Jump to content

Photo
* * - - - 3 votes

[Build] Clone Factory Hybrid Build

condition build clone hybrid power

  • Please log in to reply
10 replies to this topic

#1 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 16 September 2013 - 07:33 PM

READ THIS POST FOR UP-TO-DATE CHANGES -> https://forum-en.gui...rst#post3909053





UPDATED: As of March 26th
Changes include:
1. Sword OH -> Focus
2. Adventurer Runes -> Lyssa Runes
3. Phantasmal Fury -> Desperate Decoy
4. Berserker Jewel -> Carrion Jewel

Reasons for changes:
1. I've found that iWarden works much better than iSwordsman in stacking bleeds and provides greater defensive capabilities (the same applies for the Temporal Curtain vs. Illusionay Riposte)
2. While Adventurer Rune is the epitome and ideal runeset for a hybrid clone-on-death build, the condition removal of Lyssa rune is extremely powerful and helps with the poor condi-removal of the build.
3. Truthfully, the bleed-on-crit with Phantasmal Fury is usually only a 1-2 stack difference and the direct damage provided is not as optimal as the defensive capabilities of Desperate Decoy (its also an extra clone to apply another stack of clone-on-death conditions).
4. With the addition of Lyssa Runes, the build has too much precision with 65% crit chance (50% is what I would prefer it could be at), Carrion Jewel is the best replacement for a hybrid stat with a little bit of vitality.



NOTE: Hey guys. I've finally brought this build over to the PvP forums =3 I'm SO sorry my build for leaving you to collect dust for a whole year :,(
I've been getting back into the Mesmer for PvP and I kept wanting to go back to this build because of how fun I remember it was. Turns out, it actually quite viable for tournaments and still very fun! So I've updated the guide to be more awesome and added all the various build stuff stuff that other guides have.

Welcome to Ujelli's Clone Factory Hybrid Build Guide!

http://gw2skills.net...RyisFN Y9xugJEA

"No I don't want all my sexy clones to shatter!" :qq:

Whenever I prepare to do battle with my foes I hate to look at those four buttons "primed" to destroy my precious minions. No, I want to make the most out of them. Sure the shatters do provide great utility. But at what cost? To see all of my clones disappear leaving me to fend for myself? But leaving them unshattered only for my enemies to butcher my mini-army leaves almost as bad an aftertaste. Well not any more with this build!

This build is focused on being a Clone Factory, mass-producing mindless minions to do battle. But what's the point of bushels full of minions without a sweet self-destruct button. What was that? Your saying I'm being hypocritical? No my fellow mesmers, I am not talking about the accursed four buttons. I am talking about clone-SPAMMING!

By using the Crippling Dissipation, Confusing Combatants, and Debilitating Dissipation traits, one can get the most "bang" out of their buck by recycling their clones for new ones, killing the old ones, and stacking debuffs + damage to their enemies. That added with lower illusion cooldown traits lets you dishes out tons of clones leading to more control and damage. Unfortunately the biggest downside to this build is that it does not work as well with the range-mesmers. Sorry. But who cares! I LOVE going around duking it out as a twin-swords spellcasters creating absolute chaos on the field and NOBODY will tell me otherwise.

Gear:
Full Lyssa Runes
Rampager Amulet + Carrion Jewel
Sword MH - Superior Sigil of Energy
Sword OH - Superior Sigil of Force
Focus- Superior Sigil of Force
Scepter - Superior Sigil of Energy
Pistol - Superior Sigil of Bloodlust <- Put this sigil in whichever weaponset you prefer

Traits:
Domination 20: V Crippling Dissipation, III Empowered Illusions
Dueling 25: V Desperate Decoy, X Deceptive Evasion
Chaos 10: V Debilitating Dissipation
Inspiration:
Illusions 15: III Compounding Power

Skills:
Heal: Signet of the Ether
Utilities: Mirror Images, Decoy, Null Field
Elite: Mass Invisibility

Play Style:
The focus of this build is not to shatter unless for stomping and counter-stomping. Using Mind Wrack for spiking and Cry of Frustration for confusion-stacking is still very strong but will leave you with less clones most of the time. Generally you'll be using both sets of weapons 50 & 50 percent of the time. With the sigils of energy and your runes of the adventurer, you'll pretty much have dodge available to you at all times allowing for a constant 3-clone up time.

