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I can't keep up


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#1 Kurr

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Posted 02 October 2013 - 05:23 AM

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First of all, I love Guild Wars 2. I've been with the series since the beta of Guild Wars 1, which I also played way too much. It has some flaws, but overall I love it.

What I don't like is something outside of the gameplay : there's just too much coming out all of the time. Before I even have time to really get into the new content they release, it's gone and something else is there. I'm mostly just rushing to get achievements whenever new ones come out and trying to keep on top of things, although I've missed a few achievements already that I can never do again (some of the more annoying ones like Crabtacular, Southsun Survivor 2500 points, Liadri 8 orbs and World 2 tribulation mode because I didn't have time for it).

Now, content itself isn't a bad thing. It keeps the game interesting. They add new items to collect, it's fun overall.

But at some point you just have to be able to take a step back and actually enjoy the game. I'm at a point where I'm not enjoying the game or content anymore because I'm not given the opportunity to do so. I'm just rushing through it.

Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters. One of my goals is to get 8 characters with 100% map completion, all story dungeons done and the story done. I'm at 4/8 and was proceeding along smoothly, doing mapping and such in between events when I was done the new content in the past. These days, if I don't put every single second into new content I miss it permanently.

Not all of the new content is easy to access either. I'm only 3/10 on Teq achievements, since I always get thrown into disorganized overflow because I don't want to spend 3 hours waiting for a boss (where are our districts so we can at least organize guild groups?!). At least it's permanent this time...

I've given up on collecting event minis because spending not only 500 gems, but 1000 gems so I can put minis into the damn mystic forge to get even more mnis every 2 weeks is more gold than I make playing (and as you can see, I play a ton). I'll never forget Wintersday, where I only got 2 of the 4 BLChest minis despite buying over 50 chests. Awesome stuff, especially when they are account bound.

Ascended crafting? Haven't even been able to touch it, and likely won't for years to come.

I want to be able to gear my characters as well, make them interesting (I personally can't enjoy a character if it doesn't look just right for me, one of the biggest factors in RPGs in my opinion and something that's great in Guild Wars 2 when I can actually pay attention to it). I want to play old content with friends that aren't up to date on everything. I don't just want to rush through new content every 2 weeks in the hope that I'll get everything done before next update. Some weeks I'm busier than others and just can't afford to spend 5 hours a day playing Guild Wars 2.

I had even planned my next goal of focusing on WvW and sPvP a lot when I was done every PvE achievement, because progress was going great in the past. I felt I could probably get everything done in another year or two of playing at my rate and then just be left with legendary collector which I could get through WvW eventually anyway. Then they added 10,000 ranks to WvW and so much PvE content that I don't even bother touching WvW or sPvP anymore because I don't want to fall too far behind on that side at least. So much for that.


This whole thing leads to one huge mess and steals the most important thing from me, the feeling of completion / achievement. It's great to know that you've done everything you can for a bit and just relax and enjoy the game in an easy going fashion once in a while. Guild Wars 1 succeeded greatly at this, first with each expansion in it's own right (Prophecies didn't have titles so it did lack a little bit there I'll admit), where you could finish the campaign then bring your alts through. By that time, the next expansion was on the way or out. Then, when Eye of the North was the last one, you would reach a point with your character where you have every character-bound title, all the quests done, every skill, etc. Done all that stuff and still want more? Alts or account-wide titles were enough to keep you busy for eternity, yet the game never needed to resort to cheap content every 2 weeks to achieve that. It's an awesome feeling you get after putting a ton of time into something and reaching the end.I don't care for a meta reward besides maybe a title (GWAMM is the only title I wear in Guild Wars 2, because nothing else comes close to showing the level of dedication needed to reach it, maybe eventually the AP titles), I just want to get that feeling that Guild Wars 2 seems so keen on not letting me reach.

