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Eurogamer Expo 2013 - Guild Wars 2

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#1 Azure Skye

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Posted 27 September 2013 - 01:47 AM

Quote

The Living World concept
  • An ever changing world
  • Unique experience with each login
  • Player banding together and building towards a persistent world.
  • New content every 2 weeks with unique rewards and achievements. New journey and experiences each release.
  • Build the world alongside the players.
  • Four Living World team each developing 1 month of content, 4 months to work in.
  • 8-15 feature teams supporting the tool as well.
The Changing World
  • Map shows new content added to the world
  • 18 major releases since launch.
  • Leading players to core content: Balloons from the Queen’s Jubilee
  • Content that comes to the player Invasions on the top of the hour. After beaten, reduced frequency epic moments (4 hrs per invasions now)
  • Content that involves the players Cutthroat politics voting –> Fractals
  • Can delay things without great impact – Since releases are every 2 weeks, we can delay things until they are ready to launch. Ascended weapons, LFG (released as a beta first)
Living World results
  • Engaged player base
  • Focus for new content – funnel the community to the new content every 2 weeks.
  • Healthier and consistently growing community
  • Player stories – players in the May patch (return of southsun) can share stories about their first visit to the the island back in Nov 2012.
  • Direct community involvement.
What is next?
  • Ability for the players to directly changer the world – cutthroat politics voting is just the beginning.
  • New massive world changing events – World you know right now is not going to be the same.
  • Returning festivals and popular content – people are concerned about temporary content but we are taking away content and looking at player feedback to see what you like.
Twilight Assault
  • New level 80 explorable path added to Twilight Arbor
  • Teams that did Aetherblade Retreat & Molten Facility designed this path
  • Return of Caithe & Scarlet
  • New challenging puzzles, traps, and bosses for players to overcome.
  • How crazy is Scarlet? Scarlet attacked Queen’s Jubilee, mailed players bombs, designed new holograms inside the dungeons that respond to players.
  • Sparki and Slick – new bosses
  • Occupied by Aetherblade pirates – airships, pirates zipping down ropes.
Questions?
  • Q: How close are you to the manifesto you posted before the game’s release A: Still hold core values but had to make some adjustments during development. Sometimes we have to stray away from what we have said in the past.
  • Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows A: We are aware of it and actively discussing it.We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
  • Q: 2 week cycle is a bit intense for me due to my limited time, is there anything planned for revisiting old content you might have missed? Perhaps just past achievements. A: We will be bringing back some stuff like Halloween etc including Mad King’s Clocktower. Living World strategy allow us to bring content back for players to enjoy it again.
  • Q: Changes made in the past year that made it the game unplayable for more than one characters A: We are looking into it and we definitely want to support players being able to play alts and not feel missing out on content.
  • Q: Plans to release new skills A: Nothing is off the table. We have teams that look into skills & balance.
  • Q: Thoughts on PvP and Guild vs Guild? A: We know there is a loud community for GvG and for PvP features. We want to support you guys and always listening
  • Q: Plans on new playable races/classes A: Nothing is off the table. Feature teams can do big/impressive things and we can do things on one of those teams. You will hear about it when we do it. Feature teams are not on a rushed scheduled like Living World teams.
  • Q: Guild halls/housing A: Can’t really say, it is on list of things we love to bring to the game. We are always listening.
  • Q: Endgame/personal story content is hard to complete since players are doing Living World content. A: LFG tool is your answer.
  • Q: Any updates to other dragons/Zhaitan? A: Tequatl is step one, now we are taking a look at rest of the world and evaluating it. Tequatl was actually done by one of the feature teams.
  • Q: GW2 becomes Daily Wars 2 – lots of daily caps. No replayability once you done the daily stuff, any plans to remove those daily caps? A: Diminishing content was unfavorable and our plans is to always eliminate those and build content such that it allow you to play naturally and see those stuff. For daily achievements, if you play Tequatl you will get most of your daily achievements done but if you play what you enjoy you are going to get those things as well. So ya we do care about this idea of rewards limited to how much time you put into it but at the same time we don’t want to create a situation where the optimal thing is to farm a dungeon over and over again for tokens. We want to create a game that is fun to play and not having to do something over and over again.
  • Q: I got bored with a lot of the content coming out, any plans to raise level caps/expansions? A: Features you would find in an xpac are stuff we can release with Living World teams. Nothing is off the table – xpac, new playable races/level caps etc.
i guess, i posted this for the question

Source:  http://www.reddit.co...vestream_notes/
http://dulfy.net/201...vestream-notes/

Edited by Azure Skye, 27 September 2013 - 02:22 AM.


