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[PSA] Karma Spender Daily Bugged


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#1 MazingerZ

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Posted 09 August 2013 - 11:52 AM

https://forum-en.gui...d-Karma-Spender

It's bugged, saved your karma.

Edited by Neo Nugget, 10 August 2013 - 06:52 AM.
Snarky commentary removed.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#2 Lordkrall

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Posted 09 August 2013 - 12:02 PM

So you actually believe that they can test every single thing in the whole game before every single patch?
This is clearly a new bug that turned up with the latest update which didn't really have much at all to do with dailies (I suppose one can guess that it is something with the wallet though, but spending Karma itself is not an issue).

A PTR would most likely not have caught this anyway, since 1: People on PTR usually only join PTRs in order to play stuff before other and 2: This is not a focused part of the update, so those that actually were there to test might not have tested this very part of the game.

Edited by Lordkrall, 09 August 2013 - 12:02 PM.


#3 MazingerZ

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Posted 09 August 2013 - 12:04 PM

I believe that when I change how karma is being stored, I should make sure that the proper events are being thrown and registered by the game when karma is being spent.

But then, I only have a background in software development for the last decade or so, with a previous background in Q&A and test development, so wtf do I know.

Any one can see that this bug rose up because the new Wallet, which was part of the update's features.

And yes, that's the point of a Public Test Realm... to catch things that break during the active development process.  It's basically a massive regression integration test that is being done.  For FREE.  By your players.

Not only that, but you can also get feedback from players when you do things like put your hard-mode Gauntlet event on top of your roaming Zerg event.

Edited by MazingerZ, 09 August 2013 - 12:07 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#4 Darkobra

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Posted 09 August 2013 - 01:21 PM

I miss when dailies used to be quick. It was kind of the point of dailies! To tick boxes as you play normally if you didn't have a lot of time.

Some days I've found myself extending the time I had to play just so I could finish a daily. And karma spender? Done in a second. Now I need to find something more time consuming until this is fixed.

Hooray dailies!

#5 Baron von Scrufflebutt

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Posted 09 August 2013 - 02:01 PM

View PostDarkobra, on 09 August 2013 - 01:21 PM, said:

I miss when dailies used to be quick. It was kind of the point of dailies! To tick boxes as you play normally if you didn't have a lot of time.

Some days I've found myself extending the time I had to play just so I could finish a daily. And karma spender? Done in a second. Now I need to find something more time consuming until this is fixed.

Hooray dailies!

I miss the time when dailies were about granting casuals a boost, making the players' first few "minutes" more productive. That way players that only played for a short time didn't fall that far behind.
Now, on the other hand, dailies seem to be about giving something to do to the hardcore: it's a complete shift in what dailies are supposed to do.

#6 Darkobra

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Posted 09 August 2013 - 02:08 PM

Exactly. I don't have a lot of time. Before I thought "I can just jump on, hammer my daily quest out and be on my way in half an hour." And I can still explore the area I'm in without bending backwards to complete these boxes.

Now half of it seems to be in WvW which I have no intention of doing since I have world completion. Half of it seems to be scattered all over the rest of Tyria! Do some underwater stuff and go back to mid-level Maguuma or Kryta and hunt down some veterans in those areas and get 30 things mined for something you'll never need again.

That half hour playtime suddenly becomes an hour and a half and I find that most days I can't even get my daily finished.

Now karma spender was fine. You can spend karma in any map and 750 is nothing. That was a very easy box to tick. Today I now have to go back to Caledon Forest and try to get all my underwater stuff and my 40 kills all in the same swoop. That's not catering to MY playstyle!

I was going to do the arena today and get a fight or two out the way! 50 generic kills? Not a problem! I can do that just under the arena! 50 kills in Maguuma? Off to the other end of the world I go!

And I'd be happy to leave it alone if it wasn't for the laurels involved. Ascended, the biggest mistake they have made, is coming. You've already seen how many laurels a ring can take. Think of how much the chest or the weapon will be.

#7 jcwilsn1

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Posted 09 August 2013 - 03:22 PM

Any updates on, ya know, the topic at hand? Plan on spending karma in a few hours and was hoping for an update on the original thread's purpose content.

