Favourite and least favourite Living Story addition?
Posted 06 August 2013 - 10:08 AM
All kidding aside, what were your favourite and least favourite Living Story additions? If you would like, you can even split the category into content additions and new features.
My absolutely least favourite addition had to be the periscopes. I honestly think I could pinpoint my absolute dislike of the LS to their existence: they are among the most annoying things I have ever seen in any game.
As for my favourite LS moment: it absolutely has to be the Lord Faren Southsun dialogue about a certain crowd at a feline contest turning ugly. It was such a throwaway line, but it just reminds me of the best moments from GW1: Nehdukah and the kids in the Bog Beast of Bokku quest. It's definitely up there along with the Owl Incident as one of my favourite pieces of GW2 lore.
So, what did you enjoy the most and the least about the LS?
Posted 06 August 2013 - 10:58 AM
Most favourite: Flame & Frost. I liked how it was extended so you didn't feel you had to do it now or miss it...
Posted 06 August 2013 - 11:11 AM
Least favourite: Dragon bash - pinatas, firewords, zhaitaffy... It gave me nightmares...
Posted 06 August 2013 - 11:28 AM
Dragon Bash Pinata clicking Bonanza
Lame minigames like Crab Toss and Belcher's Bluff (this one is really horrible imo) and the huge focus on minigames in general
the pretty lame stories(seems to get better though)
What I liked most:
Zephyr Sanctum and new Jumping Puzzles in general
The ZS minigames were actually quite fun apart from Belcher's Bluff
Liked the first Southsun update with huge events going on, MF buffs on demand and Lord Faren coming back. Also unique skins you could get through the achievements.
Posted 06 August 2013 - 11:46 AM
Posted 06 August 2013 - 12:00 PM
So yea, favourite: Zephyr Sanctum... Gorgeous, and quite simple... but not the bad kind of simple...
Least favourite, or even hated: Dragon Bash... RNG, tasks, and freaking obnoxious backpacks which really don't help when you are trying to do a jumping puzzle or something like that...
Posted 06 August 2013 - 08:49 PM
Posted 06 August 2013 - 08:51 PM
What I loved:
-Mini-games like southsun survival and aspect arena, very fun.
Posted 06 August 2013 - 09:16 PM
Least favourite: F&F! It frikin took us 4 months to complete that shit! Lore wise it was good but darn that Story was a long one. I think even Sleeping Beauty woke up before that Story finished.
Posted 07 August 2013 - 07:19 AM
The Xmas one was really pointless.
But mainly I think the root of the problem is the short time frames for new content. The short time frames cover up how shallow and little new each one has to offer. I'd rather have one new dungeon (even a temp one) every 30-45 days than this type of content every couple of weeks. How about making a dungeon that scales to how many you have in your group. In it, have a series of challenges based on the number in your group all the way down to a solo run.
Their art teams are top notch. I'm liking the new skins and world design for the most part.
Posted 07 August 2013 - 12:37 PM
Posted 07 August 2013 - 07:00 PM
Favorite: Zephyr's sanctum, because of the scenery. Didn't care too much for the platforming because the engine made it awkward and the camera turned challenge to frustration.
Posted 07 August 2013 - 07:55 PM
Least liked: all the others
Most hated: Mini games....I can play "Angry birds" if I want a mini game I log into GW to battle things
Posted 08 August 2013 - 06:06 PM
Disliked: Minigames and JPs. Although I liked Dragon Ball and Southsun Survival, I never get into them for more than a few hours.
Overall the LS is getting better and better. And now that they are about a year out and their rotational events are all setup, I think we are going to see more content than usual.
Posted 08 August 2013 - 07:15 PM
Zephyr Sanctum was the most liked IMO. I did all the content in it. "Crowd" Pavillion I did not like as much. Spawning same mobs again and again for mindless zerging is really a stupid boring idea. I am yet to try the gauntlets. Maybe it will be a lot of fun.
