Jump to content

  • Curse Sites
Help
- - - - -

Is Farming Synonymes With Game Play?


  • Please log in to reply
18 replies to this topic

#1 christiansoldier

christiansoldier

    Asuran Acolyte

  • Members
  • 147 posts

Posted 24 August 2013 - 06:02 PM

Is farming and game play pretty much the same thing for you?  Essentially is farming the primary thing you do in GW2? For me I only farm occasionally.  I find the repetition boring.

#2 Fantasy Trope

Fantasy Trope

    Asuran Acolyte

  • Members
  • 136 posts
  • Location:Sto-vo-kor
  • Profession:Elementalist
  • Guild Tag:[EZ]
  • Server:Tarnished Coast

Posted 24 August 2013 - 07:37 PM

I could be wrong, but I imagine it's pretty rare for someone to farm as an end in itself.  Even people who just want money are only farming because it's the best/easiest way to get money.

I recall farming for a day or two when I had a holiday over the summer, during that Southsun/Karka MF bonanza.  Even though I made a lot of gold--enough to get T3 Asuran cultural--I regretted it afterward.  I didn't play the event for itself, but for what it brought me.  I haven't farmed since.

#3 Andemius

Andemius

    Sylvari Specialist

  • Members
  • 702 posts
  • Guild Tag:[herd]
  • Server:Desolation

Posted 24 August 2013 - 07:44 PM

I've never been big on farming as a thing to do.

If I'm at a loss, or waiting for a team to form, I might go champ farming in frostgorge. With the current event I go along and kill stuff (although I'm also trying for the achieves so...)

I enjoyed 8 man speedclears towards the end of GW1, but that was mainly because I enjoyed the thought behind it, rather than wanting the reward.

#4 Strawberry Nubcake

Strawberry Nubcake

    Sylvari Specialist

  • Members
  • 683 posts
  • Location:On a boat!
  • Profession:Elementalist
  • Guild Tag:[ssss]
  • Server:Yak’s Bend

Posted 24 August 2013 - 08:43 PM

There isn't a lot left in these types of games after leveling several characters, playing through the story a couple of times, and experiencing pretty much everything the PvE side of the game has to offer.  What's left for me at that point is the quest for shinies and that usually involves farming or finding other ways to gather resources.  Is that something I enjoy?  Yeah.  I have a lot of free time on my hands and the repetition doesn't really bother me.  I actually find it relaxing at times.

The recent updates have made it hard to resist logging in just to farm.  Most of the loot is junk, but we're getting tons of it and every little bit definitely helps!  The most recent living story update made it easy to farm large numbers of the same mobs without having to worry about diminished returns, so...

Posted Image

Farming is pretty much gameplay for me at this point.  I don't mind.

BTW I think "synonymous" was the word you were looking for.  ;)

#5 christiansoldier

christiansoldier

    Asuran Acolyte

  • Members
  • 147 posts

Posted 24 August 2013 - 11:19 PM

View PostStrawberry Nubcake, on 24 August 2013 - 08:43 PM, said:


BTW I think "synonymous" was the word you were looking for.  ;)

Doh! Your right.  Never could spell...  Thanks for the answer though.  Have you ever consider moving on to another MMO once you have completed everything you want to do in PVE?  It seems like there are some many MMO out there nowadays and most a free to play.

#6 Bryant Again

Bryant Again

    Sylvari Specialist

  • Members
  • 895 posts
  • Location:Michigan
  • Profession:Warrior

Posted 24 August 2013 - 11:42 PM

View Postchristiansoldier, on 24 August 2013 - 06:02 PM, said:

Is farming and game play pretty much the same thing for you?  Essentially is farming the primary thing you do in GW2? For me I only farm occasionally.  I find the repetition boring.

Same deal here. I never found any replay value in just doing something...again. Although sometimes I'll endure a grind if the order isn't too tall and the reward is interesting (i.e. zerging in pavilion for an hour for a sovereign skin).

#7 Strawberry Nubcake

Strawberry Nubcake

    Sylvari Specialist

  • Members
  • 683 posts
  • Location:On a boat!
  • Profession:Elementalist
  • Guild Tag:[ssss]
  • Server:Yak’s Bend

Posted 25 August 2013 - 05:54 AM

View Postchristiansoldier, on 24 August 2013 - 11:19 PM, said:

Doh! Your right.  Never could spell...  Thanks for the answer though.  Have you ever consider moving on to another MMO once you have completed everything you want to do in PVE?  It seems like there are some many MMO out there nowadays and most a free to play.
I'll definitely move on to something else once I have done everything I want in PvE!  There's no point in hanging around if I literally have nothing left to do.  I have so many things on my to-do list right now and I don't see myself running out of projects for a while.  Like I said before, I actually enjoy farming.  I'm weird like that!

#8 beadnbutter32

beadnbutter32

    Sylvari Specialist

  • Members
  • 618 posts
  • Location:Highway 61 Central US
  • Server:Henge of Denravi

Posted 25 August 2013 - 11:45 AM

Farming is the weak point of every MMO design.

