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Bye Bye Magic Find Gear... I'm Kinda Relieved, are you?


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#1 ChuyDog08

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Posted 02 September 2013 - 10:47 PM

Hi, my name is Chuydog, and I am a MF gear junky.

I am addicted to wearing my MF set whenever I do anything except WvW or Dungeons.  My addiction has become so bad that I have neglected my other 7 alts for the last 6 months.  The high of obtaining large amounts of MF% can only be understood by those who have pushed it to the limits and seen the light.  As fun as it was, I now see how it was affecting my account.  Eventhough all the rewards gained are account bound, I am saddened that my other alts missed out on the Living Story to date.  Thank you Anet for monitioring my Character Bound MF addiction.  You have given me new hope.

All joking aside, I was very upset when this was first announced.  I monitored the forums and news releases for more info.  I watched the brief video on MF and ascended gear on Friday, and afterward was even more upset that Anet does not understand the betrayal some of us feel (felt).  They are only giving us an initial boost of 20% MF.  That is a joke!!!!

At some point over the weekend, I found peace with the process.  It may take me some time to obtain Max MF stats again, but it gives me something to work towards.

Have you made peace, or are you still upset?  Why?

#2 Khrushchev

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Posted 02 September 2013 - 10:56 PM

I bought 1500 blues for dirt cheap. I'll have more magic find than I had before the reset (Which was approximately 0) and a few more achievement points from Agent of Entropy.

I'm game for the update.

#3 Darkobra

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Posted 02 September 2013 - 10:56 PM

I think this change is definitely for the better. Account wide magic find for all characters and we won't have people leeching with magic find gear in dungeons.

The minute I heard this, I thought it was a step in the right direction.

#4 turbo234

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Posted 02 September 2013 - 10:57 PM

It was a dumb concept and needed to go. You got better rewards, but were more useless than someone actually playing in a typical setup. The new system is better, doesn't limit us, and doesn't replace stats.

#5 Green

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Posted 02 September 2013 - 11:37 PM

I agree with the above posters, the new system is change for the better, but its going to be hard to not miss 500%+ MF!

Posted Image

#6 Nyid

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Posted 02 September 2013 - 11:43 PM

View PostGreen, on 02 September 2013 - 11:37 PM, said:

I agree with the above posters, the new system is change for the better, but its going to be hard to not miss 500%+ MF!

Posted Image

That's quite impressive! Out of curiousity, did you see a substantial increase in drop quality? I've never really tested the effectiveness of MF as a stat, which is why I never invested into it (until now that is, mainly to see how the whole stat selection idea works).

#7 turbo234

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Posted 03 September 2013 - 12:15 AM

View PostNyid, on 02 September 2013 - 11:43 PM, said:

That's quite impressive! Out of curiousity, did you see a substantial increase in drop quality? I've never really tested the effectiveness of MF as a stat, which is why I never invested into it (until now that is, mainly to see how the whole stat selection idea works).

You definitely saw a difference. I didn't even max out and I would see 2/3x good drops consistantly for the few months I used it.

#8 Captain Bulldozer

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Posted 03 September 2013 - 12:57 AM

I actually think their Magic Find "solution" doesn't go far enough.  Instead of them just removing it from gear, I would honestly prefer it be removed from the game entirely (and the drop rates be made actually reasonable).  I have never seen, nor do I see now a reason that one person should have a better chance at good drops than another person, other than that given by simply playing the game more.  Setting drops to be crappy by default and then making players actively work to not have crappy drops (whether it's through account bound MF, or consumable MF, or just about any other form of MF) is grindy poor design in my opinion.

#9 Featherman

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Posted 03 September 2013 - 04:29 AM

Never really cared for MF in this game. MF seems like a fluff mechanic to make you think you're getting more out for your time. I really dislike its implementation as well. It's a very static stat and the effects are none too visible.

I absolutely love how games like Vindictus and DFO handle bonus drops. The basic concept is that drop rates/quality are based on personal performance. Now that's properly rewarding players. This is one Korean MMO concept I wish Western MMO devs would adopt.

#10 Lady Rhonwyn

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Posted 03 September 2013 - 06:40 AM

I couldn't care less.  I liked the idea of MF because of a RP'ers point of view.  I never got my MF gear to get better loot (don't even do dungeons...).  

But in a way I'm happy about this change, as I know can say goodbye to one armour set on my main without having to scrap it (was getting tired of the looks).