Each clone that dies will apply Cripple 3s, Confusion 3s, and a random chance of Weakness 3s, 3 Bleeds 5s, or 3 Vulnerabilitys 5s. This is ALOT of conditions from 1 clones exploding. But, your going to have dozens of clones exploding all the times thanks to your weapon skills and all the clones produced from your Deceptive Evasion (remember this also includes your phantasms that get killed)! The torment and confusion from the scepter also add to the crazy conditions that you'll be applying.

Whenever you feel the heat starting to be focused on you, all you need to do is Decoy or Mass Invis and pretend your another clone. Blurred Frenzy still provides both great damage and defense. Illusionary Counter provides amazing blocks AND makes more clones! Not to forget that many of your utility skills are stun-breaks!

Utilities:
Any utility (depending on your preference) can be swapped out for:
  • Mirror Images because there's no such things as too many clones for this build.
  • Decoy is almost mandatory for this build with the target loss, clone, and stunbreak!
  • Blink for those who want a nice escape and gap-closer.
  • Signet of Domination for more Cond. damage and an on-demand stun.
  • Illusionary Disenchanter for condition clear and boon removal (plus it counts as a clone =3).
  • Phantasmal Defender for the tankiness.
  • Null Field for the aoe cond. clease and boon remov. plus its a combo field (IDuelist get more stacks of confusion and you + ISwordsman can get chaos armor off it)
  • Feedback for the combo field and the aoe reflect (enemies will be constantly crippled and will have to rely on range more so this is a great counter)
Pros:
One of the easiest (and funnest) Mesmer builds to play!
Trades passive defense (Toughness,Vitality) for active defense(Dodging), Cond. Damage, and Direct Damage.
Massive control potential with great damage output.
Constantly reapplied conditions.
Tons of stun-breaks!
Lots of dodge!
Don't have to worry about wasted clones (there are none).
Easily one-on-one (sometimes 1v2) with most profession in PvP.
Being a dual-sword, melee magi, mofo pimp who doesn't care about MMO stereotypes!

Cons:
Doesn't work well with being range (clones aren't prone to always be on top of enemies).
Experienced players will be able to spot you.
Lacks multiple ways to clear conditions.
Can be a hassle sometimes to chase down fleeing enemies (which is what they'll be doing)
Spike damage is limited and is traded for control unlike Mantra-phantasms and shatter builds.
Meh, couldn't think of anymore to put. I just enjoy this build that much.

http://gw2skills.net...RyisFN Y9xugJEA



Le Condition Build!

Hey guys, I’m adding the condition specific build. It works like the first build but makes use of a different set of tools i.e. staff instead of dual swords. Credit goes to Keenlam’s Clone Spammer Build for the base of the build.

http://gw2skills.net...LzXyisFN Y9xeBA

While you will lose the extra dodge on heal and extra interrupt of sword #4, you make up for it with the tankiness of the staff abilities. After testing this build for awhile, its just as fun to play (with less clones and awesome explosions) while being much more viable at Tpvp.

Cry of Frustration also is the best shatter to use with this build even with on-death traits cause you still generate a ridiculous amount of clones. On the down side your clones wont chase enemies to hell like they did with the sword but playing like a clone and retreating from attacks that come for you solves that problem making this a very good point holding build.



The Hybrid Third Build! (Name Pending...)

Hey all you swords and staffs (staves? W/E!) mesmer loving clone spammers! This new build keeps everyone's favorite stalking sword clones from the first build and the lols-all-them-conditions staff clones from the second build and puts it all in one build! (ladies, keep it in your pants) Credit goes to Mei Mato's Illusionary Bomberman Guide for the base of this build.

http://gw2skills.net...LjWStsaN Y9xeBA

Rampagers is highly recommended with jewel choice up to you. Adventure runes helps give that extra dodge on heal meaning more clones and more conditions!

