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The Update for 1/21: Your thoughts?


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#1 gw2guruaccount

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Posted 22 January 2014 - 03:37 AM

I will not share mine as I'm not 100% completely done forming them. Still, some of you probably are, so what are your thoughts on the matter? Do you find the new events interesting? The new bosses? The gameplay changes and rebalances?

#2 Gyre

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Posted 22 January 2014 - 04:11 AM

More superzerg crap causing multiple overflows.  Everything fails constantly because of lack of organization and the sheer volume of players you need to even put a dent in the bosses.  Disappointing...will do the achievements and then never touch it again, not worth the hassle.

#3 davadude

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Posted 22 January 2014 - 05:58 AM

I enjoy the new wurm meta, I'm glad its remaining.  As for the Marionette, it's a fun event with some great mechanics, but sadly enough it has been too glitched to really try it so far.  Until they release a hotfix, I'm waiting with overall rating of full update, but the wurm is enjoyable, and thankfully another meta into a map that will attract players into it periodically.
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#4 Arca

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Posted 22 January 2014 - 07:11 AM

I quite like it so far. managed to score a kill on the marionette last night on Desolation. We reached 4/5 quite quickly and then failed the 5th three times, and managed to get it on the final possible attempt. Real adrenaline rush. Have yet to have a try at the wurm.

#5 cyclopsje

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Posted 22 January 2014 - 08:08 AM

The wurm thing good for new hard boss, however it seems that everything they make must envolve massive zerge. That is really starting to be anoying. Be creative in some smaller group things for once.

#6 Swoopeh

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Posted 22 January 2014 - 08:27 AM

Only did the marionette as the wurm took too long to spawn. Marionette mechanics seem ok but you need a lot of players and if you get an overflow chances are that you won't have the number of people required for it to work. In that regard it's Tequatl all over again. Wurm was bugged apparently on Gandara with the escort getting stuck or something.

While I do enjoy the big world events my main beef here is that it requires you to wait around for hours and that's not something I'm willing to do. I play games for fun, not to wait for ages to get a taste of some new content. I still haven't killed Teq yet because I got on overflows at the start and didn't want to sit around for hours twiddling my thumbs waiting for it to spawn, I just don't have time for that. After that people stopped killing him because they got what they needed which is understandable if you look at the effort vs reward. I can see the same happening here sadly.

I did like the small story instance, voice acting was really well done (except for the Kasmeer v Majory convo imho) and the script not nearly as cheesy as usual, the convos actually felt natural. It was a nice way to sum up the events and lead into the next stage of the story. And there was talk of dragons!

#7 Desild

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Posted 22 January 2014 - 10:26 AM

I became catatonic when it was SUGGESTED that Scarlet's motives for the mess she's been doing had been, somehow, benign. By that Little Sister rip-off of an Asura no less. Taimi was it?

And don't get me started on how tired I am of these mindless world events. Would a dungeon, a real one at that, be too much to ask? At least then I could actually succeed at an event, rather than trust my hopes on a hundred strangers I never met before, stuck in a overflow.

#8 Echou

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Posted 22 January 2014 - 10:47 AM

A new, non-temporary 3-path dungeon would be nice. But nooo, they make temporary instances which later become fractals. It's really lazy.

An elite dungeon (like DoA) must be an impossibility?

#9 Gyre

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Posted 22 January 2014 - 03:18 PM

View PostSwoopeh, on 22 January 2014 - 08:27 AM, said:

I did like the small story instance, voice acting was really well done (except for the Kasmeer v Majory convo imho) and the script not nearly as cheesy as usual, the convos actually felt natural. It was a nice way to sum up the events and lead into the next stage of the story. And there was talk of dragons!

No mention of the game's first real-time lesbian couple?  Well, if that's too controversial how about buttering up a possible inter-species couple?  I can only imagine how much better their product would be if instead of devoting resources to fluff and social issues they instead put 100% into vibrant non-zerg replayable content in a fantasy video game.

Edit:  An infodump NPC (priory scholar) to me at least is a tacit admission the writing is so poor they needed a way to circumvent it.  Even then you don't learn much and I've got the journal completed already it's more cryptic nonsense that explains nothing.

