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is Arena Net losing it?


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#1 Mordakai

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Posted 04 September 2013 - 08:45 PM

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)


I don't get it...  not a good way to start GW2's second year.


IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

#2 Loperdos

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Posted 04 September 2013 - 08:54 PM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)


I don't get it...  not a good way to start GW2's second year.


IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

The more and more I see the time gated content in GW2, the more and more it feels like Farmville, or some stupid Facebook game that gives you a certain amount of "actions" that you can take before you run out, and if you want to continue to play after you run out, you need to either buy credits from them or invite all your friends to play.

I would agree that so far its been a rocky start to GW2's second year, and for anyone who's seen me around the forums, I'm generally pretty positive about the game.  This time gated content is really not a direction I want to see GW2 head down.

Edited by Loperdos, 04 September 2013 - 08:59 PM.


#3 Echou

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Posted 04 September 2013 - 08:56 PM

I hope the time gates are not here to stay. I liked the MF change, though.

#4 Dahk

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Posted 04 September 2013 - 08:59 PM

Wow, a negative post by Loperdos!

But yea, I've pretty much given up on Living Content too.  It wasn't so bad at first, but once you fall behind a bit and the content goes away, it's really hard to give a care about any of it anymore.  

PvP, dungeons, and grouping up with my guild (totally awesome people) are what keep me going in this game, really.  I haven't tried the new SAB yet, but it's probably one of the few bits of expansion content that I've been looking forward to since the first round was so fun.

Edited by Dahk, 04 September 2013 - 09:00 PM.


#5 MazingerZ

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Posted 04 September 2013 - 09:03 PM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)


I don't get it...  not a good way to start GW2's second year.


IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

This is the result of limited internal testing and no public test realm.  And I think everyone is well aware by now (exposing people regularly to the live game where they can put down money) that there are many reasons for them to not have a PTR and none of them are to the benefit of the testing of the game itself.

But to be fair, with such a stringent release schedule, unlike other games that can at least delay content until its more robust, they are under the gun to get things on on a bi-weekly or monthly basis.

They can afford to cut features and even trim down content or tie it off, but at some point, they have to believe a build is ready, regardless of whether or not its been appropriately tested.

Mind you, I'm not just talking about the update being feature complete; that is different.

I'm talking about the build being solid and thoroughly tested.  Because let's say they find an issue with the build just before launch.  A massive, game-breaking issue.  And they fix it.  They still have to test that build to assure it works, but when it comes down to the wire, are they going to delay a potential revenue boost to make sure an issue is resolved... or are they going to push it out because they need the money?

Never mind the continual bugs and issues that continue to plague release content that are probably very low priority now.  A year post-launch and Bloodtide Coast is still a mess of bugged events, and no one goes there anymore so good luck triggering an fresh overflow.
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Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#6 Mordakai

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Posted 04 September 2013 - 09:05 PM

What's really strange is this is following some of the most generous content I have yet to play:  both Queen's pavilion and Scarlet's invasion gave my bank a huge boost...  and now the regular game feels like a grind.

I was really hoping that August was a sign that Anet would loosen up their anti-farming stance....  but it appears that is not the case at all.


EDIT: MazingerZ,  I was afraid this 2 week schedule was too aggressive.  Now we have the worst of both worlds: buggy, temp. Content.

Edited by Mordakai, 04 September 2013 - 09:09 PM.


#7 raspberry jam

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Posted 04 September 2013 - 09:10 PM

View PostDahk, on 04 September 2013 - 08:59 PM, said:

I've pretty much given up on Living Content too.  It wasn't so bad at first, but once you fall behind a bit and the content goes away, it's really hard to give a care about any of it anymore.  
This is what I thought would happen right away when I first heard about how they intended to implement the "living story".

#8 ChuyDog08

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Posted 04 September 2013 - 09:35 PM

To me the Living World experiment is a failure.  Cut the cord now!  I think it is time for them to give up on the Living World and concentrate on an old fashion "Boxed Expansion".  I would pay for one if I get all the content at once and it remains permanant. Add weapon, armor, and level progression at that point.

