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Jute/linen farm exploit and bans.


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#1 Baron von Scrufflebutt

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Posted 30 December 2013 - 07:59 AM

http://www.reddit.co...ans_last_night/

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...
It seems there was a popular farming spot for linen. I don't think there's any point on hiding where, if you google "guild wars 2 linen farm", it's the only spot you'll find, all months-old entries. It was in Iron Marches, where some mobs spawned endlessly.

You killed them and they were supposed to give lots of linen. I've seen people claim 30g/h rates, I can't confirm anything. Most of them were farming it for personal use.

The second spot was for jute, in Queensdale, killing bandits. No idea about the benefits, and not sure if the ones banned for this participated in the other one above, too.

Lot of people from my server, many of them "important" people have been permanently banned for exploiting the game.

Dev response:
http://www.reddit.co...t_night/cecx7db

Quote

There seems to be a rather large misconception of what transpired here. I will clarify.

The Rules of Conduct clearly state the following: You will not exploit any bug in Guild Wars 2 and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars 2.

The bug here was that there were 2 groups of monsters that were instantly respawning when they were killed. This bug was being abused by players in order to gain unintended benefit. These players were also communicating the existence of this bug to other players in their guild (and others), which in turn was luring those players to also abuse this bug.

While this bug may have existed since launch, the abuse of it was highly localized to a specific server and a specific timeframe. After our agents identified it as a problem, it was investigated. Our investigation showed that there were a high number of players abusing this issue, including a large percentage of users using automated macros and bots to farm these instantly respawning monsters.

This was abuse of an obvious bug, and action was taken against anyone caught exploiting this bug. The issue has since been fixed.

Please be aware that when a bug is identified, abusing it for gain is considered an exploit and may result in action being taken against your account. If you believe you have found a bug that can be exploited, please report it to [email protected]


And just to be perfectly clear: the bans of macro- and bot-users are not discussion worthy.



EDIT
Latest developments:
http://www.reddit.co...en_farmer_bans/

Quote

Now after many talks, with the Spanish community manager David Ortiz helping around a lot even if he was on holidays (you're awesome), seems most of the bans have been completely revoked.

Many people got the usual "compensation" (Heroic Edition goodies, the ones you get if you buy the game now, people on previous revoked bans got it too), and an apology letter. More still remain banned, and there's talk about one GM being faster/softer than others, in some sort of good cop/bad cop thing, but I hope it's just a matter of time for all the "wrong" bans to be revoked.

Edited by Baron von Scrufflebutt, 01 January 2014 - 09:38 AM.


#2 ben911993

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Posted 30 December 2013 - 08:05 AM

It's not really any surprise. ANet have already displayed their willingness to ban anyone for "abusing" things they consider to be "bugs."

If I found endlessly spawning enemies, I wouldn't consider it a bug. I'd just think the spawn timer was a lot shorter in that particular place. It'd be the ideal place to farm something.

#3 Miragee

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Posted 30 December 2013 - 11:07 AM

Well, in the beginning I was all for it. I really liked the bans for broken events farm and the bans for the karma weapons. But time has passed and it turns out that gw2 is a rag rug of bugs and exploitable mechanics. Don't get me wrong, I still stand to my above opinion but it's very hard to decide what a banable offense is and what not. For example: You can easily farm fish standing outside of the water and they can't attack you. You also can draw creatures near to water, jump in and they won't follow you but you can kill them (e.g. spiders). Another guy on another forum sent an email to anet and asked if that is exploiting a bug. The answer was: It's intended that all races have their benefits and disadvantages.
What I want to say is, that there are so many bugs and exploits out there, well-known since release/long time ago and still not fixed. In addition to that Anet seems very inconsistent in what they consider an exploit and what not. So you may always be in the risk of being banned, whether knowingly or not. And you almost can't play the game without running in these kind of bugs.
That being said, I don't know how these farms were. If it is for drops you can certainly tell if they are way above average and thus being an economy exploiting bug or if it is just a area with good monster density, special drops (e.g. items that salvage to linen) and good respawn. I would say the three latter are not an exploit whereas the last would depend: Respawn all 5 seconds would be a bug I guess.

