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Discussion about most used weaponset for each Class to be upgraded to Ascended


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#1 Zhaitan

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Posted 09 September 2013 - 04:11 PM

Since focus of the game has now shifted from "using a weapon" to "getting a weapon", I think it's probably appropriate to discuss what weaponset people primarily use in PvE for each class that they play. This will help guiding new players who are planning to get ascended weapon(s) for their characters.

Here's my take on the subject:

I have used BOLD fonts for the ones that I will craft as my first Ascended Weapon if I were to craft any. There may be better suggestions. And everything is related to Player vs. Monsters. I am not a huge WvW buff and have little to no clue about WvW builds.

Guardian - Greatsword, Sword, Focus, Scepter, Shield, Staff, Hammer, Greatsword, Mace
Elementalist - Dagger, Staff, Scepter
Mesmer - Sword, GreatSword, Pistol, Focus *(Based on Khrushchev's suggestion as I have not played Mesmer much)
Thief - Dagger, Sword, Pistol
Warrior - Axe(s), Longbow, Rifle, Greatword, Mace *(I am torn between Axe and Greatsword)
Engineer - Rifle
Ranger - Longbow, Shortbow, Sword, Dagger
Necromancer - Dagger, Staff *(Based on Khrushchev's suggestion as I have not played Necromancer much)

Among all classes, I found Guardians use a lot of different weapons and use them well for different situations. GS, Hammer are really almost "Must get" weapons for them. I used GS on my guard forever and used Hammer in WvW a LOT. That said, I found Sword and Maces are very useful for dungeon plays with Offhand Staff or Scepter-Focus combo. So, today, if I were to get an ascended weapon for my guard, I'd get the sword as it is something I use often now and has the best single target DPS.

Edited by Zhaitan, 12 September 2013 - 05:53 PM.


#2 Captain Bulldozer

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Posted 09 September 2013 - 05:27 PM

Much of this will depend largely on your playstyle/build, but here's what I usually use: (I'm not a min/maxer and it shows!)

Warrior:  Greatsword (PvE), Axe/Axe(WvW and PvP) with either a rifle or longbow swap.
Mesmer: Sword/Pistol (PvE), Sword/Sword (PvE), Sword/Focus (in groups) with a swap to Greatsword (for ranged attacks)
Engineer: Pistol/Shield (usually a kit honestly), though rifle has gotten better too
Ranger:  Shortbow with a Greatsword swap
Elementalist:  Staff, sometimes Dagger/Dagger or Scepter/Dagger
Guardian: Greatsword with a swap of either Staff or Scepter/Focus depending on situation.
Thief: Sword/Pistol or Dagger/Dagger with shortbow swap.
Necro:  Staff with a Dagger/Focus swap.

#3 Featherman

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Posted 09 September 2013 - 05:54 PM

The hammer pretty much the meta for the Guardian, as far as PvE goes. It's quite useful in WvW as well, if you're into that. It's a 2H to boot, so you only need to craft one weapon instead of two.

#4 ChuyDog08

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Posted 09 September 2013 - 06:12 PM

For my Guardian (main):

1. Greatsword - Have weaponsmith to 500, and need 3 more days of time gate crafting to be done
2. Staff - Have artificer at 500, but need all time gated crafting and Empyreal fragments.

I refuse to buy the time gate crafting (or any) mats off the TP.  I figure once the initial weapon is complete, the obsession of crafting an ascended item will be satisfied.  That is what happened after completing my first Legendary weapon.

After that, I will save my mats for Ascended Armor and precursor crafting.

#5 Khrushchev

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Posted 09 September 2013 - 06:19 PM

Well for PvE, Necromancer would be Dagger/Offhand before Staff.

The biggest part of the ascended weapons is the increase in base damage, dagger gives far more damage than staff.

Mesmer would prioritize Sword, for the same reason.

Edited by Khrushchev, 09 September 2013 - 06:19 PM.


#6 lmaonade

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Posted 09 September 2013 - 06:33 PM

For my Guardian:

1. Greatsword (going to get a legendary for this, GS never leaves my weapon slots anymore, just a personal preference)
2. Hammer, it's my primary weapon for dungeons, and I use it extensively in WvW as well, no reason not to get
3. Scepter, I use this when a ranged weapon is required, and since it does so much damage it's worth the work for ascended

I don't plan on getting ascended for Staff because I use it mostly for utility rather than damage or anything, so both the increased damage and the increased stats have no use for me.
Sword I recommend other people to get but would never get it myself since I don't like how it plays.

