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If invasions had no (or less) loot would you still do it?

zerg farming invasions fun

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Poll: If invasions had no loot would you still do them? (147 member(s) have cast votes)

If invasions had no loot would you still do them?

  1. Yes (18 votes [12.24%])

    Percentage of vote: 12.24%

  2. No (29 votes [19.73%])

    Percentage of vote: 19.73%

  3. Only once for the achievements (100 votes [68.03%])

    Percentage of vote: 68.03%

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#1 Frakov

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Posted 25 August 2013 - 11:11 PM

I'm reading a lot of people defending these zerg champ events such as invasions say that this is the type of gameplay they enjoy. They find it fun running around the map casually with a lot of other people without too much emphasis on skill.

My theory is that people just do it for the disproportionate amount of loot you get and not because "that's what they want to do."

I know I've run dungeons since launch (even when the rewards were even more garbage than they are now) because that is the kind of content I like. Can the people defending open-world champ farming claim the same thing?

In other words, if invasions didn't have champ loot, but somehow were still full of people doing the event, would you still do it for the fun of it? Honestly...

#2 Susanoh

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Posted 26 August 2013 - 12:34 AM

To be honest, if you took away the carrot from any activity in this game or most other MMOs, the answer to your question would probably still be "no." It would be interesting to see how things would change in this game if the carrot was taken away completely, and any activity that people could take part in could only be done for enjoyment, not loot, or currency, or some kind of "points." What kind of activities would the majority participate in? Would people even still play at all?

#3 ben911993

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Posted 26 August 2013 - 12:51 AM

View PostSusanoh, on 26 August 2013 - 12:34 AM, said:

What kind of activities would the majority participate in? Would people even still play at all?

Personally, I wouldn't play at all. I'd go play a different game that does give me a sense of reward for completing content.

OP, I think the fact that the invasions are casual content is part of it--it's casual content that makes easy gold. Doing these invasions, it's easy to make 5g per hour just following the zerg. And truth be told, I enjoy it as well. Sure, it's not challenging if you join the zerg. But there's always the option of going wherever the zergs aren't, and trying to solo or duo the events. That's much more challenging.

The problem I think you're having is that these invasions hang such a big carrot on such a short stick.

#4 Elric of Grans

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Posted 26 August 2013 - 01:35 AM

Personally, I hate the invasions.  You have be on online, ready and waiting for the start of the invasion, or you miss out.  If you join, you spend a significant portion of time (up to 45 minutes) constantly jumping around a map only to get credited for two or three kills per event (so I feel worthless, even if I get Gold for the event).  Worst of all, it has had a negative impact on the rest of the game.

I am trying to level some alts in the 40-60 region.  These zones are empty unless there is an invasion on, at which point no one wants to join any other content.  I have had characters stuck for days because there was a group event sitting untouched, blocking my way.  Group events I know are normally completed as soon as they spawn (ie champs).  The invasions have a lovely MM feel to them, but that is at the cost of the whole rest of the game!  That said, it is easy to come first in the daily activity when no one else is competing :P

#5 Bomb Gnarly

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Posted 26 August 2013 - 02:29 AM

I didn't find the zergy nature of these invasion events fun at all.  I purely only tried them after hearing about the sweet lootz.  Even then I could only handle a hand full of these events.  My experience consisted of arriving to the event too late and getting stuck in overflows.  Or actually making it in only to find hordes of people grouped up, lagging up the place and just zerging down targets.  Not my cup of tea.

The only positives were of course the phat lootz everyone seems to be cashing in on and it gave me a reason to open up unvisited areas on my alt.

View PostSusanoh, on 26 August 2013 - 12:34 AM, said:

What kind of activities would the majority participate in? Would people even still play at all?

Honestly the only activity I still enjoy in this game is WvW.  It's the reason I'm always poor.

#6 Arewn

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Posted 26 August 2013 - 03:37 AM

I don't like the zerg events much, and feel GW2 lacks more challenging content in general. Certain dungeons, high level fractals, and the recent gauntlets have provided enjoyable challenge, but these are rare next to the rest of the game's content.

Would I do the zerg events if they didn't have such disproportionately good loot? honestly yea, I'd probably jump into one on the odd occasion if I happen to notice it starting. It gives a clear objective if nothing else, which makes for a decent time sink if I happen to be waiting around (for group, friends, guild mission, trading post, etc.).
If I had something else to do, I'm not sure this would be the case anymore though. I'm in a in-between phase where I'm done with all the other games I'm interested in, and waiting for a few upcoming game that are in development.
I imagine people who tend towards mono-gaming and just play GW2 would feel similarly about these 'zerg events', counting them as a good time sink while they're waiting for something, regardless of loot.