Would be nice to know which one it was.

#4 Salviati

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Posted 30 December 2013 - 11:13 AM

Ridiculous.

Would it then be considered exploiting a bug when I killed harpies by the hundreds north of AC dungeon the other day for my harpie slayer achievement. And yes I got quite a few drops of them.

Or what about "back in the day" when I (and quite a few other people) farmed for charged and corrupted lodestones in the well known places. As far as I know nobody was banned for that.

It says the posts of the farming locations is months old, so presumedly its been done for months already. Why now the ban when linen is probably highly sought after because of ascended armour?


Just for the record, I didn't know about this spot/s and of course the bots should be banned.

#5 darksuzaku

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Posted 30 December 2013 - 11:14 AM

I belong to the server (Baruch Bay) where the perma bans have happened.

I have not taken part on this farm but many guilds on the server have got several members banned because of this issue. My guild of 500 perople got 9 people banned.

One weird thing about this is that the bans only ocurred on this particular server, when the same farm was going on on multiple servers. Also weird about this is that besides the permabans, many other people have got 72 hour bans instead, when we all know that bans due to exploit are always permanent (but of course it's debatable that the temporary bans might be for a different reason)

Let me say this clearly, like TC says, those who were using bots or automated macros are rightfully banned and i hope they burn in hell. (And i'm pretty sure many of them were bots just taking in mind the timeframe of the bans 3-4 am)

But as for the exploit issue, i really have my doubts. Most if not all of us have been in Iron Marches and know that many places on that map have endless charr harrasing you non-stop. Mo matter how many times you killed them they always respawned instantly or very quickly. Being honest, i always thought about this as a "feature" instead of a bug. Endless charr hordes hostigating human camps makes a lot of sense. Most people went to this farm ignoring they were taking part on an exploit abuse. I already had enough linen for myself but i might have gone there to farm a bit myself if i needed it.

We have seen things like this in the past. For example, remember that Temple of Lyssa farm on the north waypoint? People concentrated there and farmed endless enemies on an event just by not allowing the event to complete. How many people were banned? None, and the benefits were higher than in the linen farm. Anet just fixed the event making the mobs to not drop loot. This is the kind of fix that was expected here.

As for the impact in the market? Well, correct me if i'm wrong but the linen price is still very high. (A massive farm should have caused it to drop). Besides, with this farm no money was introduced on the market, quite the opposite. Money was just exchaging hands on the TP, and which each transaction a 15% of the gold was just dissapearing from the system due to the TP tax.

#6 Baron von Scrufflebutt

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Posted 30 December 2013 - 11:26 AM

View Postben911993, on 30 December 2013 - 08:05 AM, said:

ANet have already displayed their willingness to ban anyone for "abusing" things they consider to be "bugs."

Aye, and I think this is ultimately the core of the issue: A.Net punishes exploits, but the problem is that "an exploit" isn't defined by a player's action, but rather by A.Net's view. Exploit-like behaviour becomes an exploit when A.Net says it's an exploit. But up to that point, the exploit-like behaviour is not only tolerated, but also encouraged in some cases (for instance, ascended gear or legendaries demand a quantity of resources that can only be obtained by an exploit-like playstyle: those amounts are next to impossible to obtain by "simply playing the game"). And then when an action becomes an exploit, this knowledge is kept internally and only made public when they hand out bans.

I am not bothered by folks being banned: I don't think they need to be banned, but if A.Net thinks this makes for a better game, then so be it. But I am, once again, bothered by a lack of transparency, or a lack of direction, when it comes to this: it's an extremely user-unfriendly procedure, not just because users are getting banned, but more importantly, because it leaves the remaining users in a state of uncertainty.

#7 DarkHorseKnight

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Posted 30 December 2013 - 11:57 AM

I dont know in my view it becomes an exploit as soon as people start exploiting it. If that makes sense.

So if you run into an event that by failing it gives you some extra reward and you do it a few times, even regularly to collect some mats and make a few gold. That is probably not all that exploitative.

But if you invite your whole guild/server and go telling people not to post this on the forums or youtube or whatever so it doesnt get fixed and start getting hundreds or thousands of people doing this daily for hours on end. That is no longer just taking advantage of some game mechanic that is exploitative behavior.

