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P2W Poopstorm brewing? - VIP Membership data [Official Response]


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#1 Echou

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Posted 09 January 2014 - 11:42 PM

Heeeeeeeeeere we go.


http://www.reddit.co...vip_membership/
So, a data miner from Reddit has found some sexily controversial stuff about VIP Membership. The data doesn't tell if this is a subscription or use real money (AKA UNCLEAR, UNCONFIRMED WHAT SO EVER). Some of the effects seem horribly ridiculous (Teleport to Friend, really?). An April Fool or will Anet shoot his both legs?

The floor is yours, Duderino.

Anet's response here: https://forum-en.gui...e/5#post3474276

Quote

We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.

This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.

As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels.

Edited by Kattar, 10 January 2014 - 03:12 AM.
Added Anet's response


#2 Phineas Poe

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Posted 09 January 2014 - 11:55 PM

I don't see the point in getting worked up over something that isn't confirmed.

#3 Echou

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Posted 10 January 2014 - 12:02 AM

Didn't I say that it's unclear? There you go.

Edited by Echou, 10 January 2014 - 12:04 AM.


#4 Dervo

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Posted 10 January 2014 - 12:29 AM

Yeah, I'm hoping this is just an April Fools prank, although I wouldn't mind if they added some sort of teleport to friend functionality (not useable in wvw, pvp, or dungeons obviously).  There are already enough waypoints that this wouldn't be a big deal, in fact it'd be so limited I'd like it to be something you can get in game, and not from black lion chests.  Honestly the biggest issue I see is the res buff, and it might be lame, like the res orbs. Convenient banking/trading... wonder if that'll drop the price on the unlimited bank/trading post access items.

I do wonder how this would work at all though, I was thinking monthly payments at first, but with the character slot (which is obviously a buy once keep forever item) and 20 tiers, I doubt that's the case.  Maybe it'll be a gemstore item... but then it'd make additional tiers less expensive, either way it'd be extremely expensive?  I don't know, if they do that then it's pretty much the opposite of prestige.

Oh, and I can also see people getting scammed this way, people asking for gemstore gifts from people with high VIP tiers, with a promise to pay them back with gems somewhere in between the normal cost and the gifter's cost.  Yes, I really hope this is an April Fool's prank.

Edit: Wait, it's in the edge of the mists beta client... which they've mentioned was put in partly due to what they saw in their Chinese beta. Could this be something that they want specifically for that region?

Edited by Dervo, 10 January 2014 - 12:37 AM.


#5 Featherman

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Posted 10 January 2014 - 12:33 AM

Lol, I wonder if freemium plans are what Lewis B was referring to in his Twitter.

None of these changes look too gamebreaking (aside from resurrection buff), but I think the most irksome aspect of it is that it's reminiscent of every other f2p cash shop out there, most of which are grating in their p2w advantages. What I think is most significant about this plant is that signals the game going down another slippery slope; if these advantages are worth selling they'll have to be worth buying.

To give some perspective to this, around the time Vindictus developers began to introduce blatantly cheap/overly difficult bosses that require players to reach a power stat benchmark to even deal damage, these same devs introduced different grades of enhancing runes in their cash shop that reduced quite a bit of the pain associated with upgrading gear. I doubt GW2's gem shop would be as blatantly P2W as that ordeal, but I wouldn't be surprised if the teleport to friend feature, skill point boost or resurrection buff became more relevant around the time the packages are released.

Edited by Featherman, 10 January 2014 - 12:40 AM.


#6 El Duderino

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Posted 10 January 2014 - 01:35 AM

View PostEchou, on 09 January 2014 - 11:42 PM, said:

Heeeeeeeeeere we go.


http://www.reddit.co...vip_membership/
So, a data miner from Reddit has found some sexily controversial stuff about VIP Membership. The data doesn't tell if this is a subscription or use real money (AKA UNCLEAR, UNCONFIRMED WHAT SO EVER). Some of the effects seem horribly ridiculous (Teleport to Friend, really?). An April Fool or will Anet shoot his both legs?

The floor is yours, Duderino.

