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Best solo PvE class?

solo dungeons pve

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#1 ZigKid3

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Posted 01 August 2013 - 09:32 PM

Getting back into GW2 after a long hiatus.
I already have a level 80 mesmer but i've been wondering what class should I level next.

Basically my question is, what class(es) do think work the best when it comes to 'attempting' to solo dungeons. Obviously, I'm not even sure if this is even possible to begin with considering the scaling down system, if that's the case then what at least becomes the closest to being able to.

I tried looking up what people thought about this before, but anything I could find was very outdated from the betas or recently after launch.

I've been hearing warrior, guardian, engineer, and elementalist so far...

Edited by ZigKid3, 01 August 2013 - 09:33 PM.


#2 MazingerZ

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Posted 01 August 2013 - 09:45 PM

Guardian has some of the strongest survivability in-game.
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#3 Knuckle Joe

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Posted 02 August 2013 - 04:07 AM

Warrior, not because of survivability, but because of the popular quote: "Offense is the best defense"

#4 Nyid

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Posted 02 August 2013 - 05:19 AM

Ranger is probably the easiest solo leveling class. Pet gets aggro, you autoattack and switch out the pet if it gets low on health. Pretty boring though. Theif is pretty easy too with some nice mobility and quick kills, although it's not great at multi target fights. Frankly any class will roll through PvE content, especially if you're used to playing a mesmer.

#5 Soki

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Posted 02 August 2013 - 05:40 AM

View PostNyid, on 02 August 2013 - 05:19 AM, said:

Ranger is probably the easiest solo leveling class. Pet gets aggro, you autoattack and switch out the pet if it gets low on health. Pretty boring though. Theif is pretty easy too with some nice mobility and quick kills, although it's not great at multi target fights. Frankly any class will roll through PvE content, especially if you're used to playing a mesmer.
Neither of which have the damage and survivability to easily solo champions with veterans and normal mobs nearby.
Warrior or Guardian - I'd lean toward Warrior for the damage.
A lot of Guardian players will try to argue that Guardians compete in damage. They do not.

#6 Tevesh

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Posted 02 August 2013 - 11:31 AM

Warrior's sustainability is pathetic. Guardian wins this hands down.
Classes like ele, ranger and thief are known to solo champions, but that generally involves having room to kite, which is usually not the case in dungeons. You will also run into similar problems while clearing trash.

#7 TGIFrisbie

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Posted 02 August 2013 - 11:31 AM

Depends on what you want to do at 80.  When I consider "end game" I don't consider grinding for legendaries or doing the same instances over and over as "fun".  I tend to look towards WvW or PvP.  That said...

Since you have a mesmer that tells me you probably like aggressive.  In my view the two options would be Elementalist (not the most exciting to level) and Thief (not overly popular with non-thief players in end game PvE content).  I thoroughly enjoyed levelling my Thief.

Any class is viable, it comes down to you, your playstyle, your end game.

#8 dEPy

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Posted 06 August 2013 - 11:13 AM

Warrior. You'll just steamroll everything. :)

#9 Kuskah

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Posted 06 August 2013 - 11:26 AM

Necromancer. Specifically a condition damage oriented one. They're not so good against single low health targets due to lack of burst but they have enough AoE & single target condition stacking making them very good against large trash groups or champions. You also have Death Shroud which to a conditionmancer is essentially the "oh-shit button", giving you second health pool (100% of your normal health as far as I know), providing you with enough time to finish an enemy off or retreat to safety if something goes wrong.

#10 lmaonade

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Posted 08 August 2013 - 08:21 PM

Guardian, damage potential is one of the best, naturally the tankiest profession in the game, one of the 2 classes with easy access to Aegis the best mistake mitigation in the game, and a lot of self heal through traits (Zealous Blade or Altruistic Healing).

#11 ben911993

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Posted 08 August 2013 - 08:48 PM

View PostKnuckle Joe, on 02 August 2013 - 04:07 AM, said:

Warrior, not because of survivability, but because of the popular quote: "Offense is the best defense"

That adage is only partially true. Offense over defense when it comes to stats, for sure. But you need a good measure of defense from skills and traits. Even on my warrior, I at least take signet of stamina or use a warhorn for vigor. This is especially true when solo, where you don't have teammates to rely on for defense. For that reason, I actually don't like warrior when it comes to later maps like Orr and Frostgorge.

View PostTevesh, on 02 August 2013 - 11:31 AM, said:

Warrior's sustainability is pathetic. Guardian wins this hands down.
Classes like ele, ranger and thief are known to solo champions, but that generally involves having room to kite, which is usually not the case in dungeons. You will also run into similar problems while clearing trash.

This, really. The best solo professions are the ones that have a lot of defense built into their skills, like ele and guardian.

