Came back after 9+ months off, what to do?
Posted 30 August 2013 - 03:49 PM
I log in yesterday and ask in LA what the latest Greatsword and Staff items are.. people link some items that are on par with what I had 9+ months ago. Okay, whatever, maybe they just don't have the actual latest and greatest. Is this true? Has the game stagnated all this time in terms of weapon/gear upgrades? Then I ask this- if the gear got better in my absence, is there content to use that better gear on? If not.. then I am wondering how in the world I progressed in gear, content, abilities, spells.. from 1-80 and hit 80 and everything plateaued? Is there no bigger/better content in GW2 now? Are there not a handful of new world bosses with awesome fights and great gear rewards?
Think back 9 months.. what have I missed that's been introduced? Aside from doing content that gets me a new weapon or armor skin.. is there some good new content I should be looking at doing?
The more I read posts here and listen to people talk in LA about what they are not doing.. the more I am wondering about the state of this game. "I just AFK in LA, there's nothing to do". "I log in once a month, there's no real reason to log in, I am not missing anything". I see these sorts of replies more often than not.
So.. what would you suggest I do in terms of quality content? Is there something out there that's challenging with good rewards? A good new area to see that has a decent return on time investment? Is there a post somewhere with all of this captured?
Before any people reply with "if you want to raid, play Rift or WoW they actually have stuff to do at end game" I didn't mention raiding or end game. I mentioned progressing in a game.
any help appreciated.
Posted 30 August 2013 - 03:53 PM
Stick around until Tuesday when the update drops and you'll see what you can grind for.
Posted 30 August 2013 - 04:05 PM
Posted 30 August 2013 - 04:06 PM
The events will bring you allot of gold. The Queen's Gauntlet is a fun 1 v/s 1 (pve) fight to the death.
The new mini dungeon with Scarlet is fast and fun.
For a a new dungeon try Fractals of the Mist. It's got over 48 levels and provides challenging group play.
This is where Ascended gear is required (after level 10).
The game has also added Activities into the game. You can find the activities NPC in town with a crossed flag icon map marker.
There is racing, fighting, drinking,ect
Anet has changed the account achievements. They offer nice skins that are unlimited, free and account bound, plus many other perks. If you have been gone for 9 months then there will be no shortage of things to keep you busy in this section.
There have been changes to Guilds also. If you join a active and larger guild they can run a variety of activities with great rewards (ascended items).
If you have never crafted a legendary weapon, that is a nice long term goal. Anet is about to improve those as well by adding stats we can adjust as needed and adding infusion slots. A first step towards this goal is 100% map completion.
Lastly, if the only character you have is the Guardian, why not make another? Variety being the spice of life and all.
Welcome back and have fun out there!
If you are looking for a gear grind this is almost not that game....They added Ascended trinkets first. Now they are about to add Ascended weapons, next will be armor. If that's your thing then good news for you.
I happen to hate it but who the hell is asking huh.
Edited by M1k3l, 30 August 2013 - 04:26 PM.
Posted 30 August 2013 - 04:22 PM
Posted 30 August 2013 - 04:24 PM
Basically it's a total non sequitor to the game world. One that was released for April Fool's. Apparently, they feel the need to not only return to that well twice, but in less than a year, and in the same calendar year.
Pretty much, all you're doing is grinding for skins that make your weapons look like 8-bit glow sticks.
Other than that, what everyone else above said.
Beginning zones are populated because we have these things called dailies that force people to go into specific regions to kill things. So people travel to the easiest area (because despite being down-leveled, there is a noticeable difference in scale) to kill it.
You'll notice more empty zones as you head to the 15-70 areas.
Though the current content has random zones opening RIFT-style portals which are the thing to farm, ATM.
Have fun there.
Edited by MazingerZ, 30 August 2013 - 04:25 PM.
Posted 30 August 2013 - 04:28 PM
So if you enjoy getting to best gear, taking a break for other things and then coming back to catch up, you might be looking at the wrong game. On the other hand theres no sub so you can always just check it out from month to month.
Posted 30 August 2013 - 04:38 PM
I just leveled up a few characters after a long break and I had no problems at all. Some group events I had to make a return trip to complete it (if I wanted to). I found it a far superior leveling experience than the first few months of the game where each zone was over populated.
But I am on Jade Quarry and it's a very high pop server.
If you have a little extra gold, crafting is cheap and insane fast exp. Cooking is cheapest. The Birthday gifts for 1 year old accounts come with a +20 levels scroll.
I also heavy edited my above post. I added in allot more info.
Edited by M1k3l, 30 August 2013 - 04:40 PM.