Sword/Pistol: Keeps the great synergy between sword clones and on-death traits. While your clones are all whamming right on top of your enemy, they are also in a perfect position to activate Diversion for on the spot interrupts. Your iDuelist also gains alot from both the power, precision, and condition damage.

Staff: With Staff #2, you won't have to worry about needing Blink in this build. iWarlocks have greater damage with the addition of power doing about 3k crits.

Cons: Along with the cons from the other builds, its also much more plush. Condition duration and damage is significantly reduced. Lose out on torment and confusion from scepter.


Conclusion:
So, try out each build and see which one fits your playstyle the most. Any comments and helpful changes or suggestions are MORE than welcome. I really want to optimize this build so... Bring them at me!

P.S. I have NO idea how I wrote all of this ^ I'm like a totally different person when I type.

Edited by lolevy, 17 April 2014 - 04:07 AM.

  • 1

#2 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 21 October 2013 - 08:05 PM

Hey guys, after much debate on the main forums, I'm adding the condition specific build. It works like the main one but makes use of a different set of tools i.e. staff instead of dual swords. Credit goes to Keenlam's Clone Spammer Build for the base of the build.

http://gw2skills.net...LzXyisFN Y9xeBA

While you will lose the extra dodge on heal and extra interrupt of sword #4, you make up for it with the tankiness of the staff abilities. After testing this build for awhile, its just as fun to play (with less clones and awesome explosions) while being much more viable at Tpvp.

Cry of Frustration also is the best shatter to use with this build even with on-death traits cause you still generate a ridiculous amount of clones. On the down side your clones wont chase enemies to hell like they did with the sword but playing like a clone and retreating from attacks that come for you solves that problem making this a very good point holding build.

EDIT:
  • Changed the build to include Mirror Images over Blink
  • Changed Illusionary Elasticity (Illusions VIII) for Compounding Power (Illusions III)
  • Changed Phantasmal Fury (Dueling II) for Desperate Decoy (Dueling V)
Reasons for change:
With the addition of staff to this build, Blink is really redundant (esp. since it has no added effect like thief or ele blinks) and Mirror Images helps to make up for the clone production that s/s provided while still having an extra stun-break.

Illusions VIII only applies bounce for staff #1 (not including staff clone autos) so Illusions III was taken over it. Phantasmal Haste (Illusions X) is also a viable choice but better suited for those who stay on the s/p over the staff.

While Phantasmal Fury is a good choice to increase iDuelist's damage (though I really don't notice any change to stacks applied), it doesn't help much with increasing iWarlock's power unlike how it does with the main build's iSwordsman. Desperate Decoy helps contribute both to your survivability and conditions applied (and because invis ttly make anyone rage xD)

Edited by lolevy, 08 November 2013 - 08:02 AM.

  • 0

#3 messiah_vengeance

messiah_vengeance

    Asuran Acolyte

  • Members
  • 65 posts

Posted 02 November 2013 - 12:42 PM

staff is more for 1vX fight against players who move together (like melee classes) but much slower than s/p and shorter condition duration but still defensive tool
nice you change to rabid as it more useful
  • 0

#4 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 08 November 2013 - 07:49 AM

Update:

Added a new third build to the list allowing for a more diverse choice of variations while still having the all the fun of blowing clones up all over the enemy (did that sound a little dirty to you too)?

Also, can you guys answer this for me. Do you guys think I should swap out Carrion Amulet for Rampagers Amulet in the first build?

Will update these builds for the December 10th balance patch. I gots some ideas for where to put those hawwwt 10 extra trait points (yep this one definitely came out dirty xD).

Edited by lolevy, 08 November 2013 - 07:50 AM.

