Jump to content

  • Curse Sites
Help
* * * - - 4 votes

Why GW2 needs an Expansion


  • Please log in to reply
84 replies to this topic

#1 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8113 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 21 November 2013 - 04:05 AM

So, I have delayed posting this topic to give the Living Story updates a chance.

And, truth be told, LS does accomplish its purpose: giving people a reason to log on every two weeks.

But many players are getting tired of this "treadmill":  the Living Story does not offer any new gameplay, any new races, any new weapons, any new classes, and just one new skill (and a lackluster one at that).

Expansions are not just about new zones and new mobs to fight. Expansions change the game, usually with new races, classes, skills, weapons, etc.

Games need this change to stay interesting.  To me, GW2 feels like the same game I started a year and a half ago.  Compare this to GW1, where Cantha introduced new PvP content, 2 new professions, new weapons, and a bunch of new skills for all professions.  It makes the game interesting as all these new changes fundamentally change the nature of the game.

GW2 needs new content that really changes up the gameplay, not just new trains to join to get the newest headgear/backpiece skin.



EDIT:  Yes, I realize that technically Factions is a "Chapter", but it mirrors Expansions in other games.  

For the sake of this discussion, an Expansion should be defined as Content that must be bought, but includes new areas (with multiple zones), new gameplay, new skills, and either a new race, profession, and/or a dramatic change to the existing game (such as new weapons for existing classes).

The advantage of getting all this content at once is that it all is in context:  you can introduce a new race unique to the new area. New weapons and skills can also be based around this new area.  It expands the game in a way the Living Story cannot, because of both the small team size and limited window of the Living Story releases.

Edited by Mordakai, 21 November 2013 - 01:51 PM.


#2 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 21 November 2013 - 04:19 AM

So basically instead of getting new content every 2 weeks that takes a few hours to do you would rather get new content once every year that is completed in a few weeks?

The living story have very much offered new gameplay.
The tower concept is completely new, so was Fractals when they were released, the new Instabilities added with Fractals in the coming update is also new.

People seems to be glorifying expansions quite a bit, while ignoring the fact that an expansion would give us more or less what we have already got (+ maybe a few other things such as a new race or profession (but then again this can also be added via the Living Story)) but in a big pack instead of spread out.
I also think it weird that people keep bringing up Factions and stuff when talking about expansions, seeing as Factions (and Nightfall) were not even expansions, but rather completely new stand-alone games.

#3 Simon1812

Simon1812

    Asuran Acolyte

  • Members
  • 142 posts
  • Profession:Warrior
  • Guild Tag:[HATE]
  • Server:Yak’s Bend

Posted 21 November 2013 - 04:22 AM

Anet is going to do expansions (maybe something better), they are just still experimenting a little, by hte look of it it might b another year before they decide to go for an expansion or something like it, the engine they r using on GW2 provides opportunities that were not possible with th old GW.

but I disagree with your statement , the GW2 we have today is quite different from the one we started with, and it is bound to change a lot more in the future if we take GW1 as a reference.

Lordkrall does make a good point though. Eye of the north was the only actual expansion, while Factions, Nightfall were standalone "campaigns".

Edited by Simon1812, 21 November 2013 - 04:29 AM.


#4 Bryant Again

Bryant Again

    Sylvari Specialist

  • Members
  • 895 posts
  • Location:Michigan
  • Profession:Warrior

Posted 21 November 2013 - 04:26 AM

View PostMordakai, on 21 November 2013 - 04:05 AM, said:

So, I have delayed posting this topic to give the Living Story updates a chance.

And, truth be told, LS does accomplish its purpose: giving people a reason to log on every two weeks.

But many players are getting tired of this "treadmill":  the Living Story does not offer any new gameplay, any new races, any new weapons, any new classes, and just one new skill (and a lackluster one at that).

Expansions are not just about new zones and new mobs to fight. Expansions change the game, usually with new races, classes, skills, weapons, etc.

Games need this change to stay interesting.  To me, GW2 feels like the same game I started a year and a half ago.  Compare this to GW1, where Cantha introduced new PvP content, 2 new professions, new weapons, and a bunch of new skills for all professions.  It makes the game interesting as all these new changes fundamentally change the nature of the game.

GW2 needs new content that really changes up the gameplay, not just new trains to join to get the newest headgear/backpiece skin.

Agreed.