I hated almost all the other LS editions. I want them to bring back Fort Aspenwood and Jade Quarry type mini-games and make them permanent.
Posted 08 August 2013 - 08:46 PM
Posted 09 August 2013 - 01:21 AM
Least Favorite: Devs unaware that they are encouraging players to go Zerker with every LS content they release. (i.e. AR, Trials, Gauntlet.)
Posted 09 August 2013 - 10:58 PM
Least favourite was Dragon Bash, easily. I appreciate the idea, but the execution left me wanting. Dragon Ball needed more noise and feelings of impact to actions, the Dragon Jade weapons were hella cool but way too difficult to get.
My big gripe with the LS atm are the Aetherblades, really. They have their grubby paws in too many cakes. How big is their organization from them to do all this. Their airships must be pretty sturdy for them to breach the perimeter of the KRYTAN CAPITAL and stay inside for a good 15 minutes.
Posted 13 August 2013 - 07:05 AM
Posted 13 August 2013 - 07:14 AM
I actually didn´t like flame and frost (haven´t played much on that time), but since last few months living story is better and better, and I hope Anet keeps the good work.
Posted 13 August 2013 - 04:41 PM
The Zephyr stuff seemed the least obtrusive. Flame & Frost could have been a good story with better pacing. I think the worst thing was Southsun for its story and the Jubilee for its shitty PvE implementation.
Posted 20 August 2013 - 02:19 PM
A giant celebratory morale boost against the dragons. Ok, I kind of get that.
Everyone was dressing like dragons....
A giant f***ing "shrine" to the Shatterer in the middle of the pavilion....
Pretty sure that all fits the criteria of a people that celebrate dragons rather than condemns them.
Dumbest update by far.
Halloween. Fantastic, rage inducing JP (that I never finished). Creative explorable area filled with events and loot (can you imagine going down there and farming champ candy corn elementals and skeletons now?), enjoyable mini dungeon at the end, weapon skins that served as mini legendaries but weren't RNG based and encourage returning next year for the materials you missed, awesome weapon skins in general (they've dialed back on the RNG to acquire skins in general so next year should be much better), candy corn dynamic events that were added, costume brawl, the challenging yet creative scavenger hunt, and homage paid to Gw1 vets in the form of Thorn's corny jokes at the very end. Also LA looked badass. Can't wait for this Halloween given the improvements they've made in distributing content.
A very close second is super adventure box for obvious reasons.
As far as the living story is concerned the zephyr sanctum is my favorite. Not just in the content that was provided but in its story. It possesses lore that ties back to Gw1 and Glint and produced all kinds of fan theories. We need more of that.
In relation to that, Southsun Cove and anything that happened there was borderline mental. No interest whatsoever in that island whatsoever. I don't care. I don't care. I don't care.
My hope for a future update?
The Wizard's tower.
That just screams "NEW DUNGEON!"
Posted 20 August 2013 - 03:05 PM
Best is a toss-up between the aetherblade retreat, the gauntlet or the crystal hunting at labyrinthine.
If we include none LS updates then the super adventure box wins hands down.
Edited by Kurosov, 20 August 2013 - 03:10 PM.
Posted 20 August 2013 - 03:14 PM
But to accept the challenge and -think- about it... I would say I liked the Jubilee and somewhat the Sanctum Zephyr.
All the others were to... not so interesting to say the least.
And the one standing out to the point where I cringe everytime I think about it is definately Flame & Frost.
But then again I do have to admit that Anet is getting better at delivering us some interesting stuff. It is still not amazing or overwhelming, but they do introduce us with more interesting stories and even some hints towards Gw1. So I just wait and hope they will eventually come up with an update I really love...
Posted 20 August 2013 - 03:30 PM
Zephyr Sanctum, to this point, has probably been my favorite living story content. It felt very different than anything I've encountered in game, a great breath of fresh air.
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