The essential problem is that when you create a virtual world, the inhabitants, players, have to have a way to survive in the worlds virtual economy.  Games that require real life cash for any in world goods, are very unpopular with gamers, so most games provide 'loot' or other in game rewards that players can derive an ingame income from.

The crux is how well the designers integrate this into the world and how grindy or not it is.

So far Anet is playing GW2's economy like a carnival shell game, where they are constantly changing the location of the pea under the cup (changing how and were the best farming spots/methods are).  This at least makes the long term grind seem less grindy due to the frequent changes in location and targets.  It seems to fool casuals very effectively, but if your a one year vet, you can see the overall pattern and see the grind for what it is.

I would give Anet's approach to the problem a grade of B.  It works, but it's really just the same old grind with slightly changing cosmetic clothes on.  They seemed to have nerfed non-combat ways to make income like crafting into oblivion and they just look the other way concerning playing the TP markets, which seems to be a viable income producer, IF you like becoming a trading weasel.  I suspect that if if enough players became proficient at that, they would nerf it too.

There are other things to do in the world that are more fun, like chasing a legendary, or getting world completion, etc. but unless your a TP trading weasel, or have plenty of real life cash to buy gems with, you have to spend a good deal of your time farming IF you want to be able outfit all 5 of your regular characters.

Edited by beadnbutter32, 25 August 2013 - 11:47 AM.


#9 Susanoh

Susanoh

    Vanguard Scout

  • Members
  • 166 posts

Posted 26 August 2013 - 03:55 AM

This game, along with most MMOs involve a lot of doing x to get y, and farming is just one example of that. People do specific dungeons to get tokens or currency for exotics. People log in to do their daily achievements to get laurels in order to trade them for ascended equipment. People hunt rares for ectoplasm or the mystic forge to try to get a precursor. If you do x just because x is awesome and you love doing it regardless of the reward, that's one thing. But hunting achievements, laurels, tokens, world boss chests, or whatever, because you want those things, is all similar to if not actually being just another form of farming.

#10 Locuz

Locuz

    Asuran Acolyte

  • Members
  • 66 posts

Posted 26 August 2013 - 03:01 PM

View Postchristiansoldier, on 24 August 2013 - 06:02 PM, said:

Is farming and game play pretty much the same thing for you?  Essentially is farming the primary thing you do in GW2? For me I only farm occasionally.  I find the repetition boring.

Farming is and will be a substantial part of any MMO. People are playing MMOs for 100's / 1000's of hours per year. There is no development team in the world who can keep up with that.

With that said. I think event farming like we have experienced this patch is quite enjoyable if compared to regular farming.

- Youre constantly on the move.
- The mobs are quite diverse and have very diverse attacks.
- If you avoid the bigger zergs its acually quite challenging
- Its a social experience, where you are playing with a lot of people. A lot of mapchat going on etc.

Edited by Locuz, 26 August 2013 - 03:08 PM.


#11 Feathermoore

Feathermoore

    Underdog

  • Super Moderators
  • 3838 posts
  • Guild Tag:[AWWW]
  • Server:Crystal Desert

Posted 26 August 2013 - 03:12 PM

View PostLocuz, on 26 August 2013 - 03:01 PM, said:

- Its a social experience, where you are playing with a lot of people. A lot of mapchat going on etc.

I have only done this twice, but do people map chat about anything other than complaining about other groups not being fast enough? There was never any chatter going on when I was playing. It was pretty much silence with a couple of people complaining about how other people in the zone were playing. Like I said, I haven't played much though.


I don't farm. I have never bought a single item in game and I would still be considered  broke by quite a few people in game. I just don't care about anything that money buys in game. I am one of those people who plays for maybe 20 minutes every other day.

Edited by Feathermoore, 26 August 2013 - 03:13 PM.

Little Mabel won't be able to be here it's our worst fear. She's busy working on her garden that she's growing up in space.


Why hello there forumite. Would you like me to review some moderation you did not agree with? Never fear! PM is here! Want to be a better poster? Check on this link! And this one!


#12 Moharis Frostreign

Moharis Frostreign

    Asuran Acolyte

  • Members
  • 116 posts
  • Location:Denver
  • Profession:Guardian
  • Guild Tag:[AI]
  • Server:Yak’s Bend

Posted 26 August 2013 - 03:14 PM

I like to do many of the things that people consider to be "farming," but I honestly don't do it for the rewards. Dungeon running was a passion for me back in GW1, and that certainly hasn't faded in GW2. I don't mind running many a day, even if it just ends up being seven or eight CoF p1 runs once in a while. I also love chaos. Large world events with a lot of things going on at once, like the invasions we have going on now. Sure they can devolve into a zerging farmfest, but I enjoy it all the same.

So to answer your question, farming more or less has become synonymous with my game play, but not for the gold, not for the rewards. I do it because it's fun.

