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Should ArenaNet Fix or Add Content?


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#1 Zabrielx

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Posted 22 September 2013 - 09:33 PM

I think ArenaNet should fix their content before adding more content. I say this because many people are disappointed with the dungeons among other things in the game. I am very disappointed with the dungeons in the game and i think they deserve some reworking. Bosses with dull mechanics with large health pools is not fun. For some reason ArenaNet or whoever is working on those dungeons thinks fun and challenging is bosses that one hit you and having huge mobs surrounding the area. Another thing that questions my mind is the balance between rewards and difficulty. The other side of the coin is that ArenaNet adding more content can be good or bad. SAB for example is not for every player and some people have certain things they want to see added in a new patch like more dungeons, armors , skins,etc. So what you guys think, which is more important, add or fix?

Edited by Zabrielx, 22 September 2013 - 09:36 PM.


#2 Alex Dimitri

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Posted 22 September 2013 - 09:51 PM

For the love of God, Buddha, Alah or any other.....no more fixes !
Anet fixing got us stuck in same tiny space since the start of the game (remember we got only one tiny map Southson Cove) and year already passed.

We need new zones and maps (lvl 80) more than anything else, even the most crapy design teams manage to add entire new zone with couple of maps to their games (every 6 - 8 months) only Anet keep us on same maps since start adding and then subtracting so called living story....i`m so tired from same old maps day after day after day !

#3 Lordkrall

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Posted 22 September 2013 - 09:53 PM

Why not do both, like they are doing right now?

#4 Arewn

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Posted 22 September 2013 - 09:54 PM

Add content. "Fixing" content generally means revamps. Revamps means the old is removed and the new is added. Adding content means the old stays and we get the new.
For example, the upcoming patch sounds like they are going to revamp Twilight Arbor. I would much rather they leave the old Twilight Arbor explorable paths in, and add new path(s) with this patch.

#5 moomooo1

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Posted 22 September 2013 - 09:55 PM

I agree revisiting content makes the game more finished. The new Teq ramp is wonderful.

They should however rethink how they implement the LS so that more of it can stay permanent, just so people can see all that new content. I mean they could easily have kept the Labyrinth Cliffs as an explorable part of the game. Keep all that treasure hunting in it and it would be a "fresh" zone where combat wasn't the main point of it.

#6 turbo234

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Posted 22 September 2013 - 10:18 PM

They already are doing both. Overall I want more content, but done right the first time.

#7 Minion

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Posted 22 September 2013 - 11:10 PM

Fix bugs, fix content, fix annoying stuff about the game before generating new content that contain the same issues and create the same fractal discomfort to play. Parties still can't be merged unless on the lfg tool and specific overflows still can't be accessed manually, to name but two issues.

#8 Perm Shadow Form

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Posted 22 September 2013 - 11:21 PM

Add new content by fixing the old one.

#9 Alex Dimitri

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Posted 23 September 2013 - 12:25 AM

I`m afraid if we wait for them to fix everything that`s messed up we ain`t gonna see anything actually new in Tyria ever :( !

#10 Darkobra

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Posted 23 September 2013 - 12:28 AM

I think they should fix. Especially the Zhaitan fight.

So Tequatl, Zhaitan's lieutenant, is now stronger than Zhaitan himself? I did it a few nights ago and he just stood there, doing nothing. He is supposed to be the raiser of Orr, an undead army and destroyer of all life. He instead humped a tower and took bullets to the face.

#11 Andemius

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Posted 23 September 2013 - 12:58 AM

Fix and Balance over new content please.

I did a few levels of SAB and atm couldn't care less about it.

PvP remains a mess, and I'd like to see parts of pve fixed too. Bloodlust in the borderlands only benefits the largest server.

#12 TGIFrisbie

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Posted 23 September 2013 - 02:57 AM

Fixing equates to admitting something wasn't created properly, which reflects sloppy work.  Can't have that being said to the boss (NCSoft).

Creating new content = being productive.  Productivity is rewarded with job security.

They will keep pushing out "new content" and as the whim takes them fix some things along the way.

#13 Taargkrizzt

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Posted 23 September 2013 - 04:41 AM

Fix, fix, fix and FIX. New pve crap is being puked out every two weeks and they cant bother to fix broken stuff/skill lag/events not giving credit/properbly 100 other thingss in WvW. Its been over a year since release and bugs reported during THE KITTEN BETA is still there.

#14 Miragee

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Posted 23 September 2013 - 07:52 AM

View PostLordkrall, on 22 September 2013 - 09:53 PM, said:

Why not do both, like they are doing right now?

Because both sides get short handed at the moment when it comes to quality and quantity. However, that they are doing both doesn't necessarily lead to this issue of course.

#15 MisterJaguar25

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Posted 23 September 2013 - 01:29 PM

I'm pretty much content with the current dungeons, I'd rather they added more then continue working on the already existing ones.

