What are the good things about GW2?
Posted 07 January 2014 - 01:49 AM
I do for instance enjoy the fact that they did at least get the trait system correct. I commend them for that; the traits do feel like they have power behind them without feeling like you could create something overpowered. This is more true than it was at release and I do feel that the trait system is moving in the correct direction with time.
Posted 07 January 2014 - 02:39 AM
It's kinda cool that you can complete pretty much all GW2 content in Masterwork gear with no traits, I guess, not that you should.
Posted 07 January 2014 - 08:05 AM
I am hopeful that my experience in game, IE most hardcorce PvE players that I know quitting, will also be apparent to them and we will see something outside of Living Story.
They have so much good stuff they could pull from, another Elder Dragon, Fow/UW, Cantha, Elona, something based around the Crystal Dessert or the Ring of Fire... but no it's a red headed sylvari who makes an appearance every month or two and is boring as hell to fight.
Posted 07 January 2014 - 09:03 AM
Couldn't have said it better, seriously.
Just wow, I am baffled as to why they made this LS stuff (the idea was cool at first but how they execute it is..) Make something permanent, way better.
The main thing is that people arn't interested in this Living Story, people want to progress their own character and want something to work with, or at least something in the form of permanent content.
The art is good, the scenery.. graphics, the combat system is "fluid" but only if it were more complex... that is the only downfall of this game.
Simplicity equals boredom, complexity equals more opportunities and outcomes, thus more time put into the game. Once you learn a class the combat becomes so casual that you think you're playing an action roleplaying game. There's no depth in it.
The only thing cool is running around in wvw with your overmaximized gear and pwning noobs and doing the epeen.
What's the point of WvW anyways, IT'S SO BORING!? ..The incentives involved are horrible. Nothing drives me to kill the other player, or capture the other tower or fort. This is the problem.
I hope it gets resolved.
Edited by Misty Six, 07 January 2014 - 09:12 AM.
Posted 07 January 2014 - 09:44 AM
- deposit all collectibles
- accessing the TP from anywhere in the world
- multiple guilds
- cross-server instances
- instant access to PvP
- instant access to WvW
- no race limitations: this includes the ability to play with any player regardless of your race choice and the absence of race/class limitations
- limited vertical progression
- personal rewards/gathering nodes
- waypoint travel
- no monthly fee
Now, the problems here are:
- none of these ideas are implemented perfectly (Deposit All Collectibles is probably the one that comes closest to having a perfect implementation), or new additions are weakening these elements (obviously ascended gear is the big issue here, but this also includes the utterly moronic idea of forcing players to unlock skills in PvP)
- the game that is build around these ideas isn't particularly good
Nonetheless, I think accessibility represents GW2 strongest feature and I really hope other companies build on these elements and incorporate them into games that are more worth playing than GW2.
Posted 07 January 2014 - 12:14 PM
When i first bought this game, i was looking for something that took all of the features from previous MMOs that i loved (bu lacked a proper dev team to carry it on) and implement it into a rich, immersible world and thats EXACTLY what GW2 has done. My hats off to the insane amounts of work and effort ANet puts in this game.
But, i do have minor complaints that i'd like to see somewhat resolved in the future and that is to make the 20-30 mapping a bit easier or make some of the weaker classes powerful at those levels. Also, i understand the meta, but i'd like it to a bit more build diversity and see it be viable. Either way, none of these complaints will tarnish my love for this game. If the meta is never changed, i'll just learn to keep on a zerkin!
Posted 07 January 2014 - 02:04 PM
Even the ones we have yet to see in 2014 seem to go back to an art style that is subjectively inferior to what we've got on our hands here and I am not quite sure what the industry means when they say it'd age better. Because I can't really see how GW 2 won't age well with its graphics, they will remain as great as they are right now. Even if better ones come out, it won't take much away from the art brush galore that this game offers.