Edited by Gyre, 22 January 2014 - 03:41 PM.


#10 Kymeric

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Posted 22 January 2014 - 03:29 PM

Nothing interesting and different enough to make me want to come back to the game, even though I'm very much looking for an excuse to do so.

Edited by Kymeric, 22 January 2014 - 03:30 PM.


#11 Satenia

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Posted 22 January 2014 - 03:45 PM

Haven't done the wurm yet, so I can only comment on the marionette:

Bad things first, even though the Tequatl rework is several months old by now, nothing has been learned out of the whole main-server/guesting/overflow debacle. The new LS event again requires a large amount of players, which results in popular servers having a permanently filled map, while less popular servers are simply empty and overflows too random to properly organize. Again, this feels like /afk Wars where you're better 1h+ early into the map and don't even bother trying during peek times...

Considering there has been no word from Anet on these matters and certainly no technical improvements, I simply cringe over each boss event done in such a way.

But these technical limitations aside, I actually had the pleasure to get the marionette event successfully done on my main server and it was simply grand. With the players spread across 5 different locations, there is less a problem with lag. Specifically compared to Tequatl, there are less deaths due to smaller enemies in large numbers and there is various siege equipment rather than just a few turrets. All in all, this created a far more friendlier atmosphere. It even went as far as individual "lanes" (as we called the 5 approaches to defend) cheering for each others and helping each others out when we "only" completed 4 out of 5 portal encounters in the first round. I felt totally excited when it was "my" lanes turn to go through the portal and get our share of the encounter done.

Long story short: Very nice encounter from a gameplay point of view, but seriously hindered by technical limitations. So much lost potential.

#12 Skyward

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Posted 22 January 2014 - 04:05 PM

Looks to me Anet is flying on autopilot. It does not matter what we say about zerg or overflow, it seems its all planned far ahead. I think I pass this one.

#13 Swoopeh

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Posted 22 January 2014 - 04:07 PM

View PostGyre, on 22 January 2014 - 03:18 PM, said:

No mention of the game's first real-time lesbian couple?  Well, if that's too controversial how about buttering up a possible inter-species couple?  I can only imagine how much better their product would be if instead of devoting resources to fluff and social issues they instead put 100% into vibrant non-zerg replayable content in a fantasy video game.

Edit:  An infodump NPC (priory scholar) to me at least is a tacit admission the writing is so poor they needed a way to circumvent it.  Even then you don't learn much and I've got the journal completed already it's more cryptic nonsense that explains nothing.

I thought we already had the whole lesbian/gay thing with the Sylvari, with Caithe and Faolain etc? I wasn't sure if Kasmeer + Majory were meant as a lesbian relationship or if they were just having a moment as friends though.

With regards to the infodump NPC they did state in an interview recently that they know they should add back story in the game instead of separate locations (the "What Scarlet Saw" mini story on the website). I think that this NPC is just a means to an end at the moment - there's no point in making a proper intro now that we are so far into the story so a recap NPC will have to suffice. Hopefully for the next story this will improve. I'm skeptical but we'll see.

#14 ChuyDog08

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Posted 22 January 2014 - 04:54 PM

I find the new update good and bad:

Good:
  • Graphically awesome
  • Challenging gameplay
  • Better than Teq, looks like Anet is trying to improve over last major boss encounter overhaul
  • You get some credit for a failed event


Bad:
  • Anet forcing group play in PVE after creating a solo able MMO and allowing all bosses up to the Teq update to be DPS auto-attack
  • Overflow issues, wasted time waiting in main server
  • The events will be abandoned once people get their Achievements
  • The permanent node for completing the meta is kind of useless making it less interesting to complete.  This is unless they are reworking condition damage and healing power runes/sigils created using sprockets
I like it overall, but not overly impressed with the direction we are going in the game.

#15 Gyre

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Posted 22 January 2014 - 04:59 PM

View PostSwoopeh, on 22 January 2014 - 04:07 PM, said:

I thought we already had the whole lesbian/gay thing with the Sylvari, with Caithe and Faolain etc? I wasn't sure if Kasmeer + Majory were meant as a lesbian relationship or if they were just having a moment as friends though.