Conceptually, the idea of "free content" is great. But it's also a skip and a hop away from the concept of an entirely free-to-play game. Sounds great to the player on paper, not all that great in practice. "You get what you pay for", and I'd *love* to pay for a huge chunk of content, improved gameplay, and an overall renewed interest in the game - and not a game that keeps trying to milk my wallet.

Edited by Bryant Again, 21 November 2013 - 04:27 AM.


#5 Azure Skye

Azure Skye

    Golem Rider

  • Members
  • 2075 posts
  • Location:(づ。*◕__◕。)づ・。*。✧・゜゜・。✧・。*。✧ Magic!
  • Profession:Mesmer
  • Guild Tag:[HEAT]
  • Server:Dragonbrand

Posted 21 November 2013 - 05:20 AM

View PostLordkrall, on 21 November 2013 - 04:19 AM, said:

So basically instead of getting new content every 2 weeks that takes a few hours to do you would rather get new content once every year that is completed in a few weeks?

The living story have very much offered new gameplay.
The tower concept is completely new, so was Fractals when they were released, the new Instabilities added with Fractals in the coming update is also new.

People seems to be glorifying expansions quite a bit, while ignoring the fact that an expansion would give us more or less what we have already got (+ maybe a few other things such as a new race or profession (but then again this can also be added via the Living Story)) but in a big pack instead of spread out.
I also think it weird that people keep bringing up Factions and stuff when talking about expansions, seeing as Factions (and Nightfall) were not even expansions, but rather completely new stand-alone games.
I think its the feeling of buying a box expansion of maps, professions and a couple of new stuff and maybe give some money to anet.

#6 Jentari

Jentari

    Vanguard Scout

  • Curse Premium
  • Curse Premium
  • 250 posts
  • Server:Crystal Desert

Posted 21 November 2013 - 08:53 AM

View PostBaron von Scrufflebutt, on 21 November 2013 - 07:48 AM, said:

GW2 does not "need" expansions.
What it does need is for A.Net to start producing content (and by "content" I don't mean new town clothes or selling tools that remove the game's intentional shortcomings) that would be worthy of an expansion and then either offer it through expansions or through the LS. There's nothing wrong with the LS: ultimately, it's probably an even superior way to introduce new content than expansions because it doesn't separate the userbase based on who bought the expansions and who didn't, but the content needs to be worth it: and it certainly isn't now.


The only point of an expansions that I can see, is that it would force A.Net to start producing content that players would actually be willing to pay for and ultimately, that's also probably the reason why they aren't doing it. Why create an expansion when you can sell a set of gathering tools for the same price?

Yes the LS can introduce new content.  The problem is what it does currently introduce is temporary.  If they would start bringing out new classes or new areas that remain in the game and give a reason to continue to go to them.  Just plopping down a new area is fine but we need a reason to go there after the event is over.

Currently I would rather them cut back the LS (not get rid of it, maybe 1 a month) so they can also dedicate more time to putting out a true expansion.

#7 nerfandderf

nerfandderf

    Vanguard Scout

  • Members
  • 278 posts

Posted 21 November 2013 - 11:25 AM

View PostLordkrall, on 21 November 2013 - 04:19 AM, said:

So basically instead of getting new content every 2 weeks that takes a few hours to do you would rather get new content once every year that is completed in a few weeks?

The living story have very much offered new gameplay.
The tower concept is completely new, so was Fractals when they were released, the new Instabilities added with Fractals in the coming update is also new.

People seems to be glorifying expansions quite a bit, while ignoring the fact that an expansion would give us more or less what we have already got (+ maybe a few other things such as a new race or profession (but then again this can also be added via the Living Story)) but in a big pack instead of spread out.
I also think it weird that people keep bringing up Factions and stuff when talking about expansions, seeing as Factions (and Nightfall) were not even expansions, but rather completely new stand-alone games.
You are right. Exaclty right. The living story has been a resounding success and every player loves it. They release quality content that people keep playing. It is such a success that revenue is going up and anet has continued to ignore all player requests. Anet lives up to their word once again. WoW can they do wrong - I have no idea? /sarcasm

Edited by nerfandderf, 21 November 2013 - 11:26 AM.


#8 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 21 November 2013 - 11:32 AM

But would an expansion actually change that?
Wouldn't we most likely have gotten exactly the same content, but bunched up in a big pack rather then spread out?