To me when you actively plot to take as much advantage of somehting as possible while also colluding to include others and prevent Anet from learning of it, that is where you cross a line.

#8 Shishusha

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Posted 30 December 2013 - 01:09 PM

O_o
Also Centaur and other mobs spawn always, i'll be ban everytime I grind for that ascendent armour? ridicoluos
ban for bot is necessary, but for the mob spawn...no words

#9 Illein

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Posted 30 December 2013 - 01:29 PM

Can't really comprehend their banning philosophy any longer, to be honest.

Farming linen at mobs with ludicrous spawn rates is a big 'no no' that will get you banned.

Farming glory at a ludicrous rate through hitting an enemy player once in pvp and then mass-suiciding all once gets you a couple thousand gold as a reward.

I am confused.

Unless of course they don't mind the farming there per se, but only banned people who macro'd/botted, then it would be perfectly acceptable, otherwise it seems to be a bit arbitary from a person's point of view, who's looking at it from the outside, not being involved in either cases.

What about Black Lion Chest Keys being farmed? I mean, I could easily see how they'd consider that an exploit, because you reroll every 20 minutes to do a single part of the story line again, just to get the reward. And on top of that, it hits them where it hurts: The Cash Shop.

So should people steer away from all sorts of activities that could, in way or another, be considered an exploit by rather untrasparent standards?

I don't know. Thankfully I have a terribly low tolerance for any sort of repetitive farming/grinding/whathaveyou, so bans like that probably won't ever affect me.

The only time I did something like that for longer (~8 hours in 2 days on a weekend) was the little Champion cave in Maelstrom with very high respawn rates, it required ~30 people to be effective, we did it guild-internally, so yeah that wasn't too bad and actually fun for a bit, but looking back - we apparently would have been subject to bannings?

View PostDarkHorseKnight, on 30 December 2013 - 11:57 AM, said:

I dont know in my view it becomes an exploit as soon as people start exploiting it. If that makes sense.

So if you run into an event that by failing it gives you some extra reward and you do it a few times, even regularly to collect some mats and make a few gold. That is probably not all that exploitative.

But if you invite your whole guild/server and go telling people not to post this on the forums or youtube or whatever so it doesnt get fixed and start getting hundreds or thousands of people doing this daily for hours on end. That is no longer just taking advantage of some game mechanic that is exploitative behavior.

To me when you actively plot to take as much advantage of somehting as possible while also colluding to include others and prevent Anet from learning of it, that is where you cross a line.

So would you consider Champion Trains an exploit? Hundred of people are doing it, it seems to check all your boxes. Or dungeon rushes with a good group?

Or would it only be exploitative if people tried to obscure how 'effective' Champion trains are and it's more of a dirty secret?

Seems a rather slippery slope to gamble my account on, for me, personally.

Edited by Illein, 30 December 2013 - 01:27 PM.


#10 DarkHorseKnight

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Posted 30 December 2013 - 01:50 PM

View PostIllein, on 30 December 2013 - 01:29 PM, said:

So would you consider Champion Trains an exploit? Hundred of people are doing it, it seems to check all your boxes. Or dungeon rushes with a good group?

No because these are not things that take advantage of a hole in the system. This is optimized and organized completion of properly operating content. This is also not arbitrarily easy and or bottable/macroable.

Mobs that instantly respawn serve no purpose, they are obviously not intended and server no game mechanic.

One thing I will say though is that when it comes to puposefully failing events, they really should not be banning for this, as I think even they have admitted, because it is their responsibility to make events that are more rewarding to complete than to fail.

#11 Illein

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Posted 30 December 2013 - 02:25 PM

View PostDarkHorseKnight, on 30 December 2013 - 01:50 PM, said:

No because these are not things that take advantage of a hole in the system. This is optimized and organized completion of properly operating content. This is also not arbitrarily easy and or bottable/macroable.

Mobs that instantly respawn serve no purpose, they are obviously not intended and server no game mechanic.