We only ever see Faolain and Caithe on the rocks.  It's mentioned a few times in personal story and it's hinted at in the aetherpath dungeon but goes absolutely nowhere.

In False River Valley you get some more dialogue...

Your dialogue choice -> "Where's Kasmeer?"

Marjory's reply -> "Oh, she wanted some "me" time. She says I'm overprotective of her. Maybe I am, but one look at her will tell you why."

Could it cut both ways?  Absolutely.  But in light of the infodump instance I'm more inclined to go the other way with it.  Not to mention the absence of Faren who is himself sort of a lovable coward trope and pretty worthless to the overall plot if he is no longer a potential love interest.

#16 Krazzar

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Posted 22 January 2014 - 05:43 PM

I waited about an hour while ironing clothes so I wouldn't lose my spot in the server to fight the marionette and as soon as the event began the client crashed and I was dumped into overflow.  By that point my gaming time was almost up so I just stopped playing.  I don't think they did a good job, I wanted new content I could actually participate in, not a waiting game with a snippet of story attached.  I can't do anything else because I'll lose my spot, it's not a high level zone so drops aren't all that good, I've completed the zone on my non-lvl 80 characters that I want to play.  So they brought the waiting of GW1 (especially during holiday events) and the "LF1M XYZ" into GW2. So I hope some of the GW1 traditonalists are happy, GW2 is now more like GW1.

You'd think they'd learn, multiple zones that everyone can participate in means less frustration for the player.  This update is especially vauge as well so I doubt I'll pay much more attention to it. I can imagine the metrics, tons of people probably logged in yesterday that won't log in until the next release.

On an unrelated note, has anyone else noticed how unfriendly GW2 is to alt+tabbing now? After 4 or so alt+tabs it freezes up completely.

#17 Malganis

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Posted 22 January 2014 - 06:19 PM

I liked the Marionette mechanics and the fight, but I disliked the elitists in the zone who raged against those they felt were inferior because we didnt win each time.   Its the first day, and you expect to win right away?   GTFO.

#18 Save 4 Less

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Posted 22 January 2014 - 07:05 PM

I can see Wurm becoming dead content just like Tequatl once this update is over. I've only tried it twice, once on Amber and once on Crimson and both times have been pretty huge failures since one of the main problems is that the event doesn't really explain too much on how each wurm works. Trying to explain how Amber works to an entire zerg is a pain to do especially when most don't believe that you have to actually get eaten by it. I have yet to try the last wurm but I hear that the Barrel thing isn't too clear on where to plant the barrels and it doesn't tell you that using Mesmer portals will break barrels.

Another problem is the massive amount of minions each wurm spawns. Fighting swarms of veterans and swarms of Champion Half-Digested Husks isn't really fun. I guess Anet made those Champion Half-Digested Husks take very little damage from direct attacks to tell us to 'stop going assassin/berserker/knight/soldier/sentinel and actually spec for Condition Damage' but they still die relatively slow to Condition Damage which causes a ton of them to be on screen at once.

To make matters worse, all three wurms have to die within 60 seconds of each other or else you're back at square one. It suffers the same problem as Tequatl, it requires too much coordination for something that's supposed to be an open world encounter. This is a kind of fight that's more suited for a Guild Activity where there is at least some coordination.

As for the Marionette, it's much more fun than the Wurm. It's pretty straightforward on what to do and there is plenty of siege so that people aren't arguing over it unlike Tequatl. The only reasons I've failed though is because people don't read what their champion does once they get ported up or they're so squishy that they immediately die. The Energy Core/Cypher thing is neat although getting 50 Energy Cores can be a pain if you're in a huge server. I liked how Scarlet's Journal and the Console give you a hint on future Living Stories as opposed to the next update just being completely ambiguous.

The only other thing I dislike about both events is the 2 hour wait time between them. Anet should have at least lowered the respawn timer on both events so that people don't have to wait all day just to fight both bosses.