#7 ben911993

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Posted 09 September 2013 - 06:44 PM

This is something I've started pondering myself recently. I've got my axe for my warrior now, but I can't decide what else to get. The warhorn is my most used off-hand, but the weapon strength does nothing for it and the small gain in stats isn't worth it.

So if I do get another ascended weapon, it'll be one of the weapons I use in my swap set...that being greatsword, rifle, longbow, hammer, or even sword. Actually, I'm surprised hammer warriors aren't more popular. If I do get another ascended weapon, it'll either be that or longbow.

#8 ilr

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Posted 09 September 2013 - 07:53 PM

I'm really curious how much ranger you actually play if you think bows are more important to upgrade than Swords/Axes...

...even in WvW zergs... this is the case.  (unless you haven't mastered the wasp-lunge 180 Disengage yet....)

Meanwhile In PvE... it doesn't even matter anyway because upgrading our gear does not upgrade our Pets so we're getting screwed coming and going here.  And if you're NOT constantly setting up combos yourself (lunge through fire/ice/water fields for example) then that's even MORE power you're completely missing out on with Ranger by running Bows.  The only time I personally run bows is when I'm either wrangling those Shades @ Grenth, or when I'm AFK auto-attacking some really really boring champion while trying to eat.   But really...

to put it simply, I think if you're Not playing ranger like it's an Assassin or Dervish ... then you're statistically missing out on it's only strengths that haven't been completely nerfed yet  (for sPvP ... b/c balancing for PvE was some random bullshit they only did in Gw1 and they don't have to do that anymore apparently)

Edited by ilr, 09 September 2013 - 08:11 PM.


#9 Ratzing

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Posted 09 September 2013 - 08:31 PM

View Postilr, on 09 September 2013 - 07:53 PM, said:

I'm really curious how much ranger you actually play if you think bows are more important to upgrade than Swords/Axes...

...even in WvW zergs... this is the case.  (unless you haven't mastered the wasp-lunge 180 Disengage yet....)

Meanwhile In PvE... it doesn't even matter anyway because upgrading our gear does not upgrade our Pets so we're getting screwed coming and going here.  And if you're NOT constantly setting up combos yourself (lunge through fire/ice/water fields for example) then that's even MORE power you're completely missing out on with Ranger by running Bows.  The only time I personally run bows is when I'm either wrangling those Shades @ Grenth, or when I'm AFK auto-attacking some really really boring champion while trying to eat.   But really...

to put it simply, I think if you're Not playing ranger like it's an Assassin or Dervish ... then you're statistically missing out on it's only strengths that haven't been completely nerfed yet  (for sPvP ... b/c balancing for PvE was some random bullshit they only did in Gw1 and they don't have to do that anymore apparently)

Actually longbow/sword+horn is considered to be one of the highest dps setup, so there's that. Sure, you're dpsing mainly with sword/warhorn, but when you're stuck on ranged, you're often better off with longbow due to vulnerability stacking before switching back to sword. But all in all yea, I'd say go for sword and warhorn first, and if you wish to do other set, get longbow.

Edited by Ratzing, 09 September 2013 - 08:38 PM.


#10 ChuyDog08

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Posted 09 September 2013 - 09:52 PM

View Postlmaonade, on 09 September 2013 - 06:33 PM, said:

I don't plan on getting ascended for Staff because I use it mostly for utility rather than damage or anything, so both the increased damage and the increased stats have no use for me.

I didn't think too deeply about the staff, but you are 100% correct about it being a utility item.  I did the the same thing with the horn for my Warrior at first.  I never upgraded it from Rare because it was only a utility weapon. You just saved me a ton of mats and time.  My wish is Bifrost for a staff anyways.

#11 Reason on Cooldown

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Posted 09 September 2013 - 10:47 PM

I'm torn on what the get first for my Guardian.  Probably my top two used items are staff and shield.  But one or both may get Legendary upgrades....so why waste the effort?  Beyond that I have a pretty steady rotation of sword, mace, scepter.

lmaonade is right about staff.....why upgrade it if you're not using it for damage dealing?

#12 Bloggi

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Posted 10 September 2013 - 01:18 AM

In PvE only:

Elementalist- scepter (first choice), staff (second choice)
Engineer- not played enough to comment in a knowledgeable fashion, but rifle is likely the first choice
Guardian- greatsword (first choice), 1H sword (second choice)
Mesmer- 1H sword (first choice), greatsword (second choice)
Necromancer- dagger (first choice), staff (distant second choice...mostly a utility weapon)
Ranger- not played enough to comment, 1H sword likely the first choice
Thief- not played enough to comment, dagger is a great first choice
Warrior- axe (first choice), greatsword (second choice)

#13 pumpkin pie

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Posted 10 September 2013 - 12:23 PM

Let's See.