One thing I will say though is that when it comes to puposefully failing events, they really should not be banning for this, as I think even they have admitted, because it is their responsibility to make events that are more rewarding to complete than to fail.

You're losing me a bit, when you say champion trains aren't 'arbitarily easy or bottable/macroable content' - cause they fit that description so perfectly well, there should be a textbook image done to their likeness.

Golem Mark II farm, i.e. where you farm him with 8 characters in a 2 hour window or what it is, nets you some 15-24 Dragonite Ores each time at a rate that would seem absurd to any WvW player getting his 3 Dragonite Ores per keep. So what is and what is not "obviously intended" is sometimes really hard to tell in this game, imho.

The only bans so far, I've been 100% on board with, were karma/vendor exploits and the snowflake "duping" cause they required absolutely no effort and basically created cash out of thin air.

#12 Gyre

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Posted 30 December 2013 - 02:45 PM

Pretty hilarious really...

Players do what players do best and identify the path of least resistance to a gear grind Anet never had to implement in the first place.  Instead of just patching it up and accepting an ultimately insignificant number of people did this they toss out permas.  Here's an idea...put more thought into the material requirements of items you implement.  Compare leather to cloth and it's not too hard to see there's a supply-demand issue mr. staff economist.

#13 The Shadow

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Posted 30 December 2013 - 03:44 PM

I'd like to say what I said about the incredibly cheap Karma items near launch; "obvious exploit", except in this case, I really can't.

#14 kalendraf

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Posted 30 December 2013 - 04:10 PM

View Postdarksuzaku, on 30 December 2013 - 11:14 AM, said:

As for the impact in the market? Well, correct me if i'm wrong but the linen price is still very high. (A massive farm should have caused it to drop).
It did.  If you look at the gw2spidy chart (http://www.gw2spidy.com/item/19744), you can see a clear downward trend in the price of linen starting around December 25th.  Since yesterday's ban, the price is now trending upward again.  That's pretty strong evidence that this linen farming was having a measurable market effect on the availability and price of linen.

View Postdarksuzaku, on 30 December 2013 - 11:14 AM, said:

Besides, with this farm no money was introduced on the market, quite the opposite. Money was just exchaging hands on the TP, and which each transaction a 15% of the gold was just dissapearing from the system due to the TP tax.
From the gw2spidy chart, it's apparent that large quantities of linen have been introduced onto the market.  Due to its scarcity in the game and the increased demand pressure due to ascended armor, it is currently a commodity with a significant value.  The players selling linen on the TP have gained a large monetary benefit from doing this, even with the tax.

#15 Baron von Scrufflebutt

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Posted 30 December 2013 - 04:30 PM

View Postkalendraf, on 30 December 2013 - 04:10 PM, said:

From the gw2spidy chart, it's apparent that large quantities of linen have been introduced onto the market.  Due to its scarcity in the game and the increased demand pressure due to ascended armor, it is currently a commodity with a significant value.  The players selling linen on the TP have gained a large monetary benefit from doing this, even with the tax.

He's arguing is that the farm ultimately just moved gold between users, rather than introduced it into the game: basically, it had the same effect as people buying gold in the cash shop.

#16 pumpkin pie

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Posted 30 December 2013 - 04:40 PM

if you suddenly come into abundance of gold in GW2, /report, quickly report it and say you suspect it is an exploit. ask what you should do with said gold! Chances are, because of being honest, you will get to keep the gold.  don't go around telling other players that gold are dropping from heaven. that would just get you in deeper shit.

#17 kalendraf

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Posted 30 December 2013 - 04:48 PM

View PostBaron von Scrufflebutt, on 30 December 2013 - 04:30 PM, said:

He's arguing is that the farm ultimately just moved gold between users, rather than introduced it into the game: basically, it had the same effect as people buying gold in the cash shop.
No gold may have been introduced, but items of value were.  That's the key issue here, and why it's a problem.  Regardless of whether it was gold or sellable commodities with a significant value, an item of value was being obtained for negligible work.

#18 Baron von Scrufflebutt

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Posted 30 December 2013 - 05:25 PM

View Postkalendraf, on 30 December 2013 - 04:48 PM, said:

No gold may have been introduced, but items of value were.  That's the key issue here, and why it's a problem.  Regardless of whether it was gold or sellable commodities with a significant value, an item of value was being obtained for negligible work.