#11 Vapaaherra

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Posted 03 September 2013 - 07:12 AM

I liked the idea of extra chance for better loot, if you use weaker equipment, but MF should had been competitive compared to raw damage. Also dungeon groups are problematic, if some rather want to finish as fast as possible.

Anet probably cannot afford smarter AI mobs for treasure hunting because it would stress the servers more and maybe even create exploits for bots to use. Anyway, harder challenges should be more rewarding. Some people don't have time, but have brains and vice versa. I would still favor brains more, but unfortunately majority of potential customers belong to n00b side and that is what Anet has to live with, if they want successful business.

#12 IsThisNameTaken

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Posted 03 September 2013 - 07:56 AM

Hmm, so eventually, blues and greens will be as wrothless as they are now.

#13 typographie

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Posted 03 September 2013 - 08:29 AM

View PostIsThisNameTaken, on 03 September 2013 - 07:56 AM, said:

Hmm, so eventually, blues and greens will be as wrothless as they are now.

Maybe if the entire player community progressed their MF stat at the same rate and no more new players joined the game ever again. I don't think blues and greens will ever be quite as worthless as they are now.

#14 Darkobra

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Posted 03 September 2013 - 09:35 AM

View Posttypographie, on 03 September 2013 - 08:29 AM, said:

Maybe if the entire player community progressed their MF stat at the same rate and no more new players joined the game ever again. I don't think blues and greens will ever be quite as worthless as they are now.

I think it's possible, based on the theory that magic find gets you more drops. But I'm also starting to wonder if that's not true and it instead keeps your drop rate the same but gives you a chance at higher quality loot.

If the first part is true, then we can expect to see more blues and greens drop and one day a majority will max magic find.

#15 MazingerZ

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Posted 03 September 2013 - 03:23 PM

View PostDarkobra, on 03 September 2013 - 09:35 AM, said:

I think it's possible, based on the theory that magic find gets you more drops. But I'm also starting to wonder if that's not true and it instead keeps your drop rate the same but gives you a chance at higher quality loot.

If the first part is true, then we can expect to see more blues and greens drop and one day a majority will max magic find.

http://wiki.guildwar...wiki/Magic_Find

Isaiah Cartwright said:

Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.

Based upon my interpretation, on regular loot, it increases the chance you'll get a higher quality when you actually get drops.  So essentially, it raises the chance that loot you get will be blue instead of white, green instead of blue and yellow instead of green, so on and so forth.

And it increase the chance of getting things you wouldn't normally get, like the dragon-specific rare crafting mats and lodestones.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#16 Lashes Greyword

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Posted 03 September 2013 - 04:05 PM

Good Bye Magic Find.

Now the game will be even more easier, cause I will have more powerful gear.

Now I'll have to find myself a different difficulty slider :qq:  

/no sarcasm in this post

#17 Kratimas

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Posted 03 September 2013 - 04:13 PM

I am very glad it is gone.

#18 Darkobra

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Posted 03 September 2013 - 05:03 PM

View PostLashes Greyword, on 03 September 2013 - 04:05 PM, said:

Good Bye Magic Find.

Now the game will be even more easier, cause I will have more powerful gear.

Now I'll have to find myself a different difficulty slider :qq:  

/no sarcasm in this post

Wear blues. There's your difficulty slider.

#19 Lashes Greyword

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Posted 03 September 2013 - 06:54 PM

I thought about that, but I'm attached to my exotic gear, as I really felt a sense of achievement when I've got them.

#20 JHCinSC

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Posted 03 September 2013 - 07:16 PM

I am more than a little pissed.  I wouldn't miss MF if they reimbursed me for the gold I spent to buy the armor/runes/etc to get a high MF%.  Now I have an exotic set of armor with crummy stats (no matter which ones I chose as I already have other good sets besides a MF set) and really crummy runes on it.
Also the new luck mechanic seems to be just another mystic toilet as I salvaged a bunch of whites/blues/greens to get my MF up to 79% and now it is down to 59% so salvaging is just a temporary increase?  So instead of keeping my MF high (and still at a small fraction of what it was before) it creeps back down?  What's the deal?  If you are going to do major revamps on parts of the game how about fixing the crummy skills linked to weapons or one of the many things that are really broken in this game.

#21 Darkobra

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Posted 03 September 2013 - 07:24 PM

Whites don't give essence.