#9 Xar Silianthir

Xar Silianthir

    Fahrar Cub

  • Members
  • 49 posts
  • Guild Tag:[LmA]

Posted 21 November 2013 - 11:39 AM

Look, its almost obvious, that mmorpg's need expansions to develop at all.
Also we're talking about GW2, whats B2P game, and expansions are ideal soluton for it.
But wrong way is to make expansion almost after release - such a thing does not make sense. That's probably why they're updating their game every 2 weeks, what's great, cause old players have something to do (ofc they can get bored - do not kid yourself), but new players also have an incentive to play. They can improve some things, that was made really bad at begining of GW2, and they've got still new players coming, so...

IMO they just have to choose a good moment, and then release expansion - just do it then, when so many people will get bored, and the game will not have a large increase of new players.
Big expansions encourage people to return, and that's a good thing to reach for new players. Its almost like a ... second release of the game.

But its bad to release expansion, while base game still requires many amendments.

Edited by Xar Silianthir, 21 November 2013 - 11:43 AM.


#10 Miragee

Miragee

    Sylvari Specialist

  • Members
  • 778 posts

Posted 21 November 2013 - 11:47 AM

View PostLordkrall, on 21 November 2013 - 11:32 AM, said:

But would an expansion actually change that?
Wouldn't we most likely have gotten exactly the same content, but bunched up in a big pack rather then spread out?

To make one single point, why I think an expansion is a better way to deliver content is because, imho, packed content is far more compelling. It can possibly better fit together than fractured content.

#11 Illein

Illein

    Golem Rider

  • Members
  • 2039 posts

Posted 21 November 2013 - 12:05 PM

I honestly lost hope that they'd be able to release anything by now that would genuinely thrill me. Turned out the only thing that did recently (the last 7 months) was that Fractals video, which was really damn well put together, but produced when they released the Fractals to begin with and just held back because it wasn't completed in time back then - I bet the people who did it aren't on board any more, which would explain why pretty much all trailers up to that one were utter garbage.

Would be excusable of course if the content made up for it, but alas it doesn't. But it never ceases to amaze me how complacant some people are with what they get. I mean the fact that someone would say that Nightmare Tower is an utterly 'new concept' is just confirmation that they really can't do wrong for some people no matter what.

The main reason why I'd want an expansion is because it would force them to put some budget behind it, produce something worthy of anyone's 50 bucks and release it in a timely manner.

They'd have to deliver at least a mix of new dungeons, new maps, new armor styles, new enemy models and backstories, new challenges, new weapons and items as a whole, new jumping puzzles, new explorer's goodies, a new race - it'd simply put the expecations of everyone up on one eye-level again. They won't have people stand up for them, excusing complete garbage content with 'But it's free!' - they won't get away with putting the only desirables into the cash shop at the release of an expansion - it'd simply be a chance for players to see if ANet still got it and for their designers, programmers, producers and whathaveyou to show people they can deliver.

Because as it is, content has been steadily declining in quality with a few slivers of hope in between. The fractals update wasn't exactly awesome but you know what - compared to everything Scarlet was involved in, it was borderline genius.

It seems the most obvious thing in the world to put boxed Expansions out as a B2P game - but with the Cash Shop, that just shifted as people still invest their money into things regardless of how much they like the content. Hell, I've done it myself, but all the better that that's over. New Armor in the shop - I actually really like it - won't buy it simply because it encourages them to continue releasing new armor strictly through the cash shop as they did for 1 1/2 years now.

#12 konsta_hoptrop

konsta_hoptrop

    Vanguard Scout

  • Members
  • 340 posts

Posted 21 November 2013 - 12:49 PM

2 week updates and fixed are not bad , but expansion is needed in the near future. That 2 week updates are mostly gem store items + some new events or adds for the existing zones , some recolored already existing enemies... I am bored already with that future 26 november update.. they' ll add 2 new fractals copy pasted from previous living story releases.. "exciting" . One well made expansion with 15 new zones, 1 new race , 1 new profession, new weapon types , new skills for all professions( not some useless situational healing spell ...) , new armors and weapons , new pvp maps and modes (pls we need real pvp mode 4v4 arenas gw1 style) . I ll pay 50-60 euros for that expansion and i ll be happy with it. May be it is too early for an expansion but spring or summer 2014 is perfect time for an expansion. Even new players would be bored at that time and without expansion i can see tons of ppl leaving the game and switching to Elder scrolls online or other promising MMOs. First new campaign for GW1 was released exactly 1 year after the first campaign. Every MMO needs expansions to keep players interested and LS updates cant keep people's interest for too long. Most of that uddates are not more then 2-3 hours gameplay.

