Posted 25 August 2013 - 11:11 PM
My theory is that people just do it for the disproportionate amount of loot you get and not because "that's what they want to do."
I know I've run dungeons since launch (even when the rewards were even more garbage than they are now) because that is the kind of content I like. Can the people defending open-world champ farming claim the same thing?
In other words, if invasions didn't have champ loot, but somehow were still full of people doing the event, would you still do it for the fun of it? Honestly...
Posted 26 August 2013 - 12:34 AM
Posted 26 August 2013 - 12:51 AM
Personally, I wouldn't play at all. I'd go play a different game that does give me a sense of reward for completing content.
OP, I think the fact that the invasions are casual content is part of it--it's casual content that makes easy gold. Doing these invasions, it's easy to make 5g per hour just following the zerg. And truth be told, I enjoy it as well. Sure, it's not challenging if you join the zerg. But there's always the option of going wherever the zergs aren't, and trying to solo or duo the events. That's much more challenging.
The problem I think you're having is that these invasions hang such a big carrot on such a short stick.
Posted 26 August 2013 - 01:35 AM
I am trying to level some alts in the 40-60 region. These zones are empty unless there is an invasion on, at which point no one wants to join any other content. I have had characters stuck for days because there was a group event sitting untouched, blocking my way. Group events I know are normally completed as soon as they spawn (ie champs). The invasions have a lovely MM feel to them, but that is at the cost of the whole rest of the game! That said, it is easy to come first in the daily activity when no one else is competing
Posted 26 August 2013 - 02:29 AM
The only positives were of course the phat lootz everyone seems to be cashing in on and it gave me a reason to open up unvisited areas on my alt.
Honestly the only activity I still enjoy in this game is WvW. It's the reason I'm always poor.
Posted 26 August 2013 - 03:37 AM
Would I do the zerg events if they didn't have such disproportionately good loot? honestly yea, I'd probably jump into one on the odd occasion if I happen to notice it starting. It gives a clear objective if nothing else, which makes for a decent time sink if I happen to be waiting around (for group, friends, guild mission, trading post, etc.).
If I had something else to do, I'm not sure this would be the case anymore though. I'm in a in-between phase where I'm done with all the other games I'm interested in, and waiting for a few upcoming game that are in development.
I imagine people who tend towards mono-gaming and just play GW2 would feel similarly about these 'zerg events', counting them as a good time sink while they're waiting for something, regardless of loot.
Posted 26 August 2013 - 07:03 AM
I am not doing them anymore now since I am no fan of running around in a massive zerg, only to get absorbed by lights - resulting in losing track of your own character... It bores me fairly quickly, it's also why I stopped running in WvWvW...
I am more of a fan of doing events with like 5-10 people or so, it's why I love running dungeons for instance... but as soon as it gets too crowded, and all I am looking at is some purple and blue light effects, then I call it a day... Even if I miss out like a milion loot boxes, I simply don't care...
Posted 26 August 2013 - 07:13 AM
Posted 26 August 2013 - 07:19 AM
Posted 26 August 2013 - 07:41 AM
Posted 26 August 2013 - 08:42 AM
Not that they didn't try by forcing everyone to spread out over the zone and try out some other mechanics. I honestly don't see how you make a more compelling zerg event.
Posted 26 August 2013 - 08:48 AM
There is much room for improvement but I kinda like the full scale map fights.
i wonder if a full scale invasion on the eternal battle grounds would work.
Posted 26 August 2013 - 09:06 AM
The first time was quite fun, but it gets boring real quick.
I hope ArenaNet is not planning on adding more of this type of content to their 2-weekly bunch
because personally i find it ruining the game.
All the world events are almost undoable, try doing the shatterer on your own.
Leveling alts in midlevel zones is awful now, especially if scarlett is attacking that zone.
The amount of loot and gold from this event is ridiculous (even though the champ-bags seem to
be nerved because they are not giving anything good anymore).
I hate playing in a "zerg", this event is all about zerging.
Its a mindless grind.
Posted 26 August 2013 - 10:05 AM
And I'm not ashamed to say that once I got all the achievements, the only thing I did was standing afk in the zone for some rewards.
This is just so boring, and I'm terribly disappointed in Anet that they think this is "content"...
Posted 26 August 2013 - 01:15 PM
Posted 26 August 2013 - 01:28 PM
Posted 26 August 2013 - 01:40 PM
Posted 26 August 2013 - 02:09 PM
Edit: cat posted prematurely.
Edited by BartenderMan, 26 August 2013 - 02:11 PM.
Posted 26 August 2013 - 03:11 PM
Posted 26 August 2013 - 03:25 PM
I've run dungeons with minimal reward on my part for a long time now. I remember when the most tokens you can get per run were 30 and dungeon runs in general took longer because people didn't know about stacking or maximizing dps. I still ran dungeons. Most of my guild now have had the dungeon master title for a long time now, got all the stuff they wanted from tokens, and still run dungeons for fun (we even used to kill all the champs before there were "champ bags"). I help a lot of new people learn dungeons even though I could be "rewarded" more by just sticking to guild runs.
So, yes, I would run dungeons if there was no reward because I find it fun and have met a lot of cool people doing them, but not for long if Arenanet continues to neglect them.
Posted 26 August 2013 - 03:29 PM
Posted 26 August 2013 - 03:34 PM
Posted 26 August 2013 - 04:03 PM
Posted 26 August 2013 - 04:27 PM
Scarlet's invasion really disappointed me though, not just because it was zerging, but that the encounter was just so structured and broke from their vision completely when it came to dynamic events. The invasion just doesn't affect the world like other events in the game do and the minions just sit there and don't actually attack/claim objectives. Arena Net needs to revisit their manifesto video from time to time and recall their vision that sold many people on the game.
i would have liked it if they started small with invasions, going for quality instead of quantity. Pick one zone and one world boss and make an invasion part of the meta for that boss. Make succeeding or failing at the invasion have consequences for fighting that boss or have an invasion occur if we fail at the boss, which would require that world bosses actually have fail conditions (most outside of Orr do not).
I chose the just for achievements option, but I really only teleport into the zone, do one portal closing event and then do the other dynamic events in the zone that tell little stories, have consequences, and enemies that are actually performing actions the dynamic event describes them as doing.
Posted 26 August 2013 - 04:45 PM
Posted 26 August 2013 - 05:53 PM
Posted 26 August 2013 - 05:57 PM
People need to see these invasions for what they are. A diverse and relatively social way to farm.
Posted 26 August 2013 - 08:15 PM
I didn't just start doing dungeons when they upped the rewards, and when I do run I'm not trying to maximize my profit. Like I said I run them for fun. I'm not talking about cof farming or whatever. I'm talking diverse paths.
Also tagged with one or more of these keywords: zerg, farming, invasions, fun
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