Praise and Complaint Game
Posted 19 October 2013 - 12:00 AM
I'm going to start off small cause to be honest my brain is alittle fried after some tests lol.
1. I like the direction of the living story and the continually updated content that always gives me something to do.
1. I wish the lore from guild wars 1 was more incorporated into the game, it feels very loosely connected in some instances which kills the immersion.
Posted 19 October 2013 - 12:36 AM
I really like the dynamic events and I think that they were very close to providing the kind of mechanics on which to build a really great MMO in a persistent world.
I think the way they handled combat and PvP misses the boat completely. They had a great foundation upon which to build an eSports scene and went in a completely different direction that, from a depth standpoint, really failed to enhance the game from its predecessor in any meaningful way.
Posted 19 October 2013 - 01:20 AM
Edited by ExplosivePinata, 19 October 2013 - 01:26 AM.
Posted 19 October 2013 - 10:24 AM
I love the way the game looks, the graphics and beautiful scenery within the game is stunning.
I really feel that making every class everything has removed depth from the game. The classes feel the same, with a few slight differences.
Posted 19 October 2013 - 10:42 AM
I hate the direction of the LS, the lack of meaningfull/permanent updates and the checklist side of the new updates.
I love how good the world is designed, it's new and yet so familiar. Especially the statues and links to people we knew so good in GW1 are awesome.
Posted 19 October 2013 - 11:03 AM
- I wish they added more dungeons and maybe a hardcore mode with unique/rare drops.
- There are literally no elite areas in this game.
- A lot of the world bosses are now done and dusted. Revamp please?
- Need better-looking armour for the races aside from human.
- Need to add more skills/possibility of swapping out weapon skills to increase the depth of the combat system.
- Need to add more dynamic events to the race regions and make them scale properly so people can solo them (I hate not being able to do an event because no-one is in the area).
- Need to provide more incentive to go back to certain areas/roam around in them. Offer different crafting materials or have a scavenger hunt for ascended gear?
- More unique weapon skins. Take axes for example. I want a legendary axe but I hate the skin. Yet I don't want to transmute it because then it'll just look really common and no-one will know that I have a legendary.
- Give us a reason to go to our home instances.
- Do something with Southsun Cove because it's dead right now and I think it's a waste of space.
- Levelling 30-60 is really boring unless you just craft the whole lot.
- Give us access to more areas in the map
I can probably think of more, but that's what I have at the moment!
- Loving the combat system. It's better than any MMO I've played.
- Love the levelling curve - good decision!
- Love the effects and graphics!
- I'm thrilled that we have living story instead of expansions. Just please add more features in the updates!
- I love all of the professions, although I think the engineer needs more love/incentive to play.
- Loving the customisation available to us!
- I liked the personal story and the choices involved.
- The dragon events are EPIC! Actually, a lot of events are. But the dragon events are even more so!
- I'm liking the loot and magic find at the moment.
- The trading post and LFG system are the best systems that have been incorporated since GW1.
- The playerbase is really helpful and friendly. That's the thing I absolutely loved about GW1 as well!
- The dungeons and the rewards for doing them are fun!
That should be balanced enough!
Edit: Ironically I had more trouble praising the game... but I still love it!
Edited by Robsy128, 19 October 2013 - 11:04 AM.
Posted 20 October 2013 - 12:35 AM
Anet sold out to the Cash Shop.
The game lacks second-level skill depth.
I'm warming up to WvW but its just a giant version of AB, which I used to only play to troll people with hilarious builds. Now I just troll people with giant zergs.
tPvP is a mess. I can't believe they thought it was going to be e-Sport level.
Still no GvG. And the sad WvW 'GvG' that guilds do are just further proof that Anet's stance of Conquest is the best pvp is just them unwilling to admit that they were wrong.
Probably more. tl;dr: Anet made a really big pretty sandbox to play and then took a dump in the middle of it and said 'eh, leave it. It looks fine. The piggies are rolling around in it and enjoying themselves just fine.'
Posted 20 October 2013 - 07:57 AM
con: the constant Living story updates have completely broken nearly all of the best D.E.'s with progress-blocking bugs, or progress blocking unbalancing and when I posted in the bug forums about it, the only one that was ever fixed, sat there being completely ignored for 2 straight months before that.
Edited by ilr, 20 October 2013 - 08:02 AM.
Posted 20 October 2013 - 09:22 AM
- Event system and basic LS updates giving a dynamic feel to the game.