#19 Alex Dimitri

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Posted 22 January 2014 - 07:42 PM

Seems to me they didn`t figure out yet that Tequatl was big failiure !!!
Same will happen with Wurm, it`s pretty much obvious that GW2 doesn`t have social "note" that GW1 had and organizing this huge events (need for 100+ people, doing controled stuff is just a NO NO).

Yes i am aware that some servers have organized Tequatl runs, same will proppably follow with wurm, but please to get in one of this you need to join forum, then be on TS......and there goes fun.....  (i don`t wanna change servers, i don`t want to be on some "list" and wait for invite) i just want to play the damn game, but i guess someone in Anet has different way of seeing fun !

When i scrap up achievements for this LS i will not even bother to try any leftovers from it ever again, the only thing that makes me happy right now is knowing that LS will be over in March !!!

#20 Cevilo

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Posted 22 January 2014 - 07:50 PM

View PostKrazzar, on 22 January 2014 - 05:43 PM, said:

So they brought the waiting of GW1 (especially during holiday events) and the "LF1M XYZ" into GW2. So I hope some of the GW1 traditonalists are happy, GW2 is now more like GW1.
I disagree with this. at least in gw1 when you had the full party you we're g2g. in this you're full party (server) stands around for the gated time period (I think ever 2 hours or it's triggered some other way) to play the "updated content"


View PostKrazzar, on 22 January 2014 - 05:43 PM, said:

On an unrelated note, has anyone else noticed how unfriendly GW2 is to alt+tabbing now? After 4 or so alt+tabs it freezes up completely.

I play windowed usually (Alt+Enter) so I can freely switch between websites and gw2.

#21 dontadow

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Posted 22 January 2014 - 08:47 PM

The wife and I had fun, they certainly have done things how i would like. I like going into a seperate instance for the major combat and the way treasure is distributed. Both of these touches put the emphasis on thestory and not trying to get the most phat loot.

I also enjoy the amount of tactics it takes to defeat it.  All in all fun was had.

#22 Swoopeh

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Posted 22 January 2014 - 10:44 PM

View PostSave 4 Less, on 22 January 2014 - 07:05 PM, said:

Trying to explain how Amber works to an entire zerg is a pain to do especially when most don't believe that you have to actually get eaten by it.

Just tried it, didn't know what was going on at amber but someone said stand in the white stuff that appears when the marked mob dies and stack in front so I did and got eaten and was like wadafook?! :D

#23 Phineas Poe

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Posted 23 January 2014 - 02:13 AM

We killed marionette at the 1:00 EST spawn last night. I was stuck inside off work due to the snowstorm (GG), so I had gotten the chance to attempt it several times throughout the day. It was tough to kill early on due to the lack of numbers mid-day and it was also hard to organize with all the overflows during the NA prime time. By the time 1:00 rolled around most of us were good to go. Good thing, because it was our last attempt of the night.

The wurm has proved much more challenging. I like it. As a server that kills Tequatl every day, it's nice that the SoR guilds have a new boss that really kicks our ass. It's fun. I figure in a couple weeks most players will have given up, though. Our best attempt had all wurms around 5-10%. The problem is not burning them down, but making sure they are killed within the same minute.

Edited by Phineas Poe, 23 January 2014 - 02:15 AM.


#24 El Duderino

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Posted 23 January 2014 - 03:29 AM

View PostKrazzar, on 22 January 2014 - 05:43 PM, said:

So they brought the waiting of GW1 (especially during holiday events) and the "LF1M XYZ" into GW2. So I hope some of the GW1 traditonalists are happy, GW2 is now more like GW1.

Lol. Yes, that is what we all wanted in GW2... waiting... That is such a poor attempt at a low blow to GW1 enthusiasts. But, if they bring back the original classes and skills, I'd happily wait for a mo.... oh, that's right, I play monk. No waiting for me!

#25 Konzacelt

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Posted 23 January 2014 - 04:30 AM

View PostEl Duderino, on 23 January 2014 - 03:29 AM, said:

Lol. Yes, that is what we all wanted in GW2... waiting... That is such a poor attempt at a low blow to GW1 enthusiasts. But, if they bring back the original classes and skills, I'd happily wait for a mo.... oh, that's right, I play monk. No waiting for me!