Unfortunately, Guild Wars 2 is built in a way that I will never be able to keep up with it, at least not on that level. This is in huge contrast to the system in Guild Wars 1 that allowed me to get that feeling of completion multiple times over the years before it added new content (expansions, bonus mission pack, guild wars beyond).


I'm sorry for such a long rant, but it's just frustrating to see such a great game be ruined by such a stupid decision as adding too much content too quickly. Never thought I would see the day, but I'm thinking about just quitting Guild Wars 2 while I'm ahead because I know eventually I won't be able to play for an extended period of time and I just won't want to keep playing a game where I can't do everything, knowing I permanently missed a bunch of stuff.

I felt infinitely more rewarded putting in ~3500 hours into Guild Wars 1 over 8 years than I did putting 1700 hours in Guild Wars 2 so far.

Edited by Kurr, 02 October 2013 - 05:25 AM.


#2 BreadBuddy

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Posted 02 October 2013 - 06:41 AM

There are people that complain that there isn't enough content and people that complain that there's too much, I'm sorry to say you are a minority and no one will most likely listen to you.

All we can really do is just do whatever is available to use now. I too missed World 2 SAB stuff

Edited by BreadBuddy, 02 October 2013 - 06:45 AM.


#3 gurkirand

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Posted 02 October 2013 - 06:45 AM

This is the problem with making new content and adding new gear almost without any warning. Alot of people who didnt start playing from day one will have a hard time progressing characters and will keep trying to balance LS, character progression, and bis stats
honestly this is why the game is becoming like real life with time management and money management being a must.

#4 StormDragonZ

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Posted 02 October 2013 - 06:46 AM

If anyone says there isn't enough content, they don't care about achievement points.

#5 Plume

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Posted 02 October 2013 - 06:49 AM

I'm pretty sure he is not complaining that there is too much content.
He is complaining that the content doesn't stay for extented period of time so that he could be able to enjoy it.

The problem lies in the fact that instead of giving us permanent content, they replace it every two or four weeks.

#6 XRay

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Posted 02 October 2013 - 08:01 AM

Why would anyone want 8 chars with 100% world completion ._.

#7 Pariah

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Posted 02 October 2013 - 08:53 AM

View PostXRay, on 02 October 2013 - 08:01 AM, said:

Why would anyone want 8 chars with 100% world completion ._.
Why not? exploring is fun especially with all the new events added to old zones during the past year, the only thing preventing me from having 9 characters at 100% is that I can't be bothered with the WvW areas...

#8 ben911993

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Posted 02 October 2013 - 09:46 AM

View PostBreadBuddy, on 02 October 2013 - 06:41 AM, said:

There are people that complain that there isn't enough content and people that complain that there's too much

That's what happens when a game is made to appeal to both casual and hardcore players. I don't say casual in a derogatory manner here, I'm referring to players who might only have as much as 10 hours a week to give to the game. Those players will easily feel overwhelmed by the pace of introduction and removal of content.

On the other hand, the hardcore players that can afford to play a good 5 or more hours per day have plenty of time to blow through new content--especially when you consider that those are likely the players that have become skilled enough with the game to be blazing through content faster than casual players. Some of those hardcore players wind up bored with the new content, and I suspect that's because ANet has taken a very quantity over quality stance on updates. The content that the updates bring in isn't inherently satisfying to play; many of my guildies only run through the new stuff a minimal amount of times to grab as many achievements as they can be arsed to.

Which brings me to:

View PostStormDragonZ, on 02 October 2013 - 06:46 AM, said:

If anyone says there isn't enough content, they don't care about achievement points.

Or they're just ridiculously hardcore players with a lot of time on their hands. A small handful of my guildies rush through the new stuff every time a content update hits, and they're usually done with the meta achievements within two or three days. However, these are the guys that are also hitting almost every meta event daily, doing a bunch of dungeon paths, and at least an hour of wvw and an hour of pvp for their respective achievements (daily or long-term).

I, on the other hand, am only able to play maybe an hour or two per day, thus my achievement score is woefully lacking. I have to agree with OP that content is coming out and being removed too fast to really keep up with. That, combined with most of the content being a re-hash of old stuff, has me becoming less and less motivated to play by the day.