Sorry for my bad english

Edited by konsta_hoptrop, 21 November 2013 - 12:50 PM.


#13 Feathermoore

Feathermoore

    Underdog

  • Super Moderators
  • 3809 posts
  • Guild Tag:[AWWW]
  • Server:Crystal Desert

Posted 21 November 2013 - 01:37 PM

View PostLordkrall, on 21 November 2013 - 11:32 AM, said:

But would an expansion actually change that?
Wouldn't we most likely have gotten exactly the same content, but bunched up in a big pack rather then spread out?

Well I personally don't do most of the personal stories. Why? If I am playing a story I prefer to play through it over a long period of time but going through the entire story in one go. The living story stutters the story and makes it annoying for me to play and detracts from my experience. Since the gameplay isn't spectacular in of itself and the story is not being given in a player friendly manner (to me), I just don't play it at all. An expansion would allow me to slowly work through the entire chain of events in my own time without having to get on when Anet wants or wait for the next installment.

It is the same reason I hardly ever watch TV shows as they air. I am always a season behind because I don't like waiting for next week's episode. It doesn't give me a good experience unless the show is truly riveting.

Big chunks of content is a better experience for me than these small limited time content patches.

*Hiccup!* "My gnaester will never be the same." ~ Khairelikoblepharehglukumeilichephriedosd'enagouni

Why hello there forumite. Would you like me to review some moderation you did not agree with? Never fear! PM is here! Want to be a better poster? Check on this link! And this one!


#14 Minion

Minion

    Sylvari Specialist

  • Members
  • 759 posts
  • Location:moi preciouss council house
  • Guild Tag:[Fäp]
  • Server:Desolation

Posted 21 November 2013 - 01:42 PM

View PostLordkrall, on 21 November 2013 - 04:19 AM, said:

So basically instead of getting new content every 2 weeks that takes a few hours to do you would rather get new content once every year that is completed in a few weeks?

The living story have very much offered new gameplay.
The tower concept is completely new, so was Fractals when they were released, the new Instabilities added with Fractals in the coming update is also new.

People seems to be glorifying expansions quite a bit, while ignoring the fact that an expansion would give us more or less what we have already got (+ maybe a few other things such as a new race or profession (but then again this can also be added via the Living Story)) but in a big pack instead of spread out.
I also think it weird that people keep bringing up Factions and stuff when talking about expansions, seeing as Factions (and Nightfall) were not even expansions, but rather completely new stand-alone games.


Ok then, how about this for clarification:

Anet should not promise big living story arcs and other large content releases bi-weekly. The resources should be spread in such a way to deliver quality at a pace that allows them to test for bugs, improve the plot and adjust balance. They need to have more time to develop their ideas instead of "SHIT PANIC, BATMAN, LET'S PUSH MORE GEMSTORE STUFF AND CALL IT CONTENT FOR THIS WEEK, OH AND A "NEW" LIVING STORY FETCH QUEST"

K?

#15 Thaddeuz

Thaddeuz

    Sylvari Specialist

  • Members
  • 561 posts
  • Location:Canada
  • Guild Tag:[TRAP]
  • Server:Crystal Desert

Posted 21 November 2013 - 01:46 PM

I think a expansion should come after 2 years like in most MMO. For now I happy with the CONCEPT or the 2 week update we have now. I don't say i'm happy with the content they give us everytime, but I had a good time with some of them. The living story initially made me quit the game for a while (Flame and Frost was so bad). But i'm back since SAB : Back to school and this update was amazing for me. Tequalt is a fresh new challenge that push the community to organized and i had a good time beating him. I still beat one at least once a week with the TTS guild and my friends. The new TA path was also really nice. We ran it a couple of time and it was nice to have new content that need a bit of coordination in the party. Unfortunately we stopped to do it a while back and don't plan to do it more than once in a while since the reward is low compare to the time you need to complete it.

