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How seriously do you take GW2?


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#1 gw2guruaccount

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Posted 27 January 2014 - 12:16 PM

I am asking in reference to personal gameplay. How skilled do you think you are and how hard do you work to get better?

Edited by gw2guruaccount, 27 January 2014 - 04:17 PM.


#2 Miragee

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Posted 27 January 2014 - 12:35 PM

I don't understand what "how hard are you trying to develop your skills" has to do with the for 4 points you wrote down for yourself. Also: What would be the other 6 points?

I'm not sure how to answer this so I'll wait until you elaborate.

#3 nerfandderf

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Posted 27 January 2014 - 12:46 PM

I did take it semi serious at first. WvW and understanding things and traits ect but stopped at about 3 month after launch.

#4 Jernej

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Posted 27 January 2014 - 01:39 PM

I read few guides that concern my toon (warrior).
Some things are impossible to learn on your own, such as how critical demage mechanics works, so when i find something new, that i wanna know exacly how it works, I google it or ask on the forums.

Otherwise nothing serrious really, I play for fun.

#5 Andemius

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Posted 27 January 2014 - 01:51 PM

I'd say not terribly seriously.

If I'm in wvw, I try to run a build and playstyle suited for what I'm doing there (zerging/roamin). However if I was to play tournament I would make an effort to run with people I know and try harder to win.

On the pve side of things, I would say I like to do the most efficient runs I can without having a certain setup.

So... fairly non-serious outside of team tournament, but I also don't play with people I don't like (whether they're godlike or terrible), which I think makes things more enjoyable.

#6 Baron von Scrufflebutt

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Posted 27 January 2014 - 01:57 PM

C + Space.

(Although, I did just come from 3 maning the Champ Giant.)

#7 gw2guruaccount

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Posted 27 January 2014 - 02:34 PM

View PostMiragee, on 27 January 2014 - 12:35 PM, said:

I don't understand what "how hard are you trying to develop your skills" has to do with the for 4 points you wrote down for yourself. Also: What would be the other 6 points?

I'm not sure how to answer this so I'll wait until you elaborate.
Point 1 would express real-time gameplay mechanics.

Point 2 would express teamwork ( it's an MMO )

Point 3 would express resourcefulness and general ability to understand gameplay mechanics outside the game ( the math ).

Point 4 is just more teamwork.

They are just things I noted though and aren't really a "scale" for you to go by.

#8 Miragee

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Posted 27 January 2014 - 03:01 PM

Ah ok, so you rate the options in gw2 that are improvable 4/10?

Ok so, as always when I begin playing a game I try to get a good understanding of the core mechanics. In gw2 it was rather easy to learn the core mechanics so I quickly started with learning backround mechanics (calculations etc.), encounters, skills to judge synergy, situations and such. I would say the first month's I was semi-hardcore about that because the further I dipped into the mechanics the less I was interested. To understand this: I get really interested by deep systems, connections, synergy and so on. I like having millions of choices and plan preemptive as well as choices made on the fly according to situations. So at one point I stopped digging into mechanics too far because I felt it wouldn't really matter anymore. My knowledge wasn't perfect but it was adequat in terms of effort compared to the depth offered by the game.
In WvW I would also say I tried to be semi-hardcore. Learning all good siege places, strategies and such but not sitting down for hours and hours each day to soak them up.
From a mechanical point of view: I never really cared that much. In PvE it didn't matter. I could have improved but why? Manhandeling everything was enough. I had no intend to make the game harder with challenges like solo Lupicus etc. which weren't in my interest for my style of gameplay for gw2. In WvW I tried a bit but it was very easy to get to a point where you would not stupidly die. I also never intended to join a hardcore guild because if I want to go really hardcore competetive in a game I would just chose another (for example Starcraft: Broodwar, CS 1.6). I was in a guild where I really liked the people and it wasn't necessary to improve my mechanical skills to be on par with them. And as always in WvW: One single hardcore player in a group of 20 doesn't make a difference.

I stopped all improvements in my gameplay back in early 2013 I believe. That was when I started to really decrease my hours playing gw2. I still played WvW over the course of 2013 and some PvE every few weeks but I didn't feel the need of improvement. It just drippeled along. I was neither compelled enough nor saw I the need to make the investment.

So my personal conclusion is: GW2 takes a bit of effort in the beginning to understand. But if you bring a bit of gaming backround and the ability to solve new situations rather quickly GW2 becomes a self-runner pretty fast.

#9 Beyond Freedom

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Posted 27 January 2014 - 03:19 PM

I don't understand what the other 6 things are supposed to be either. Nor do I understand the OP's motivation: this sounds like he wants to apply for the job of Most Serious GW2 Gamer, but unfortunately the shotgun he had pointed at his foot went off half way through.

