"Bloody Mary" Necromancer Any opinions on my necro build?
Swapping your weapons in this build swaps your play style, giving you a bit more flexibility in combat but it also takes getting used to and knowing which situation is best for which weapon set. Before reading through all of this you should know that this build doesn't provide power from Spite and doesn't prioritize power, but has a few tricks to increase your direct damage.
Pros : Sustain, fast life force generation, provides control and support, great for duelling, boon removal.
Cons : Inconsistent power damage, puts you in melee range, not beneficial for condition damage.
This is generally what you'll be using for situations when you want to be tanky or are facing a single or small group of mobs. The dagger AA and Reaper's touch provide very quick and easy life force generation which helps with survivability by ensuring a full life force bar to work with nearly every time you go into DS. Standing close to your enemy will make it easier to ensure that Reaper's touch bounces between only you and your intended foe, giving a nice long regen to you and 12 stacks of long lasting vulnerability to them. The vulnerability and regeneration can also be used to help the DPS of your allies while keeping them alive. Dark Pact is a good skill to cast prior to Life Siphon to keep melee mobs or players at bay while you heal.
Pros : Oh the conditions, bleed stacking, multiple aoe and multi target skills, condition transferring.
When you need to be at range, are fighting groups of mobs, and when you're pretty sure all you need is DPS use this. Very standard pairing for potent condition application but not much else to say. Feast of Corruption offers a large damage spike when used against bosses or when you've set up a lot of conditions before hand. Initiate a fight with Scepter/Focus from range and swap when you need the defence of Dagger/Focus. The conditions you apply continue ticking away while using the dagger.
Healing: Consume Conditions, sweet condition removal with amazing heal potential.
Signet of the Locust: More sustain in combat and greater mobility that's useful in pretty much every situation. Meh cooldown. Swap if you want, I just like having this.
Epidemic: Compliments both the Scepter/Dagger's artillery of conditions and provides aoe immobilization, vulnerability and chill for the Dagger/Focus.
Blood is Power: without traits this one ability can mean permanent bleeding and a great boost to power damage for the tanky side and more condition damage for the
Elite : Plague. Bleeds for DPS and cripples and blinds for support. Mostly for defensive purposes.
Use corruption skills before Deathly Swarm or Consume Conditions to turn their weaknesses into strengths.
Curses. Barbed Precision adds some condition damage to the Dagger and even greater bleed stacking to the staff.
Hemophilia increases bleed stacking and damage potential, makes the Bleed on foe from Blood is Power incredibly long.
Furious Demise increases death shroud DPS, works well with Barbed Precision.
Master of Corruption makes for a quick recharge on aoe condition bursts and higher uptime on might stacks.
Target the Weak is just great for the number of conditions applied with Scepter/Dagger and helps with the lack of power in this build.
Death Magic. Armoured Shroud makes you a fair bit more durable.
Dark Armor means high uptime on a good boost to toughness.
Soul Comprehension means a full life force pool in large fights.
Death Shiver is awesome for increasing allies damage as well as your own and last a fair while after exiting DS.
Deathly Strength helps with lack of power especially while in DS or channeling a skill which is almost always. Significant bonus toughness while in DS.
Blood Magic. Full of Life helps you stay alive.
Dagger Mastery benefits both weapon sets and the strengths the you gain from daggers.
Vampiric provides a small amount of bonus damage and healing every time you hit a foe, stronger when used with the dagger's fast AA cycle.
Bloodthirst increases the healing and damage of Life Siphon, Vampiric and Signet of the Locust.
Sigils and Runes______________________________________________________________________________________________________________________
For Dagger and Focus I suggest sigils of Blood and Earth to make up for lacking condition application and to compliment the sustain of this set.
Scepter and Dagger work with Sigil of Corruption as it will stack faster in the aoe fights when Scepter/Dagger is better and when the frequent deaths means fast stacking to make up for the slower life force generation. Sigil of Agony, Malice, Purity or Generosity if you can get your hands on it, are all complimentary choices.
I would go for full runes of the undead because they increase the build's two main stats and conversion of toughness to condition damage means Dark Armour and Armoured Shroud boost both power and condition damage.
- welcome to the forums : Ship
Edited by Ship Soo, 04 January 2015 - 08:50 PM.