First of all, I love Guild Wars 2. I've been with the series since the beta of Guild Wars 1, which I also played way too much. It has some flaws, but overall I love it.
What I don't like is something outside of the gameplay : there's just too much coming out all of the time. Before I even have time to really get into the new content they release, it's gone and something else is there. I'm mostly just rushing to get achievements whenever new ones come out and trying to keep on top of things, although I've missed a few achievements already that I can never do again (some of the more annoying ones like Crabtacular, Southsun Survivor 2500 points, Liadri 8 orbs and World 2 tribulation mode because I didn't have time for it).
Now, content itself isn't a bad thing. It keeps the game interesting. They add new items to collect, it's fun overall.
But at some point you just have to be able to take a step back and actually enjoy the game. I'm at a point where I'm not enjoying the game or content anymore because I'm not given the opportunity to do so. I'm just rushing through it.
Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters. One of my goals is to get 8 characters with 100% map completion, all story dungeons done and the story done. I'm at 4/8 and was proceeding along smoothly, doing mapping and such in between events when I was done the new content in the past. These days, if I don't put every single second into new content I miss it permanently.
Not all of the new content is easy to access either. I'm only 3/10 on Teq achievements, since I always get thrown into disorganized overflow because I don't want to spend 3 hours waiting for a boss (where are our districts so we can at least organize guild groups?!). At least it's permanent this time...
I've given up on collecting event minis because spending not only 500 gems, but 1000 gems so I can put minis into the damn mystic forge to get even more mnis every 2 weeks is more gold than I make playing (and as you can see, I play a ton). I'll never forget Wintersday, where I only got 2 of the 4 BLChest minis despite buying over 50 chests. Awesome stuff, especially when they are account bound.
Ascended crafting? Haven't even been able to touch it, and likely won't for years to come.
I want to be able to gear my characters as well, make them interesting (I personally can't enjoy a character if it doesn't look just right for me, one of the biggest factors in RPGs in my opinion and something that's great in Guild Wars 2 when I can actually pay attention to it). I want to play old content with friends that aren't up to date on everything. I don't just want to rush through new content every 2 weeks in the hope that I'll get everything done before next update. Some weeks I'm busier than others and just can't afford to spend 5 hours a day playing Guild Wars 2.
I had even planned my next goal of focusing on WvW and sPvP a lot when I was done every PvE achievement, because progress was going great in the past. I felt I could probably get everything done in another year or two of playing at my rate and then just be left with legendary collector which I could get through WvW eventually anyway. Then they added 10,000 ranks to WvW and so much PvE content that I don't even bother touching WvW or sPvP anymore because I don't want to fall too far behind on that side at least. So much for that.
This whole thing leads to one huge mess and steals the most important thing from me, the feeling of completion / achievement. It's great to know that you've done everything you can for a bit and just relax and enjoy the game in an easy going fashion once in a while. Guild Wars 1 succeeded greatly at this, first with each expansion in it's own right (Prophecies didn't have titles so it did lack a little bit there I'll admit), where you could finish the campaign then bring your alts through. By that time, the next expansion was on the way or out. Then, when Eye of the North was the last one, you would reach a point with your character where you have every character-bound title, all the quests done, every skill, etc. Done all that stuff and still want more? Alts or account-wide titles were enough to keep you busy for eternity, yet the game never needed to resort to cheap content every 2 weeks to achieve that. It's an awesome feeling you get after putting a ton of time into something and reaching the end.I don't care for a meta reward besides maybe a title (GWAMM is the only title I wear in Guild Wars 2, because nothing else comes close to showing the level of dedication needed to reach it, maybe eventually the AP titles), I just want to get that feeling that Guild Wars 2 seems so keen on not letting me reach.
Unfortunately, Guild Wars 2 is built in a way that I will never be able to keep up with it, at least not on that level. This is in huge contrast to the system in Guild Wars 1 that allowed me to get that feeling of completion multiple times over the years before it added new content (expansions, bonus mission pack, guild wars beyond).
I'm sorry for such a long rant, but it's just frustrating to see such a great game be ruined by such a stupid decision as adding too much content too quickly. Never thought I would see the day, but I'm thinking about just quitting Guild Wars 2 while I'm ahead because I know eventually I won't be able to play for an extended period of time and I just won't want to keep playing a game where I can't do everything, knowing I permanently missed a bunch of stuff.
I felt infinitely more rewarded putting in ~3500 hours into Guild Wars 1 over 8 years than I did putting 1700 hours in Guild Wars 2 so far.
Edited by Kurr, 02 October 2013 - 05:25 AM.