#2 El Duderino

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Posted 27 September 2013 - 02:48 AM

Basically, the same old answers:
  • we are aware of it and discussing it
  • we are looking in to it
  • we have teams that look in to it
  • we know there is a community for gvg, we want to support you and are listening (but not going to do anything about it)
  • nothing is off the table (quoted three times)
  • we are always listening (but not doing)
The guy is the Bill Belichik of developer interviews. There is literally no substance to anything he is saying.

#3 Atticus

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Posted 27 September 2013 - 03:06 AM

View PostEl Duderino, on 27 September 2013 - 02:48 AM, said:

Basically, the same old answers:
  • we are aware of it and discussing it
  • we are looking in to it
  • we have teams that look in to it
  • we know there is a community for gvg, we want to support you and are listening (but not going to do anything about it)
  • nothing is off the table (quoted three times)
  • we are always listening (but not doing)
The guy is the Bill Belichik of developer interviews. There is literally no substance to anything he is saying.

Have to agree, there is nothing new or interesting here. In fact my biggest issue is that he just glosses over their mistakes even when people are trying to directly provoke a response from him about them.

In fact when he mentioned a "comprehensive storyline" I almost spit out my drink. Just as anecdotal evidence, in the last Scarlet event we had just completed in invasion in a zone and had defeated Scarlet so I innocently asked... wait did we just kill her or what? (Since it was unclear) This of course prompted a whole 15 min convo where I realized a couple things; no one had any idea at all what the story was, what was happening in it or gave 2 shits about it. That is not a "comprehensive story" in any regard.

"Nothing is off the table",  "Nothing is off the table", "Nothing is off the table"... blah blah, that means nothing is on the table either. It's like all he did was try to use as many buzzwords as quickly as possible to try and spin everything as more positive than it is. I would have been much happier if he had been real and just said "You know guys we launched the game too soon, it just wasn't finished. You know that, we know that. In fact this whole last year has been a real learning process for us but we've taken a hard look over what we've accomplished and some of the things we might have dropped the ball on and are rededicating ourselves towards getting things back on the right path. So here's how we're going to address some of the most substantive problems and give you all some damn impressive content to look forward to"

Something that would at least make me feel like he was a little genuine, instead I feel like I just got felt up by a used car salesman and that is not a good feeling.

Edited by Atticus, 27 September 2013 - 03:15 AM.


#4 Desild

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Posted 27 September 2013 - 12:26 PM

This is the worst case of "Blizzardisonit" I have ever seen. It's like they don't even listen what they are saying or something.

#5 MazingerZ

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Posted 27 September 2013 - 12:51 PM

The last guy to straight-talk the customer-base is Josh Freeman, and he got reprimanded for it.  Let that speak for itself.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#6 Eon Lilu

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Posted 27 September 2013 - 01:32 PM

Should be a politician, he is awesome at avoiding questions. His attitude to answering them was terrible also, "oh the guild hall question"...."oh the GvG question"....."oh it's like your reading my emails"....

He could of saved time and just said, "STFU, everything is on the table, ty now go away."

Yeah sure everything is on the table, we are discussing everything but can not confirm anything but that doesn't mean it isn't possible down the line.....been hearing that for 12 months.

Pretty much confirms what I already thought. Someone should of mentioned that does "player involvement" mean letting spvp teams have earlier access to the game for months before any one else, allowing them build access before anyone else on all the patches and treating them with special treatment alpha testers who just happen to be spvp esport teams....where any alpha tester than suggests less esports/spvp and more WvW / PvE gets kicked out of alpha testing? Or how any negative feedback on official forums is deleted / locked / moved....Is that what they call "player involvement"?

I guess they want to keep that quiet.

Edited by Eon Lilu, 27 September 2013 - 01:45 PM.


#7 Alex Dimitri

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Posted 27 September 2013 - 02:13 PM

It`s not that hard after all, if they want suggestion from players they should just put small survey in game and ACT accordingly !
But i don`t think they will do that or anything like that, you see difference between this "new breed" of developers and old ones is in fact in very small but important thing, old ones used to play games !

I was disappointed when i saw where they took GW2, shame really anyone who ever played an MMO could easily told them they are gonna mess things up, but this serves as warning to all who decide to make "new" stuff and change something that worked oh so long now !

In the end if something isn`t broken why try to repair it ???

#8 Mordakai

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Posted 27 September 2013 - 02:13 PM

Wait, they were hoping it would take weeks to defeat Tequatl?!?

That's messed up...  it should not take weeks for players to accomplish a 15 min.  event.

#9 Lordkrall

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Posted 27 September 2013 - 02:39 PM

View PostMordakai, on 27 September 2013 - 02:13 PM, said:

Wait, they were hoping it would take weeks to defeat Tequatl?!?