#9 Desild

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Posted 02 October 2013 - 10:17 AM

Quality over quantity is the bread and butter of some of my issues with Guild Wars 2. And Kurr managed to sum up exactly what's wrong with the Living Story paradigm that ArenaNet has been shivving on our guts for the past ten months.

It is catered to players that either don't care about achievements, or are capable of spending more than 40 hours a week blazing through this constant stream of low quality content with the average life expectancy of a mayfly.

Obviously it has gone full circle for me. It's not like I couldn't keep up, I just couldn't care less. After four months of Flame and Frost, with the epilogue not lasting longer than 2 weeks, which I missed due to a broken computer, my completionist streak came to a grind halt, since I can no longer complete those achievements. From there, not only it got worse, but the futility in doing these meta achievements has only increased.

In fact, I feel more accomplished spewing hate and grudges against a game that has failed me, than actually playing it. Maybe someday my efforts will be rewarded by a game I can actually care for, with no Living Story gimmicks to herd me around.

#10 FoxBat

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Posted 02 October 2013 - 10:22 AM

While a legitimate complaint for overall history, it's ironic seeing this now around the recent patches. The scarlet patch is mostly permanent content, SAB's full content will return periodically and eventually become permanent, teq is permanent, and so is this twilight update. We may well be looking at this much heavier mix of permanent content going forward. (Mad King likely to be not so permanent, but how do those holidays differ from GW1?)

Edited by FoxBat, 02 October 2013 - 10:23 AM.


#11 Butcher

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Posted 02 October 2013 - 11:00 AM

Since Flame and Frost I've given up on the Living Story. I play this game for about 2-3 hours a day, and for an event that last maybe 2 weeks I should be able to get all of the achievements. After all, ANet did say this game is supposed to be focused toward casuals. Even in games like WoW I was capable of getting every Achievement for every seasonal event as they popped up. Additionally, I was able to get most if not all of the dungeon achievements before the dungeon became obsolete. And that's all with just 2-3 hours a day of play time.

I don't mind the content in this game, I just hate how they've failed at making achievements attainable.

#12 Castaa

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Posted 02 October 2013 - 02:23 PM

Talk about first world problems.  Too much to do even for a very active player. :)

My suggestion is to do what I do and that is to pick a goal or two to complete that you will enjoy most.  Finish it and pick a new goal.  Sounds like you already have some goals in mind.

IMO, a lot of the temp content isn't worth doing anyway. Achievement point rewards are overrated after the first few skins are earned.  I take a break from my main goals if the temp content is really worth completing because it has a cool reward or something.  Notice that I didn't say because it's fun because again IMO, that's rarely the case with the living story.

Or better yet, take a month off.  The game will seem fresher when you return.

Edited by Castaa, 02 October 2013 - 05:22 PM.


#13 Kurr

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Posted 02 October 2013 - 02:52 PM

View PostCastaa, on 02 October 2013 - 02:23 PM, said:

Talk about first world problems.  Too much to do even for a very active player. :)

My suggestion is to do what I do and that is to pick a goal or two to complete that you will enjoy most.  Finish it and pick a new goal.  Sounds like you already have some goals in mind.

IMO, a lot of the temp content isn't worth doing anyway. Achievement point rewards are overrated after the first few skins are earned.  I take a break from my main goals if the temp content is really worth completing because it has or cool reward or something.  Notice that I didn't say because it's fun because again IMO, that's rarely the case with the living story.

Or better yet, take a month off.  The game will seem fresher when you return.

My goal when I play a game is to complete everything possible. It's the same reason I did every single quest on all my characters in Guild Wars 1 despite there being no reward for it. Completion is its own reward for me.