  • 0

#5 messiah_vengeance

messiah_vengeance

    Asuran Acolyte

  • Members
  • 65 posts

Posted 08 November 2013 - 01:24 PM

in the first build i would have used rabid for more crit chance so my illusion would do more bleeding. also with carrion you are pretty glassy so without any defense weapon like the staff and no boons and no conditions clear (only every 45 seconds) its not so good choise
rabid will give you toughness and precision
i dont have much exp in pvp (mainly wvw) but i dont think hybrid is much good in pvp

second build i would take out 10 points in domination and put them in chaos on staff trait much more useful and take trait to give my phantasm fury
  • 0

#6 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 09 November 2013 - 04:30 AM

in the first build i would have used rabid for more crit chance so my illusion would do more bleeding. also with carrion you are pretty glassy so without any defense weapon like the staff and no boons and no conditions clear (only every 45 seconds) its not so good choise
rabid will give you toughness and precision
i dont have much exp in pvp (mainly wvw) but i dont think hybrid is much good in pvp


I'll try these out and see how it works.

second build i would take out 10 points in domination and put them in chaos on staff trait much more useful and take trait to give my phantasm fury


Waiting for Dec. 10th patch to move 10 points there.
  • 0

#7 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 14 December 2013 - 12:17 AM

Ok with the new December 10th patch, all of the builds have been updated with the change to Rampagers Amulet for 1st build, to accommodate the change to Illusionist Celerity (Thank God!), the new Signet of the Ether heal (Clone spamming + Passive heal per clone = ♥♥♥♥ING).
  • 0

#8 Epixors

Epixors

    Vanguard Scout

  • Members
  • 401 posts
  • Location:The Netherlands
  • Profession:Guardian
  • Guild Tag:[LSL]
  • Server:Seafarer’s Rest

Posted 27 December 2013 - 01:00 PM

Been trying out the condition build for a bit (I'm a total PvP scrub, pretty much the first time I tried to play seriously) and I'm having a blast :) Killing most people now unless it's an uneven fight.

I feel like a machine pumping out all those clones and watching my enemies go all like "AI skills gg" and then die :3

Thanks for the guide, lotsa fun!
  • 0

#9 Kumori Tensei

Kumori Tensei

    Vanguard Scout

  • Members
  • 152 posts
  • Guild Tag:[One]
  • Server:Yak’s Bend

Posted 27 December 2013 - 03:26 PM

Hey quick question, you have the sig heal, and with this build it is having a really nice passive heal to you for like 1k every 3 seconds which is amazing. You however take adventurer runes, the #6 fromt hem gives you 50% endurance (another clone and ~2 second invuln). This would suggest you use your heal skill (I hate when I am forced to pop this sig). What do you think about grabbing a healing mantra. the two charges would give you 100% endurance, 2 clones and ~4 seconds of invulnerability. I require insight please :D
  • 0

#10 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 26 March 2014 - 08:41 PM

Hey yall, updated the build to what I'm running now (cus change is ALWAYS good!)

Changes include:
1. Sword OH -> Focus
2. Adventurer Runes -> Lyssa Runes
3. Phantasmal Fury -> Desperate Decoy
4. Berserker Jewel -> Carrion Jewel
  • 0

#11 lolevy

lolevy

    Asuran Acolyte

  • Members
  • 85 posts
  • Server:Tarnished Coast

Posted 26 March 2014 - 08:48 PM

Hey quick question, you have the sig heal, and with this build it is having a really nice passive heal to you for like 1k every 3 seconds which is amazing. You however take adventurer runes, the #6 fromt hem gives you 50% endurance (another clone and ~2 second invuln). This would suggest you use your heal skill (I hate when I am forced to pop this sig). What do you think about grabbing a healing mantra. the two charges would give you 100% endurance, 2 clones and ~4 seconds of invulnerability. I require insight please :D


With the Adventure Runes, Mantra of Recovery does provide great synergy but I found the 10 second cooldown on the Rune #6 to be a heavy restriction so I prefer the Signet of the Ether over it (esp. now that I'm running Lyssa Runes xD). Also, don't be afraid to pop that heal right after you place a iDuelist down and need a quick breather. The second phantasm will probably destroy another clone some where adding to your conditions applied (which also apply for the other phantasm you make from your second weaponset).
  • 0





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users