El Duderino, on 11 January 2014 - 02:52 AM, said:
Which is why it is fallacious to use the argument money is the most important thing for a company, such as you allude to in your post.
Huh? I never said that money is the most important thing for a company. I don't know what you're talking about here.
Featherman, on 11 January 2014 - 04:58 AM, said:
They don't have more artistic and creative value and they frustrate rather than entertain. But who cares about that? Business is money!
The not-so-shocking rebuttal to this statement is that if you're not entertained, then stop spending money on it. If you're disillusioned by your investment in a game yet continue to spend money on it, then you have no right to complain about getting fleeced. It's like all the guys that boycotted Modern Warfare 2 and then bought it a month later. If you dislike a company for their business practices, you don't support them. That's common sense. It's not a company's fault that one has no self-control and can't stand going without Battlefield 4 despite one's hatred of EA. Or maybe one just doesn't hate EA as much as one claims one does, and actually is having fun.
F2P/B2W games are popular because of the desire for instant gratification. Gratification is a form of pleasure, which entertains players. If people enjoy that kind of thing then good for them. Some players also enjoy the grind. Games like Diablo and Borderlands are pretty much nothing except a loot grind. Games are designed with a lot of these competing audiences in mind, which is why Guild Wars 2 offers the room for instant gratification (gem store) as well as the loot grind (ascended, legendaries). The reason their system is successful compared to the Diablo 3 RMAH or the 100% B2W games is that Guild Wars 2 offers little advantage to players who whip out their credit card. My engineer wears full exotics in WvW. They don't even have Giver's stats on ascended weapons. I still roll face just fine. Skill is still the defining factor of success, not stats. How many pick-up Bererker groups have you seen fall flat because they don't actually fully know the mechanics of their class?
Most of what comes out of the gem store is cosmetic, anyway, and most of what was announced in this package are quality of life items like the copper-fed salvage-o-matic and the infinite gathering tools.
Ultimately, people have different reasons to play games. As long as you're having fun, then what's the big deal?
Edited by Phineas Poe, 11 January 2014 - 07:57 PM.