#16 Soki

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Posted 23 September 2013 - 01:32 PM

The engine they started with is what's causing all the bugs that came with release, and consequent updates.
The engine is also the reason why so many people have performance issues, even though they run much better-looking games with no problem.
I doubt they'll do the extensive work required to fix the engine.

Edited by Leyana, 23 September 2013 - 11:24 PM.
This isn't 4chan.


#17 MisterJaguar25

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Posted 23 September 2013 - 01:33 PM

View PostDarkobra, on 23 September 2013 - 12:28 AM, said:

I think they should fix. Especially the Zhaitan fight.

So Tequatl, Zhaitan's lieutenant, is now stronger than Zhaitan himself? I did it a few nights ago and he just stood there, doing nothing. He is supposed to be the raiser of Orr, an undead army and destroyer of all life. He instead humped a tower and took bullets to the face.

Oh ya, forgot about Zhaitan. They seemed to have buffed the cannon damage greatly at the final phase so it's not the tedius 3 minute shoot-while-standing-still fest I saw in videos before. Still, I think he needs to be more epic, the fight's pretty underwhelming as a final boss. Still fun, IMO, but dissapointing.

#18 Swoopeh

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Posted 23 September 2013 - 02:14 PM

Apart from obviously patching any glaring issues as they pop up I'd prefer they'd:
- First take some time to focus on the more difficult long standing issues, mainly with the engine/camera/mouse targeting issues/etc. General quality of life stuff.
- When that's fixed focus on new content with a bigger QA team and/or PTRs.

I'd rather they don't waste time on fixing minor issues / stuff we can easily work around. With regards to dungeon encounters I'd prefer new dungeons but don't mind new paths in existing dungeons either.

#19 Odokuro

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Posted 23 September 2013 - 02:26 PM

I would prefer they fix and iron out all the bugs/glitches/broken stuff first so that everything is in working order, that way we get less people complaining about how "X" is broken and they should fix it...

#20 Desild

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Posted 23 September 2013 - 03:14 PM

I firmly believe Guild Wars 2 is beyond fixing. Anything that could have been done should have happened months ago. Face it, this is a war we cannot win.

#21 budrojr

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Posted 23 September 2013 - 03:33 PM

I would like to see the living story content slowed down to once a month, leaving more time for casual completion for the players and more time for the developers to devote to working on fixing existing issues.  I would also like to see the living content remain someone residual.

I love new content as much as anyone, but I don't enjoy it as much when I feel like I am rushed through it and have to forsake other aspects of life if I want to have a chance at completing it and getting that award/reward.  Maybe the rate of the events could slow down after the main 2 week surge, but periodically still occur so those who can't complete content so quickly can still complete it at a more leisurely pace.  Right now the game still seems a little too hardcore for the time requirement where living story content is concerned.

#22 Castaa

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Posted 23 September 2013 - 05:32 PM

I think literally, half the dynamic events in Blood Tide Coast are broken in some important way.  The Champ pirate there is horribly over powered last I tried him.  There are quite a few of constantly broken events in Orr as well.

They have to know these events are constantly broken and its shameful they aren't addressing this fact.  The fact there is no easy way to report in game bugs and issues is also shameful.

Also, don't even get me started about some dynamic difficulty scaling issues in certain events.  Thankfully they do seems to be addressing some of these scaling issues in the last few patches.

A polished game leads to a polished experience, there is no substitute for this.

#23 Occultus

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Posted 24 September 2013 - 03:07 PM

They desperately need to fix the broken camera system.

#24 MazingerZ

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Posted 24 September 2013 - 03:26 PM

View PostCastaa, on 23 September 2013 - 05:32 PM, said:

I think literally, half the dynamic events in Blood Tide Coast are broken in some important way.  The Champ pirate there is horribly over powered last I tried him.  There are quite a few of constantly broken events in Orr as well.

They have to know these events are constantly broken and its shameful they aren't addressing this fact.  The fact there is no easy way to report in game bugs and issues is also shameful.

Also, don't even get me started about some dynamic difficulty scaling issues in certain events.  Thankfully they do seems to be addressing some of these scaling issues in the last few patches.

A polished game leads to a polished experience, there is no substitute for this.

How would you monetize Bloodtide Coast?

Fixing Bloodtide Coast is in no way going to boost login concurrency nor can it be monetized through the gem shop.  Therefore it will lay in squalor until an intern is sufficiently savvy enough to fix it and it sneaks its way into a patch.

We all know what they need to do, they just won't do it because money.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#25 Zanaraxtarus

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Posted 24 September 2013 - 03:27 PM

"Should ANet fix current content before adding any more new content?"

