1. NEW Enemies. Surely, we got several new factions in Season 1 (Molten and Toxic alliance, Aetherblades) but these somehow felt more recycled than new. The only real new enemy in Season 1 were the watchwork machines.
2. STRONG Villain. If the Season 2 is going to require a mastermind, make it a strong character, both in personality and tools at their disposal. To me, Scarlet seems like the typical cartoon villain, as in "You win for now, but I'll be back!". With LA destruction she's returned for like, what? 5th time already? Getting extremely tedious. I don't know how this season is gonna end or whether GW2 is supposed to have the "good always wins" attitude but I'd really like to see a villain who can cause chaos and destroy stuff for more than two weeks at a time.
3. Underwater Content. It feels like there isn't much use for underwater combat, yet it has so much potential. Make it happen, ANet! Oh, and make it a clear water setting, so that we can enjoy the scenery, rather than the black & green combo going on in Orr.
4. Make it a good story. This is the part I dislike the most about Living World. It feels so bland. Despite the terrible boss fight at the end of Personal Story, the whole thing was great story-wise. From the very beginning when you were forming your characters identity to the main story. Finding out about Zhaitan, finding out how the undead are spreading all over the world, memorable NPCs, exploring tombs, the overall atmosphere. Compared to Personal Story, the Living story doesn't even feel like it was done by the same people...
Edited by Kuskah, 23 February 2014 - 01:26 PM.