On one hand, it's cool from the world event perspective and whatnot, that everyone can help and work together. On the other hand though, I really miss the thrill of going through a zone, not knowing if there's an enemy stalking me, ready to make a move and attack. I'm talking about open-world PvP, of course. I miss the need to gear up not only to kill monsters easier, but also fend of potential player attacks.
"But open-world PvP surely can't work in GW2, because of the way races are..." you say. You are partially right. But only partially, because while we couldn't really make races fight each other without greatly messing with the lore & the game as a whole, each race in GW2 has it's evil branch. The Charr have Flame legion, the Asura have the Inquest, the Norn have Sons of Svanir, the Sylvari have the Nightmare court and Humans have... bandits I guess (or am I not remembering something?). So theoretically, players could be given a choice to join those. Obviously, with this in game, the personal story would need to be remade but other than that, no real harm would be done.
EDIT: Actually, the PS wouldn't even need to be remade. One scenario could be that after you defeat Zhaitan, an anonymous person sends you mail to meet them somewhere and then they invite you to join their faction. Each race would be contacted by their "evil faction" of course.
What would this result in though?
1. Players having to be cautious in open world. (capital cities + certain outposts in the world could be marked as "non-PvP zones")
2. Factions would fight over who's gonna kill & get the rewards from world bosses / who's gonna enter uncontested dungeons (chances are there would be some cross-faction agreements though)
3. The need to take other than full Zerker equipment into PvE maps
4. Faction benefits
What is your take on this? Would you like to see open-world PvP and/or faction diversity or do you prefer the game as it is?
Edited by Kuskah, 26 August 2013 - 03:45 PM.