This guide has one purpose: To teach people how to damage a world boss. This is nothing new, but there are some Tequatl specific stuff I noticed at the bottom:
Damaging Tequatl Guide
The best skills for this fight are ones that fit some of these criteria:
- Skills that pulse in a field (He can’t move, so he has to take the full damage)
- Skills that can hit multiple parts of him (He has multiple places you can hit him, if you can hit more than one, your skill becomes twice as powerful).
- Skills the rely on power damage
- Skills that deal more damage when the target is suffering from a condition (He always has all conditions on him)
- Freeze Grenade
- Grenade Barrage
- Meteor Shower
- Fiery Rush (Fiery Greatsword)
- Flame Wave (Fiery Greatsword)
- Ice Bow
- Life Transfer
- Well of Corruption
- Well of Suffering
- Deathly Claws (Lich Form)
- Whirling Wrath (Careful with this one)
- Symbol of Wrath
- Hundred Blades
- Whirlwind Attack
- Arcing Arrow
- Hammer Shock
- Rifle Skills with Crack Shot trait (This makes all rifle skills pierce. Kill shot gogo!)
- Whirling Axe
- Mind Wrack
- Phantasmal Berserker
- Chaos Storm
- Illusionary Duelist
- Barrage (Careful!)
- Longbow and Shortbow with Piercing Arrows trait
- Split Blade
- Any Drake Pet
- Cluster Bomb
- Trick Shot
- Pistols With Bouncing Trait
- Artillery Barrage
- Fire Rocket Barrage
To me, these are the damage kings:
Despite what people say about melee, you can definitely melee this guy. You need to pick your moments, but there’s a few that I noticed:
- When Tequatl pulls his hands back to summon the fingers, he’s not going to shockwave for a bit. Totally open.
- When Tequatl is fearing everyone, pop stability and wreck his dirty kitten .
- Just after Tequatl finishes shockwave, he doesn’t attack as much.
The best place to do melee damage to him was his front left foot I found. There’s a little island that it is on and you can even clearly see the red circles there.
Tarnished Coast got him to 10% today. LETS KILL THIS TACO TONIGHT
Other Things to do and not to do During this fight
Unfortunately, due to how long it takes to rez defeated players when you’re combat-locked, it’s just not viable to rez defeated players. You lose critical damage and risk dying yourself.
That is an unfortunate side-effect of the downed/defeated system. Downed = rez if at all possible. Defeated = don’t risk it. Until they change that system, that’s how it’ll be played.
Running zerkers gear is pointless to a point Unless your killing Adds cuas you cant crit on tequatle withs tones and tone of people in the area Bring Skills like Battle standered and Natures renewal Help out alot.
Please post tactics (not sarcasm) for Tequatl below:
- If you die, use a WP and get back. Staying dead scales up the event even though you are not participating.
- From ANET (Crystal Reid.2481)
Stacks of Hardened Scales do not reduce incoming damage. It is just a complete invulnerability at 20 stacks until the Bone Walls are killed.
- Use Sigil/Powerful Potion of Undead Slaying for 10% more damage against him and 10% less damage taken.
- Tequatl cannot be Critically Hit, so if you’re devoted to attacking him use Power gear primarily. Soldier’s or Carrion is perfectly fine and pretty safe for learning.
- If pure melee, try to remove poison fingers. They cause high damage to those on turrets
1) All turret people need to be in a party who has the dragon as its marked target, keeping that thing targeted with so much else going on was impossible on my own, and I missed many shots with skill #2.
2) Each turret needs to support the others with skill #3 (this clears the poison field and will save the zerg, more on that later)
3) The zerg stands clumped in front of the turrets and not at the dragon’s feet, this allows turret skills 3-5 to be targeted easily, and in the picture, all 3 turrets get to combine the firing of these buffs, it also allows easy aoe heals, condition removals and rez (think Alpha of CoE 2 & 3)
4) The zerg’s #1 priority is defending those turrets, clearing out mobs and fingers, when this is satisfactory they can turn and range (only) the dragon. thanks to Inimicus.7162
Turrets (thanks to Broadicea.8294)
-1 Stake Thrower – Fires a stake, 1s recharge.
-2 Scale Penetration – Reduces his armor, 12s recharge (important for ensuring walls stay down and don’t interfere with DPS)
-3 Poison Cleanse (aoe) – 5s recharge
-4 Hylek Elixir (aoe) – pulses 1 stack might, fury, and quickness once per second for 8 seconds. 15s recharge (EXTREMELY useful for increasing DPS)
-5 Hylek Salve – Protection, Regen, Vigor, 5.5s ,15s recharge
Also if you have grievers on turrets let the mobs kill them then take the turrets from them they cant survive just sitting on it they also will not sit on it the whol fight with out at least dieing once.
Items That will help boost your DPS
Do they all stack?
Couldn´t find it on the wiki.
They would boost the dmg a lot and make the event much easier.
Bowl of Seaweed Salad
60% chance to gain Swiftness.png Swiftness (10s) when you kill a foe
+10% damage while moving
+10 Experience from kills
Powerful Potion of Undead Slaying
+10% damage vs undead
-10% damage from undead
+10 Experience from kills
Superior Sigil of Undead Slaying
+10% Damage vs. Undead
Superior Sigil of Force
+5% Damage Damage
Double-click to consume to gain a buff that increases your damage by 5% for one hour.
Armor sets That are needed Are:
PVT:POWER is probably the best for whatever teams are dpsing him directly. So, believe it or not, PVT is probably best for the zergs going in to fight him head on.
BERSERKER/VALK/ASSASSINS: If you’re defending the turrets I’d bring much more, assassins/valk/zerk. KILL ANY THING ATTACKING TURRET USERS as fast as possible considering how we can’t crit Tequatl fighting him head on in this is suicidal.
SHAMANS/GIVERS/SENTINELS: If you’re rezing or are on a turret helping the melee attacks and removing scale buffs. Givers helps boost the length of buffs and the tougness will make you more resistant to dps Vitality gear also give you some protection against condition draining your health.
Edited by Gypsy Danger, 18 September 2013 - 12:25 AM.