Haha! Well, if it's true don't say I never warned anyone. Still, even I can't believe they would do this. It wouldn't be the first time
I have been let down though...

#7 typographie

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Posted 10 January 2014 - 01:45 AM

Not only is it rife with typographic errors, I don't think the art assets even really "fit" with the rest of the game. It looks more like something a random kid with a pirated copy of Photoshop would come up with—type with drop shadows, really? I'm not sure that's even the right font. Say what you will about Arenanet, but their art department generally has their ducks in a row.

Time will tell what actually makes it to the live game, and in what form. But I'll go on record saying I doubt this will.

#8 StormDragonZ

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Posted 10 January 2014 - 01:53 AM

April Fools isn't for another 80 days... unless that's how long until some kind of fulfilling content emerges...

You know, I'm starting to wonder if ANet even takes GW2 seriously anymore...

#9 Save 4 Less

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Posted 10 January 2014 - 02:38 AM

I honestly think that this means GW2 may be going to a F2P model at some point, not necessarily the near future and that this picture is an ad for F2P members (by F2P I mean people who didn't buy the game before it "became" F2P) to pay money for VIP status. This seriously reminds me of one of those "Become a paid-member today!" ads you'd see on Runescape as a f2p person...

Edited by Save 4 Less, 10 January 2014 - 02:39 AM.


#10 Dervo

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Posted 10 January 2014 - 02:59 AM

Quote

Edit: Wait, it's in the edge of the mists beta client... which they've mentioned was put in partly due to what they saw in their Chinese beta. Could this be something that they want specifically for that region?

Quote

We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.

This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.

As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels. ~Martin Kerstein

Called it.  Also makes more sense why there would be so many typos now, might be translated poorly from Chinese for approval from Arenanet. The life to like error sounds like a mistake a non-native speaker would make.

Edited by Dervo, 10 January 2014 - 03:03 AM.


#11 Kattar

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Posted 10 January 2014 - 03:08 AM

View PostDervo, on 10 January 2014 - 02:59 AM, said:

Called it.  Also makes more sense why there would be so many typos now, might be translated poorly from Chinese for approval from Arenanet. The life to like error sounds like a mistake a non-native speaker would make.
Do you have a link to Martin's response about this? I'd like to update the opening post.

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.



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#12 Dervo

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Posted 10 January 2014 - 03:10 AM

View PostKattar, on 10 January 2014 - 03:08 AM, said:

Do you have a link to Martin's response about this? I'd like to update the opening post.

Oh silly me, of course.

https://forum-en.gui...e/5#post3474276

#13 FoxBat

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Posted 10 January 2014 - 03:12 AM

The only thing that might be P2W is the Resurrection buff. If they keep doing like they have been doing and it's minor stuff like the 5% dmg/armor buffs I doubt it will matter. So this is something but, I'm still not seeing much P2W, and for all the other stuff that's been creeping in the gemstore, that aspect hasn't expanded at all. Short of teleport to friend in WvW (and game-breaking stuff like orbs or even fire powder is banned there for a reason) I don't see the sky falling on that particular front.

VIP makes sense for a subscription, but tiers are puzzling. It might be thresholds like, spend X in the gemstore get Y benefits. Or maybe your VIP level raises for every month you've stayed subscribed, granting additional benefits with each level. In that setup the benefits might be permanent, I.E. if you stop subbing then you keep what you've earned so far, but you will also stop leveling up additional benefits.

But yeah, F2P announcement would certainly fit with "expansion level" worthy of impact. It would better suit the netcafe culture in Asia as well. However I wouldn't be surprised if they just want to layer this optional sub on top of the box fee either.

View Posttypographie, on 10 January 2014 - 01:45 AM, said:

Not only is it rife with typographic errors, I don't think the art assets even really "fit" with the rest of the game. It looks more like something a random kid with a pirated copy of Photoshop would come up with—type with drop shadows, really? I'm not sure that's even the right font. Say what you will about Arenanet, but their art department generally has their ducks in a row.

It could 1) be in a prototyping phase (placeholders), or 2) this is stuff being put together by the Chinese partner for the Chinese release. They may work to keep it all in the same one client so updates are consistent across platforms, with the appropriate Chinese market features enabled when connected to the China server.