This is not a valid question. ANet is a business which generates revenue through in-game purchases of convenience or vanity and through out-of-game purchases of the game itself. As such, in order to maintain a steady flow of in-game purchases as well as out-of-game purchases, they are required to both fix current content AND impliment new content.
Would I, personally, prefer them to fix current content before adding new content, yes. Does my (or anyone else's) opinion on this subject actually matter? Not in the least. As a business they have no choice but to fix current content AS they are adding new content.
Aside from all of that, there are ALWAYS (in companies large enough to produce and maintain quality MMOs) completely different teams within the company handling these aspects. That being said, stopping development of new content would simply allow ANet to save money (from the salaries they no longer have to pay, since they let their dev team go).
In a perfect world it would be possible for game development companies to be able to say things such as, "Hey guys, we have some bugs we need to hunt down; let's stop developing this new junk we're working on and squash those bugs" but, it doesn't work like that.
Development and bug-hunting are completely different tasks which require different skill-sets and different teams... Trust me, none of us want bug-hunting-coders developing all (or even most) of the new content....of all the coders I personally know, even they would tell you not one of them has a tenth the creative talent the design teams at their respective companies possess.

Sorry for the long-ish post, but this is something I feel is largely misunderstood by the general gaming public and is something which needs to be corrected soon so people can adjust their expectations (and in a few extreme cases, demands) accordingly.

Thanks for taking the time to read,
-=Zan=-

#26 Arcade Fire

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Posted 24 September 2013 - 03:33 PM

Add content.

I've found myself logging in and then logging right out after standing around in LA. Half my guild is more or less the same.

#27 Zanaraxtarus

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Posted 24 September 2013 - 03:40 PM

View PostArewn, on 22 September 2013 - 09:54 PM, said:

"Fixing" content generally means revamps.

Umm... What?
"Fixing" (we'll use the definition for "correcting" since you are using "fix" as "correct") means "putting right (an error(s) or fault(s))"
"Revamping" means "to give new and improved form, structure, or appearance to"

So a "revamp" and a "fix" (i.e. "correction") are completely different things. Granted, people QUITE OFTEN tend to get the two confused with each other, but that does not make them correct... When a game dev company "corrects" content they are attempting to squash bugs, restore balance, adjust costs, etc... When a game dev company "revamps" their content, they are redoing a large part of, if not the entirety of, the content... An example of a "revamp" would be a dungeon which (for one reason or another) gets altered from a typical hack-and-slash scenario to a more puzzle oriented scenario. While a "fix" (i.e. "correction") of that same dungeon may simply make the mobs more difficult or the spawn locations adjusted to add/subtract difficulty.

#28 MazingerZ

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Posted 24 September 2013 - 06:51 PM

View PostZanaraxtarus, on 24 September 2013 - 03:40 PM, said:

Umm... What?
"Fixing" (we'll use the definition for "correcting" since you are using "fix" as "correct") means "putting right (an error(s) or fault(s))"
"Revamping" means "to give new and improved form, structure, or appearance to"

So a "revamp" and a "fix" (i.e. "correction") are completely different things. Granted, people QUITE OFTEN tend to get the two confused with each other, but that does not make them correct... When a game dev company "corrects" content they are attempting to squash bugs, restore balance, adjust costs, etc... When a game dev company "revamps" their content, they are redoing a large part of, if not the entirety of, the content... An example of a "revamp" would be a dungeon which (for one reason or another) gets altered from a typical hack-and-slash scenario to a more puzzle oriented scenario. While a "fix" (i.e. "correction") of that same dungeon may simply make the mobs more difficult or the spawn locations adjusted to add/subtract difficulty.

Fixes address problems with implementation.  That means something is not functioning properly.  2 + 2 = 5, instead of 4.

Revamps address issues with core design, in that even if you make it work and the numbers add up, the correct answer won't necessarily be the right answer.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#29 El Duderino

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Posted 24 September 2013 - 07:38 PM

View PostDesild, on 23 September 2013 - 03:14 PM, said:

I firmly believe Guild Wars 2 is beyond fixing. Anything that could have been done should have happened months ago. Face it, this is a war we cannot win.

I agree that the game will never be what I, and others, hoped it would be. On the other hand, there are plenty of good things about the game that I think if they keep their focus on adding the kind of content they have been adding lately, and less on trying to fix old worn-out stuff - they may actually head down a path that makes the game playable.

I think they should stop trying to fix things. The broken stuff is too broken to fix. However, they seem to be improving the content they are releasing. More of that is good, in my opinion.

#30 Dakkaface

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Posted 24 September 2013 - 08:08 PM

View PostCastaa, on 23 September 2013 - 05:32 PM, said:

They have to know these events are constantly broken and its shameful they aren't addressing this fact.  The fact there is no easy way to report in game bugs and issues is also shameful.

I'm not going to argue that an abnormally large amount of dynamic events appear to be bugged - and not limited to Bloodtide Coast.  However, 'no easy way to report bugs?'  Esc > Support > Report a Bug is too difficult?  It also auto screenshots for you.




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