#9 thelast

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Posted 04 September 2013 - 09:50 PM

View PostChuyDog08, on 04 September 2013 - 09:35 PM, said:

To me the Living World experiment is a failure.  Cut the cord now!  I think it is time for them to give up on the Living World and concentrate on an old fashion "Boxed Expansion".  I would pay for one if I get all the content at once and it remains permanant. Add weapon, armor, and level progression at that point.
Exactly! I took a break from the game, got really bored. Now I am sort of back and I am really lost with the Living Story, missed some events and who knows what more. Lots of item rewards too. :(

#10 Lordkrall

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Posted 04 September 2013 - 10:11 PM

View PostChuyDog08, on 04 September 2013 - 09:35 PM, said:

To me the Living World experiment is a failure.  Cut the cord now!  I think it is time for them to give up on the Living World and concentrate on an old fashion "Boxed Expansion".  I would pay for one if I get all the content at once and it remains permanant. Add weapon, armor, and level progression at that point.

And if they did that people would complain about the lack of stuff to do if they didn't like grinding.
They can't really win.

Personally I like the fact that there is always fresh content in the game, rather than having the same old content for 1 year and then get new content that you burn through in a month or two and then have to wait another year and so on.

#11 Eon Lilu

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Posted 04 September 2013 - 10:14 PM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

Bad glitches in SAB, along with a rather difficult game.

Erasing monthly progress, no fix.

Time gating everything (including SAB!)


I don't get it...  not a good way to start GW2's second year.


IMO, should have done an anniversary bash, and introduced a new Permanent dungeon.

Yeah I think they have lost touch with there own fans or they have such high turnover of micro transactions and new players or the casual scene that they really do not care. This is basically how I feel about it here. http://www.guildwars...u/#entry2231166

What is funny is no one has come up with a decent counter debate for that post because it just happens to be true..

Edited by Eon Lilu, 04 September 2013 - 10:16 PM.


#12 Ad_Extirpanda

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Posted 04 September 2013 - 10:52 PM

I agree with the OP. The worst thing is that they don't do anything about it (after all, mmos without mistakes or bugs don't exist).

Like for the Monthly progress erasing or the Dragon's Jade Skins not being tradable even if no longer account bound, among others. These are clearly bugs, and should be possible to fix without that much issues, yet they refuse to do so.

I bet if something similar happened in the gemstore, the second after they would be trying to fix it.

Edited by Ad_Extirpanda, 04 September 2013 - 10:53 PM.


#13 Bloggi

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Posted 04 September 2013 - 11:02 PM

Somebody must have thought that releasing temporary content in a [nearly] fortnightly fashion would encourage more people to play. In reality, it's created a situation where the more keen/ hardcore players (or those simply with boatloads of spare time) buckle down and get all their achievements done before getting down to farming again, while the less keen/ casual (or those willing to allocate less time to the game) may have decided to give up altogether on the LS content, or at the very best only get the achievements if they complete as a matter of course.

TBH sometimes I look at GW2 and think it's becoming way too complicated for me and that I should quit, and this is coming from somebody who only plays ONE game, and has played it virtually daily since headstart. I actually pity newcomers to the scene because I take a look at things from this perspective and wonder how they are ever going to keep up with it. A game should never reach the point when it starts to look like a job, because, you know, I'd rather grind my daily job for real money I can use, instead of just pixels for show to a small population that would actually care.

I think GW2 had such great potential and a good backbone to start with...part of that backbone being numerous fans from the days of GW1, graphics, music...but somewhere along the line they just lost the plot. I do not see how they can maintain both quality and quantity of content on a fortnightly cycle. As a consumer, this has me worried, because it's simply not realistic IMO.

#14 Captain Bulldozer

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Posted 04 September 2013 - 11:02 PM

View PostLordkrall, on 04 September 2013 - 10:11 PM, said:

And if they did that people would complain about the lack of stuff to do if they didn't like grinding.
They can't really win.

Personally I like the fact that there is always fresh content in the game, rather than having the same old content for 1 year and then get new content that you burn through in a month or two and then have to wait another year and so on.

Sorry, but that makes you sound like some kind of locust: consuming all there is and then moving on to consume more.  When good permenant content is added it makes the whole game richer.  When DoA was added to GW1, you didn't want it to go away after you'd completed it because it was so good that you wanted to REPLAY it.  UW, FoW, dungeons, even the story missions were fun to replay from time to time. When Anet releases temp content, so far most of it is stuff we've all been happy to see go away.  The only reason people put up with it is because they're promised something else coming.  Most of the new content has been short, bad and you'd never want to replay it except because they made it crazy farm grind in game that otherwise has very little way to make good money outside of playing the TP.  

