Something I’ve been thinking about a lot lately is the amount of unrest in the GW2 community over upcoming, desired, and unwanted changes that have been happening with the game, and that have happened in the past. At this point I don’t think it is a stretch to say everyone has something in mind that they’d like to see added or improved, and I find myself wondering what the community as a whole thinks. This is in no way a complaint or flame thread, or even a suggestion thread, but rather I’d like it to be a place where we could come together, outside the mandated topics of the CDI threads, and voice our opinions on those things we care the most about.
That’s right; this isn’t a place for wish lists or bullet points. This is a place for each of us to call attention to that one thing, whatever it may be; the most important thing to each of us. It could be anything you feel the most strongly about, no matter how major or minor, off the wall or standard. I’d just like to see what we each value most, miss the most, or desire the most. I’ll take the liberty of starting us off.
After a lot of personal debate and soul searching what I’d like to see the most is depth in the skill system. I miss the days in the original Guild Wars when I could spend hours staring at the UI and arranging skills and attribute, find the absolute perfect build for what I wanted to do or just how I wanted to play that day. There are lots of way that could be brought back to us, and Arena Net has already taken the first steps there, but I have a specific first step I’d really love to see happen: Weapon skills.
I’m not saying we should ditch the current weapon system; it was designed with noble intentions and it works. But rather we should build on it and use it as a starting point. If I had my way we would unlock new weapon skills in a tiered system like we do utility skills. With the first 1-5 skills for a given weapon unlocked naturally as you use the weapon, and upon unlocking them all you gain the ability to buy new “tier two” skills in any order for a few skill points. These new skills could be slotted in however the player wanted, with the stipulation that they needed to have at least one “first slot” (auto attack) skill on their bar for the main-hand weapon. Of course these skills would still fit within each weapon’s theme (ranger shortbow skills being rapid fire condition skills, guardian staff skills being support focused, and so on) but would give players more options for exactly how they want to work within those themes.
Oh there is a lot more I could suggest, from changes to crafting to a new Dragon Age: Inquisition inspired armor system to the return of damage types like fire or chaos, but this is about the most important thing. And to me personalization, customization, and depth are that most important thing.
Now it’s your turn. What matters most to you?
Edited by Arkham Creed, 01 February 2014 - 03:05 AM.