I have high hope for the new fractal update (I'm already a fan of fractal so), because since the new TA path, the three next update were a big let down for me. The Halloween was a shadow of the one of last year, the Tower of Nightmare was only a achievement chase with 2min of content and the Nightmare Within was kind of fun the first time you run it, if your with some friend, in a zerg. But its only 1-2 hours of fun. After you run it with less people and ITS  A FREAKING PAIN. I finished the achievement and will never put a feet in it ever. I'm the kind of person that like to help my guildmates and don't mind to do stuff twice to help them go through. I won't do that with the last update.

#16 El Duderino

El Duderino

    Golem Rider

  • Members
  • 2246 posts
  • Location:Drowning in a White Russian listening to Creedence
  • Profession:Mesmer
  • Guild Tag:[DuDE]
  • Server:Blackgate

Posted 21 November 2013 - 02:48 PM

View PostJentari, on 21 November 2013 - 08:53 AM, said:

Yes the LS can introduce new content.  The problem is what it does currently introduce is temporary.  If they would start bringing out new classes or new areas that remain in the game and give a reason to continue to go to them.  Just plopping down a new area is fine but we need a reason to go there after the event is over.

Currently I would rather them cut back the LS (not get rid of it, maybe 1 a month) so they can also dedicate more time to putting out a true expansion.

I think I side a little with you and Baron. I don't think the LS is terrible, but it hasn't added the kinds of things that people want from an expansion like Baron said, such as new classes, skills and, most importantly, places to explore.

I also think that temporary content in itself isn't bad. I mean, I think that a specific story coming and going that is part of the overall timeline of Tyria isn't a bad thing. But, the fact that there is very little left over is disconcerting.

Imagine a Living Story that added new lands and places to be explored, and while the story may move on, the places stayed and became parts of Tyria?

I mean, why have a dungeon that comes and goes? Why not keep the dungeon and change it so it isn't tied in directly with an old piece of history. Or, better yet, have it tie in as a piece of that history that has come and gone and is now just a hideout for thugs or something equally unimportant to the current LS, but something that can still be visited and adds overall content to the current game?

I think there is room to have a Living Story that has temporary story lines while also providing the same things people want from expansions. Hopefully ANet will figure this out and implement it. If they do, it would be a very large step in the right direction of not needing an expansions while making everyone happy.

tl;dr Identify what it is from expansions that people want. Keep the temporary story lines, but include permanent expansion-desired stuff. Win win.

#17 NerfHerder

NerfHerder

    Sylvari Specialist

  • Members
  • 737 posts
  • Location:Florida

Posted 21 November 2013 - 03:30 PM

View PostEl Duderino, on 21 November 2013 - 02:48 PM, said:

tl;dr Identify what it is from expansions that people want. Keep the temporary story lines, but include permanent expansion-desired stuff. Win win.

I think this is the best, and most likely scenario.

I would even pay money for an expansion that worked like the living story. Something like, once a month you would get expansion content and base game content. The expansion content would include new weapons, skills, and things of that nature right off the bat. And every month we would explore a new zone that is tied to the story line with one time only events that effect how the zone will stay once we move on to the next zone. The base game would include the smaller updates like we get now. Everyone gets expansion content and ANet gives players a reason to return every two weeks. There would even be more time for polish and bug fixes as you could roll it out over the course of a year or even more.

#18 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8113 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 21 November 2013 - 04:00 PM

View PostNerfHerder, on 21 November 2013 - 03:30 PM, said:



I think this is the best, and most likely scenario.

I would even pay money for an expansion that worked like the living story. Something like, once a month you would get expansion content and base game content. The expansion content would include new weapons, skills, and things of that nature right off the bat. And every month we would explore a new zone that is tied to the story line with one time only events that effect how the zone will stay once we move on to the next zone. The base game would include the smaller updates like we get now. Everyone gets expansion content and ANet gives players a reason to return every two weeks. There would even be more time for polish and bug fixes as you could roll it out over the course of a year or even more.

How would you want to pay for that?

Same Gem Store items they have currently, or another type of payment model?

#19 Cube

Cube

    Sylvari Specialist

  • Members
  • 548 posts
  • Location:A Web of Lies
  • Profession:Mesmer
  • Server:Ring of Fire

Posted 21 November 2013 - 04:01 PM

I find the whole argument that the game is different now through the LS is kind of stupid. Yes it was, for about two weeks then it all got removed again, repeat that for a year and more. Quality of life changes is not expansion content, it's regular updates any game should have. They are on the same level as bug fixes(vital). Which means that this game is pretty much what it was a year ago.