#7 Brandon the Don

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Posted 26 August 2013 - 07:03 AM

Gonna be completely honest, only for the achievements indeed...

I am not doing them anymore now since I am no fan of running around in a massive zerg, only to get absorbed by lights - resulting in losing track of your own character... It bores me fairly quickly, it's also why I stopped running in WvWvW...

I am more of a fan of doing events with like 5-10 people or so, it's why I love running dungeons for instance... but as soon as it gets too crowded, and all I am looking at is some purple and blue light effects, then I call it a day... Even if I miss out like a milion loot boxes, I simply don't care...

#8 lmaonade

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Posted 26 August 2013 - 07:13 AM

only once for the achievements, I don't enjoy the invasion events, it was cool at first but after doing a few it's just meh

#9 Bryant Again

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Posted 26 August 2013 - 07:19 AM

Just once to experience the content. Sans carrots, there's no incentive otherwise.

#10 Ratzing

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Posted 26 August 2013 - 07:41 AM

I would only be in 13 invasions to get the Achi. Although I do enjoy zerging, I really do. I don't even know why. Still, they last 45 minutes each, so without the loot, 9 hours I'd sink into it would be more than enough.

#11 Guardian of the Light

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Posted 26 August 2013 - 08:42 AM

It was fun the first couple times around but like the dragon events, there is only so much depth you can add to a giant zerg event. I don't even go to the events anymore to farm.

Not that they didn't try by forcing everyone to spread out over the zone and try out some other mechanics. I honestly don't see how you make a more compelling zerg event.

#12 aspi

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Posted 26 August 2013 - 08:48 AM

The idea is pretty good, it's fun to do. It might be a zerg fest on the main servers and maybe even on overflow. But there are also smaller fights usually the ones not next to a waypoint.
There is much room for improvement but I kinda like the full scale map fights.
i wonder if a full scale invasion on the eternal battle grounds would work.

#13 swordmagic

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Posted 26 August 2013 - 09:06 AM

I only do it for the achievements.

The first time was quite fun, but it gets boring real quick.
I hope ArenaNet is not planning on adding more of this type of content to their 2-weekly bunch
because personally i find it ruining the game.

All the world events are almost undoable, try doing the shatterer on your own.
Leveling alts in midlevel zones is awful now, especially if scarlett is attacking that zone.
The amount of loot and gold from this event is ridiculous (even though the champ-bags seem to
be nerved because they are not giving anything good anymore).
I hate playing in a "zerg", this event is all about zerging.
Its a mindless grind.

#14 Gilles VI

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Posted 26 August 2013 - 10:05 AM

I would do it only once, for the achievements.
And I'm not ashamed to say that once I got all the achievements, the only thing I did was standing afk in the zone for some rewards.
This is just so boring, and I'm terribly disappointed in Anet that they think this is "content"...

#15 Darkobra

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Posted 26 August 2013 - 01:15 PM

I do it once a day to cover both my dailies and some money. It is so immensely boring that if there was no incentive to do it, I would never do it. 45 minute event of running around a map killing stuff without thinking? Nope.

#16 Illein

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Posted 26 August 2013 - 01:28 PM

Not a snow ball's chance in hell. Wouldn't have done it once and that's it, because it really doesn't get any more exciting at the second time around.

#17 Misty Six

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Posted 26 August 2013 - 01:31 PM

Tried it once and never again.

#18 Mastruq

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Posted 26 August 2013 - 01:40 PM

I'm not farming them so I voted only once because obviously I went to check them out. Loot isnt a motivating factor for me, although its a nice bonus. In general I am on the verge of quitting the game for now because of the direction the game has taken in the last few months, where they add temp content that is generally farmed to hell and little else, only to replace it with a new "farm of the month" patch a few weeks later.

#19 BartenderMan

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Posted 26 August 2013 - 02:09 PM

45 minutes is too long for mindlessly killing things for little to moderately good rewards (depending if you're in a zerg or not). If they cut it down to 20 or 30 minutes or give us a decent final reward for completing the thing (a guaranteed exotic would be way better than the 2 rares), then maybe it would be worth it.

Edit: cat posted prematurely.

Edited by BartenderMan, 26 August 2013 - 02:11 PM.


#20 pumpkin pie

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Posted 26 August 2013 - 02:50 PM

Would you still go to dungeon if there's no rewards ?

#21 Darkobra

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Posted 26 August 2013 - 03:11 PM

I'd do the dungeon once and never again if there were no rewards. Repetition is rarely fun so you can't say "But fun is its own reward!"