#10 gw2guruaccount

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Posted 27 January 2014 - 04:17 PM

View PostBeyond Freedom, on 27 January 2014 - 03:19 PM, said:

Tomfoolery!
I edited the OP to a sentence. For you. <3

#11 Beyond Freedom

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Posted 27 January 2014 - 04:21 PM

View Postgw2guruaccount, on 27 January 2014 - 04:17 PM, said:

I edited the OP to a sentence. For you. <3

Haha, ok.

Answers are "not very" and "not very" :)

#12 MazingerZ

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Posted 27 January 2014 - 04:41 PM

I'd say B/B+ for PvE and probably C for WvWvW.

I managed pretty well, but my hardcore MMO days are done.  Neither the time and in regards to this game, no serious inclination.  The systems just aren't there.  I took Tribes:Ascend more seriously than I do this game.  Spent more money on it too and felt I got my money's worth, even after they ditched it for SMITE.

This game has never been worth any investment beyond the box price, and I can't take it seriously since the devs have left it in squalor and only now seem to deem it worthy of even discussing openly.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#13 Desild

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Posted 27 January 2014 - 05:03 PM

I take Pokémon more seriously than Guild Wars 2. That is all.

#14 gw2guruaccount

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Posted 27 January 2014 - 05:21 PM

View PostDesild, on 27 January 2014 - 05:03 PM, said:

I take Pokémon more seriously than Guild Wars 2. That is all.
Some people take collecting games and training games deathly serious, you know.

#15 Misty Six

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Posted 27 January 2014 - 05:25 PM

Not very serious because there are so many wrong things.

#16 Gilles VI

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Posted 27 January 2014 - 06:30 PM

I'm pretty good at PvE, I try to get best in slot for my warrior, guard and mesmer equipment-wise, I know pretty much all the combos and skill sequences from my weapons.
I try to keep up with the most optimal way of clearing stuff.
Mechanically I don't think I can improve alot, the only thing I could improve on is finding a team where I would play alot with to sync builds, that's all.

I got bored of WvW after a couple of hours because of the zerg mentality and absolutely no skill involved.
In sPvP I got to r20 before I grew bored of the format, the lack of any rewards and there being lots of better PvP games out there (LoL, dota, smite,...)

#17 Konzacelt

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Posted 27 January 2014 - 06:47 PM

I take it as seriously as Anet takes criticism.

#18 icegrover

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Posted 27 January 2014 - 08:00 PM

View PostKonzacelt, on 27 January 2014 - 06:47 PM, said:

I take it as seriously as Anet takes criticism.
You'd probably get infracted for that statement on the official forums, even if it is funny.

At the start was one thing, but lately no, I don't think I can. In fact I'd rather choose to do forum roleplay over doing much in their game right now. I can't really narrow it down to the way I've been treated by their staff, or their delusional developers, or their continued fluffy hype-machine type interviews, but I've gone limp when it comes to ArenaNet in general.

#19 Konzacelt

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Posted 27 January 2014 - 08:12 PM

View Posticegrover, on 27 January 2014 - 08:00 PM, said:

You'd probably get infracted for that statement on the official forums, even if it is funny.

At the start was one thing, but lately no, I don't think I can. In fact I'd rather choose to do forum roleplay over doing much in their game right now. I can't really narrow it down to the way I've been treated by their staff, or their delusional developers, or their continued fluffy hype-machine type interviews, but I've gone limp when it comes to ArenaNet in general.

I've been infracted so many times there it's a wonder I can still post.

They once gave me an infraction because I asked why "derp" is a banned word.  Go figure.

#20 Kymeric

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Posted 27 January 2014 - 08:31 PM

View PostKonzacelt, on 27 January 2014 - 08:12 PM, said:

They once gave me an infraction because I asked why "derp" is a banned word.  Go figure.

Thou shalt not discuss forum moderation in the forum!  ;D

I got infracted and my thread locked for the title, "Thanks, ArenaNet!" which contained a positive post talking about the things I really liked about the game and inviting others to do likewise.  Thou shalt not address ArenaNet directly!  Recently, I've seen moderators change titles like that, but apparently the no longer hand out infractions.

As to the OP, while I played I took GW2 fairly seriously within my relatively limited play time.  I did a lot of reading and discussing on forums to better learn the game, tried to improve and create solid builds, but I'll never be a practice dummy/spreadsheet kind of player in any game.

Actually, I lie.  I did create a small spreadsheet for myself with combos so I could wrap my head around them early on.

So, middle of the road seriousness, I guess.

As for skill, I never did the hardest content.  I got killed all the time in WvW while not getting a terrible amount of kills outside zerging.  I'm capable enough to not just stand in the red circles and hope to out-dps things, but I still had occasional trouble reading telegraphs (which I blame partly on my skill, but also partly on camera and particle effects).

Edited by Kymeric, 27 January 2014 - 08:32 PM.


#21 Conkers

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Posted 27 January 2014 - 08:47 PM

View Postgw2guruaccount, on 27 January 2014 - 12:16 PM, said:

I am asking in reference to personal gameplay. How skilled do you think you are and how hard do you work to get better?