By making temp content in the first place, its almost like Anet is saying "we don't need to get it perfect, or even that great... players will just move on to the next stuff soon anyway and forget this one."  It's like they're supposing the player base is the kind of people that would exclusively eat at McDonalds because its cheap and they eventually bring back the McRib;  they're treating us like we don't really want quality nearly as much as quantity... and that's something every failed MMO has done as well.

#15 Lordkrall

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Posted 04 September 2013 - 11:09 PM

View PostCaptain Bulldozer, on 04 September 2013 - 11:02 PM, said:

Sorry, but that makes you sound like some kind of locust: consuming all there is and then moving on to consume more.  When good permenant content is added it makes the whole game richer.  When DoA was added to GW1, you didn't want it to go away after you'd completed it because it was so good that you wanted to REPLAY it.  UW, FoW, dungeons, even the story missions were fun to replay from time to time. When Anet releases temp content, so far most of it is stuff we've all been happy to see go away.  The only reason people put up with it is because they're promised something else coming.  Most of the new content has been short, bad and you'd never want to replay it except because they made it crazy farm grind in game that otherwise has very little way to make good money outside of playing the TP.  

By making temp content in the first place, its almost like Anet is saying "we don't need to get it perfect, or even that great... players will just move on to the next stuff soon anyway and forget this one."  It's like they're supposing the player base is the kind of people that would exclusively eat at McDonalds because its cheap and they eventually bring back the McRib;  they're treating us like we don't really want quality nearly as much as quantity... and that's something every failed MMO has done as well.

I never said I thought temporary content was a good idea.
But given that we get new stuff every 2 weeks having it all permanent could create some rather major issues (such as the world getting cluttered with millions of different things everywhere.

I would love more permanent content (which are coming) but if I had to choose between permanent content and a 2-week release setup I would choose the 2-week releases simply due to the fact that I prefer to have new stuff to do more often than once a year.

You post is based mainly on opinions rather than facts though. Based on other forums far from everything would call the new content "short, bad and un-replayable".

I really don't see the logic in that Arena-Net "statement", especially since most of the released content is just as good, if not better, than other MMO's that releases stuff less often and requires money for it.

Quality and Quantity are not mutually exclusive, which have been quite clear in this game.

#16 Mordakai

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Posted 04 September 2013 - 11:27 PM

The temp content has been hit and miss.  I really liked the end dungeon in Flame & Frost, and I actually enjoyed the Bazaar and the whole Queen/ Scarlet thing.

Not a fan of platformers, so obviously not excited about SAB.  Don't like the direction of time-gating everything:  they think they are helping casuals but they aren't by keeping the price high.

People should be able to play the way they want: 8 hours a day, 1 hour a day, or only play once a week for several hours. The whole temp content actually is harder on busy people.  I for one would appreciate some new Dungeons and areas, a new race, maybe even a new class.

In other words: a real expansion.  I would pay money for that.

#17 MazingerZ

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Posted 04 September 2013 - 11:36 PM

View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

I never said I thought temporary content was a good idea.
But given that we get new stuff every 2 weeks having it all permanent could create some rather major issues (such as the world getting cluttered with millions of different things everywhere.

I would love more permanent content (which are coming) but if I had to choose between permanent content and a 2-week release setup I would choose the 2-week releases simply due to the fact that I prefer to have new stuff to do more often than once a year.

How is this not saying that temp content is a good idea?

You just supported it right here.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#18 Azure Skye

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Posted 05 September 2013 - 12:58 AM

View PostMordakai, on 04 September 2013 - 11:27 PM, said:

The temp content has been hit and miss.  I really liked the end dungeon in Flame & Frost, and I actually enjoyed the Bazaar and the whole Queen/ Scarlet thing.

Not a fan of platformers, so obviously not excited about SAB.  Don't like the direction of time-gating everything:  they think they are helping casuals but they aren't by keeping the price high.

People should be able to play the way they want: 8 hours a day, 1 hour a day, or only play once a week for several hours. The whole temp content actually is harder on busy people.  I for one would appreciate some new Dungeons and areas, a new race, maybe even a new class.

