Is Farming Synonymes With Game Play?
Posted 24 August 2013 - 06:02 PM
Posted 24 August 2013 - 07:37 PM
I recall farming for a day or two when I had a holiday over the summer, during that Southsun/Karka MF bonanza. Even though I made a lot of gold--enough to get T3 Asuran cultural--I regretted it afterward. I didn't play the event for itself, but for what it brought me. I haven't farmed since.
Posted 24 August 2013 - 07:44 PM
If I'm at a loss, or waiting for a team to form, I might go champ farming in frostgorge. With the current event I go along and kill stuff (although I'm also trying for the achieves so...)
I enjoyed 8 man speedclears towards the end of GW1, but that was mainly because I enjoyed the thought behind it, rather than wanting the reward.
Posted 24 August 2013 - 08:43 PM
The recent updates have made it hard to resist logging in just to farm. Most of the loot is junk, but we're getting tons of it and every little bit definitely helps! The most recent living story update made it easy to farm large numbers of the same mobs without having to worry about diminished returns, so...
Farming is pretty much gameplay for me at this point. I don't mind.
BTW I think "synonymous" was the word you were looking for.
Posted 24 August 2013 - 11:19 PM
BTW I think "synonymous" was the word you were looking for.
Doh! Your right. Never could spell... Thanks for the answer though. Have you ever consider moving on to another MMO once you have completed everything you want to do in PVE? It seems like there are some many MMO out there nowadays and most a free to play.
Posted 24 August 2013 - 11:42 PM
Same deal here. I never found any replay value in just doing something...again. Although sometimes I'll endure a grind if the order isn't too tall and the reward is interesting (i.e. zerging in pavilion for an hour for a sovereign skin).
Posted 25 August 2013 - 05:54 AM
Posted 25 August 2013 - 11:45 AM
The essential problem is that when you create a virtual world, the inhabitants, players, have to have a way to survive in the worlds virtual economy. Games that require real life cash for any in world goods, are very unpopular with gamers, so most games provide 'loot' or other in game rewards that players can derive an ingame income from.
The crux is how well the designers integrate this into the world and how grindy or not it is.
So far Anet is playing GW2's economy like a carnival shell game, where they are constantly changing the location of the pea under the cup (changing how and were the best farming spots/methods are). This at least makes the long term grind seem less grindy due to the frequent changes in location and targets. It seems to fool casuals very effectively, but if your a one year vet, you can see the overall pattern and see the grind for what it is.
I would give Anet's approach to the problem a grade of B. It works, but it's really just the same old grind with slightly changing cosmetic clothes on. They seemed to have nerfed non-combat ways to make income like crafting into oblivion and they just look the other way concerning playing the TP markets, which seems to be a viable income producer, IF you like becoming a trading weasel. I suspect that if if enough players became proficient at that, they would nerf it too.
There are other things to do in the world that are more fun, like chasing a legendary, or getting world completion, etc. but unless your a TP trading weasel, or have plenty of real life cash to buy gems with, you have to spend a good deal of your time farming IF you want to be able outfit all 5 of your regular characters.
Edited by beadnbutter32, 25 August 2013 - 11:47 AM.
Posted 26 August 2013 - 03:55 AM
Posted 26 August 2013 - 03:01 PM
Farming is and will be a substantial part of any MMO. People are playing MMOs for 100's / 1000's of hours per year. There is no development team in the world who can keep up with that.
With that said. I think event farming like we have experienced this patch is quite enjoyable if compared to regular farming.
- Youre constantly on the move.
- The mobs are quite diverse and have very diverse attacks.
- If you avoid the bigger zergs its acually quite challenging
- Its a social experience, where you are playing with a lot of people. A lot of mapchat going on etc.
Edited by Locuz, 26 August 2013 - 03:08 PM.
Posted 26 August 2013 - 03:12 PM
I have only done this twice, but do people map chat about anything other than complaining about other groups not being fast enough? There was never any chatter going on when I was playing. It was pretty much silence with a couple of people complaining about how other people in the zone were playing. Like I said, I haven't played much though.
I don't farm. I have never bought a single item in game and I would still be considered broke by quite a few people in game. I just don't care about anything that money buys in game. I am one of those people who plays for maybe 20 minutes every other day.
Edited by Feathermoore, 26 August 2013 - 03:13 PM.
Little Mabel won't be able to be here it's our worst fear. She's busy working on her garden that she's growing up in space.
Posted 26 August 2013 - 03:14 PM
So to answer your question, farming more or less has become synonymous with my game play, but not for the gold, not for the rewards. I do it because it's fun.
Posted 26 August 2013 - 04:32 PM
Posted 26 August 2013 - 04:53 PM
Arena Net is is a precarious state at the moment. They are trying to deliver content to keep us around, but seem to still rely on these other grindy means of keeping players in game. It's almost as if they don't trust the quality of their two week releases to keep players engaged... and I don't blame them. The living story content is lacking in many of the things players are used to from other MMO content releases (e.g., large new zones with multiple quests, new dungeons, new and interesting plot lines). I fear Arena Net has put themselves into a bad place with these two-week Living Story releases. To me they lack polish in both implementation and story. I only hope that the portfolio of repeatable events they are crafting gives them enough buffer room to build more quality releases in the future, like the ones other MMOs spend months to half a year crafting. If they don't they are going to lose out to more promising MMOs on the horizon that seems to take Guild Wars 2's manifesto more seriously than Arena Net themselves do (e.g., Everquest Next).
Posted 26 August 2013 - 06:01 PM
Posted 27 August 2013 - 06:39 PM
Posted 28 August 2013 - 07:04 PM
^ this is me right now. I am not normally a farmer in any game, but the ability to make so much cash at the moment is very hard to get away from. I am not in the market for a legendary and tend to gather my own mats for crafting (okay that is farming, but I only do it when needed for something I am working on). I may do some farming when ascended weapons are released depending on the mats needed to craft one, but that would be it.
I spend most of my time, when not doing invasions, leveling alts or running dungeons for gear or just running around with friends doing events or something. I try to vary up my daily gameplay and not be too static.
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Posted 03 September 2013 - 01:38 PM
Posted 03 September 2013 - 02:52 PM
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