#8 Baron von Scrufflebutt

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Posted 09 August 2013 - 03:29 PM

View Postjcwilsn1, on 09 August 2013 - 03:22 PM, said:

Any updates on, ya know, the topic at hand? Plan on spending karma in a few hours and was hoping for an update on the original thread's purpose content.

Doesn't it say in the official forums thread that it's not getting fixed today? I read about this on Reddit earlier and I assumed that the OP linked the thread where the reply was also given.

If not:
http://www.reddit.co..._at_the_moment/

Quote

Hey everyone, thanks for flagging. The team is aware of this issue and working on a fix, but it probably won’t happen today. Sorry for the inconvenience.

Edited by Ritualist, 09 August 2013 - 03:57 PM.


#9 Darkobra

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Posted 09 August 2013 - 03:35 PM

View Postjcwilsn1, on 09 August 2013 - 03:22 PM, said:

Any updates on, ya know, the topic at hand? Plan on spending karma in a few hours and was hoping for an update on the original thread's purpose content.

None. Go kill stuff in Maguuma.

#10 MazingerZ

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Posted 09 August 2013 - 03:44 PM

View PostDarkobra, on 09 August 2013 - 03:35 PM, said:

None. Go kill stuff in Maguuma.

I linked a merged thread, because you know, ArenaNet loves making issues appear smaller than they actually are.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#11 Calypso589

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Posted 09 August 2013 - 04:12 PM

View PostMazingerZ, on 09 August 2013 - 03:44 PM, said:



I linked a merged thread, because you know, ArenaNet loves making issues appear smaller than they actually are.

It is a small issue though.....
If all it is is that the achievement isn't registering but you're still getting the items u spend karma on than whatever.
Just choose a diff achievement.

I'd say you're making a bigger deal out of it than it actually is. Wasn't even aware of it till I read this thread. Doesn't impact my game except that I have to choose a diff task for my daily.

OH THE HORROR

#12 MazingerZ

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Posted 09 August 2013 - 04:18 PM

My point is that it goes beyond a particular profession talent not working.  That affects a small number of players playing a particular profession and using a particular talent in their build.  This is a daily achievement that affects everyone.

Remember when they screwed up jumping attempting to fix wall-hackers or whatever?  That really only affected people who were doing puzzle-jumping, you could still play the game.  It was still a big issue.

The problem is the scale at which this occurred and how easy it is to come across and that it wasn't tested.

Edited by MazingerZ, 09 August 2013 - 04:19 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#13 Calypso589

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Posted 09 August 2013 - 04:28 PM

View PostMazingerZ, on 09 August 2013 - 04:18 PM, said:

My point is that it goes beyond a particular profession talent not working.  That affects a small number of players playing a particular profession and using a particular talent in their build.  This is a daily achievement that affects everyone.

Remember when they screwed up jumping attempting to fix wall-hackers or whatever?  That really only affected people who were doing puzzle-jumping, you could still play the game.  It was still a big issue.

The problem is the scale at which this occurred and how easy it is to come across and that it wasn't tested.

I personally don't like to speak for what gets tested and what doesn't since I don't I don't work for Arenanet. I only know that no matter what, bugs will get through. This one is seemingly obvious yes but like I said, I don't work there so I don't know if it wasn't tested, or if something happened under the hood that no one could've foreseen.

Too many variables at play in a game like this to assume that something flat out didn't get tested. It's not fair to them to assume so since we're not on the inside working on it.

Now yeah this bug effects everyone but that doesn't make it some huge issue because of that. It just means people are going to alter their choices slightly. It doesn't break the game. People are only inconvenienced for a few minutes longer because they have to something else.

It's just not a big deal. It'll get corrected in a day or two. It's completely negligible.

#14 Graka

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Posted 09 August 2013 - 04:36 PM

The amount of whining about this both here and on the official forums is beyond amazing to me. This is a one point achivement, which no one can do in the game, NO ONE. You will not be behind anyone else, no one has an advantage over you cause they got it and you didn't. Its a simple mistake which they are working to rectify, the fact people are losing their mind over 1 achivement point that the entire community can't get tells me more about the state of the people complaining than it does about Anet.

