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Generic models in PvE


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#1 Knuckle Joe

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Posted 23 August 2013 - 06:18 PM

Personally, I believe this sucks.

Part of the pleasure of, say, getting a T3 armor is showing itoff to everyone to see. Call it E-Peen, but you cannot deny it feels good when someone tells you "Wow, nice armor man!".


Now with this patch, people see you as a generic, staple WvW model, not even the face of your character is seen. Was this reaaaaaaally necessary? My laptop is not the best gaming machine ever, but it never had a problem with character model loading before.


Is there any way to disable this? I couldn't find it in the options.

How do you feel about this?

#2 Cures

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Posted 23 August 2013 - 06:21 PM

go into your graphic options and set Character Model Quality to a better lvl. that should do it.

#3 Arewn

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Posted 23 August 2013 - 06:24 PM

The alternative is that they dont see you at all.
The generic placeholder models only appear in situation where culling would otherwise happen. After standing next to someone for a min, their real armor loads. You can adjust how many people and at what quality load in your graphics settings.
If there aren't to many people around, this won't happen at all. It's not like people cant usually see your armor.

#4 Mhenlo

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Posted 23 August 2013 - 08:01 PM

I don't understand why this is such a big issue in GW2 but not in other games. Maybe I'm wrong, but it seems like GW2 is a total resource hog and that we either get two extremes: one is that we see everyone with poor performance or we don't see anyone with decent performance.

I don't think I've ever played another game with these kinds of issues. What gives?

#5 MazingerZ

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Posted 23 August 2013 - 08:41 PM

View PostMhenlo, on 23 August 2013 - 08:01 PM, said:

I don't understand why this is such a big issue in GW2 but not in other games. Maybe I'm wrong, but it seems like GW2 is a total resource hog and that we either get two extremes: one is that we see everyone with poor performance or we don't see anyone with decent performance.

I don't think I've ever played another game with these kinds of issues. What gives?

SWTOR has an epically bad client.  That being said, most of the issues has to do with the game design.

There's a reason why WoW added multiple bank and auction house access points in their cities.  To break up the population.  Most people in this game are either in LA or DR, dancing in the areas between the banks and the TPs.  There's really no reason to go to any other city because you're cutting yourself off from map chat and most of the MM-part of the MMO.

Add that to the fact that while they might have overflows, they also have events occurring in only one part of the game with the new content.  I was in Timberline Falls and I can normally get 60 FPS in that area.  Zergs gave me 9-10 FPS plus the usual particle nightmare.

As someone else described it, ArenaNet's content releases are like tilting a table of marbles.  They can't seem to evenly space out involvement in multiple areas.

WoW did just fine with the Scourge Invasions.  I never had a problem doing those events.  It had more players than I was used to seeing in the open world, but it was never a lag fest, nor did I feel like I wasn't contributing.

WoW learned their lesson with open world PvE when they did the Gate of AQ event.

Even base-line, ArenaNet's engine is doing a little more work with armor dyes and such, but even the level of granular control that would let us ignore the extra processing it takes to render dyes would be nice.

Edited by MazingerZ, 23 August 2013 - 08:44 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#6 Karuro

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Posted 23 August 2013 - 11:49 PM

View PostArewn, on 23 August 2013 - 06:24 PM, said:

The alternative is that they dont see you at all.
Pretty much.
Since the patch, even DR is loading wall by wall.
Before it was just LA when everything was lagging/slow loading, but now it's all the time for those cities. Might be caused by everyone outside the pavilion though.
Concerning the client/loading things, it all went downhill for me since the Ancient Karka.

Posted ImagePosted Image

Edited by Karuro, 23 August 2013 - 11:59 PM.


#7 Omega X

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Posted 24 August 2013 - 12:06 AM

I think its growing pains with the client and prioritizing resource load. The environment should be completely loaded before characters, but for some reason, some things load first while others don't which creates a patchwork of incomplete loading. In a lot of japanese/korean based games I've seen, they severely prioritize environment over characters which causes all characters to look like a generic placeholder for atleast 15 to 30 seconds before the models load in.

Edited by Omega X, 24 August 2013 - 12:07 AM.


#8 lmaonade

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Posted 24 August 2013 - 12:15 AM

At first I found it scary because I thought mannequins were taking over the world

#9 maraugh

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Posted 24 August 2013 - 12:16 AM

View PostMazingerZ, on 23 August 2013 - 08:41 PM, said:

WoW learned their lesson with open world PvE when they did the Gate of AQ event.

Im guessing you haven't played WoW in awhile...Well let me tell you a couple of world bosses in pandaria have the same 9-10 fps.

#10 Mhenlo

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Posted 24 August 2013 - 03:31 AM

Well, I'll just chalk this up to another reason why I would just prefer more instanced content. I've never really understood the persistent world hype. Just another problem that makes making a great game harder to do because of technical limitations.

#11 Brandon the Don

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Posted 24 August 2013 - 03:40 AM

A friend of mine solved it by doing the following:

Set the graphics preset on high - you should now encounter major lag
Set all the other dropmenus to lowest possible untill you notice that some people will load...

He had this problem also occuring in dungeons even, but not in PvP for instance, so it is not impossible...




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