#13 Mhenlo

Mhenlo

    Vanguard Scout

  • Members
  • 454 posts

Posted 26 August 2013 - 04:32 PM

Farming is synonymous with MMO gameplay. And yet, I still feel like GW2 neither appeases the farming community nor does anything to really change the gameplay enough to transcend the farming mentality.

#14 SirMoogie

SirMoogie

    Vanguard Scout

  • Members
  • 219 posts

Posted 26 August 2013 - 04:53 PM

In MMOs farming tends to become your gameplay, eventually, as MMOs thrive by sustaining a player base for large amounts of time. Since any substantial content takes months to develop, an MMO is in constant threat of losing customers who become bored once completing the existing content. Worse even once a developer finishes that new content that took months to make, these players may not come back as they've moved onto their competitor's MMO, which seems new  and offers so much more. To keep players busy developers usually put in gear/skill acquisition goals that are extremely difficult to obtain (e.g., ascended gear, legendaries, WvW ranks, Magic Find % increases). Since players do indeed want these things many of them choose the most efficient means of obtaining them, and repeat that activity ad nauseum (i.e., they farm).

Arena Net is is a precarious state at the moment. They are trying to deliver content to keep us around, but seem to still rely on these other grindy means of keeping players in game. It's almost as if they don't trust the quality of their two week releases to keep players engaged... and I don't blame them. The living story content is lacking in many of the things players are used to from other MMO content releases (e.g., large new zones with multiple quests, new dungeons, new and interesting plot lines). I fear Arena Net has put themselves into a bad place with these two-week Living Story releases. To me they lack polish in both implementation and story.  I only hope that the portfolio of repeatable events they are crafting gives them enough buffer room to build more quality releases  in the future, like the ones other MMOs spend months to half a year crafting. If they don't they are going to lose out to more promising MMOs on the horizon that seems to take Guild Wars 2's  manifesto more seriously than Arena Net themselves do (e.g., Everquest Next).

#15 Fizzypop

Fizzypop

    Sylvari Specialist

  • Members
  • 738 posts
  • Server:Dragonbrand

Posted 26 August 2013 - 06:01 PM

Nope I'm here for the story....problem is there really isn't one right now :/ Another reason I hardly ever play. Last week was the first time i logged in and played in over 3 months.

#16 thelast

thelast

    Fahrar Cub

  • Members
  • 30 posts

Posted 27 August 2013 - 06:39 PM

View PostFizzypop, on 26 August 2013 - 06:01 PM, said:

Nope I'm here for the story....problem is there really isn't one right now :/ Another reason I hardly ever play. Last week was the first time i logged in and played in over 3 months.
Exactly the same here. Good there is still WvW. If there isn't I doubt I will play at all. Still nothing new on the horizon to make me play again regularly. Oh and we are going to get ascended armor... sweet.... :angry:

#17 takarazuka

takarazuka

    Vanguard Scout

  • Members
  • 403 posts
  • Location:Tennessee
  • Profession:Necromancer
  • Server:Yak’s Bend

Posted 28 August 2013 - 07:04 PM

View PostStrawberry Nubcake, on 24 August 2013 - 08:43 PM, said:

The recent updates have made it hard to resist logging in just to farm.

^ this is me right now.  I am not normally a farmer in any game, but the ability to make so much cash at the moment is very hard to get away from.  I am not in the market for a legendary and tend to gather my own mats for crafting (okay that is farming, but I only do it when needed for something I am working on).  I may do some farming when ascended weapons are released depending on the mats needed to craft one, but that would be it.

I spend most of my time, when not doing invasions, leveling alts or running dungeons for gear or just running around with friends doing events or something.  I try to vary up my daily gameplay and not be too static.

Your mostly friendly neighborhood necromancer and moderator.

In-Game: Takarazuka.3025

Tahrakh - 80 Necro | Takarazuka - 80 Necro | Benesal - 80 Warrior

Have a moderation related issue or just want to chat? Send me a PM


#18 Aggedon

Aggedon

    Pale Tree Seedling

  • New Members
  • 9 posts
  • Profession:Warrior
  • Server:Whiteside Ridge

Posted 03 September 2013 - 01:38 PM

MMORPG's present a virtual world as someone posted previously. These virtual worlds follow many rules that apply in the real world, and one of those cross-dimensional rules is that if you put in a lot of work, you reap rewards, if instead you want everything handed to you, chances are you won't do too well. Farming may not be fun, but it is kind of necessary, now yes I realise that seems very contradictory as games are by definition meant to be enjoyed; but if you didn't have to work for rewards and they were just handed out, what would be the point? Farming is ok in moderate doses, as a means to an end yes, and if you don't enjoy the means, the idea is that you enjoy the end, i.e. the new gear/skin/mini/whatever that you made or bought as a result of your farming efforts.

#19 Featherman

Featherman

    Seraph Guardian

  • Members
  • 1028 posts
  • Location:Frolicking in Kalos

Posted 03 September 2013 - 02:52 PM

Not for me, or at least not when it's a brainless activity like in most other MMOs. That's just the game crossing into the territory of work to justify extended periods of play.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users