Posted 30 August 2013 - 04:41 PM
Posted 30 August 2013 - 04:44 PM
I need to do some more research here..
Posted 30 August 2013 - 06:24 PM
The Queen's Gauntlet, particularly the last boss, is some of the hardest content they've released. Try it quickly, because it disappears Tuesday. You missed the Molten Facility and Aetherblade dungeons, which were a good/challenging time. You might also enjoy the Scarlet invasions; they start every hour, on the hour, and generally involve large groups of people rolling through the mid-high-level zone specified in the upper-right corner of your screen. Again, that's gone on Tuesday.
Posted 31 August 2013 - 01:53 PM
So, you're decked out at 80. You start looking for progression, because stagnation means decline. Either through gear, character strength, story or meaningful challenging content. So I'll just go through it as a list:
Gear: There is no gear treadmill in this game. There is no power creep, no especially rare, hard to get powerful items. Whether that is a good thing is debatable, however in a competitive game the status quo is potentially better (I'll touch on that later).
Character strength: You'd think it ends at 80. But it does so much sooner. You'll have the full skillset available and are able to trait however you like. That's where it ends though, there was no alternative progression added since the time you stopped playing.
Story: The game is currently cycling through Living Story content. These temporary Living Story segments run parallel to each other and the main storyline. Every two weeks or so you will get about half an hour's worth of story. Story that our daytime soap opera writers could've outdone in their sleep. Opinion aside, there's no actual drive for you to commit to this story content. Once you're in it, you're back out.
Meaningful challenging content: To be blunt - there is none. They added fractal dungeons with multiple levels. They feign difficulty mostly by just tweaking the numbers. Every character build is entirely too one-dimensional for you to be especially skilled at, and is insufficiently compensated for through interaction with the environment and teamplay (combo skills come to mind). This is further evident in the sPvP ladders. Every time they try to refer to this game as an e-sport I cant help but laugh. What you see is what you get, there is no metagame and there is no incentive to actually attempt to climb the ladder.
WvW was set up to be the best thing since sliced bread as far as meaningful challenging content is concerned. It has all the assets to make this possible. What it doesn't have is the tuning. Once again there is no metagame. The WvW maps have very obvious key points and the fastest way through them - is to zerg.
What the game does offer you is:
Cosmetics: In my eyes this was going to be the bread and butter of GW2. Armor and weapon skins, potentially even trophies in its future. However the skins they've added in my eyes dont even rival the ones in the base game. And you know where most of them end up? In the gemstore, hidden in lockboxes and such. If their idea of cosmetic progression is using the gemstore, there is no point in playing the game.
Living Story: Touched on this a little already. It's a temporary bit of content akin to holiday events in other games. Small events, mini-games and.... jumping puzzles. Arenanet actually seemed to add some meaning to this content not too long ago by providing an election between two in game politicians. Think to most of us it was evident it was scripted however. But it doesnt matter, because as with all living story content, it'll be gone soon. And that's the deal with living story isnt it. The only thing that remains is.. jumping puzzles. But I hear more permanent changes are on their way.
Shopping lists: The easiest way to keep people playing. Give them a list of things to do and they will do it. They did this by adding dailies for alternate currencies and recently by turning the achievement system in a way to acquire account bonuses. It's boring, repetitive and most of all unimaginative.
Status Quo: The great equalizer. The assurance that once you get good gear, it will not be outdone by some snob who spends a lifetime in this game. At least that is meant to be the catch isn't it. However PvE and PvP are separated in this game. In PvP there is this greater overlapping equalizer that renders the gear stagnation obsolete. In PvE.. well I actually cant remember why there isnt at least a bit of treadmill going on. Comes down to preference I suppose.
But then they turn around and implement skins and legendaries that require an obscene time investment. Grind grind grind. But to keep this in check they make sure you can never grind in the same zone for half an hour without getting diminishing returns. This means the items wont get devalued over time and their ingame currency exchange stays beneficial (to Arenanet). It is a bit hypocritical to say the least. There are people who dont attach any value to the cosmetic items, but there isnt a single person that says he or she will pass on a bit of extra power. It looks like they'll do that with new Ascended armor. But once the grind is over for those bits, it will plateau all over again.
To conclude because it's getting a bit lengthy after all: Have you missed anything? No. Will you miss anything? No. The stuff that has been going on these past 9+ months might as well be a separate game altogether. A browser game. On Facebook. Play an hour of any of the dozens of great games that came out lately and you will immediately start having fun. Play an hour of GW2 and you'll be 1/654th further on your legendary progress or halfway through your shopping list.
Posted 31 August 2013 - 06:58 PM
Edited by SirMoogie, 31 August 2013 - 06:59 PM.
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