I do care about AP, I'm rank like 35-40 on Darkhaven with 10.5k+ points. This is despite not actively hunting solely for achievement points (like I said, I have 4 characters with 100% map, story done and story dungeons done and am working on the next 4). I don't care to the point of doing all the dailies every day or anything like that, as that's never ending and pointless, but for me one of the goals of the game is to complete every achievement in it, amongst other things. And I'm definitely willing to put the time to do so as well. It's just that right now, ANet is basically making me choose between barely keeping up with new achievements and everything else in the game.

I don't care to make one character, farm all day and be "epic" with the newest gear. That's just not fun for me. I currently have something like 13g to my account and a pretty empty stash, despite my play time.

The problem is that the game makes it near impossible to complete absolutely everything. This is especially true if you actually want to enjoy the game itself in the meantime.

And I did take a break before, I missed the Super Adventure Box completely the first time it came around. It helped keep the game interesting for a bit, but to be honest, knowing I might never be able to do those achievements again was a drag until I finally got to do them again last month. Since then of course, I've missed a bunch of smaller achievements that were extremely tedious or luck based.

If I took another break right now, I couldn't come back to it knowing I would've missed tons of stuff permanently. Guild Wars 2, ironically enough, is harder to get back into than a pay to play MMO... mentally anyway.

*EDIT : I guess what I'm getting at is that there's supposed to be a balance between new and old content. New content once in a while to keep it fresh, then the mass of the content to actually play the game.

ANet is slowly making old content obsolete. They already made ALTs relatively pointless with the changes to dungeons, ranks in WvW and fractal levels. Again, someone just wanting to be the top player only really needs 1 character besides the story achievements which don't take very long. I could be up there with Dyne (top AP player) if I only cared about achievement points. But I wouldn't enjoy anything about the game then.

I don't think asking for a slower pace of adding/removing new content is too crazy.

View PostFoxBat, on 02 October 2013 - 10:22 AM, said:

While a legitimate complaint for overall history, it's ironic seeing this now around the recent patches. The scarlet patch is mostly permanent content, SAB's full content will return periodically and eventually become permanent, teq is permanent, and so is this twilight update. We may well be looking at this much heavier mix of permanent content going forward. (Mad King likely to be not so permanent, but how do those holidays differ from GW1?)

While that is true, the meta achievements are still living story IE with a timer on completing the achievements. It's essentially the developers telling you that THIS is the content you should be playing right now. Not anything else. Want to wait on it a bit because you have different goals in mind this week? Too bad.

Edited by Kurr, 02 October 2013 - 03:12 PM.


#14 christiansoldier

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Posted 02 October 2013 - 02:57 PM

View Postben911993, on 02 October 2013 - 09:46 AM, said:

That's what happens when a game is made to appeal to both casual and hardcore players. I don't say casual in a derogatory manner here, I'm referring to players who might only have as much as 10 hours a week to give to the game. Those players will easily feel overwhelmed by the pace of introduction and removal of content.

On the other hand, the hardcore players that can afford to play a good 5 or more hours per day have plenty of time to blow through new content--especially when you consider that those are likely the players that have become skilled enough with the game to be blazing through content faster than casual players. Some of those hardcore players wind up bored with the new content, and I suspect that's because ANet has taken a very quantity over quality stance on updates. The content that the updates bring in isn't inherently satisfying to play; many of my guildies only run through the new stuff a minimal amount of times to grab as many achievements as they can be arsed to.

Which brings me to:



Or they're just ridiculously hardcore players with a lot of time on their hands. A small handful of my guildies rush through the new stuff every time a content update hits, and they're usually done with the meta achievements within two or three days. However, these are the guys that are also hitting almost every meta event daily, doing a bunch of dungeon paths, and at least an hour of wvw and an hour of pvp for their respective achievements (daily or long-term).

I, on the other hand, am only able to play maybe an hour or two per day, thus my achievement score is woefully lacking. I have to agree with OP that content is coming out and being removed too fast to really keep up with. That, combined with most of the content being a re-hash of old stuff, has me becoming less and less motivated to play by the day.

