With that being said, my warrior will have a warhorn off-hand. The warrior will definitely be traited 30 in Tactics (Vitality and Boon duration) and will take the major traits of:
Inspiring Banners: Banners apply bonus to larger area. Banners recharge 20% faster.
Quick Breathing: Warhorn skills recharge 20% faster. Convert one cond into boon.
Inspiring Battle Standard: Banners grant regen to allies.
I want to be able to dish out a respectable amount of damage (as a support warrior) and draw a small amount of aggro, but still maintain a fair amount of survivability. This means nonexistent to very-low toughness attribute paired with a mid-to-high vitality attribute.
For now, I am looking to use Exotic-level gear only.
With that out of the way…
1-Where should my other 40 trait points go?
2-Mainhand? Axe (Direct Damage) or Sword (Damage over Time)
3-Alternate weapon set? (Preferably Rifle/Bow)
4-Equipment and trinkets? (Magi, Rampager, Carrion, et cetera)
5-Upgrade Components? (Sigils, Runes, Jewels)
->Remember, I am looking for decent survivability paired with decent damage output.
->Enhancements in the support aspect would be considered and appreciated as well.
My take on it...
The Damage Hybrid warrior with Banner and Warhorn support.
1a-Trait 15 in Defense (Toughness and Healing Power) to get the minor trait of Adrenal Health (Regenerate Health based on Adrenal level). Take major trait of Dogged March (-33% of slows. Grants regen upon receiving slows).
1b-Trait 25 in Arms (Precision and Condition Damage). Take major traits of Deep Cuts (+50% Bleed Duration) and Blademaster (+10% Crit-chance with sword).
2-Sword for reliable bleed application. Makes best use of minor trait of Attack of Oppurtunity in Arms trait line. Compliments Blade Master.
3-Rifle for those bosses that just need to be ranged. Deals bleeds better than the bow. Compared to bow, less AoE means better single target damage output. 5 skill is useful crowd control if needed.
4a-Full Magi armour (Healing Power, Precision, and Vitality) to compliment the Regen provided by the banners, the use of critical hits, and added health for survivability.
4b-Sword-Warhorn will be Giver's to have +20% Cond. Duration (I believe an Exotic Giver's weapon will give +10%, but it might be 5% [Not sure]) to compliment use of conditions. Also increases crit-chance and health pool
4c-Bow will be Rampager's (Precision, Power, and Condition Damage)
4d-Emerald Pendant (Vitality, Healing Power, and Condition Damage)
4e-Magi's (Healing Power, Precision, and Vitality) trinkets
5a-Sigil of Blood on the Sword to improve survivability as well as make use of criticals. Deals extra damage when activated.
5b-Sigil of Water on the Warhorn to support group with health. Makes use of criticals as well.
5c-Sigil of Rage on the Rifle to increase damage output on bosses.
5d-6x Rune of the Eagle for +165 Precision and +8% crit-damage.
5e-Sapphire upgrade (Healing Power, Toughness, Power) on all trinkets except the Emerald Pendant to compliment build.
The mathematical jargon of my suggestion of this build with Sword and Warhorn.
Effective Power: 1489.56
Effective Health: 37,236
Critical Chance: 59.67%
Critical Damage: +8%
Damage bonus to bleeding targets: 20%
Condition duration: +20%
Condition damage: 314
Bleed damage: 58.2 per stack
Healing power: 947
Regen: 248.375 hp per sec
Adrenal Health minor trait: 502.05 hp per sec
Sigil of Blood: 547.7 hp upon activation
Sigil of Water: 464.7 hp upon activation
Any input at all will be greatly appreciated. Thank you very much for you time.
PS First post on this site. Glad to be here. Cheers.
Edited by Kabaksi, 12 August 2013 - 08:12 AM.