- Fluid dynamic action combat with visual indicators mostly in the middle of the screen and audio indicators as an added channel. The latter is quite brilliant; in most MMOs the human visual channel is completely convoluted with information while the audio channel is mostly open. Balancing out channels more means the game can be played without staring at the UI but instead looking at the action.
- Weapon based skills make sense and work out really nicely.
- Shared loot/nodes. A simple point but one that has such a huge positive impact on the overall atmosphere in game.
- The game has a higher base level of difficulty for newer players which you especially notice when doing certain personal story bits solo; you really have to either be really careful or learn to play well. This is something WoW for example doesn't do so well; world content can be breezed through, most enemies die in 3 hits and nothing is really challenging (anymore). This means that at end-game you end up with lots of people who aren't fit at all to do raids unless they start learning how to properly play their class asap.
- Still looks great.
- LS feels incongruous and slap dash and the stories are mostly simplistic and uninteresting. Really want to see more old lore and mysteries unearthed in a longer running, more involving story.
- Boss fights (not just world bosses but all bosses) may look epic but aren't really; they need more mechanics that require coordination, movement, kiting, target switching, etc. Newer dungeons are better but still not quite there yet. Teq wasn't great because it's no longer doable at all unless you have loads of people and they won't come if the rewards don't justify the time investment; there should be some scaling implemented so it can be done with 20+ players.
- The skill set is nice but could do with a bit more depth to prevent people from using a faceplant-to-win style gameplay (though this does make it more accessible). Constant knockbacks in events springs to mind because people are just pressing anything thats off cooldown, including their knockback skills.
- Support and conditions need to be properly fixed; both could be implemented in extended boss mechanics.
- Putting my vote in for a proper elite zone with actual good rewards and interesting mobs.
- Effects still obscure enemy telegraphs and facing direction.
Posted 20 October 2013 - 09:51 AM
Thats the idea, to balance them out, its a way of looking at things objectively and helps build a common ground with those you dissagree with since you can show you see positives and negatives and are being objective. Sadly been so busy I have been unable to actually do more than cursory glance a this, hoping to extend my list by monday, stupid life, always gets busy when you least expect it.
Posted 20 October 2013 - 01:28 PM
I like some of the armor but I resent how much effort are put into them for sale purposes.
I like a lot of new skin weapons but I strongly resent them for being created as a lottery.
I like the living store but resent the fact that it has nothing to do with the main storyline of the game.
Posted 21 October 2013 - 08:02 AM
Con ~ 7 fps.
Pro ~ Many different professions to choose from, all of which can heal themselves so we are no longer tied down to the "need a healer" party requirement.
Con ~ Guardian and Warrior DPS are the new party requirement.
I got more but...the format doesn't suit my frame of mind. I'm feeling pretty disillusioned right now.
Posted 21 October 2013 - 09:39 PM
- Art style.
- Despite technical complaints, the texture work is unbelievable. At least in some places, and as long as FXAA off.
- I really enjoy the combat system, particularly combos and dodging.
- The Living Story has a ton of potential and I think they're getting better and better at it.
- The world is huge and full of ordinary people doing ordinary things, which makes it feel alive and believable.
- Generally very benevolent cash shop. There's still only cosmetic or convenience items in it, as promised.
- No field of view options, DirectX 9-only and extremely inefficient usage of RAM and processor especially on high-end systems. This is stuff we're used to from poor console ports, not PC-only titles.
- FXAA just destroys textures in this game.
- You can only buy gems in multiples of 800 at a time, so anything you want to buy technically requires $10. No discount for buying more than 800 gems at once, so all that does is save you a few clicks.
- Despite its rapid pace, the Living Story is telling its story slowly and clumsily. Tons of great lore is being hidden away on their website, not even attempting to tell it in-game. Many people probably don't even know its there.
- I'd rather the story was focused either on the dragons, or getting us back to stuff that feels absent from a Guild Wars title. Like, the Underworld or the other continents or something that feels like it relates to this particular universe.
- Anet tried to design a game where the support role was optional, possibly without realizing that optional support means worthless support. DPS will prevail as long as support is not necessary to do anything.
- Tons of room on the map for more zones and no stated or implied intent to add to those areas. The only [permanent] zone they have added since launch magically appeared in the ocean.
Edited by typographie, 21 October 2013 - 09:39 PM.
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