For those even saying that it should have been tested and never should have happened. Are you seriously delusional? Ever tried writing computer programming and making sure not even 1 mistake happens before it goes live? It never happens, this is why there are bug fixes and patches for everything, and before you try to say Well in the good ol days of cartriges there wasnt any bugs, thats not true there were plenty, most people call them secret rooms and such now. And PTR's arnt a solution, tons of MMO's run PTR's and you know what happens, when the game patch goes live, oh look tons of bugs and things that need to be fixed.

This is just ridiculous that this is being blown out of proportion as if its the end of Guild Wars 2.

#15 Calypso589

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Posted 09 August 2013 - 04:44 PM

View PostGraka, on 09 August 2013 - 04:36 PM, said:

The amount of whining about this both here and on the official forums is beyond amazing to me. This is a one point achivement, which no one can do in the game, NO ONE. You will not be behind anyone else, no one has an advantage over you cause they got it and you didn't. Its a simple mistake which they are working to rectify, the fact people are losing their mind over 1 achivement point that the entire community can't get tells me more about the state of the people complaining than it does about Anet.

For those even saying that it should have been tested and never should have happened. Are you seriously delusional? Ever tried writing computer programming and making sure not even 1 mistake happens before it goes live? It never happens, this is why there are bug fixes and patches for everything, and before you try to say Well in the good ol days of cartriges there wasnt any bugs, thats not true there were plenty, most people call them secret rooms and such now. And PTR's arnt a solution, tons of MMO's run PTR's and you know what happens, when the game patch goes live, oh look tons of bugs and things that need to be fixed.

This is just ridiculous that this is being blown out of proportion as if its the end of Guild Wars 2.

Goosefraba..... Lol

I wouldn't even go so far as to say its being blown out of proportion. That merged thread is only 2 pages long and its just filled with people going, "yep, I got it."

So THEY prob don't even care either beyond bringing it to Anets attention. Lol
Small bug is small

#16 Graka

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Posted 09 August 2013 - 04:56 PM

View PostCalypso589, on 09 August 2013 - 04:44 PM, said:

Goosefraba..... Lol

I wouldn't even go so far as to say its being blown out of proportion. That merged thread is only 2 pages long and its just filled with people going, "yep, I got it."

So THEY prob don't even care either beyond bringing it to Anets attention. Lol
Small bug is small

Saw a few posts earlier with people just going nuts on the official forums, it was seriously like 0.o I think they got deleted cause I dont see them there anymore.... so my stuff may now be invalid now, oh well.

Ah there's some of the whining still on Reddit lol.

And on a personal note, I hope they never do PTR's, all I've ever seen people do on those is test things for exploits, money bugs, and cheats they can use when the patch goes live to give themselves an advantage. For an easy case study of this, look at any PTR done by blizzard since WoW came out, and Guilds like Nephilium/Ensidia along with multiple others. Like really if a PTR does'nt stop all bugs, whats the point of the PTR? To fix some bugs, so some still get through and are complained about anyways that why wern't they caught on the PTR? Please.... a PTR would be a waste of time and resources.

Edited by Graka, 09 August 2013 - 05:11 PM.


#17 Phenn

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Posted 09 August 2013 - 05:17 PM

This thread makes me laugh. Props Calypso589 and Graka for keeping it sane. :)

#18 Baron von Scrufflebutt

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Posted 09 August 2013 - 05:31 PM

View PostGraka, on 09 August 2013 - 04:36 PM, said:

The amount of whining about this both here and on the official forums is beyond amazing to me. This is a one point achivement, which no one can do in the game, NO ONE. You will not be behind anyone else, no one has an advantage over you cause they got it and you didn't. Its a simple mistake which they are working to rectify, the fact people are losing their mind over 1 achivement point that the entire community can't get tells me more about the state of the people complaining than it does about Anet.

