Jump to content

* * * * * 1 votes

Interesting Analysis of the Personal / Living Stories and Its Flaws

  • Please log in to reply
4 replies to this topic

#1 MazingerZ


    Golem Rider

  • Members
  • 2299 posts
  • Profession:Guardian
  • Guild Tag:[CYRL]
  • Server:Tarnished Coast

Posted 23 November 2013 - 06:38 PM

  • 2
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#2 Azure Skye

Azure Skye

    Golem Rider

  • Members
  • 2099 posts
  • Location:(づ。*◕__◕。)づ・。*。✧・゜゜・。✧・。*。✧ Magic!
  • Profession:Mesmer
  • Guild Tag:[CUTE]
  • Server:Dragonbrand

Posted 23 November 2013 - 07:00 PM

There we go the most of it.

Greetings and salutations.
I come to you today with a comment about the Living Story’s direction, though I know those are in abundance these days. What I’d like to do is hopefully a bit different. I would like to describe what the game would need to do in order to smoothly transition back to the war against the dragons. At present, that is impossible due to an incompatibility between players starting the Personal Story and those who have finished it, and conundrum which can be solved in a single sentence.

To make the Living Story flourish, the Pact must be destroyed.

…Bit of an attention getter, I hope. Allow me to spell on the argument; why the personal story has impersonal problems, what the living story is currently doing wrong, how to fix the two to the benefit of both, and what the results could be for an entire year’s worth of content. I can be a bit overly verbose, so I’ve condensed them into four JPG files for easier reading. Feel free to skip through it if it drags on, but please scroll through the NextYear file to consider what the Living Story could become.

Here we go. The Time Capsule method.

Posted Image
Posted Image
Posted Image
Posted Image
  • 3

#3 Bryant Again

Bryant Again

    Sylvari Specialist

  • Members
  • 908 posts
  • Location:Michigan
  • Profession:Warrior

Posted 24 November 2013 - 09:41 AM

*That's* a Living Story I could get into!

Ah, what could've been...
  • 1

#4 Jump_N_Move


    Vanguard Scout

  • Members
  • 169 posts

Posted 01 December 2013 - 05:20 AM

It would definitely bring the lore back into the game. But without any combat mechanic changes its still going to be the same ol' spam skills and dodge fest.
  • 1

#5 Alex Dimitri

Alex Dimitri

    Seraph Guardian

  • Members
  • 1222 posts

Posted 01 December 2013 - 04:43 PM

Sadly great people like original poster (creator of the idea) is just a fan !
And Anet`s experienced design team made one of the worst (i can say it out loud) creative decisions i have ever witnessed in MMO game history !

See people like OP should create games not fancy degree owners that think they "know" all, and call themselves gamers !
  • 0

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users