What exactly is different? Well, nothing that has an actual impact on the game or that is anything like an expansion. The same gameplay is still there, the same skills are still there(except for a new heal skill that is so useless I don't even know why people even unlock it), two conditions that are really unimportant and the only thing that is close to what an expansion gives(armour and hairstyles) is in the gemstore.

I really agree we need an expansion, either an expansion or like what's done before; a separate game that you can gain access through via travelling. I think a lot of people would enjoy this, many of the ones I know would(about 95% of all my friends who tried GW2 then quit shortly after...) pick the game up again if an expansion with actual interesting content was available.

For me personally, I want an expansion because I'm tired of the world, it has nothing new to offer, nothing interesting. I've played the content many times now and I just cannot continue to play a game doing the same dungeons forever(dungeons is what I do and enjoy, inb4 "you don't play the game right") and replaying the same poorly written story. It's a shame, the game's got so much potential honestly sometimes it makes me want to punch a wall watching them make so many mistakes and not listening.

Edited by Cube, 23 November 2013 - 11:38 AM.


#20 Robsy128

Robsy128

    Golem Rider

  • Members
  • 2916 posts
  • Location:Rata Sum
  • Profession:Ranger
  • Server:Yak’s Bend

Posted 21 November 2013 - 08:55 PM

I just want more story I can get into. Level 1-30 was brilliant, but then the personal story just died. And this living story content... I honestly have no idea what's going on because I've missed so much. Scarlet is a sylvari and she's attacking Tyria because... ? What about, you know, those dragons who woke up and destroyed half of Tyria? Aren't they a threat anymore? Is Cantha accessible now that we've killed Zhaitan? Can we go and visit our families there (if we even have any). Surely the Order of Whispers would be working in Cantha and want some backup from us?

The Guild Wars 1 stories were brilliant and got everyone involved. Guild Wars 2 just feels so lackluster. Again, levels 1-30 were great! But onwards from that was awful (no offence). I seriously do wish Arenanet would listen and actually allow us to travel to Cantha through our orders, or allow us to start with a brand new character/race in the new region. Sure, the level 80s would be downleveled, but there would be more areas to explore, new achievements, a new race and race home city, potentially new weapons, new skills and maybe even a new profession (what's the best profession a tengu could have?), as well as a brand new, engaging story.

I really do hope they're working on something major in the background. I like the free content, but I am very prepared to pay for an expansion! Just take my money already and let me play as a tengu! -_-

#21 Hades Tartarus

Hades Tartarus

    Asuran Acolyte

  • Members
  • 94 posts
  • Location:TEXAS
  • Profession:Ranger
  • Server:Dragonbrand

Posted 21 November 2013 - 09:40 PM

View PostLordkrall, on 21 November 2013 - 04:19 AM, said:



People seems to be glorifying expansions quite a bit, while ignoring the fact that an expansion would give us more or less what we have already got (+ maybe a few other things such as a new race or profession (but then again this can also be added via the Living Story)) but in a big pack instead of spread out.
I also think it weird that people keep bringing up Factions and stuff when talking about expansions, seeing as Factions (and Nightfall) were not even expansions, but rather completely new stand-alone games.

I personally could not care less about the living story. I do a lot of solo play plus some dungeons and other guild activities. The idea of having new content thrills me, you might be done with it a a few weeks but it might take me a month, maybe two. You do not have to buy the expansion/chapter/campaign , whatever you want to call it, BUT I will because that is what I enjoy. You seem to be ignoring the fact that there are different strokes for different folks and to just want to have people look at it from your point of view only is just ahhh your point of view.

#22 NerfHerder

NerfHerder

    Sylvari Specialist

  • Members
  • 737 posts
  • Location:Florida

Posted 22 November 2013 - 02:55 AM

View PostMordakai, on 21 November 2013 - 04:00 PM, said:

How would you want to pay for that?

Same Gem Store items they have currently, or another type of payment model?

In my post I was thinking of cash, buy to play model.

Although now that I think about it, gems would be the best way to go about it. Most of us would just put cash down for gems and be done with it. But players could also convert their hard earned gold for it as well, so they could get an expansion for "free".

