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Guardian GS/sword+ DPS guide

guardian dps gs sword build

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#1 NomadDC

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Posted 05 August 2013 - 12:01 AM

After playing for a while in my current build I decided to share it and made a guide here: http://intothemists....guardian_dps_v2

Short overview: this is not one of those tin can guardian builds, and it is not new player friendly at all. You are supposed to dodge, blind, block inbound hits or you will die like a b.... you know :) Be prepared for embarrassing deaths while learning to play it. On the other hand it is one of the highest guardian dps builds, and arguably (can't confirm without damage meters) one of the highest dps builds in game.

UPDATE: new version of guide is available.

Edited by NomadDC, 14 August 2013 - 07:16 AM.

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#2 thewindwaker

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Posted 05 August 2013 - 06:53 AM

I'm not really convinced about any of it to be honest :huh:

a) torch... nuff said xD don't really believe torch adds even a tiny bit to dps. even focus 4, which will cause vulnerability is more useful in my opinion
b ) granting toughness to allies. yeaha (guess the reason is the toughness to precision trait, but it stil... sucks)
c) why eagle over scholar?
d) no grp stability and only 40 sec condition removal, nor any cooldown reduction for consecration skills =(
e) in comparison to http://www.guildwars...guardian-build/ you're giving up all the things the guardian in good at for (maybe) a tiny bit more dps, at least in my opinion ;-)

Edited by thewindwaker, 05 August 2013 - 07:18 AM.

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#3 aspi

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Posted 05 August 2013 - 08:47 AM

I'm not really convinced about any of it to be honest :huh:

a) torch... nuff said xD don't really believe torch adds even a tiny bit to dps. even focus 4, which will cause vulnerability is more useful in my opinion
b ) granting toughness to allies. yeaha (guess the reason is the toughness to precision trait, but it stil... sucks)
c) why eagle over scholar?
d) no grp stability and only 40 sec condition removal, nor any cooldown reduction for consecration skills =(
e) in comparison to http://www.guildwars...guardian-build/ you're giving up all the things the guardian in good at for (maybe) a tiny bit more dps, at least in my opinion ;-)

Your last post is just another "go berserker" topic. This OP is trying something else for a change.
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#4 XRay

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Posted 05 August 2013 - 08:58 AM

Your last post is just another "go berserker" topic. This OP is trying something else for a change.


the OP's build is full zerker already lol ._. the only thing that ain't zerker is sunrise ._.
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#5 aspi

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Posted 05 August 2013 - 11:10 AM

I'll be here in the corner taking my foot out of my mouth. :(
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#6 NomadDC

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Posted 05 August 2013 - 06:10 PM

Well, as stated build is more oriented for running in static groups, where other classes take on some of roles guardian can fulfill in PUG. For example I have ele in group who stacks fury and might on us, gives water (basically support ele).

On torch part - I'm trying it out, but getting to the same idea that focus would do better, even though burning from "4" looks not bad.

Toughness for allies is really good buff, 150 toughness is roughly -5% incoming damage for your group, which is good thing, and coupled with toug->precision bonus and crit damage it appeals me more than taking Honor or smth else.

I chose Eagle over Scholar as Precision + crit dmg accompanies each other pretty good and higher crit chance makes your crit dmg better and allows your "on crit" stuff proc more frequently.

Group stability can be achieved by picking Stand your ground or Hallowed Ground, seems you didn't read guide at all if you're asking this, as it's clearly stated there, that you can and should swap to it if needed.

Yes, this build is different, and that's why I posted it. Because there is no dps meter in game it's hard to determine what is better/worse dps wise, but at least you can choose what build and playstyle you want to play. This one is closer to "egoistic" guardian, though it still retains some group utility.

P.S.: On zerker part - I came to thinking that zerker is actually a really solid pick, and most classes can make use of it, but it doesn't mean that there is no place for Knights/Soldiers/smth else ppl in game. Having one tough guy in your party will make life a ton easier for everyone, and having another one in support will double the effect. It's up to you to choose what role you want to fulfill. And as I advised in guide - always have a Knights set in your bags for emergency :) I will try swapping GS to bers as soon as they make that legendary change, but I guess sticking with Soldiers or Valkire will do too.

Edited by NomadDC, 05 August 2013 - 06:17 PM.

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#7 lmaonade

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Posted 08 August 2013 - 08:27 PM

I'm not really convinced about any of it to be honest :huh:

a) torch... nuff said xD don't really believe torch adds even a tiny bit to dps. even focus 4, which will cause vulnerability is more useful in my opinion
b ) granting toughness to allies. yeaha (guess the reason is the toughness to precision trait, but it stil... sucks)
c) why eagle over scholar?
d) no grp stability and only 40 sec condition removal, nor any cooldown reduction for consecration skills =(
e) in comparison to http://www.guildwars...guardian-build/ you're giving up all the things the guardian in good at for (maybe) a tiny bit more dps, at least in my opinion ;-)


a lot of people aren't convinced that torch is good but some people use and feel good using it so more power to them.

the toughness trait really isn't that bad, 150 toughness for your party is useful for 90% (or more) of players playing this game
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#8 thewindwaker

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Posted 08 August 2013 - 08:46 PM

a lot of people aren't convinced that torch is good but some people use and feel good using it so more power to them.

the toughness trait really isn't that bad, 150 toughness for your party is useful for 90% (or more) of players playing this game

admittedly, I still had the old original toughness trait with 70 in mind ;-) and yes, it probably were useful anyway for the majority of players... :P
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#9 NomadDC

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Posted 14 August 2013 - 07:16 AM

Made some changes and updated guide.
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