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How does Arena Net gague the popularity of Living Story?

living story churning out content mediocre

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#31 Minion

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Posted 21 February 2014 - 04:39 PM

View PostFeathermoore, on 21 February 2014 - 01:39 PM, said:

...To swing that to Anet, sales numbers and player usage trends. The people involved in creating content are going to focus on different success metrics than those in charge of the company.



Creating quality content is one of the potential ways that you increase active player trends as is mentioned in the development systems.

So what you have to do to demand better content is stop playing and paying for the content that's buggy and broken. Alternatively, mass-sharing exploits that forces ANet to patch faster. Well, that would work but while that should force them to rebalance whole areas, they just patch the exploit. *leers at dredge fractal*

The problem is, the more we press for better content, Anet will just give us more achievement points, more karma, more loot and more supplements to quality content. The bi-weekly deadline needs to be eliminated.

#32 gw2guruaccount

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Posted 22 February 2014 - 01:33 AM

View PostGyre, on 21 February 2014 - 03:21 AM, said:

Nobody is upset with them for making money, at least I sure hope not, it's the entire point.  The issue I personally have with them is the 2 week shovelware cycle and abyssmal quality content due to self imposed time constraints they are locked into.  They went from a "when it's ready" studio to a "deadline is in 2 weeks quickly ram code into the dat and break entirely unrelated features of the game to be fixed by minimum 2-3 subsequent patches" studio.

Here's what I think is a pretty fair question:  If this was a sub instead would people tolerate this type of updating or would they be a little more pissed off when their wallet was on the line instead of mooching the other guy who is buying the gems to keep this going?

There is a sharp difference between respecting business and accusing a business of unethical monetary behavior by purposefully selling a crappy product.

As for there being a difference between subscription or not I cannot say with certainty that there would be a difference. FF14 came out unplayable once and then came out unfinished it's second time with them "implementing" PvP, something that should have already been in the game, X mons. in. It's a subscription. That's just a recent example.

I think player depth is far more integrated and difficult than we think; the reason players do certain things even in systems that are not conducive to their own styles is ... at best confusing. Almost every game that's come out whether it was sub or not has had major bugs in it that destroyed part of it for perhaps a week or more and class rebalances and tweaks are made almost all the time in almost all games whether it be the week-by-week LoL or the monthly GW2 or the annual ( it seems anyway ) FF games.

#33 Improvavel

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Posted 27 February 2014 - 01:02 PM

The Live Team mostly consists of guys we had never heard about prior to the release of GW2 and it only exists because the cash shop makes money out of the peeps logging in to play the Living Story.

The Living Story even started has something that was mostly temporary and would have long vanished if/when any expansion arrived.

Do you think that the 1 or 2 guys that are balancing skills or the 2 guys that made the Dungeon Live Team (and at least 1 of them was laid off) will had something significant to any expansion content Anet might or might not be working on?

http://www.guildwars...-robert-hrouda/

Have you guys thought about maybe adding some kind of side-bonuses to dungeons before? Something similar to the extra things you could do in GW1 in Missions to get bonuses. It could be something very simple, like perform X amount of combos on bosses, or trying to survive the dungeon without dying once. This could be used to reward players for better gameplay, and you could give them things such as more tokens, or even specific rewards for that dungeon.


I would LOVE to add more content to dungeons. Random events, bonus events, awesome puzzles – you name it, I want more in it. There’s only so many hours in a day that two people can devote though, and right now we’re doing some pretty substantial work that our next content patch will have. When we get time though, you bet I want to add more.



2 guys made the Dungeon Live Team. There is some post somewhere in the guildwars2 forums where basically the same situation for the balance team is described.
Are we forgetting how long it took to fix bugs in GW1?

The Living Story exists to keep the cash flowing - "Look NCSoft we make $25-30M per quarter which is enough to cover our full year budget, so stop nagging us to release unfinished stuff and let us do what we want".

Edited by Improvavel, 27 February 2014 - 01:04 PM.


#34 Improvavel

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Posted 27 February 2014 - 01:31 PM

View PostMinion, on 21 February 2014 - 04:39 PM, said:


The problem is, the more we press for better content, Anet will just give us more achievement points, more karma, more loot and more supplements to quality content. The bi-weekly deadline needs to be eliminated.

That is assuming more in house testing can actually replace the real world testing.
The TP and I believe the "join party member" were working during the betas and were broken at release.




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