The animations are crisp and for the most part (except for things like the Warrior GS 5 charge just having immense troubles with hitboxes since launch i.e.) very accurate. I absolutely love that I can go on visible cues when it comes to dodging and using reactionary abilities. The overload on effects sometimes really ruins this and since it hasn't changed a single bit despite them being made aware that it sucks and its needs changing way before the closed beta even - that's 2 years down the line to slide an effect slider...
I feel like they have a solid RvR foundation that just isn't where it should be yet, but could evolve into something rather interesting way down the line when they make it more permanent, more meaningful and overall less zergy maybe.
Unfortunately I wouldn't have to say much positive about PvE & PvP so I'll end it on a positive note.
Posted 07 January 2014 - 02:16 PM
This is indeed one of the strengths of Arenanet. Have you looked at Guild Wars 1 recently and noticed that even the oldest, untouched areas of Prophecies have aged really well? It's not Guild Wars 2 quality, but it's better than many MMOs released in 2013.
Posted 07 January 2014 - 03:07 PM
Posted 07 January 2014 - 05:38 PM
Everything else bad, even the artistic quality in how its leveraged.
It's like using a Rolls Royce in a demolition derby.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"
Posted 07 January 2014 - 06:36 PM
I'd watch that.
Posted 07 January 2014 - 06:52 PM
But pre Nov 15 I think was pretty good. Pre DR as well. I found the game what had been promised.
Easy leveling and ability to obtain gear. Multiple ways to obtain that gear. and the only thing more were the legendaries and they were only skins and had no other advantage.
Horizontal progression was in tact.
Economy was thriving and players were having a lot of fun.
There was no need to get to cap level and get on the gear treadmill or slot mill so you do things at your own pace and doing things that you truly enjoyed. And Yes you were rewarded for doing it too!
There was lots to do and hell PvP and WvW were going hard.
The great thing about GW2 is - what it was. Fun and true to design
Posted 07 January 2014 - 07:02 PM
- Levelling is amazing the first time, especially when the world was still filled with hundreds of players.
- Pretty much nothing is forced down to players if they really don't want (think about how they removed dungeons from the personal story,...)
- Even though there are many improvements to be made, WvW is the best in its kind on the market.
- The removal of the holy trinity is still a WiP because of most professions being sub-par compared to a couple, but it also means that everyone can bring w/e they want in friendly groups. (guildies, friends,... No longer do we absolutely need 3 sins to tank stuff,...)
- I feel that the Personal Story is inferior to the missions we know from GW1, but is still better than the traditional story quests from standard MMORPG's, but that's a very personal opinion.
Edited by Gilles VI, 07 January 2014 - 07:25 PM.
Posted 07 January 2014 - 08:04 PM
Posted 07 January 2014 - 10:53 PM
The art is unquestionably lovely and it flows through in to the jumping puzzles and dungeons. Even if I don't like the dungeon mechanics I can still just be blown away by the scale, color and composition of what I am looking at.
I may not always like their armor design choices (I mean, it would be nice to see more revealing armor for men tbqh), but I can't deny that the game presents a large number of ways to combine the armor and color it to make a unique look for yourself. My friend calls the game Fashion Wars 2 - and a lot of our enjoyment comes from trying to get a look or combination no one has seen before.
Guild Wars 2 while not perfect, does seem to be blazing a trail in the mmorpg genre in it's attempt to be LGBTA friendly as well as more welcoming to gamers who would like to see some representation on the equality front. The story boasts a cast of mostly leading women and even gay and lesbian characters. I know some of you might be rolling your eyes at all that but for someone who has felt largely unwelcome due to lack of representation in the things I enjoyed, this has been refreshing and it makes me stay.
Don't get me wrong, there are definitely aspects of the game that disappoint me, that I think could be better, things which frustrated me bad enough that I stepped away for a short time. The truth is I haven't been able to find any multiplayer game that was comparable when it came to the things I do love about Guild Wars 2.
Edited by Little Bird, 07 January 2014 - 10:55 PM.
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