#12 davadude

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Posted 08 August 2013 - 09:41 PM

The heavy classes are the easiest.  Elementalist is just a pain (I rolled a main, love it, but man, the difficulty), due to the low health/armor/damage output over time as opposed to instant, and also due to the now confirmed elementalist glitch (Veterans, Champions, and strong mobs automatically hunt and kill elementalist players due to how their preferences are calculated).
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#13 Stouts

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Posted 08 August 2013 - 10:18 PM

I would highly recommend either warrior or thief.  DPS is still king in GW2.

#14 XRay

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Posted 09 August 2013 - 07:56 AM

View Postdavadude, on 08 August 2013 - 09:41 PM, said:

The heavy classes are the easiest.  Elementalist is just a pain (I rolled a main, love it, but man, the difficulty), due to the low health/armor/damage output over time as opposed to instant, and also due to the now confirmed elementalist glitch (Veterans, Champions, and strong mobs automatically hunt and kill elementalist players due to how their preferences are calculated).

lol is this serious and confirmed? xD

on topic: as most ppl said, guardian is probably the sturdiest of the classes

#15 Gonzo

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Posted 09 August 2013 - 09:50 AM

I've seen videos of necro, ele and guardian solo-ing arah (or at least lupi) so I would say at the very least those three are viable to attempt to solo dungeons.

#16 Claw

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Posted 09 August 2013 - 10:55 AM

I would say Guardian, their utilities make it an extremely viable class for solo'ing PvE content.

#17 davadude

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Posted 09 August 2013 - 11:04 AM

View PostXRay, on 09 August 2013 - 07:56 AM, said:

lol is this serious and confirmed? xD

on topic: as most ppl said, guardian is probably the sturdiest of the classes

A dev went on the official forums and said "due to our targeting and preference algorithms, elementalists are always targeted."  Post was archived a moment later.
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#18 beadnbutter32

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Posted 09 August 2013 - 11:27 AM

I have played them all.  You have already played one of the most flexible, the Mesmer.  

Warriors burst damage is insane, especially if you spec something like GS and Axe/Mace with fast swapping, but you also have to develop a good sense of when to bail out and run for those times your outnumbered and all you good stuff is on cool down.  

Guardians have a bit less damage but take less damage and have a very broad range of utilities to fit every situation.  Between the two, Warrior requires more skill dodging to keep alive, while the guardian has a wider margin of error.  

Thieves can have some insane burst, but as a personal choice, I found them to be one trick ponies and I got very bored with that one trick.  

Engineers and Eles are classes I consider to have very high skill ceilings.  They both have so many skill options, they are like those circus plate spinning acts to me.  If I ever get really bored I may re-roll one of these and seriously try to master them.  I know I got my Ele to 80, but felt like I had only scratched the surface of their power.

Rangers could be the strongest general map soloing class.  I know I got my world completion title using my Ranger.  Like a mesmer, having a summons (yer pet) to distract foes comes in very handy especially on any of the harder skill points.  Pet choice based on the weaknesses of type of mob you are facing is key along with developing skills with all the weapon sets Rangers have, not JUST bows.

So, out of all the classes I think Guardian and Ranger are the best for map exploration and completion.  Warrior gets an honorable mention if you want to farm (kill the stuff FAST).

Edited by beadnbutter32, 09 August 2013 - 11:38 AM.


#19 Tevesh

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Posted 09 August 2013 - 03:30 PM

View Postdavadude, on 08 August 2013 - 09:41 PM, said:

The heavy classes are the easiest.  Elementalist is just a pain (I rolled a main, love it, but man, the difficulty), due to the low health/armor/damage output over time as opposed to instant, and also due to the now confirmed elementalist glitch (Veterans, Champions, and strong mobs automatically hunt and kill elementalist players due to how their preferences are calculated).

Are we even playing the same game? Ele's sustained damage is just fine and in line with other classes (and their burst is highly overrated - every class has similar options that do not involve pressing 20 buttons), also every mob in this game aggroes randomly and I'm getting FAR more attention as a zerker warrior than as a zerker/valk ele. I also leveled an ele solo and it's easier than warrior. At least I for whatever reason could not pull packs of 8+ mobs literally non stop as a warrior as they tended to wtfpwn me, cuz warrior has zero sustain, CC and ability to kite as most of his skills root himself.

While nobody is arguing about low base stats for ele, their skill sets are among the best in game in terms of actual playability.

Quote

Pet choice based on the weaknesses of type of mob you are facing is key along with developing skills with all the weapon sets Rangers have, not JUST bows.