Just say you're goin' as Smite, no exceptions.  Always made peeps rage lol.

#26 I'm Squirrel

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Posted 23 January 2014 - 05:38 AM

my thoughts: they haven't delivered thus stated "expansion-sized content" and are not even close.

#27 sanctuaire

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Posted 23 January 2014 - 07:39 AM

technical-issues aside (overflow, large amount of people required),
i actually found the marionette fight fun. people were actually cheering
on the lanes in our server :) . wurm, not so much. would prefer if
marionette stayed as the permanent content and not the wurm.
(crimson and cobalt was not so bad, but the scaling of adds in amber
was terrible imho ... had screenshots of of wvw-like zergblob of adds)
had issues with marionette though as sometimes they would port
7-8 people on a circle, and just 1 on another o_0

for the problems, would really prefer if anet implemented the
numbered districts as before. not these nameless overflows.
if they did that, coupled with scaling making marionette beatable
by a guild, they can potentially have a grand time meeting up on
a specific district and finishing the event.

also, that could also greatly benefit consolidating the active population
across servers, lessening 'dead zones' on the world map.

Edited by sanctuaire, 23 January 2014 - 07:46 AM.


#28 Illein

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Posted 23 January 2014 - 08:50 AM

The encounters so far are good sport, the Marionette wasn't really anything special unfortunately, the only problem about her was to get everyone on the platforms to know about the basic mechanics of their respective champions.

If you burned your champion down on your platform and you looked over to others, even at the first chain, face-tanking the champion you can only attack from behind with his back against the force fields... oh man, I am telling you, sometimes I lost faith in humanity and its survival efforts.

The Wurm seems okay too, only did 2 of them so far. The one head who supposedly eats people is still on my list.

The downside is that the Wurm apparently still bugs every so often and doesn't eat people despite them doing what they are supposed to. The initial bugs were annoying as well. But once they fix everything they'll be two solid world events, just that people will lose interest as they did with Tequatl after getting repeatedly shafted by his rewards.

And talking of rewards: That's the FIRST weapon with a new model we got since release (not counting ascended weapons) isn't it? Oh and fractal ones, so the second. Too bad it's only a rifle, but it at least has a distinct model that truly echoes the encounter and the boss' nature. I wish they would have put the same efforts into an armor set dropped by him, which would in the optimal case also have a token-system associated with it so you don't purely rely on RNG once again.

Alas, they only gave ascended helmets, shoulders and gloves a rancid stink and called it a day.

Disappointing, but since I won't get one of those any way, I probably shouldn't evenc are.

The first real positive thing about this part of the LS was that I actually caught the whiff of a story for the first time! Could be they were super-subtle up to now and decided to hit you in the head with it this time around so I finally realized there is one, but I liked the little conversations between those Destiny's Edge 2.0 characters in LA, Taimi is a hoot, even for someone who hates Asura and Scarlet's Hideout was curious to check out in detail.

Though the plot seems to thicken and what I anticipated about them trying to bring her to the good side, probably will be a reality at the end of scarlet's story. Then again, if you want a sylvari for your new gang, it'd be either her or Trahaern, so that's a bit like choosing between aids and cancer to begin with :(

Overall the patch was a good addition to the game, the exception of a long ass checklist is notably good on my temper as well, just that there wasn't really much content to it, but at least the stuff they put in, doesn't feel like a bothersome chore this time around.

#29 Baron von Scrufflebutt

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Posted 23 January 2014 - 09:50 AM

The UI rework is fantastic.

#30 Brandon the Don

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Posted 23 January 2014 - 10:37 AM

View PostIllein, on 23 January 2014 - 08:50 AM, said:

And talking of rewards: That's the FIRST weapon with a new model we got since release (not counting ascended weapons) isn't it? Oh and fractal ones, so the second.


We also got these a while ago...

Edited by Brandon the Don, 23 January 2014 - 10:37 AM.





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