In other words: a real expansion.  I would pay money for that.
You arent expected to do the content of each living story, if you are an achievement hunter then i feel sorry about you. People hated mini games, people hated Zephyr Sanctum , holiday events and even SAB. They are trying to see what people want and what they like. Its always going to be a hit and miss till they find their stride, there are so many conflicting opinion to each living story, they cant please everyone in every living story update.

Temp content, dailies and time is game mechanic to keep you playing everyday. i do my dailies and leave. Hell, there are days i dont want to be in GW2 at all and im in other game to have fun. You arent expected to do it at all.

People want the newest shiney, the highest stat first and the most achievement then anyone. Keeping up with the Joneses? You are going to get it in due time because are people are impatience as hell.

Most of what of anet is putting stuff in is what the a few of people wanted and whined about a lot and the game is suffering and being conflicted from the choices of a few.

#19 Zhaitan

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Posted 05 September 2013 - 01:29 AM

View PostMordakai, on 04 September 2013 - 08:45 PM, said:

More than usual I mean...

What is clear to me is that ANET has LOST control of the game.  New content releases are simply haphazard. However, they came up w/ some good stuff like Zephyr Sanctum and then to certain degree the pavillion and gauntlets. But, overall it's hard to hold mature interest. May be they are catering to the demographics that I do not fit in anymore.

#20 Captain Bulldozer

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Posted 05 September 2013 - 01:36 AM

View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

I never said I thought temporary content was a good idea.

Sorry... did I say you had?  I was speaking about your description of how you play content, which seems to be to treat as inherently temporary anway, in that you play it, then don't want to go back to it.


View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

But given that we get new stuff every 2 weeks having it all permanent could create some rather major issues (such as the world getting cluttered with millions of different things everywhere.

I don't understand why your mind leaps to such an unlikely alternative.  If they were really focusing on producing high quality content, there's no way in hell that they'd be releasing every 2 weeks.

View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

I would love more permanent content (which are coming) but if I had to choose between permanent content and a 2-week release setup I would choose the 2-week releases simply due to the fact that I prefer to have new stuff to do more often than once a year.

Why are the alternative 1) every two weeks Vs. 2) Once a year ?  I haven't seen anyone suggest that those are the only options.  Even with a live team of 5 people, GW1 was able to release good quality updates every few months.  With the staff Anet has now, there's really no reason they couldn't do a monthly good quality update, except perhaps lack of leadership (which has been a common criticism of former Anet employees).

View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

You post is based mainly on opinions rather than facts though. Based on other forums far from everything would call the new content "short, bad and un-replayable".

Well, temporary = un-replayable, if you'll excuse my hasty grammar.  Short is also a given, as players are expected to be able to finish the achievements in 2 weeks.  I'll give you that "bad" is opinion, though... but it's one shared by many on this forum and others, including the heavily moderated official forum.  Go check it out, particularly the "game discussion" section, and you'll see that for yourself.  There is a very large and seemingly growing discontent with the game and Anet in general.  I'm not saying the sky is falling for Anet... but I am saying that their decisions are becoming increasingly unpopular lately, and that their PR machine makes them sound more and more out of touch.

View PostLordkrall, on 04 September 2013 - 11:09 PM, said:

I really don't see the logic in that Arena-Net "statement", especially since most of the released content is just as good, if not better, than other MMO's that releases stuff less often and requires money for it.

Quality and Quantity are not mutually exclusive, which have been quite clear in this game.

That's pretty subjective, and I'm not sure it makes much sense to compare GW2's updates directly to stuff done by other companies.  I do firmly believe that Anet has shown in the past that they can do much much better than what we've seen in the last year. In GW1, even a simple weekly skill update could cause excitement just because it made the option of replaying something in a different way, or finding a new farming/PvP team appealing.  I don't see this happening in GW2, and the new content they've released has often been to introduce new versions of typical "kill 10 boars" style game play.

#21 NerfHerder

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Posted 05 September 2013 - 01:53 AM

View PostMordakai, on 04 September 2013 - 09:05 PM, said:

What's really strange is this is following some of the most generous content I have yet to play:  both Queen's pavilion and Scarlet's invasion gave my bank a huge boost...  and now the regular game feels like a grind.

