, mesmer, guardian, thief, ranger, warrior, necromancer, change

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