That's messed up...  it should not take weeks for players to accomplish a 15 min.  event.

Why not?
If stuff is supposed to be hard it should require more than a few hours to beat it.

#10 Atticus

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Posted 27 September 2013 - 03:15 PM

View PostMordakai, on 27 September 2013 - 02:13 PM, said:

Wait, they were hoping it would take weeks to defeat Tequatl?!?

That's messed up...  it should not take weeks for players to accomplish a 15 min.  event.

Which is especially hilarious considering that when they did their initial unveiling of Teq they boasted at how even their internal testing teams hadn't been able to beat him. So it kind of makes you think, if they couldn't manage him and that gave the Developers an unrealistic time table just how bad is their QA team?

I mean I'm already pretty damn sure the design team playtests nothing... so obviously they're going to be lacking but you'd think that the guys in the department made just for testing would be a bit more up to snuff.

View PostLordkrall, on 27 September 2013 - 02:39 PM, said:

Why not?
If stuff is supposed to be hard it should require more than a few hours to beat it.

If they wanted some grand raid boss encounter that took weeks of practice to complete they should have well... made a raid. There's a reason why those take so long to complete, but just showing up and killing a world boss that you can repeatedly try in rapid succession just isn't going to take that long, how exactly didn't they know this?

Edited by Atticus, 27 September 2013 - 03:18 PM.


#11 El Duderino

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Posted 27 September 2013 - 03:19 PM

View PostLordkrall, on 27 September 2013 - 02:39 PM, said:

Why not?
If stuff is supposed to be hard it should require more than a few hours to beat it.

I think it is important to note that we are talking about a 15 minute event. Do you think weeks should be spent to be able to figure out 15 minutes worth of playtime? I mean, you can't honestly say as a developer that makes sense. Basically, you aren't giving your players any credit for having a brain if you think it will take weeks for thousands of players to figure out how to beat 15 minutes worth of content.

There has to be a scale here. I understand that it could takes weeks to defeat a new dungeon with multiple paths and puzzles. THAT would make more sense, but weeks of work for 15 minutes? That just means the developers think their player base is dumb. THAT is pretty insulting if you ask me.

EDIT: Of course, the other argument is, if it takes weeks to figure out 15 minutes worth of content: is it fun?

Edited by El Duderino, 27 September 2013 - 03:34 PM.


#12 Cube

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Posted 27 September 2013 - 07:31 PM

"We are listening."

Are you sure?

View PostMordakai, on 27 September 2013 - 02:13 PM, said:

Wait, they were hoping it would take weeks to defeat Tequatl?!?

That's messed up...  it should not take weeks for players to accomplish a 15 min.  event.

Their ideal thing would be to time gate it so that you couldn't finish it even thought you wanted to and you HAD TO log in EVERY DAY to, after exactly two weeks, finish the event.

Edited by Cube, 27 September 2013 - 07:39 PM.


#13 Mordakai

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Posted 27 September 2013 - 07:55 PM

Well, it took me a week of trying to finally get on an overflow that beat Teq.... so in a way it did take me a week of trying multiple times a day to defeat him.

I still missed all the Teq achievements, so I still have more to do this weekend to get The Sunless title (yes, I know Teq is not going away, but I know I will be doing Twilight Arbor next week...)

#14 Archaes

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Posted 27 September 2013 - 09:38 PM

Just a reminder, this thread is for discussing the content of the interview. Also, please do not insult the developers.
If you have a question about moderating issues or just want to talk, feel free to  PM me here. :)

#15 Featherman

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Posted 28 September 2013 - 08:00 AM

Is there much any content to discuss? All I see is canned PR fluff and how everything is apparently on some sort of table.

#16 davadude

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Posted 28 September 2013 - 09:19 AM

View PostFeatherman, on 28 September 2013 - 08:00 AM, said:

Is there much any content to discuss? All I see is canned PR fluff and how everything is apparently on some sort of table.

Meh, the most interesting thing here is that Arenanet finally stated themselves that expansions are not off the table.  Before it was NC claiming expansions could be made, and Anet denying ever wanting to make one.
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#17 Miragee

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Posted 28 September 2013 - 11:04 AM

View Postdavadude, on 28 September 2013 - 09:19 AM, said:

Meh, the most interesting thing here is that Arenanet finally stated themselves that expansions are not off the table.  Before it was NC claiming expansions could be made, and Anet denying ever wanting to make one.

Actually they weren't outright denying it. They said that it's not planned right now and won't probably happen if the living story could deliver what a boxed expansion should (they thought it can and still think it can). But they never actually said that they would never do an expansion if it turns out to be the right thing (from whatever point of view).




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