Jump to content

  • Curse Sites
Help
* * * * * 1 votes

What do you think about timegated content?

personal opinions not necessarily facts

  • Please log in to reply
4 replies to this topic

#1 Zhaitan

Zhaitan

    Vanguard Scout

  • Members
  • 369 posts
  • Location:3rd rock from the sun
  • Server:Jade Quarry

Posted 04 September 2013 - 05:51 PM

This is what I think..

Posted Image

#2 Moharis Frostreign

Moharis Frostreign

    Asuran Acolyte

  • Members
  • 116 posts
  • Location:Denver
  • Profession:Guardian
  • Guild Tag:[AI]
  • Server:Yak’s Bend

Posted 04 September 2013 - 05:56 PM

At least as far as crafting, it seems like they're trying desperately to make crafting profitable. They don't want the new materials flooding the market, reducing their prices to the cost of the mats. I understand the intention of time gating crafting, but I just don't see it working long term. As time goes by, I still think the prices of these materials sink down to cost; the time gating just delays the inevitable.

#3 Loperdos

Loperdos

    Sylvari Specialist

  • Members
  • 544 posts
  • Profession:Thief
  • Guild Tag:[THF]
  • Server:Sanctum of Rall

Posted 04 September 2013 - 06:03 PM

Phenn posted something along these same lines on the official forums in regards to time gating content, and I think he hit the nail on the head with it.

I wholeheartedly agree with what he said, and tbh am surprised that his thread hasn't gotten locked or deleted yet, given the official forums tendency towards mods who like to censor and silence anyone who says negative things about the game.

#4 ChuyDog08

ChuyDog08

    Vanguard Scout

  • Members
  • 186 posts
  • Location:California, USA
  • Server:Dragonbrand

Posted 04 September 2013 - 06:13 PM

I agree 100%.  Time gated content is only there force players to play daily.  This type of requirement means they do not have faith that their product can stand on it's own without some type of gimmick.

#5 Arewn

Arewn

    Seraph Guardian

  • Members
  • 1068 posts
  • Location:Ontario, Canada
  • Server:Blackgate

Posted 04 September 2013 - 06:41 PM

We've seen that time gating has actually provided a certain increase to quality of life in some areas. For example world bosses, which were absolutely flooded to ridiculous degrees before the time gating (though there are of course other system to avoid that). Time gating also has an effect on item desirability and the economy, and as such is an effective tool for Arena Net to manipulate them (in a similar way to how drop rates can do the same). And I'll of course add, as others have, that it undeniably helps inflate their daily login metrics.
In other areas, it really doesn't hold much value beyond inflating those metrics though, and that's where the problem lies. Daily dungeon gold reward? can be used to limit inflation of the economy. Daily dungeon token rewards? not so much. If someone wants to farm a full armor set worth of token in one day, why limit them?
The problem, as Phenn mentioned in the post Loperdos linked, is that Arena Net is making far to liberal use of time gating.
The gating mechanism in WoW eventually grated at my nerves quiet a lot. Time gating raids had its advantages: it fostered a sense of continued effort and progression, which built a sense of camaraderie and belonging in guilds/raid groups, but was ultimately an annoying artificial limiter when it came to anything else (including all raids other then the current tier), which was rather clearly being used to keep people around to resub.

Saying that "all time gating is just a cheap way to cover for uninteresting content" is far too much of a blanket statement, time gating can be used effectively to add to areas of a game, but as is the flavor of this thread I agree that it's being used too much and poorly recently.


Tad off topic, but I also feel that a lot of people's complaints about limits being made "account wide" are just misdirected complaints against time gating, since being able to do things multiple times by switching characters is just a way to circumvent time gating.

Edit: also, why the "signed by NCsoft Korean grind" tag? time gating is by no means something new, nor is it a particularly KMMO phenomena. It's something that permeates the MMO genre, not something NCsoft/Anet sneakily came up with as an original idea to inflate their daily login metrics.

Edited by Arewn, 04 September 2013 - 06:55 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users