Not very seriously, because:

- The skill cap is pretty low
- A lot of stuff is broken (flawed design / mechanics),
- The balance is terrible, and favours easy to play, e.g  just look at pvp - warriors, spirit rangers, terror necros, etc or WvW run round in blob spamming AOE.
- The game is probably the biggest cheesefest of an MMO I've ever played, perplexity runes, condi spam, worst stealth implementtion in history (thieves), AI everywhere, etc
- The PvE is the easiest, least challenging, most shallow in terms of teamwork I have ever encountered in an MMO.

#22 UNTYPABLExNAME

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Posted 27 January 2014 - 09:02 PM

In This Thread: Some SICK burns bro.

Someone send Anet some aloe.

#23 typographie

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Posted 27 January 2014 - 09:35 PM

I enjoy playing to the best of my ability, researching my classes, gearing for maximum potential, etc. But when it comes to "hardcore play," in PvE that translates to speed-running, which I have virtually zero interest in ever doing. I usually play with players who know content but are very casual and I see no reason to play differently.

#24 Miragee

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Posted 27 January 2014 - 09:57 PM

View PostGilles VI, on 27 January 2014 - 06:30 PM, said:

I got bored of WvW after a couple of hours because of the zerg mentality and absolutely no skill involved.
In sPvP I got to r20 before I grew bored of the format, the lack of any rewards and there being lots of better PvP games out there (LoL, dota, smite,...)

To be honest: Zergplay in WvW is equally (aka mind-numbingly) boring as it is in PvE. If you want to play WvW do it either in a nice guild (scale of your choice) or at night (if your schedule allows for). Guild groups working seperately have at least a bit of skill involved considering tactics, coordination with other troops and fight bigger troops than you as well as mid-scale battles. It least it hold my attention way longer than sPvP (similar to you, r20) or PvE. For night-play: If I had free time I sometimes played at night and it were always my most enjoyable WvW-sessions. Not because of skill but because all the small things begin to matter. Scouting really shines, defensive weapons, long drawn out sieges, sneak attacks, supply management. And when day comes by the zerg returns and the sad picture with it... : / ^^

#25 Misty Six

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Posted 27 January 2014 - 10:06 PM

View PostConkers, on 27 January 2014 - 08:47 PM, said:

Not very seriously, because:

- The skill cap is pretty low
- A lot of stuff is broken (flawed design / mechanics),
- The balance is terrible, and favours easy to play, e.g  just look at pvp - warriors, spirit rangers, terror necros, etc or WvW run round in blob spamming AOE.
- The game is probably the biggest cheesefest of an MMO I've ever played, perplexity runes, condi spam, worst stealth implementtion in history (thieves), AI everywhere, etc
- The PvE is the easiest, least challenging, most shallow in terms of teamwork I have ever encountered in an MMO.

Yeah pretty much sums it up.

Edited by Misty Six, 27 January 2014 - 10:07 PM.


#26 El Duderino

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Posted 27 January 2014 - 10:06 PM

I enjoyed my first character and even had a little fun in PvP and WvW. And then, I realized how monotonous everything became. PvP was the same strategy and tactics every game. WvW was the same endless zerging every night. PvE was the same dungeons every night. I tried to roll a warrior and an elementalist and fell asleep trying to level them.

Once I realized that the game has basically one strategy for every piece of content and the design philosophy is to draw out the game play and the best gear isn't found exploring the game but by playing the Cox Boxes, I realized this game wasn't for me. I need something with more substance.

So no, I can't take it seriously because it barely qualifies as a game given the circumstances.

Edited by El Duderino, 27 January 2014 - 10:07 PM.


#27 Echou

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Posted 27 January 2014 - 10:28 PM

It's a video game, not a meaning of life. I don't obsess over the stuff Anet does nor analyze the crap out of Anet's way of devving.

#28 Miragee

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Posted 27 January 2014 - 10:38 PM

View PostEchou, on 27 January 2014 - 10:28 PM, said:

It's a video game, not a meaning of life. I don't obsess over the stuff Anet does nor analyze the crap out of Anet's way of devving.

You know, each person defines their own meaning of life.

Edited by Miragee, 27 January 2014 - 10:39 PM.


#29 Echou

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Posted 27 January 2014 - 10:56 PM

Each to its own.

Edited by Echou, 27 January 2014 - 10:58 PM.


#30 Senatic

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Posted 27 January 2014 - 10:56 PM

As serious as I take any game. I always strive to be as good at everything as I possibly can, be it in real life or a game. A challenge is a challenge and I enjoy picking apart challenges and overcoming them. But as other posters have pointed out, individual challenge in this game is somewhat limited and there's only so far you can go.

That being said I take my guild and the community I'm in charge of more serious then the game itself.

Edited by Senatic, 27 January 2014 - 10:57 PM.





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