A precursor drop is more gold that most players will ever earn and getting it is complete luck. Also, as mentioned, we are dealing with a game where you can buy gold which means you obtain in-game resources for absolutely no in-game work.

Normally, these situations are problematic because they end up introducing resources into the game, whereas this time, the resources were simply moved around. That's why Dark argued that the situation wasn't as bad as it could have been, or that it didn't demand the actions that were taken.

Edited by Baron von Scrufflebutt, 30 December 2013 - 06:57 PM.


#19 Konzacelt

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Posted 30 December 2013 - 06:58 PM

"After our agents identified it..."

Anet has agents?  0.o

#20 Kurr

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Posted 30 December 2013 - 07:44 PM

Wow reading this kind of pisses me off.

How dare they ban players for such a terrible reason? Fix it and take it in stride. This is not a bannable offense. The karma abuse from lauch may have been, but even there it shouldn't have been perms, much less this.

I'm not one of the hardcore farmers that will take advantage of these things, but it is pretty frightening to think I may be perma-banned at any time for accidentally finding what I think is just a good farming spot. To be honest more power to the players for finding an obscure spot in a map barely anyone goes to, to make a good profit. Why should they be punished for it? This is less game breaking than say Arah wall jumping to skip half the paths of each path.

Honestly if they come out with proof that only people with bots got banned then fine, no problem. Until then I am very disappointed to read this news.

#21 nerfandderf

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Posted 30 December 2013 - 08:30 PM

View Postkalendraf, on 30 December 2013 - 04:10 PM, said:

It did.  If you look at the gw2spidy chart (http://www.gw2spidy.com/item/19744), you can see a clear downward trend in the price of linen starting around December 25th.  Since yesterday's ban, the price is now trending upward again.  That's pretty strong evidence that this linen farming was having a measurable market effect on the availability and price of linen.


From the gw2spidy chart, it's apparent that large quantities of linen have been introduced onto the market.  Due to its scarcity in the game and the increased demand pressure due to ascended armor, it is currently a commodity with a significant value.  The players selling linen on the TP have gained a large monetary benefit from doing this, even with the tax.
Or someone playing the market and using insider info to gain a fortune off the misfortune of others. It had been going on for some time and only took effect (downward trend) on the 25th? no sorry doesnt work that way.

I highly doubt it had a huge effect but every christmas anet needs to ban people just to keep the rest in line.
Remember remember  the 5th of nov er the snowflake ban?
Where an anet employee was caught doing and said they couldnt comment on it being an exploit.

But this is anet they dont have logic or reasons they just do. They always have to throw their weight around - it is how they operate and why I doubt its true intention.

Does it matter if they never bothered to answer if it was an issue or could get in trouble - the player should just know!
Sorry I would drop the ban hammer on anet for an answer like that.

Edited by nerfandderf, 30 December 2013 - 08:34 PM.


#22 Feathermoore

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Posted 31 December 2013 - 06:36 AM

View PostDarkHorseKnight, on 30 December 2013 - 01:50 PM, said:

No because these are not things that take advantage of a hole in the system. This is optimized and organized completion of properly operating content. This is also not arbitrarily easy and or bottable/macroable.

Mobs that instantly respawn serve no purpose, they are obviously not intended and server no game mechanic.

One thing I will say though is that when it comes to puposefully failing events, they really should not be banning for this, as I think even they have admitted, because it is their responsibility to make events that are more rewarding to complete than to fail.

While there is some truth to this, these monsters have been respawning instantly since the game came out if I remember correctly. Over a year. How am I supposed to know this isn't intended? Especially since the endless Char attacking actually makes logical sense for the area.

Banning botters is great. Banning exploiters is all fine and good. But can you really ban people for exploiting when they have no reason to think they are exploiting? A similar conversation came up when people were failing dynamic events on purpose to get more rewards. This was obviously not how the game was intended to be played but this new exploit leans back to the the "is this something a player would ever think is an exploit" realm of thought. We can't read the dev's minds on everything they put in to the game.