What you have just said translates to non-fanboi language like this: "you would have to know your class from a to z, have pro gaming skills with every weapon you have and know exactly which one out of 100 pets to use for every single mob you face, and then you have to have a flawless fps and connection since your mobility is extremely limited due to the poor mechanics of your weapon skills and then you maybe will be slightly below par with every other class in the game for solo content, and significantly behind for everything else".

Your passion for rangers is admirable, though. From a safe distance.

#20 Verdian_Hawkeye

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Posted 09 August 2013 - 04:06 PM

View PostTevesh, on 09 August 2013 - 03:30 PM, said:

What you have just said translates to non-fanboi language like this: "you would have to know your class from a to z, have pro gaming skills with every weapon you have and know exactly which one out of 100 pets to use for every single mob you face, and then you have to have a flawless fps and connection since your mobility is extremely limited due to the poor mechanics of your weapon skills and then you maybe will be slightly below par with every other class in the game for solo content, and significantly behind for everything else".

Your passion for rangers is admirable, though. From a safe distance.

I think you're a little biased towards rangers as well.  With a sword (albeit the rooting problems), the ranger brings some of the highest dps to the game from what I've seen, and he's not saying you have to be a pro ranger to be a good one.  I think with any class you need to have a decent understanding of how they work in order to play them well.  Some classes, like the warrior, may be easier to understand how to play, but you still need to know your traits and weapon skills, so I don't really see what your argument is.  Are you trying to say that because most pug rangers suck and only use bows that the ranger sucks as a class?

To the OP: So far, like most people have been saying, the guardian has the highest survivability in PVE content, but I'd put the ranger closely behind that.  With axe/warhorn, you can boost your precision up a lot through traiting "honed axes" and using warhorn "5" (I forget what it's called, but it grants fury).  Also, sword/warhorn (harder to play) is really fun, and if you use "2" and "3" to dodge attacks, you can boost how long you stay alive by a good bit.

Edited by Verdian_Hawkeye, 09 August 2013 - 04:07 PM.


#21 davadude

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Posted 09 August 2013 - 04:18 PM

View PostTevesh, on 09 August 2013 - 03:30 PM, said:

Are we even playing the same game? Ele's sustained damage is just fine and in line with other classes (and their burst is highly overrated - every class has similar options that do not involve pressing 20 buttons), also every mob in this game aggroes randomly and I'm getting FAR more attention as a zerker warrior than as a zerker/valk ele. I also leveled an ele solo and it's easier than warrior. At least I for whatever reason could not pull packs of 8+ mobs literally non stop as a warrior as they tended to wtfpwn me, cuz warrior has zero sustain, CC and ability to kite as most of his skills root himself.

While nobody is arguing about low base stats for ele, their skill sets are among the best in game in terms of actual playability.

I think you misunderstood.  Elementalists are excellent, but they don't do 2000 damage instantly.  They do slow damage output, meaning you stack conditions and need time to reach your "high point" (don't take that out of context).  

I was making a point about the preferential targeting algorithm.  It bases itself on instant damage, not damage over time.  That, in combination with low base stats, results in Eles being targeted all the time by powerful mobs.
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#22 Tevesh

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Posted 09 August 2013 - 04:28 PM

View Postdavadude, on 09 August 2013 - 04:18 PM, said:

I think you misunderstood.  Elementalists are excellent, but they don't do 2000 damage instantly.  They do slow damage output, meaning you stack conditions and need time to reach your "high point" (don't take that out of context).  

Here is the problem. Ele does some upfront burst and then reaches cruise speed dps immediately and continues to do that until his cooldowns are back up for a spike. There is no condition stacking, and might stacking is a part of your burst rotation.

#23 Naglifar

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Posted 10 August 2013 - 12:11 PM

The OP ask which classes could best be used to solo dungeons.

With Warrior you got two options, go pure damage and learn dodge timing -- or use mace/shield defensive traits/utilities and grind it out. I've known Warriors who have solo'd dungeons using either method.

With Elementalist there's a two step approach: 1. Use Fiery GS dash against wall to quickly burn mobs and 2. Kite while spreading conditions. Many mobs in the game can be indefinitely kited with the Elementalist great mobility.

Thieves are similar to Elementalists, but less effective since they don't have the absurd burst of the Fiery GS.

The other classes could probably manage to solo dungeons, but it is a long process akin more to 'the fun ends here grind'

#24 ZigKid3

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Posted 14 August 2013 - 05:11 AM

As Naglifar said, a lot of people seem to be replying from a leveling perspective rather than a dungeon solo type of perspective.
I'd like the build utility for different situations and bosses, I'd like survivability, and I'd kiteable to be able to do do damage to a boss while hopefully kiting it.

So far I've chosen warrior after comparing it to gaurdian. I liked warrior more, but a huge bonus was vengeance and sweet revenge for being able to rally while solo.




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