I am curious.  What percentage of the player base do you think is hardcode.  People that play more than 5 hours a day.

Edited by christiansoldier, 02 October 2013 - 02:57 PM.


#15 Alex Dimitri

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Posted 02 October 2013 - 04:52 PM

Welcome to the GW2 mess, GW1 had achievements worth of doing and titles had meaning nowdays GW2 diminished all hard work and made it now or never chase for pointless feats.
What bother`s me the most is lack of any REAL new content, zones maps new things to explore (or farm) new things to see, i don`t like Living Story because it`s all over the place and doesn`t feel like a real story !

Adding then removing content is poor way to say you expanded something, even last few patches were pure recycled old stuff (new make up few new models, here we go) !

I`m wondering how much time will take Anet to figure out that people would rather see things like Crystal Desert, Maguma Wastelands, Far Shiverpeaks, Isles Of Janthir, Ring Of Fire.....then another chapter of their "infamous" (by now) Living Story !!!!

#16 Guardian of the Light

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Posted 02 October 2013 - 04:53 PM

This was a legitimate complaint but honestly it's been addressed lately.

-SAB will return and perhaps be permanent when it's finished.
-Scarlet's invasions are permanent (though they happen less often).
-Tequatl is permanent and there's still a couple open guilds dedicated to killing him.
-This new dungeon path is permanent

Even some old content like the molton alliance dungeon and the aetherblade dungeon will be returning as fractals. What exactly are you missing out on? Some achievement points? A stupid backpiece that will clog up your bank? There's no reason you can't take a break which it sounds like you need.

#17 Arewn

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Posted 02 October 2013 - 05:02 PM

View PostDesild, on 02 October 2013 - 10:17 AM, said:

Quality over quantity is the bread and butter of some of my issues with Guild Wars 2. And Kurr managed to sum up exactly what's wrong with the Living Story paradigm that ArenaNet has been shivving on our guts for the past ten months.

It is catered to players that either don't care about achievements, or are capable of spending more than 40 hours a week blazing through this constant stream of low quality content with the average life expectancy of a mayfly.

Obviously it has gone full circle for me. It's not like I couldn't keep up, I just couldn't care less. After four months of Flame and Frost, with the epilogue not lasting longer than 2 weeks, which I missed due to a broken computer, my completionist streak came to a grind halt, since I can no longer complete those achievements. From there, not only it got worse, but the futility in doing these meta achievements has only increased.

In fact, I feel more accomplished spewing hate and grudges against a game that has failed me, than actually playing it. Maybe someday my efforts will be rewarded by a game I can actually care for, with no Living Story gimmicks to herd me around.
Quantity over quality is the bread and butter of MMORPGs.
The primary objective of the genre is to provide a persistent ground/world the 'community' of players can go to and always have something to do in. To provide this, you either need to make the player repeat content a lot, or offer a lot of cannon fodder content.
That's the nature of the genre and doesn't really have much to do with Anet or GW2 specifically.
To list a few examples and demonstrate the spectrum: GW2 leans towards the 'cannon fodder' side. WoW was a mix between repeating dungeons and raids, and periodic new cannon fodder content. And recently I've been playing a lot of PSO2 (which leans towards co-rpg rather then MMO... but anyways), which is on the repeatable side by offering a bunch of zones/missions you go back to at different level ranges.

Honestly, I'd suggest a different genre if quality is your main concern. It's the reason I don't mono-game MMORPGs.

#18 Captain Bulldozer

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Posted 02 October 2013 - 05:22 PM

Anet has made a lot of decisions about GW2 that make me think they have little real understanding of the types of people who play their games.  A very significant percentage of RPG/MMO players describe themselves as "completionists" and "altaholics", yet GW2 has tended to be quite unfriendly to both types of people in some very specific ways.  I'm not sure exactly why this is the case, but I'm sure someone will come along and say its for the sake of the gem store... so let's just assume that's the case.