For those even saying that it should have been tested and never should have happened. Are you seriously delusional? Ever tried writing computer programming and making sure not even 1 mistake happens before it goes live? It never happens, this is why there are bug fixes and patches for everything, and before you try to say Well in the good ol days of cartriges there wasnt any bugs, thats not true there were plenty, most people call them secret rooms and such now. And PTR's arnt a solution, tons of MMO's run PTR's and you know what happens, when the game patch goes live, oh look tons of bugs and things that need to be fixed.

This is just ridiculous that this is being blown out of proportion as if its the end of Guild Wars 2.

Honestly, the problem really isn't with the folks that wanted to do the full daily to get the maximum number of points: the problem is more in the fact that the daily is designed to only offer a few categories that make it possible for the more casual players to get the daily done and with the Karma one not working, some people might struggle to find the 5 needed to complete the daily.

#19 Graka

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Posted 09 August 2013 - 05:40 PM

View PostRitualist, on 09 August 2013 - 05:31 PM, said:

Honestly, the problem really isn't with the folks that wanted to do the full daily to get the maximum number of points: the problem is more in the fact that the daily is designed to only offer a few categories that make it possible for the more casual players to get the daily done and with the Karma one not working, some people might struggle to find the 5 needed to complete the daily.

Ambient Killer, Condition remover, Gatherer, Aquatic slayer, and then pick one of Shiverpeaks Event/Maguuma Killer/Dungeon Completer/Crown Pavilion/Any WvW Daily. I'm sorry the idea that Karma spender makes or breaks someones dailies is almost laughable. Like some of these can be completed at the same time. Hell I usually get seven dailies done while just trying to do my five by accident. And their used to only be 11 dailies, now there is 13.

#20 Calypso589

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Posted 09 August 2013 - 05:50 PM

View PostRitualist, on 09 August 2013 - 05:31 PM, said:



Honestly, the problem really isn't with the folks that wanted to do the full daily to get the maximum number of points: the problem is more in the fact that the daily is designed to only offer a few categories that make it possible for the more casual players to get the daily done and with the Karma one not working, some people might struggle to find the 5 needed to complete the daily.

Worst case scenario is that they miss the daily. I rate bugs on two levels. Grumble worthy and rage worthy. This ones grumble worthy. Lol

#21 Baron von Scrufflebutt

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Posted 09 August 2013 - 06:03 PM

View PostGraka, on 09 August 2013 - 05:40 PM, said:

Ambient Killer, Condition remover, Gatherer, Aquatic slayer, and then pick one of Shiverpeaks Event/Maguuma Killer/Dungeon Completer/Crown Pavilion/Any WvW Daily. I'm sorry the idea that Karma spender makes or breaks someones dailies is almost laughable. Like some of these can be completed at the same time. Hell I usually get seven dailies done while just trying to do my five by accident. And their used to only be 11 dailies, now there is 13.

Just because it works for you, that doesn't mean it works for everyone. I can easily see people not doing the WvW one, the LS story one, not doing dungeons, not having condition removal options, while being in a non-Maguma area and either not being in the Shiverpeaks or simply lucking out of events. And then you add the absolutely appalling underwater combat and ...  (Honestly, if it wasn't for my love of CoF and the fact that I have a character parked at the Fire Ele, I'd be struggling with the daily.)
Now, this doesn't mean that each and every player will suffer these issues, but the fact of the matter is that it's not impossible to see why certain of these requirements would not be met and the Karma bugging out simply reduces the pool of options, which, for some is already fairly reduced for whatever reason (may it be dislike of certain content or simply time constraint).



View PostCalypso589, on 09 August 2013 - 05:50 PM, said:

Worst case scenario is that they miss the daily. I rate bugs on two levels. Grumble worthy and rage worthy. This ones grumble worthy. Lol

It's definitely grumble worthy if you look at it in a vacuum. But if you look at it as just another case of A.Net not actually testing their shit before they throw it out, it can definitely be understood why some folks would grumble a bit louder.
Also, how are the people negatively affected by players pointing out and demanding that bugs get fixed? This will also fix YOUR game.

#22 maraugh

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Posted 09 August 2013 - 06:09 PM

The bug will get fixed. I'm sorry on the behalf of the players who didn't get their daily today.