#23 velinos

velinos

    Fahrar Cub

  • Members
  • 14 posts

Posted 22 November 2013 - 03:07 AM

I think guild wars 2 could really use a expansion. Not that the bi weekly content isn't nice as long as you log in regularly.  But the Bi weekly content does not bring back players that have quit. Its just too small and gone to quick to entice people to come back. You bring back former players with a expansion. And then they will see the changes that have been made and see the steady free updates and stick around. Hopefully bringing in more money to put back into the game.

#24 AKGeo

AKGeo

    Sylvari Specialist

  • Members
  • 819 posts

Posted 22 November 2013 - 03:34 AM

Short player attention spans are why GW2 needs an expansion. People who rush through content without truly savoring it or really even noticing it at all, just to get that cookie at the end.

That's really the only reason.

#25 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8113 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 22 November 2013 - 04:35 AM

View PostAKGeo, on 22 November 2013 - 03:34 AM, said:

Short player attention spans are why GW2 needs an expansion. People who rush through content without truly savoring it or really even noticing it at all, just to get that cookie at the end.

That's really the only reason.

And who designed the Living Story to be temporary content that MUST be accomplished within 2 weeks or you'll never be able to get that achievement and reward again?  ArenaNet did.

(Now, to their credit, the last few LS content updates have actually lasted 4 weeks.  Unfortunately, it did not take 4 weeks to appreciate Blood and Madness, Tower of Nightmares, or The Nightmares Within.

And "short attention spans" certainly aren't the only reason we need an expansion:  As I said, games need to evolve to stay engaging.  Without any major new skills or new classes, the game itself is the same game it was a year ago.  (The one new permanent zone Southsun Cove and Fractals of the Mist were launched in November, 2012).

#26 Bryant Again

Bryant Again

    Sylvari Specialist

  • Members
  • 895 posts
  • Location:Michigan
  • Profession:Warrior

Posted 22 November 2013 - 04:43 AM

For those who haven't seen it, well worth the 15 minutes:



#27 Lordkrall

Lordkrall

    Legion Commander

  • Members
  • 5370 posts
  • Location:Sweden
  • Profession:Warrior
  • Server:Aurora Glade

Posted 22 November 2013 - 12:43 PM

View PostMordakai, on 22 November 2013 - 04:35 AM, said:

And who designed the Living Story to be temporary content that MUST be accomplished within 2 weeks or you'll never be able to get that achievement and reward again?  ArenaNet did.

But lately there have been quite a bit of permanent content.

#28 El Duderino

El Duderino

    Golem Rider

  • Members
  • 2246 posts
  • Location:Drowning in a White Russian listening to Creedence
  • Profession:Mesmer
  • Guild Tag:[DuDE]
  • Server:Blackgate

Posted 22 November 2013 - 03:07 PM

View PostLordkrall, on 22 November 2013 - 12:43 PM, said:

But lately there have been quite a bit of permanent content.

You are kind of missing the point of her his post...

Not to mention (purposefully?) editing out the next sentence which says exactly what you just said.

The point is that you can't blame players for design decisions. Developers make the game, not the players.

View PostNerfHerder, on 22 November 2013 - 02:55 AM, said:

In my post I was thinking of cash, buy to play model.

Although now that I think about it, gems would be the best way to go about it. Most of us would just put cash down for gems and be done with it. But players could also convert their hard earned gold for it as well, so they could get an expansion for "free".

I really think that it would be a great idea if any expansion could be bought with gems, and therefore, from potential in game gold. It would be similar to the PLEX system in EVE which seems to be working quite well.

EDIT: See below. Fixed that.

Edited by El Duderino, 22 November 2013 - 06:20 PM.


#29 Mordakai

Mordakai

    Mordakai7

  • Community Contributors
  • 8113 posts
  • Guild Tag:[GSCH]
  • Server:Sanctum of Rall

Posted 22 November 2013 - 06:16 PM

Just FYI, I'm a guy.  A guy who happens to like Death from Gaiman's Sandman comics.

#30 El Duderino

El Duderino

    Golem Rider

  • Members
  • 2246 posts
  • Location:Drowning in a White Russian listening to Creedence
  • Profession:Mesmer
  • Guild Tag:[DuDE]
  • Server:Blackgate

Posted 22 November 2013 - 06:19 PM

View PostMordakai, on 22 November 2013 - 06:16 PM, said:

Just FYI, I'm a guy.  A guy who happens to like Death from Gaiman's Sandman comics.

Sorry, went with the Avatar. :P




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users