Instead of a global cap of 25 set and individual cap of 18 for stacking conditions so that CD builds can all work in congruence. My reasoning is that while lowering the amount of real damage that can be done it allows for a more versatile presence from all characters and does not create competition in PvE for condition damage. This change is not instituted in PvP in the Mists but everywhere else it stands.
Increase the base coefficient of bleeding to 7% to help compensate for the loss of damage through fewer stacks. Also allows for more synergy between base attacks and their integrated bleeding making for a more seamless damage scheme and drawing away from a "one-or-the-other" feel.
Uncap vulnerability but only allow 12 from any given source. This does not apply to PvP and only to PvE / WvW, my reasoning is that this allows for more teamwork based combat in scenarios where it is sensible while preventing people from just outright conrtollng the battlefield. The uncapped nature of this will increase the push towards more of a universal anti-role system where only one source can contribute 12% while also keeping all sources viable.*
These are examples; there's more but for now let's just leave it at that.
*source: An independent entity ( such as a turret, pet, etc. ) or player counts as a source therefore engineers, rangers, etc. lose only one stack if they use their turrets/pets etc, could be reworked for skills that would produce more than this number of stacks. Sigils do not count towards this cap of 12 and can proc, traited vulnerability does count towards this cap of twelve and will not proc.
Edited by gw2guruaccount, 03 February 2014 - 02:42 PM.