#23 UNTYPABLExNAME

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Posted 09 August 2013 - 06:25 PM

Man these poor warrior heroes who can't kill ambient bunnies.

#24 Calypso589

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Posted 09 August 2013 - 06:27 PM

View PostRitualist, on 09 August 2013 - 06:03 PM, said:



Just because it works for you, that doesn't mean it works for everyone. I can easily see people not doing the WvW one, the LS story one, not doing dungeons, not having condition removal options, while being in a non-Maguma area and either not being in the Shiverpeaks or simply lucking out of events. And then you add the absolutely appalling underwater combat and ...  (Honestly, if it wasn't for my love of CoF and the fact that I have a character parked at the Fire Ele, I'd be struggling with the daily.)
Now, this doesn't mean that each and every player will suffer these issues, but the fact of the matter is that it's not impossible to see why certain of these requirements would not be met and the Karma bugging out simply reduces the pool of options, which, for some is already fairly reduced for whatever reason (may it be dislike of certain content or simply time constraint).





It's definitely grumble worthy if you look at it in a vacuum. But if you look at it as just another case of A.Net not actually testing their shit before they throw it out, it can definitely be understood why some folks would grumble a bit louder.
Also, how are the people negatively affected by players pointing out and demanding that bugs get fixed? This will also fix YOUR game.

Why would I look at it that way? I don't work for Arenanet. I don't know how the coding works. Why should I automatically assume that they don't test anything when there's clear evidence (in comparison to how buggy some Halloween quests were and how terrible the cove was when it first launched in LA) that they do?
Why should I jump to such conclusions in the face of such a minuscule bug?

My advice to those players grumbling louder would be to quit making assumptions about matters they're not directly involved in. They'll find themselves much happier. Report the bug. Recognize that Anet is made up of human beings. Prosper.


You're also welcome to show me where I said pointing out bugs negatively affects the player base.

#25 Darkobra

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Posted 09 August 2013 - 08:41 PM

View PostGraka, on 09 August 2013 - 04:36 PM, said:

You will not be behind anyone else, no one has an advantage over you cause they got it and you didn't.

Laurels. Ascended.

Speaking out of passion usually means you forget the details of your speech.

Next up: Ridiculing laurels and ascended as if they actually have any advantages or worth! Yeah, I already know how you're going to react. It's why I'm not going to respond any further.

#26 HELLruler

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Posted 09 August 2013 - 11:50 PM


Queen’s Jubilee
  • Queen’s Gauntlet: Adjusted the rewards given for defeating Subject 7, the veteran ooze.
  • Queen’s Gauntlet: Fixed issue where Subject 7’s Oozes would not despawn after a fight in certain circumstances.

WvW
  • Fixed a bug that sometimes prevented loot from dropping off players in WvW.

General
  • Fixed the “Daily Karma Spender” achievement.
  • Fixed a crash bug.

Performance
  • Fixed a bug that would cause some maps to take longer to load than was necessary.

10 mins ago at https://forum-en.gui...August-6th-2013


#27 Graka

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Posted 10 August 2013 - 01:43 AM

View PostDarkobra, on 09 August 2013 - 08:41 PM, said:



Laurels. Ascended.

Speaking out of passion usually means you forget the details of your speech.

Next up: Ridiculing laurels and ascended as if they actually have any advantages or worth! Yeah, I already know how you're going to react. It's why I'm not going to respond any further.
Nope cause if its that important to them they will find another 5th to do. And look they fixed it before roll over but I'm sure someone will still complain and demand ptr's and the heads of the developers.

#28 rukia

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Posted 10 August 2013 - 04:06 AM

Pvp daily takes like 2 seconds if you really need the laurel... and it's always the same shit.

#29 Andemius

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Posted 10 August 2013 - 04:42 AM

View Postrukia, on 10 August 2013 - 04:06 AM, said:

Pvp daily takes like 2 seconds if you really need the laurel... and it's always the same shit.

This. While I agree the karma problem was annoying, I tried to do it today myself, if the only reason you're doing the daily is for the laurel and you're pushed for time, go to pvp. It takes all of three games, which is about 30mins on average, and you get 4 achieve points to boot.




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