I was really hoping that August was a sign that Anet would loosen up their anti-farming stance....  but it appears that is not the case at all.


EDIT: MazingerZ,  I was afraid this 2 week schedule was too aggressive.  Now we have the worst of both worlds: buggy, temp. Content.

I think the past month of inflation, or sudden increase in wealth to players, was planned. It was like a preemptive stimulus package. They knew that both MF and ascended gear was going to play havoc with the economy, so they padded the fall. A positive conspiracy, whaaat?!?

Even though some content is buggy, I still applaud ANet for the effort. No other MMO company has had the balls to develop new content every two weeks. And I know the glass is half full crowd keep repeating the same mantra but it does have merit. Give it more time. Most MMOs dont really start hitting their stride until the second year.

A long as we keep playing, and yes spending cash in the gemstore, they will put out more content. And at some point they will work on pushing out more expansion level landscape. Although, we will burn through that in 2 months. There are still plenty of zones, dungeons, and events that could use improvements and will be less stressful on resources. I mean, who goes to Lornar's pass anymore. If they start revamping zones, it will be like new again.

#22 carnifex2005

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Posted 05 September 2013 - 04:03 AM

I love the temp content. The grand majority of "permanent" content in MMO's is abandoned after a couple of months anyways. It's a waste of time and fragments the community. This two week schedule of content is the most fun I've had in a MMO in ages. As for SAB, I'm not a big fan but I don't care because I know there will be something new for me to do in two weeks anyways.

#23 kendro1200

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Posted 05 September 2013 - 04:37 AM

View Postcarnifex2005, on 05 September 2013 - 04:03 AM, said:

I love the temp content. The grand majority of "permanent" content in MMO's is abandoned after a couple of months anyways. It's a waste of time and fragments the community. This two week schedule of content is the most fun I've had in a MMO in ages. As for SAB, I'm not a big fan but I don't care because I know there will be something new for me to do in two weeks anyways.
It's abandoned by some, but it's visited for the first time by others months or years after everyone else has seen it for the "first time".  Best way to look at this is people running older raids in other mmo's for cosmetic or achievement purposes.  Within those groups of people there are those that did the content when it was current, or slightly past current and those that are doing it for the first time, or second time.  Cutting out content because, "People will just eat through it in a few weeks or months anyways." is a horrible excuse/reason to remove finished content from the game.  By the logic of cutting stuff out after people have been through it, why don't we cut out Queensdale?  It's been around since the very early portions of the game, nearly everyone has seen it, and despite all the polish and hard work that went into it, not to mention new players that have yet to join the game that still haven't seen it yet, Queensdale has lived past its use for a majority of the playerbase, so just delete it from the game.  That argument doesn't really seem to hold too much water, does it?  If it's been developed, and made it live, just keep it in the game in some fashion, one shot content is stupid and is often times nothing but a resource sink.  I'd buy a boxed expansion getting living story patches for free, if I actually got to play all of the expansion content when I want to.

#24 Bloggi

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Posted 05 September 2013 - 06:28 AM

View Postcarnifex2005, on 05 September 2013 - 04:03 AM, said:

I love the temp content. The grand majority of "permanent" content in MMO's is abandoned after a couple of months anyways. It's a waste of time and fragments the community. This two week schedule of content is the most fun I've had in a MMO in ages.

Different strokes for different people I guess. For a moment let's say I'm a newcomer, brand-new to GW2. I'd open the Achievements panel and see all this 'Historical' stuff that for better or worse, I have no chance to ever see or experience. I'd start asking questions and soon come to the conclusion that, apart from some new skins, a couple of completely dead/ unused zones, a new tier of equipment (which annoys the living snot out of numerous players) and some luxury items in the Gem Store, GW2 is essentially no bigger a game than it was at head-start. I'd learn that there was indeed new content along the way but in each case, content was scrapped after just 2-4 weeks in the limelight.

That's a pretty disappointing conclusion.

#25 Saul Spotter

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Posted 05 September 2013 - 06:41 AM

Six months in, what do we get, same old posters, saying the same old ----.

Here's the problem there's only about a dozen of you guys, maybe two dozen, and this happens every two weeks.  Which, by the way is, like a hundreth of a percent of the player base.  And its just ya'll in this thread agreeing with each other, over and over, while every one else is having fun in the game.  So what's your end game?