Engineer: Rifle for the knock back and net to imobilize and interrupt.  I switches between Flamethrower <-> Rifle alot.  (pve only character so far)

Ranger: Longbow / Greatsword  I do have a shortbow but its use very seldom. (for both pve and pvp)

Elementalist: Staff / Dagger + Focus play this character the least as i still don't know how to make her not die so much , she squishy. (pve only character so far, only did a little pvp, but keep getting squashed)

Guardian: Scepter + Shield / Hammer / Staff  hammer kick ass! guardian basically kick ass :P (both pve and pvp)

Necromancer: (level 60) so far only been using Staff  love all the ground targetting. (pve only character so far)

Thief (Level 5) Dagger + Dagger (pve only character so far)

I want to make the  Kamohoali'i Kotaki for legendary.

#14 ilr

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Posted 12 September 2013 - 05:05 AM

View PostRatzing, on 09 September 2013 - 08:31 PM, said:

Actually longbow/sword+horn is considered to be one of the highest dps setup, so there's that. Sure, you're dpsing mainly with sword/warhorn, but when you're stuck on ranged, you're often better off with longbow due to vulnerability stacking before switching back to sword. But all in all yea, I'd say go for sword and warhorn first, and if you wish to do other set, get longbow.

Whirling D also stacks Vuln.... while at the same time combo'ing with Traps/initiators and reflecting all in one.
...hence why I said Axe (I didn't mean it as a mainhand... though its handy when you need to dance at ranged for a quick reprieve while regening health a bit)

Edited by ilr, 12 September 2013 - 05:07 AM.


#15 Lady Rhonwyn

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Posted 12 September 2013 - 05:52 AM

Lvl80:
Ranger: axe + torch
Ranger: shortbow

Elementalist: dagger + dagger (but I don't really play him anymore)

Guardian: sword + torch / staff
Guardian: Greatsword / scepter + shield

Necromancer: axe + focus / staff
Necromancer: wand + dagger / staff

The rest I havent decided upon yet.
I am still searching for a good combination on my mesmer (tried scepter+pistol, greatsword, staf...  I really miss another first-hand weapon there, as I do like the pistol off-hand)
Thief is using pistol + pistol and sword + dagger (or vice versa) atm

Warrior and engineer haven't been used yet, and barely got their first weapon unlocked.  Though, my oldest warrior was mostly using a pointed stick and is now using a nunchuck...

#16 TGIFrisbie

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Posted 12 September 2013 - 05:54 AM

Engi - kits don't scale to ascended, no point in getting some small, often unused damage boost.

#17 Ratzing

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Posted 12 September 2013 - 06:12 AM

View Postilr, on 12 September 2013 - 05:05 AM, said:

Whirling D also stacks Vuln.... while at the same time combo'ing with Traps/initiators and reflecting all in one.
...hence why I said Axe (I didn't mean it as a mainhand... though its handy when you need to dance at ranged for a quick reprieve while regening health a bit)
You are immobile while casting whirling defence, so it's easy to imagine moments when you cannot realistically cast it - I mainly mean boss fights, where the vun. stacking counts the most. Also, if you equip offhand axe, you either are melee/melee, which is not a very good situation, or you loose out on warhorn, which is also no a very good situation as warhorn is awesome and allows you to cast more meaningful combos (might stack from fire trap). Or you go axe main hand, which is pretty bad choice DPS-wise. I mean, I use Axe a lot, but I use it to tag stuff in zergs :3
With longbow you got meh damage, coupled with good AoE that persists even when you swap to melee, nice, quick and safe vunl. stacking, and if you really need it, stealth to de-aggro (which does not always work), or knockback, which isn't all that usefull against bossess ^^. Those are the reasons why I personally find the combination of Sword/Warhorn+Longbow superior. Still, I consider it a must have only in harder dungeons, and I run around open world with whatever :P

#18 ilr

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Posted 12 September 2013 - 06:21 AM

Harder dungeons? ... just did P1 and P2 Arah a few hours ago without using LB for anything but the Abom  (and that was b/c I didn't want my stupid pet giving him too many Frenzy stacks ... pet REALLY need a dodge mechanic of their own).

#19 Elric of Grans

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Posted 12 September 2013 - 06:23 AM

I only have three 80s at the moment, so they are:
* Mesmer: Greatsword, Sword, Pistol.
* Engineer: meh, pretty irrelevant as it does not effect kits.
* Guardian: Mace, Focus (primary weapons; others can be exotic for all I care).

I think most Mesmers would go Greatsword, Sword, Focus, most Engineers probably think the same as me, while most Guardians seem to go Greatsword and/or Hammer.




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