Well, as stated build is more oriented for running in static groups, where other classes take on some of roles guardian can fulfill in PUG. For example I have ele in group who stacks fury and might on us, gives water (basically support ele).
On torch part - I'm trying it out, but getting to the same idea that focus would do better, even though burning from "4" looks not bad.
Toughness for allies is really good buff, 150 toughness is roughly -5% incoming damage for your group, which is good thing, and coupled with toug->precision bonus and crit damage it appeals me more than taking Honor or smth else.
I chose Eagle over Scholar as Precision + crit dmg accompanies each other pretty good and higher crit chance makes your crit dmg better and allows your "on crit" stuff proc more frequently.
Group stability can be achieved by picking Stand your ground or Hallowed Ground, seems you didn't read guide at all if you're asking this, as it's clearly stated there, that you can and should swap to it if needed.
Yes, this build is different, and that's why I posted it. Because there is no dps meter in game it's hard to determine what is better/worse dps wise, but at least you can choose what build and playstyle you want to play. This one is closer to "egoistic" guardian, though it still retains some group utility.
P.S.: On zerker part - I came to thinking that zerker is actually a really solid pick, and most classes can make use of it, but it doesn't mean that there is no place for Knights/Soldiers/smth else ppl in game. Having one tough guy in your party will make life a ton easier for everyone, and having another one in support will double the effect. It's up to you to choose what role you want to fulfill. And as I advised in guide - always have a Knights set in your bags for emergency
I will try swapping GS to bers as soon as they make that legendary change, but I guess sticking with Soldiers or Valkire will do too.
Edited by NomadDC, 05 August 2013 - 06:17 PM.