Honestly,  I don't even consider myself a completionist for a game like GW2 (I did spend time getting GWAMM in GW1, and I did just about every piece of content in that game multiple times, but that was only because I thought the game was so good), and even with a non-completionist mind-set I think the game tends to burn people out.  I know more than a few people who've stopped signing in recently just because they don't like having timers in world bosses, or don't like having to work much harder for karma, now that there are actually some reasons to want to spend it.  So, OP, I feel your pain.  I'd suggest taking a break, but that might only make you feel worse.  At the end of the day though, if you still have fun playing the game... let that be the reason you sign in.  Getting a sense of accomplishment from a video game is addicting and feels good, but it contributes very little to your actual life.  Take some time and do something meaningful, rather than run faster and faster in an electronic hamster wheel.

As a side note, there's a new non-video game that came out recently:  The Pathfinder Adventure Card Game.  I currently am having far more fun playing it than GW2 ;)

#19 UNTYPABLExNAME

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Posted 02 October 2013 - 06:39 PM

Quote

Obviously it has gone full circle for me. It's not like I couldn't keep up, I just couldn't care less. After four months of Flame and Frost, with the epilogue not lasting longer than 2 weeks, which I missed due to a broken computer, my completionist streak came to a grind halt, since I can no longer complete those achievements. From there, not only it got worse, but the futility in doing these meta achievements has only increased.
And here is the problem with so many gamers.  They don't get the feeling of superiority -- they don't get approval from a game -- and they lash out at the world.  I'm here for you guys.

I don't like the Living Story.  But if it was realistic to get all of the achievements, then all of the early adopters of the game would forever be ahead of late adopters of the game.  And it's so funny that people can't handle this fact, that someone will come along later and _might_ pass you.

The implication of these people is that they _actually wish_ they could have played these living stories, actually wish it had stayed around longer.  Hilarious.  Lashing out at everything.

Quote

In fact, I feel more accomplished spewing hate and grudges against a game
Sig'd.

Edited by Leyana, 04 October 2013 - 01:17 AM.
No


#20 Mordakai

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Posted 02 October 2013 - 06:47 PM

I can totally understand this sentiment.  I too skipped SAB,  got my teq. wings, and now am wondering if I am going to try and get the meta for Twilight Assault.

I'm thinking of taking a break from GW2- I spent everynight during the last 2 weeks trying to kill Tequatl, and I need to take a break.

#21 El Duderino

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Posted 02 October 2013 - 07:04 PM

I feel like people worry so much about completing content that they don't take the time to stop and smell the roses. The unfortunate part is that ANet, up until recently, did not support the ability to stop and smell the roses by making content temporary and grindy at the same time.

If the permanent content continues, then I think it is good to feel "behind". This way we don't have people pushing the devs to make new content at an unreasonable pace. Hell, the pace now is unreasonable, but being accomplished somehow.

It's when you feel that you have "caught up" that you realize that there is nothing left to do and people start complaining about lack of end game. So, is people feel that they can't keep up - I think that is a good thing.

#22 Craywulf

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Posted 02 October 2013 - 07:27 PM

I get the feeling Kurr expects to be able to complete every aspect of the game within a reasonable time. While this does seem like it isn't too big of an expectation based on his GW1 experience. I think that is part of the problem, the two games have entirely different agendas. GW1 practically needed you to complete the PvE stuff so that your character would be equipped to face PvP.  GW1's PvE was fairly easy to complete you never had to deal with added content in the way the Living Story is intended. This was one of the biggest design flaws they made. They realized a lot players separate their PvE from PvP. They were really surprised to find that had a strong player-base in PvE.

Living Story is borne out the idea that they need to keep those players who remain in PvE occupied with things to do. Now Living Story is not a ladder of things to complete. I say this because you aren't required to complete one Living Story to do the next. You can pick and chose which ones you wanna do. These are not intended to be completable so you can sit and wait for the next Living Story. These are designed to keep you preoccupied until the next Living Story. You can call it grind, because I'll gladly admit the rewards are hard to achieve, but for some gamers these are very attainable rewards. I'm okay with that because I'm not a completionist nor am I in it just for the rewards.