#22 raspberry jam

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Posted 03 September 2013 - 07:25 PM

I think that MF gear was a rather stupid idea. Yes, the tradeoff of worse performance and better drops made sense, but not in a game where you having bad gear affects other people. And now? Well, this post sums it up:

View PostCaptain Bulldozer, on 03 September 2013 - 12:57 AM, said:

I actually think their Magic Find "solution" doesn't go far enough.  Instead of them just removing it from gear, I would honestly prefer it be removed from the game entirely (and the drop rates be made actually reasonable).  I have never seen, nor do I see now a reason that one person should have a better chance at good drops than another person, other than that given by simply playing the game more.  Setting drops to be crappy by default and then making players actively work to not have crappy drops (whether it's through account bound MF, or consumable MF, or just about any other form of MF) is grindy poor design in my opinion.
Bolded part. It's so true.

Also, that the game is so much centered on drops and rewards that something like MF is actually worth paying attention to, is a problem.

#23 ChuyDog08

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Posted 03 September 2013 - 07:27 PM

View PostJHCinSC, on 03 September 2013 - 07:16 PM, said:

I am more than a little pissed.  I wouldn't miss MF if they reimbursed me for the gold I spent to buy the armor/runes/etc to get a high MF%.  Now I have an exotic set of armor with crummy stats (no matter which ones I chose as I already have other good sets besides a MF set) and really crummy runes on it.
Also the new luck mechanic seems to be just another mystic toilet as I salvaged a bunch of whites/blues/greens to get my MF up to 79% and now it is down to 59% so salvaging is just a temporary increase?  So instead of keeping my MF high (and still at a small fraction of what it was before) it creeps back down?  What's the deal?  If you are going to do major revamps on parts of the game how about fixing the crummy skills linked to weapons or one of the many things that are really broken in this game.


Seriously?  The effects of Essence of Luck is only a temoryary boost?

#24 Captain Bulldozer

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Posted 03 September 2013 - 07:53 PM

View PostJHCinSC, on 03 September 2013 - 07:16 PM, said:

I am more than a little pissed.  I wouldn't miss MF if they reimbursed me for the gold I spent to buy the armor/runes/etc to get a high MF%.  Now I have an exotic set of armor with crummy stats (no matter which ones I chose as I already have other good sets besides a MF set) and really crummy runes on it.
Also the new luck mechanic seems to be just another mystic toilet as I salvaged a bunch of whites/blues/greens to get my MF up to 79% and now it is down to 59% so salvaging is just a temporary increase?  So instead of keeping my MF high (and still at a small fraction of what it was before) it creeps back down?  What's the deal?  If you are going to do major revamps on parts of the game how about fixing the crummy skills linked to weapons or one of the many things that are really broken in this game.

Are you sure about that?  There's no record of the increase being temporary in any of the patch notes or interviews I've seen.  It's probably more likely that your MF dropped because you unequipped an item that had the 20% MF infusion (which is unchanged), or because a consumable wore off.

#25 Darkobra

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Posted 03 September 2013 - 07:57 PM

I just checked mine. No sign of a decline at all.

#26 powercozmic

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Posted 04 September 2013 - 12:45 PM

Good riddance MF gear. Even though I had 2 x full sets of MF gear, I hated it and always will. Best decision Anet has ever made.

#27 sanedude

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Posted 04 September 2013 - 01:00 PM

MF gear was a broken mechanic from the beginning. It should never see the light of day.

#28 Castaa

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Posted 05 September 2013 - 11:20 PM

It's major step down for my overall MF (around 100% reduction) when I was wearing my magic find gear.  I wore that gear when I was doing open world events in Orr.

So I'm not thrilled.  Though I do like how they have at least some value low level blue and green items.  The Luck Bar is just another treadmill sadly.

#29 typographie

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Posted 06 September 2013 - 10:06 AM

View PostCastaa, on 05 September 2013 - 11:20 PM, said:

The Luck Bar is just another treadmill sadly.

I thought the buzzword "treadmill" meant a constant cycle of progression with no defined ending point. There's a hard cap of 300% on Luck acquired this way. I guess you could arguably call it a "grind," but I think most players are just increasing it by playing the game normally.

#30 Impmon

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Posted 06 September 2013 - 11:34 AM

I never wasted a minute of my time grinding anything in the game so its not really something to consider.




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