In the second case I'd be wondering where the Chinese art is though, you'd think that would come first before English...

#14 Kamatsu

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Posted 10 January 2014 - 03:24 AM

If you read Martin's reply (which has been posted in the OP), you'll see he notes this is not being tested for Western use. This means it's being tested for the possible/likely release of GW2 in a localized version for Asian countries - such as Taiwan, China, South Korea, etc. Many (if not most? or all?) of these countries either have laws requiring a sub based system, or a cultural expectation of one. Thus if they want to release a localized version in those countries they either have to make a sub based system by law, or they will have to do so if they actually expect to sell any copies of the game.

For those who were not aware, Guild Wars 1 in Asian region's had a pay-time cards, whereas in the "west" it was a buy-to-play game. So those in Taiwan and South Korea (for instance) bought time-cards to play Guild Wars 1, rather than buying the actual game and playing it permanently.

So if ANet are preparing a localized & authorized release in China and other Asian region's, it makes sense for them to test out a VIP/Sub based system so it will be ready for release. It also makes sense it's in English, as those who will be testing the system are likely English speakers and not people who speak/read manderin, etc.

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#15 rukia

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Posted 10 January 2014 - 04:21 AM

And there you have it folks, ANet is adding player trading but you have to pay for it.

I joke, but seriously... this game is missing so many features any MMO should have it boggles my mind.

It would be nice to be able to haggle someone in person instead of one-upping someones buy order by a copper every 5 seconds.

This game is so impersonal when it comes to trading, after playing Diablo 2 and GW1 for so many years it feels like many features have regressed. I can't even recall an MMO that doesn't have trading.

I guess this is one of those things we had to lose to be "different".

"prestige and recognition" really had me laughing.

#16 Bryant Again

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Posted 10 January 2014 - 06:30 AM

Ew...Hopefully that really is some localisation testing. On the other hand, it does make a lot of sense if they're going a F2P route.

#17 MazingerZ

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Posted 10 January 2014 - 10:08 PM

View PostEl Duderino, on 10 January 2014 - 01:35 AM, said:

Haha! Well, if it's true don't say I never warned anyone. Still, even I can't believe they would do this. It wouldn't be the first time
I have been let down though...

As the Reddit thread pointed out, the only reason it isn't being tested for in the West is because P2W is more acceptable in Asia (look at their stable of online games) than here.  It just a matter of "if we thought we could get away with it..."
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#18 Konzacelt

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Posted 10 January 2014 - 10:19 PM

View PostMazingerZ, on 10 January 2014 - 10:08 PM, said:

As the Reddit thread pointed out, the only reason it isn't being tested for in the West is because P2W is more acceptable in Asia (look at their stable of online games) than here.  It just a matter of "if we thought we could get away with it..."

I read that cultural synopsis of Chinese gamers too and it pained me.  So basically, because game companies don't want to pass up on the huge Asian market and that P2W is considered not only acceptable but the norm there now, everyone else in the world has to suffer through that?

I don't know 'bout the rest of ya'll, but I don't care if it's China, Russia, Germany, or good ole 'Merica...if this pandering to the P2W crowd is the wave of the future, I might just quit MMO's entirely.

Pardon my language, but what a ♥♥♥♥ing crock of shit.

#19 MazingerZ

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Posted 10 January 2014 - 10:49 PM

View PostKonzacelt, on 10 January 2014 - 10:19 PM, said:

I read that cultural synopsis of Chinese gamers too and it pained me.  So basically, because game companies don't want to pass up on the huge Asian market and that P2W is considered not only acceptable but the norm there now, everyone else in the world has to suffer through that?

I don't know 'bout the rest of ya'll, but I don't care if it's China, Russia, Germany, or good ole 'Merica...if this pandering to the P2W crowd is the wave of the future, I might just quit MMO's entirely.

Pardon my language, but what a ♥♥♥♥ing crock of shit.