#22 Frakov

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Posted 26 August 2013 - 03:25 PM

View Postpumpkin pie, on 26 August 2013 - 02:50 PM, said:

Would you still go to dungeon if there's no rewards ?

I've run dungeons with minimal reward on my part for a long time now. I remember when the most tokens you can get per run were 30 and dungeon runs in general took longer because people didn't know about stacking or maximizing dps. I still ran dungeons. Most of my guild now have had the dungeon master title for a long time now, got all the stuff they wanted from tokens, and still run dungeons for fun (we even used to kill all the champs before there were "champ bags"). I help a lot of new people learn dungeons even though I could be "rewarded" more by just sticking to guild runs.

So, yes, I would run dungeons if there was no reward because I find it fun and have met a lot of cool people doing them, but not for long if Arenanet continues to neglect them.

#23 Moharis Frostreign

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Posted 26 August 2013 - 03:29 PM

I'd still play through these events even if there were virtually no rewards, but with a caveat: other people would have to be participating in the event as well. I love the chaos, the numbers flying, but you just won't get that with five people on the map. That would be asking for the impossible though. As others have stated, without a carrot, the masses won't come.

#24 Nash

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Posted 26 August 2013 - 03:34 PM

I really don't care about the loot. I don't even care for the LS as such since it's so damn poorly told. I just try to get as much achievements as possible within a short amount of time and then do something I enjoy for the time I got left (which is certainly not to zerg around like mad. Same reason why I skip WvW for months now- dull zerging is prbly the most boring possible thing to do in gw2- my time is way too precious for that).

#25 pumpkin pie

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Posted 26 August 2013 - 04:03 PM

When the game don't have invasion type of living story type massive events, everyone depends on dungeons to get loot, we all want the tokens to exchange for armors.  some players can get 1-2g per dungeon run, which was, with the absent of invasion events, the most profitable ways to gain loots and gold.  How is it suddenly become minimal rewards?

#26 SirMoogie

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Posted 26 August 2013 - 04:27 PM

Honestly there is no option that accurately reflects what I do. Some are close.  I don't do the invasions as I find them to provide an unpleasant experience (as zerging does in general). I started disliking the game when bonus chests and Dragon Timers were introduced as World Bosses became a poor experience for players like me who prefer melee combat. I can make the events more palatable by doing objectives most players don't do, such as protecting the cannons during the Shatterer; but feel Arena Net should do more to provide a wealth of activities for players during world bosses.  

Scarlet's invasion really disappointed me though, not just because it was zerging, but that the encounter was just so structured and broke from their vision completely when it came to dynamic events. The invasion just doesn't affect the world like other events in the game do and the minions just sit there and don't actually attack/claim objectives. Arena Net needs to revisit their manifesto video from time to time and recall their vision that sold many people on the game.

i would have liked it if they started small with invasions, going for quality instead of quantity. Pick one zone and one world boss and make an invasion part of the meta for that boss. Make succeeding or failing at the invasion have consequences for fighting that boss or have an invasion occur if we fail at the boss, which would require that world bosses actually have fail conditions (most outside of Orr do not).

I chose the just for achievements option, but I really only teleport into the zone, do one portal closing event and then do the other dynamic events in the zone that tell little stories, have consequences, and enemies that are actually performing actions the dynamic event describes them as doing.

#27 christiansoldier

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Posted 26 August 2013 - 04:45 PM

I am not a big fan of the invasions.  I probably will do one if it is part of the daily until I get the 17 points for the tonic achievement.  The mass zerg thing was fun in the beginning but got boring with repetition.

#28 Fizzypop

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Posted 26 August 2013 - 05:53 PM

No I don't even want to do it now, but I want to finish the story can't do it without doing 5 of these things it's daunting.

#29 Locuz

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Posted 26 August 2013 - 05:57 PM

MMOs are build on "treasure finding" mechanics. Would people raid in MMOs if the bosses didnt drop any loot? Would people level profs if there was no benefit in doing that? Would people grind pvp ranks/glory/honour (in other MMOs) as much if it wanst for the rewards.

People need to see these invasions for what they are. A diverse and relatively social way to farm.

#30 Frakov

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Posted 26 August 2013 - 08:15 PM

View Postpumpkin pie, on 26 August 2013 - 04:03 PM, said:

When have invasion type of living story type massive events, everyone depends on dungeons to get loot, we all want the tokens to exchange for armors.  some players amongstt 1-2g per dungeon run, which was, with the absent of invasion events, the most profitable ways to gain loots and gold.  How is it suddenly become minimal rewards?

I didn't just start doing dungeons when they upped the rewards, and when I do run I'm not trying to maximize my profit. Like I said I run them for fun. I'm not talking about cof farming or whatever. I'm talking diverse paths.





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