We're not talking about 10+ v 1, we're talking about skirmishes and roaming groups. I won't throw a fixed arbitrary number, but in my experience those groups are more than 5, less than 10.
Why waste time and breath talking about roaming groups in wvw when all anet want is that you just all die horribly in agony?
Clearly skilled pvp players are in no way anet's target demographics, because being good at a game usually involves some analysis and critical thinking. But alas, critical thinking leads players to the only logical conclusion that the gem shop and, thus, the game itself is utter crap. To add injury to the insult, those players like us here then go to forums or reddit to share their opinions, post some facts, and then possibly alienate some Joes and Bills who can't be bothered with calculating their returns on gem investment.
The problem has always been in anets or ncsoft or nexons greed, whoever is in charge there. If they wanted to add agony resistance to the gear just to gate their new FOTM content, they could have just made agony resistance gems for the regular jewelry sockets. Bam, problem solved. Nah, why bother with mechanics that actually benefit the players? Let's add more grid instead.
Ascended gear basically was their idea of making a tier that was not as easy as exotics to get, and they listened to a former WoW staffer most likely on how to implement this with the fractals.
Yeah, too bad they could not be bothered with listening to the voice of reason as of why the heck did their game even need a gear progression in the first place. However, their long stated goals were long gone by then and the entirety of the other game content and systems were already redesigned towards grind. This was in no way helped by the fact that 20/21 legendaries are just a joke, and the best of them in visual department is the spear. Yeah right, a useful and popular underwater weapon.
Clearly, the very 'need' to implement additional 'long term goals' stems from the fact that all of their previous attempts in this field failed miserably.
ascended tier may lead more people into legendaries, particularly as a precursor crafting path comes online.
Since the recent change to halloween recipes I have no hope whatsoever on the 'precursor crafting'. I guess the costs of the crafted precursors will float in 3-5k gold range and will also take up to two months of daily crafting to pass the time gate, and soon afterwards anet will remove the cheaper mystic forge option from the game.
And then a month or two after most of the people gave up on anything reasonable they will release a new patch with their new legendaries that actually dont suck bananas in visual department.
The second thing that comes to mind is their gradual introduction of new horizontal stat options. From time to time we have seen new stat combos such as sentinels, settler's, celestial come in tied to some limited resource
You probably meant 'their gradual failure at horizontal progression cuz the stats system is utterly flawed'? Yeah right, give me moar healing power or tanky gear, because these two are not the worst possible combinations under current gameplay mechanics. Right. Not to mention most of their miserable attempts were either resource-limited, time-gated, tied to a single living story patch or all of the above combined. No thanks, I'm not buyig this. It took them a year to remove magic find as a stat from the game, something that should have been done a month after release at most, or should have not been in the game in the first place.