And take this to heart, it's not whether or not P2W will be more acceptable, but when apathy to P2W becomes an issue.  They don't care if you're not going to engage in P2W.  What they care about is how much damage a P2W scheme will do.  If the people who aren't engaging in P2W shrug their shoulders and carry-on, then that's as good as green-lighting it.  Current climate in the west suggests that P2W will cause a massive revolt, so the gains aren't as good as the losses.

I've stated time and again, the entire concept behind everything they do is to keep people exposed to the game, because you're more likely to engage in RMT as long as you're playing it, regardless of your RMT history since launch.  If they think any exodus from GW2 would be outweighed by the potential return on P2W, it'd be in the game in a heartbeat.  The fact that it's being tested for China proves that.  It's not about principles of fair-play and investment in the game, but about profit.

Edited by MazingerZ, 10 January 2014 - 10:49 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#20 Featherman

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Posted 10 January 2014 - 10:52 PM

View PostKonzacelt, on 10 January 2014 - 10:19 PM, said:

I read that cultural synopsis of Chinese gamers too and it pained me.  So basically, because game companies don't want to pass up on the huge Asian market and that P2W is considered not only acceptable but the norm there now, everyone else in the world has to suffer through that?

I don't know 'bout the rest of ya'll, but I don't care if it's China, Russia, Germany, or good ole 'Merica...if this pandering to the P2W crowd is the wave of the future, I might just quit MMO's entirely.

Pardon my language, but what a ♥♥♥♥ing crock of shit.
What we have in the west, particularly with moible games, isn't that much better. It's the now, not the future.

There's a fine line between having an opinion of the workings of a culture and then imposing your own beliefs over theirs, but I do think something needs to be said when exploitative psychology is being used, particularly in a young demographic that's so easily exploited (due to lack of education or wisdom). Thankfully, the VIP in itself doesn't seem all that extreme in it's P2W aspects, and it could just be because it's required for some reason, but then again we don't know what kind of gameplay alterations will be made in Chinese version.

Speaking of which, why does the Chinese government require VIP access in MMOs?

Edited by Featherman, 10 January 2014 - 10:53 PM.


#21 MazingerZ

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Posted 10 January 2014 - 11:02 PM

View PostFeatherman, on 10 January 2014 - 10:52 PM, said:

Speaking of which, why does the Chinese government require VIP access in MMOs?

If there is such a requirement, my research yields me to believe it's because they want mechanisms to curb grinding and game addiction.  I'm not entirely sure if that's why there's VIP access, but there definitely seems to be pressure to curb that type of behavior.

Considering the restrictions placed on gaming time and the investment of time required to play GW2, its entirely feasible that ArenaNet and their partners are going to offer ways to keep players engaged (for a price) since grinding isn't as much of an option as it is for the West.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#22 Konzacelt

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Posted 11 January 2014 - 12:06 AM

View PostFeatherman, on 10 January 2014 - 10:52 PM, said:

There's a fine line between having an opinion of the workings of a culture and then imposing your own beliefs over theirs...

Even with all the grey areas, there is such a thing as generally accepted principles of right and wrong.  Just like it's a mistake to make absolute judgements on another based on some righteous moral high-ground, it's equally a mistake to let a relativist point of view give a free pass to someone.  Ethics and/or morals are nothing if not the consensual agreements of millions of people and years.

I hardly think I'm imposing my beliefs on Chinese(or any other country for that matter) youth when I say it's a bad thing to think money should determine your success in a competitive online arena rather than skill or merit.  Not only is that a generally, and globally, accepted idea, but runs parallel to just about every spiritual or moral organization in existence.

I feel zero guilt about my original statement.

#23 Phineas Poe

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Posted 11 January 2014 - 12:45 AM

View PostMazingerZ, on 10 January 2014 - 10:49 PM, said:

It's not about principles of fair-play and investment in the game, but about profit.

You say this like it's supposed to surprise people that video games are, for the most part, a for-profit industry.

Edited by Neo Nugget, 11 January 2014 - 01:37 AM.
Well that's enough of that.


#24 El Duderino

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Posted 11 January 2014 - 02:52 AM

View PostPhineas Poe, on 11 January 2014 - 12:45 AM, said:



You say this like it's supposed to surprise people that video games are, for the most part, a for-profit industry.