Did they actually ban people that weren't macroing though? Hard to tell from the statements (though it is late so my reading comprehension may be impaired).

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#23 darksuzaku

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Posted 31 December 2013 - 11:22 AM

The latest info i have about the the massive bans is that all the permabans have been changed into 72 hour bans (quite ilogical thing to do in my opinion)

From what i have heard (and take this info as a "rumor" with no official support) the issue with the linen farm happened at a problematic time with most of the staff on vacation. As there was no easy way to determine when the issue would be resolved the fastest measure to stop the farm was to ban people until the issue was resolved. But as an "indefinite" ban does not exist permabans were dispatched instead. With the issue resolved all the permabans have turned into 72 hour bans.

If anything of the above is true the conclusion in my opinion is that there was no banable exploit, just something that got out of hand of anet and that had to be patched. The 72 hour ban is quite a bad move by anet in my opinion. I mean, if there's an exploit the bans should be permanent. But if there's no exploit all the bans should be lifted inmediately. There's no room for middlegrounds like this 72 hour bans.

If that farm was really an exploit (and anet wanted to be benevolous turning permabans into 72 hour bans) then we better ask our lawyers to stay with us at all times when we play gw2 to make sure we don't go exploiting things without knowing.

View Postkalendraf, on 30 December 2013 - 04:48 PM, said:

No gold may have been introduced, but items of value were.  That's the key issue here, and why it's a problem.  Regardless of whether it was gold or sellable commodities with a significant value, an item of value was being obtained for negligible work.

You say items of value, but the real value of an item is it's vendor price. The price on TP is irrelvant because in the end transactions just make gold change hands. Many people became rich in a short period of time but that gold just came from other "rich" people that are now poorer. Instead, i would say that the TP tax helps a lot to get gold out of the system.

Real exploits should be measured by the amount of gold they introduce in the system in an illegal way. The linen farm barely introduced any gold because vendor price of linen is a few coppers. Instead it had the opposite effect, it made gold get out of the system in the form of TP tax.

But there are real exploits out there that are constantly left unattended by anet. Arah dungeon exploits are quite the example. An exploiter can complete it in a few minutes and that means 3 gold and 26 silver introduced in the system each time (and see that i don't count here the fact that many exploiters sell the path to ther people to get more gold).

Also, take the example of the Queen Jeenah's arena farm. A 1-2 minute fight meant 25 silver or more introduced on the system on each fight. Was it an exploit? Of course not. It was just that some skilled people managed to find a legal way to win the fight quickly with most gambits active and shared their method with the community. No people were banned for this as far as i know but the damage done to the system was much bigger than the linen farm.

#24 nerfandderf

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Posted 31 December 2013 - 02:07 PM

The precedent was set the same as the snowflake bug last year and they were very slow to respond but banned anyway. And yes there were posts asking if it was ok to do this but left unanswered. That didnt stop anet.

I agree going back and changing it to 72 hours is a terrible decision and makes them look weak like they did the first time the did a ban on the karma weapons.

So what changed why the walk back from a perm ban? my guess is it would have killed a server so they walked back and only gave perms to macro users.

anet money before principles.

now was it a bannable offense? Nope had they done a bug sweep and actually spent time fixing things in the game instead of 2 week content it would have been picked up. Way to hard to tell. Is this spawning right?

Remember there have been multiple bans about things being taken advantage of because of bugs in spawn times - but anet never went back and looked at the rest - only when it becomes a problem do they do it. (south sun ect)

So anet where is the list that states what mobs spawn rate at and where? I need to make sure I dont get banned!

#25 darksuzaku

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Posted 31 December 2013 - 04:20 PM

View Postnerfandderf, on 31 December 2013 - 02:07 PM, said:

The precedent was set the same as the snowflake bug last year and they were very slow to respond but banned anyway. And yes there were posts asking if it was ok to do this but left unanswered.

Yeah, i remember that. But it was clearly an exploit. I mean, A crafted item must always have less vendor value than the components. If you don't do it like this you have a money making machine. If i don't remember bad, the exploit was something like "Mithril + snowflake" -> "Item" that once recicled gave "Ectos + snowflake". Even without considering the TP, ectos have higher vendor price than mithril.

