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The Nameless Ones [TNO] Shares First Successful Legendary Lottery

guild wars guild wars 2 tno the nameless ones jade quarry

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2 replies to this topic

#1 Vlak

Vlak

    Asuran Acolyte

  • Members
  • 141 posts
  • Guild Tag:[TNO]
  • Server:Jade Quarry

Posted 03 February 2014 - 12:15 AM

After a couple months of program tweaking (ticket costs, ticket limits, etc), we were able to finally come up with a program that worked for our community and we wanted to share it with you all. We're doing this because we wanted to know if there are other guilds out there with this kind of program routine.

Our Legendary Lottery page is: http://gw2tno.com/legendarylottery

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Edited by Vlak, 03 February 2014 - 12:16 AM.


#2 Phineas Poe

Phineas Poe

    Seraph Guardian

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  • 1187 posts
  • Location:Washington, DC
  • Profession:Engineer
  • Guild Tag:[EG]
  • Server:Sanctum of Rall

Posted 07 February 2014 - 02:39 PM

We have a weekly lottery. 50% of each ticket purchase goes toward the pot while the other 50% goes toward the guild to maintain the PvP server, go toward contest prizes, convert to influence, whatever. So if someone puts in 5 gold, 2.5 gold goes to the pot, 2.5 gold goes to the guild bank. Each ticket is worth 1 gold.

We've given out precursors before as a reward for stuff, but we found it takes quite a bit of gold to turn around and actually post a legendary or a precursor on the trading post. And then you run into the problem of undercutting, which may mean you need to pull it off after a week and attempt re-selling again. Some of the players in our guild are very poor, and this method makes it very difficult for them, especially if it's a precursor they don't want (i.e., Leaf of Kudzu).

So we prefer instead to just do a direct gold payout, and if someone wants to use that amount of gold to buy a precursor or a Mystic Forge Conduit, all the more power to them. We also make a point to include second and third place prizes, as that heightens a player's chances of winning. So that sometimes results in first place not being so large , but more guildies walk away happy (50%/30%/20% split).

Edited by Phineas Poe, 07 February 2014 - 02:44 PM.


#3 Hybarf Tics

Hybarf Tics

    Sylvari Specialist

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  • 1000 posts

Posted 08 February 2014 - 12:27 AM

No but it's easy to say armor was top notch, GW 2's are rags. Weapons were also better and having to kill bosses hoping to get a green one was fun.

Edited by Hybarf Tics, 08 February 2014 - 12:27 AM.





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