I wonder if you would say the same thing if we were taking about safety measures being overlooked because of a greater care to profit in a for-profit hospital? The need for profit does not necessarily need to override the attempt to do things well in other areas. Say, for instance, integrity with your customers. In some cases, we can see, it is flat out unethical to value money above all else. Which is why it is fallacious to use the argument money is the most important thing for a company, such as you allude to in your post.

Edited by El Duderino, 11 January 2014 - 02:54 AM.


#25 christiansoldier

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Posted 11 January 2014 - 03:05 AM

As I was reading this thread I was scratching my head thinking I had entered some type of up-side-down Bizzarro world.   I saw statements that suggested the communist Chinese game players wanted a p2win type of game.  They wanted to play in a fantasy world where having or spending more money gave you an advantage over others.  Then I saw post from others who I assume live in capitalistic economies who rallied against the idea of paying money to get ahead of your fellow game players.  They seem to be advocating a form of socialistic fairness where people with little money can acquire all the same items someone with a lots of money has and block the ability for people with money to get an advantage. :D

#26 Kattar

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Posted 11 January 2014 - 03:08 AM

Guru is not a place for political discussion. Let's stay on topic.

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.



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#27 Konzacelt

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Posted 11 January 2014 - 04:22 AM

View Postchristiansoldier, on 11 January 2014 - 03:05 AM, said:

As I was reading this thread I was scratching my head thinking I had entered some type of up-side-down Bizzarro world.   I saw statements that suggested the communist Chinese game players wanted a p2win type of game.  They wanted to play in a fantasy world where having or spending more money gave you an advantage over others.  Then I saw post from others who I assume live in capitalistic economies who rallied against the idea of paying money to get ahead of your fellow game players.  They seem to be advocating a form of socialistic fairness where people with little money can acquire all the same items someone with a lots of money has and block the ability for people with money to get an advantage. :D

LOL

Now THAT was a great post! :P   Since Kattar there gave us a warning I'll try to steer the ship back.  Komatsu probably is closest to the truth.  That ANet simply wishes to enter into the Asian market and some form of sub/ViP/time-card mechanism has to be applied there.  I will say that ANet has stayed fairly true to promises when it comes to little to no gameplay advantages through the gemstore.  Now there are plenty of aesthetic advantages(skins, etc.) there, but that was an expected and accepted part of the gameplan anyway.

#28 Featherman

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Posted 11 January 2014 - 04:58 AM

View PostPhineas Poe, on 11 January 2014 - 12:45 AM, said:

You say this like it's supposed to surprise people that video games are, for the most part, a for-profit industry.
A lil' more complicated than that Phineas.

Money one of the goals of the business side of games, though that can be said about business side of anything. But as a business, the ultimate goal is to expand and reach out to as many customers as possible and promote brand loyalty. This is basic economics. In an ideal world the most well-designed games would do do this, the kind of creativity needed to create these games isn't always readily available.

You know that stereotype where artists and creative geniuses claim they don't do it for the money? Well for the most part it's true. The path to being a master of subject seems to be open only to those bearing some sort of intrinsic love and dedication for that subject, not the money it ultimately brings in (although they can love the money, incidentally of course). History is proof enough.

Back to game development, on the business side of gaming there seems to be this sort shortcut to getting to outreach and branch loyalty. Several actually, when you account for the practiced in MMOs. One method is creating loyalty through hype whether or not that hype happens to to be true in the end. Your game can be crap, but it'll sell if the advertising is good enough  (although dick the customers around too much and they may just put you out of business). F2p MMOs and mobile games use the kind coercive monetization described in the article I previously posted to hook the player once they're reeled in. The thing about these practices is that the games they're used aren't necessarily better for them. They don't have more artistic and creative value and they frustrate rather than entertain. But who cares about that? Business is money!

#29 Phineas Poe

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Posted 11 January 2014 - 07:51 PM

View PostEl Duderino, on 11 January 2014 - 02:52 AM, said:

Which is why it is fallacious to use the argument money is the most important thing for a company, such as you allude to in your post.