View Postnerfandderf, on 31 December 2013 - 02:07 PM, said:

now was it a bannable offense? Nope had they done a bug sweep and actually spent time fixing things in the game instead of 2 week content it would have been picked up. Way to hard to tell. Is this spawning right?

Thats the problem. The infinite spawn was not a bug. It was intended. It doesn't happen only in that precise point but on several places in the iron marches. It clearly represents the constant siege the charr are imposing over the human camps. The result is, once you are on one of those places you always have a charr going after you. And if you kill it a new one spawns and goes after you. And it keeps being like that until you leave that part of the map. The flaw on anet's design was that these charr should not drop any loot to avoid precisely this problem. Ussually people always avoided these charr but now that linen is expensive people just camped on the respawn point to kill them. And as the respawn is instant there you have your farm. So it was not a bug. It was working as expected, but nobody thought about the consequences of Bolts of Damask requiring linen.

#26 Kitanul

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Posted 31 December 2013 - 05:21 PM

And i still see bot running around the map all day long, and i reported them many many months ago...
what about the arah event bug? I know people farming it on 3 server (making use of the guesting crap), and they get so damn angry and pissed on ppl that complete the event instead of letting it reset...

#27 El Duderino

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Posted 31 December 2013 - 07:44 PM

Got love ANet. Banning people for their poor quality control - and of course making sure that no one gets an unfair ability to convert gold to gems which might upset their micro-transaction schemes. I'm sure this will help propel their game to the best MMO ever. How about just patching it and fixing it and not banning people for your own mistakes?

View PostKonzacelt, on 30 December 2013 - 06:58 PM, said:

"After our agents identified it..."

Anet has agents?  0.o

http://massively.joy...-out-terrorism/

#28 Redhawk2007

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Posted 31 December 2013 - 11:34 PM

Anet seems to be competing for the Douchebag Game Developer of the Year award. I haven't played the game for months and just checked here to see what's new only to to find this nonsense. Amazingly, the ever clueless, anal-retentive lackwits at Anet chose the freaking HOLIDAY SEASON to pull this crap, utterly oblivious to how this sort of thing enrages the player base. What a nice Christmas message to send your supporters.

These rabid authoritarians are so fixated at punishing people for playing the game that the possibility of just issuing a warning, fixing the problem and moving on without offending anyone is completely beyond their ken. What's next, randomly decimating every 10th player by banning him as a warning to other people who dare to play the game the way they want?

#29 Senatic

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Posted 31 December 2013 - 11:57 PM

Quit your over reacting people, exploitation is frowned upon and if left alone creates a huge problem for every player, I don't even need to explain why. Warnings are COMPLETELY useless, nobody gives a kitten about warnings and it would not make anyone think twice about exploiting in the future.

Anet's policy before has been fair and I see no reason to get upset over this now. If you exploit you should get banned, end of discussion. These people bloody well knew what they were doing and they deserve everything they got.

Happy new years everyone, lets hope for less arrogant and greedy people trying to take advantage and exploit mechanics in order to increase their own wealth while simultaneously screwing everyone else over this coming year.

Edited by Senatic, 31 December 2013 - 11:59 PM.


#30 Locuz

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Posted 01 January 2014 - 02:34 AM

Im actually quite happy that Anet is strict regarding exploits and cheaters (as long as its clear what they consider an exploit).

Lets compare that to pvp in wow atm:

- Where wintraders havent been taken care off in years. The first legit RBG player on the eu ladders is ranked 27th with about 6-8 legit players in the top 100 in total. Most of the cheaters have been reported before, yet they still got their titles/rewards.
- Where i hear reports from friends that about 30% of all players in the arena use interupthacks/pvpprofiles (semi automated play) these days.
- Where reporting player A for exploiting/cheating after you witnessed it first hand rarely leads to anything.
- Where this cheater situation resulted in dozens of my friends quitting the game for good.
- Where botting is so widespread, that during off hours youll meet mostly bots.

Id take Anets approach over Blizzards any day off the week.

Edited by Locuz, 01 January 2014 - 02:43 AM.





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