Could the Living Story rewards be more attainable? Sure, but they would eventually lose their luster for the achievement-centric gamers who obviously do have the time and energy to accomplish these lofty goals. This the price ArenaNet and gamers pay for trying to make GW 2 appeal to a drastically wider audience than GW1 ever had or dreamed to have. I think Kurr just needs to come to his/her own realization that his completionist gameplay is getting in the way of enjoying GW2.

Edited by Craywulf, 02 October 2013 - 07:28 PM.


#23 Daesu

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Posted 02 October 2013 - 09:51 PM

Here is my advice for you OP.  Play on your own terms, not ArenaNet's terms.  I have been skipping the living stories for awhile now because I prefer to spend my time leveling my alts and exploring.  Sure, you lose out on the achievements and rewards but I don't care, I love it.

I am not ever going to be able to get an ascended back piece too since I hate fractals and I would rather level my alts, but I don't care, I love it. :)


Edited by Daesu, 03 October 2013 - 02:29 AM.


#24 whodini

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Posted 02 October 2013 - 10:21 PM

4of8 char with all that. there's a lot of players out there not even close to that. I only can play on weekends and I agree.  content needs to be avail longer.  myself I don't compare myself where I should be but where I can be.  focusing on achievements that can be only done by more than a casual player. if you want 8of8 like that then set that time you play to do it and not worry about anets achievements. that's what I do

#25 NerfHerder

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Posted 03 October 2013 - 01:43 AM

The good news is that you don't have to keep up.

Some players like to quantify casual vs hardcore as amount of time spent playing the game. I think of it as a mind set of how you play. I may play as much as a hardcore player but, I dont have over 10k achievement points like they do. Hardcore players may only use the most optimum builds, their path is a straight line. When they sign in, its all about business, grinding points, and getting that extra 1% better. I identify as casual because I take my time, hang back and listen to old dialogue, goof off. Most importantly, I don't do every piece of LS, just because it has points attached to it. Yesterday, I spent an hour deciding which color mohawk to give my asura, then decided to do nothing.

Anet is getting better at giving us time to finish achievements. But its not the end of the world if you dont get them all.

#26 Kurr

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Posted 03 October 2013 - 01:46 AM

I see a lot of people telling me to take a break and set my own goals, letting the Living Story stuff slide and just skipping it.

I can see how that makes sense, and it's a decent idea.

The whole point of my post though is that by doing that, I still won't fix the main issue of actually having time to enjoy all the content the game has to offer and not just complete it. I do want to be able to experience everything, just not at the breakneck pace it currently asks of me.

I understand that certain people are able to do everything, and I understand that doing so requires a lot of time. However, that's also why I posted a screenshot of my playing time, to show that I'm not someone who just plays an hour or two a week but a pretty darn hardcore player (yet still terrible at the game :P). I'm able to complete all the new stuff as well if I focus entirely on Living Story like most of the people I know. I just think that both players and ArenaNET would be better off with small breaks between the weeks with new content, like the old system. I didn't feel Flame and Frost was overwhelming for example, or the stuff in Secret of Southsun (except Crabtacular, whoever made that achievement is pure evil). I'm not asking them to revert to the expansion pack model, even if I would've preferred it myself. I'm just saying, 1 content update a month is more than enough. I don't feel people will quit the game because of that. Infact, I think people would be more rested between content launches and be more eager to see new stuff.

My reaction right now is : "Oh god more new stuff, I'm way behind on the last update."

It should be : "Awesome, new content!"

I know some ANet employees have said their numbers are better since the new update rate (playing time and money wise). In the long run, however, I feel it will burn out players on the game way faster. Like I said, once you start falling behind or miss a few living story updates, they start to feel completely useless and it's difficult to mentally get back into playing. That is true even with the slower update rate of course, but I think the long term health of the game is better off at a slower rate. It would also allow them to focus on more interesting content instead of Harlequin Scarlet.