Huh? I never said that money is the most important thing for a company. I don't know what you're talking about here.

View PostFeatherman, on 11 January 2014 - 04:58 AM, said:

They don't have more artistic and creative value and they frustrate rather than entertain. But who cares about that? Business is money!

The not-so-shocking rebuttal to this statement is that if you're not entertained, then stop spending money on it. If you're disillusioned by your investment in a game yet continue to spend money on it, then you have no right to complain about getting fleeced. It's like all the guys that boycotted Modern Warfare 2 and then bought it a month later. If you dislike a company for their business practices, you don't support them. That's common sense. It's not a company's fault that one has no self-control and can't stand going without Battlefield 4 despite one's hatred of EA. Or maybe one just doesn't hate EA as much as one claims one does, and actually is having fun.

F2P/B2W games are popular because of the desire for instant gratification. Gratification is a form of pleasure, which entertains players. If people enjoy that kind of thing then good for them. Some players also enjoy the grind. Games like Diablo and Borderlands are pretty much nothing except a loot grind. Games are designed with a lot of these competing audiences in mind, which is why Guild Wars 2 offers the room for instant gratification (gem store) as well as the loot grind (ascended, legendaries). The reason their system is successful compared to the Diablo 3 RMAH or the 100% B2W games is that Guild Wars 2 offers little advantage to players who whip out their credit card. My engineer wears full exotics in WvW. They don't even have Giver's stats on ascended weapons. I still roll face just fine. Skill is still the defining factor of success, not stats. How many pick-up Bererker groups have you seen fall flat because they don't actually fully know the mechanics of their class?

Most of what comes out of the gem store is cosmetic, anyway, and most of what was announced in this package are quality of life items like the copper-fed salvage-o-matic and the infinite gathering tools.

Ultimately, people have different reasons to play games. As long as you're having fun, then what's the big deal?

Edited by Phineas Poe, 11 January 2014 - 07:57 PM.


#30 davadude

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Posted 11 January 2014 - 08:03 PM

I just want to add into the thread that the reason Arenanet is testing this out is that the Chinese gaming market is rapidly changing.  Recently, they allowed consoles that were made out of China and unregulated to be sold by retailers.  They have also changed a lot of regulations regarding games that may be sold.  For example, games such as Halo and Mario may be legally sold in China to an audience if the publishers so desire.  Games such as Call of Duty and Battlefield (due to them taking place in a relatively "close to now" era, and involvement of China in both games), may not.

One thing that did not change is the requirement of subscriptions.  The main reason many big publishers such as Sony and Microsoft are not releasing their games or IP in China yet is due to the censorship and adjustments requires to the product, but also for the requirement of a subscription.  It's not secret companies such as Arenanet and Sony do not charge money to play games (Microsoft doesn't either, but you could argue LIVE is a subscription, so I'm keeping them out), and when they need to put their games behind a paywall they try to make adjustments so that the consumer in countries such as China are not, well... ♥♥♥♥ed over.  Sure, the Chinese gamers need to pay per month to play a game we don't have to pay for, but they receive benefits and discounts to, at least partially, level the playing field in terms of money.  We must pay extra to get bank slots and pay full price on everything, but without a monthly fee.  The subscription players pay 50% price and get free bank expansions, whilst paying a monthly fee.

Sony has done the same thing, albeit on a global scale.  They introduced playstation plus to allow them to compete with Microsoft in terms of quality of service and server support costs.  Yet, the big difference between Sony and Microsoft is that MS charges the money as is, while with Sony you gain access to hundreds of games instantly.  They're seeking a form of compensation in order to stay in the business and not screw their fans over, similar to what Arenanet and other companies must do with their playerbase in China.

Don't know how much it contributes, but I was not surprised when I read this.  Why the laws exist in China that games must have subscriptions I do not know.  Fighting addiction by revoking access to the paying credit card?   Using the income to finance their censorship department?  I don't know, but as long as the law mandates that producers and publishers must charge money, developers try to look for a form of, although minor, compensation.

Edited by davadude, 11 January 2014 - 08:03 PM.

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