The Living Story is what Guild Wars 2 is for the forseeable future.  If this makes you angry, walk away.

Your frustration and subsequent venting has been noted plenty of times by now and been dismissed by the developers and other players who enjoy the game.

Any further posts like these would be tantamount to a colloquiallism I would get in trouble for posting but you probably know which one I mean.  That's the only possible reason for you to continue posting these threads.

#26 raspberry jam

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Posted 05 September 2013 - 09:23 AM

View PostNerfHerder, on 05 September 2013 - 01:53 AM, said:

I think the past month of inflation, or sudden increase in wealth to players, was planned. It was like a preemptive stimulus package. They knew that both MF and ascended gear was going to play havoc with the economy, so they padded the fall. A positive conspiracy, whaaat?!?
They claim that a lot of new players are coming in, since sales are still going up... And then they cause inflation... And this is somehow positive?

Seems to me that they just intended to create a gap between the first-year players and everyone else. Which is cool for first-year players, but not anyone else.

View Postcarnifex2005, on 05 September 2013 - 04:03 AM, said:

I love the temp content. The grand majority of "permanent" content in MMO's is abandoned after a couple of months anyways. It's a waste of time and fragments the community. This two week schedule of content is the most fun I've had in a MMO in ages. As for SAB, I'm not a big fan but I don't care because I know there will be something new for me to do in two weeks anyways.
So basically you like it when things that you paid for get deleted. Give me $100, I can do that all day.

View PostSaul Spotter, on 05 September 2013 - 06:41 AM, said:

The Living Story is what Guild Wars 2 is for the forseeable future.  If this makes you angry, walk away.
"If you don't like it, don't try to change it, just give up". Yeah ok, if they handed out GW2 for free, that would be a valid point.

#27 Lordkrall

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Posted 05 September 2013 - 09:36 AM

View Postraspberry jam, on 05 September 2013 - 09:23 AM, said:

So basically you like it when things that you paid for get deleted. Give me $100, I can do that all day.

When did we pay for the living story?
As far as I know I only actually paid for the standard game, the other things added are given to me for "free".
Or are you going to claim that stuff added to the game in 5 years was paid for by your $60 last year?

Nothing that was in-game at release have been deleted, thus nothing that you paid for have been deleted.

#28 raspberry jam

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Posted 05 September 2013 - 09:50 AM

View PostLordkrall, on 05 September 2013 - 09:36 AM, said:

When did we pay for the living story?
As far as I know I only actually paid for the standard game, the other things added are given to me for "free".
Or are you going to claim that stuff added to the game in 5 years was paid for by your $60 last year?

Nothing that was in-game at release have been deleted, thus nothing that you paid for have been deleted.
We are not discussing stuff that will be added 5 years from now. We are discussing stuff that was added and then deleted this year. I am not surprised that you were unable to tell the two apart, but now that you know, please act accordingly.

Are you going to claim that stuff that was added and then deleted this year was paid for by magic? Or will you admit that ANet paid for this by box and gem sales?

#29 Lordkrall

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Posted 05 September 2013 - 10:03 AM

View Postraspberry jam, on 05 September 2013 - 09:50 AM, said:

Are you going to claim that stuff that was added and then deleted this year was paid for by magic? Or will you admit that ANet paid for this by box and gem sales?

Ah, of course they used said money for it. BUT that was not what you bought.
You bought the box, and what was part of the box. Nothing more, nothing less.
And none of those things have been deleted.

#30 raspberry jam

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Posted 05 September 2013 - 10:13 AM

View PostLordkrall, on 05 September 2013 - 10:03 AM, said:

Ah, of course they used said money for it. BUT that was not what you bought.
You bought the box, and what was part of the box. Nothing more, nothing less.
And none of those things have been deleted.
But my friend bought the game quite recently. Two days after he downloaded gw2.dat for the very first time, things were deleted from it.

Nah sorry man, that's not how it works. You paid for it and they deleted things from your game. Maybe you don't want to admit it to yourself.

EDIT: Also, content has been deleted from the release version. For example, areas were modified to accommodate LS content.

Edited by raspberry jam, 05 September 2013 - 10:14 AM.





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