They have the huge ascended grind now to keep people playing either way. Getting 14 weapons for my warrior will take me a very long time, nuch less gearing all 8 characters in ascended.

View PostNerfHerder, on 03 October 2013 - 01:43 AM, said:

The good news is that you don't have to keep up.

Some players like to quantify casual vs hardcore as amount of time spent playing the game. I think of it as a mind set of how you play. I may play as much as a hardcore player but, I dont have over 10k achievement points like they do. Hardcore players may only use the most optimum builds, their path is a straight line. When they sign in, its all about business, grinding points, and getting that extra 1% better. I identify as casual because I take my time, hang back and listen to old dialogue, goof off. Most importantly, I don't do every piece of LS, just because it has points attached to it. Yesterday, I spent an hour deciding which color mohawk to give my asura, then decided to do nothing.

Anet is getting better at giving us time to finish achievements. But its not the end of the world if you dont get them all.

I'm a similar player and I spend a lot of time trying to get all my characters looking just right (the screenshot forum is usually the only place I post). I don't care about min-maxing either.

I focus first on new content, then fall back to my regular playing habits. It's just that right now, the new content is coming out so fast that I can never really get to that second phase.



*EDIT : Also thanks for all the responses everyone. I'm happy and somewhat surprised that this thread is mostly relevant discussion and not just a flaming / hatefest.

Edited by Kurr, 03 October 2013 - 01:53 AM.


#27 Karuro

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Posted 03 October 2013 - 10:04 AM

View PostKurr, on 02 October 2013 - 05:23 AM, said:

Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters.

Finished the Aetherpath Living Story achiev yesterday (Rest is perm, so not bothering much right now).
Then I realized..
I finally have free time again.
Went back to where I left off before this all started: Map-completing Timberline.

#28 raspberry jam

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Posted 03 October 2013 - 10:34 AM

View PostKurr, on 03 October 2013 - 01:46 AM, said:

My reaction right now is : "Oh god more new stuff, I'm way behind on the last update."

It should be : "Awesome, new content!"
Yep. When content releases become a problem instead of a benefit something is seriously wrong. Now, ANet have been going more for permanent content, but that's beside the point as long as they are also sticking to their Living Story release schedule.

#29 Satenia

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Posted 03 October 2013 - 11:00 AM

View PostKaruro, on 03 October 2013 - 10:04 AM, said:

Finished the Aetherpath Living Story achiev yesterday (Rest is perm, so not bothering much right now).
Then I realized..
I finally have free time again.

This is pretty much how I feel about the living story myself. Since it's temporary, I always feel that I should be playing that instead of something (permanent) I could be doing later anytime. Just that by the time I finished with one temporary content, the next is about to be released.

I get that they want to keep the player-base occupied, but wouldn't that also be possible with less frequent living story updates of higher quality? Personally I have no issues with going back to "old" content as long as it's good. I've spent far far more time in SAB than would have been required for any achievements only, simply because I loved it (world 1 back in April). Back in GW1, I've completed pretty much everything on multiple characters and loved it, so I can sympathize with the OP. Such things are currently impossible for me simply because I don't have the time for both LS and alts anymore.

#30 XRay

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Posted 03 October 2013 - 11:07 AM

For me the beauty of GW2 lies in the fact that I can choose what exactly I want to do. For example tequatl. I chose not to do it. I wasn't able to get to Desolation's Sparkly Fen so I skipped it after trying several times in overflows. TS/Mumble/whatever with a hundred other ppl doesn't appeal to me so I focused on doing other things. I don't always do everything that is a part of an update, I choose to do the part that seems fun and still gives me the feeling that I accomplished something in the new patch at hand.

But if you want to have 100% of 50 characters, good gear on all of them, and still be able to have all achievements then you have a problem that has nothing to do with gw2.

Edited by Feathermoore, 03 October 2013 - 02:24 PM.





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