... Being good at a game is generally a matter of efficiency in and of itself; whenever we do any form of comparison even if two paths are both successful the more efficient path will be chosen. "Skill", "Attention to Detail", and "Effort" are all noble but meaningless....
Efficiency is generally a matter of being skilled, I can agree with that (note the reversal of emphasis in the statement).
We generally do have to have a decent degree of efficiency to be considered skilled in something.
But the definition of Skill?
In the context of MMO content, or even video games in general, is it really only how fast and smooth one can complete something?
If I use the easiest character (or attributes etc), along the most reliable path of progress, and gets to the same ultimate reward a month faster than another who chose the hardest character, along what many consider the most tedious, uncertain and shunned path of progress, am I more skilled than he?
Say I just cleared a dungeon in record time wearing the best of the best, with the most widely acknowledged best build, grouped with regular members boasting the same, after numerous practice runs,
Another guy also cleared the exact same dungeon but without wearing the best of anything, a build anyone knows of, with a randomly built PUG he just met 5 minutes before the run?
Who is more skilled?
Why is time the only factor here?
That other guy may be a day slower than me, but I can't confidently say I have the leadership and/or game knowledge to successfully complete the same run with the randomness he had to deal with.
What is Skill to you?
That being said, I supposed I missed delivering a key part of the message in the original post quoted that prompted this thread.
Of course I would still choose an efficient way of playing at any point, the difference though is this - I try to be efficient in working with what I have, what I like, what I am given, not what is statistically the best.
Hope that made some sense in some way, not sure how to convey it any better for now.