Jump to content

  • Curse Sites
Help
- - - - -

Lion's Arch Event Dilemma, The AFK Winner?


  • Please log in to reply
14 replies to this topic

#1 gw2guruaccount

gw2guruaccount

    Sylvari Specialist

  • Members
  • 892 posts

Posted 25 February 2014 - 07:48 PM

The event has an interesting and unforseen flaw that I am not sure should be considered a flaw or not and want your opinions. In relation to the event you are granted credit for all the behaviors of those around you whether or not you actively participate in the saving of citizens ( which is where the largest prizes are anyway ) even if you AFK until kicked through death. You can also hop from overflow to overflow ( presuming the event is populated enough ) until you get the reward level you wish by simply entering and exiting the map.

I understand why this was done but it does have the effect of encouraging AFK gameplay. Do you think there are any solutions or should all of this content model be scrapped? This is specifically about this problem so stick to the topic.

#2 master21

master21

    Vanguard Scout

  • Members
  • 447 posts

Posted 25 February 2014 - 08:11 PM

For me it looks that majority of players there just want to farm champions for loot bags don't care at all about citizens.
Getting some 1 or maybe 2 crapy bags for 1h afk isn't that "great" reward at all.

#3 Beyond Freedom

Beyond Freedom

    Vanguard Scout

  • Members
  • 247 posts
  • Location:In your dreams.
  • Profession:Thief

Posted 25 February 2014 - 08:19 PM

View Postmaster21, on 25 February 2014 - 08:11 PM, said:

For me it looks that majority of players there just want to farm champions for loot bags don't care at all about citizens.

The champion train has never been about caring for anything but yourself. The faster players take great delight in killing the champion in 4 seconds before the slower ones can catch up and hit it enough to get their shinies. So much for cooperation.

#4 gw2guruaccount

gw2guruaccount

    Sylvari Specialist

  • Members
  • 892 posts

Posted 25 February 2014 - 08:22 PM

View Postmaster21, on 25 February 2014 - 08:11 PM, said:

For me it looks that majority of players there just want to farm champions for loot bags don't care at all about citizens.
Getting some 1 or maybe 2 crapy bags for 1h afk isn't that "great" reward at all.
I'm mildly jealous. When I enter everyone focuses on the 1200 and generally speaking doesn't do events. It made things like getting all 3 miasma events extremely hard. Ironically if you succeed in this but do not strike an enemy in the combat zone during the events you still get the achievement. I walked in on a partially underway LA and got the achievement 3s after doing so. It was neat.

#5 master21

master21

    Vanguard Scout

  • Members
  • 447 posts

Posted 25 February 2014 - 08:28 PM

View Postgw2guruaccount, on 25 February 2014 - 08:22 PM, said:

I'm mildly jealous. When I enter everyone focuses on the 1200 and generally speaking doesn't do events. It made things like getting all 3 miasma events extremely hard. Ironically if you succeed in this but do not strike an enemy in the combat zone during the events you still get the achievement. I walked in on a partially underway LA and got the achievement 3s after doing so. It was neat.

I need to check it now, maybe something changed or whatever.
First few days, every overflow and every attempt on farmtide ended in maybe 400 citizens and huge zergs on events.
I first made 1200 reward with txs guild ...
I need to really check it because it just sounds strange.

#6 nerfandderf

nerfandderf

    Vanguard Scout

  • Members
  • 278 posts

Posted 26 February 2014 - 11:35 AM

Well afk hasnt been an issue before and hasnt impacted. Now with the rogue AN GM suspending people because they arent playing his way makes me wonder what is really going on.

They didnt care about those taking spots in WvW running into walls, or anywhere else for that matter.
So now there is a reversal in that whole policy? It needs to be spelled out and publicized for everyone.

Finally why was the event designed that way then? Seems a design issue and a learn to code issue.
But how dare you afk upscale mops and impede the ability to farm mobs and make phat loot. How dare you impede the ability to get that AP and save those citizens. How dare you play the game any other way then the exact specific way "theMOB" wants you to play.

Sorry but if there is now a change in policy ect where is it? why are all the events designed so poor and shallow and why enforce 1 and only 1 way to play. Sorry but this is 100% fail and to give a 3 day suspension because they dont dare play your way is well....

#7 Satenia

Satenia

    Vanguard Scout

  • Members
  • 184 posts
  • Profession:Guardian
  • Guild Tag:[CULT]
  • Server:Desolation

Posted 26 February 2014 - 01:24 PM

View Postgw2guruaccount, on 25 February 2014 - 07:48 PM, said:

... in the saving of citizens ( which is where the largest prizes are anyway )

It's this kind of attitude that creates the problem in the first place. Why do you decide for us what the most worthwhile thing is? These largest prizes (as you call them) are strictly potential prizes because they can be found in a RNG chest. Personally, I do not believe in trying the lottery, but prefer a steady progress instead. This steady progress can be achieved through champ/mob farming. It'll give me mats, shards and cash, which is what I'm after.

Once more, this boils down to who is more entitled than the other, a debate which is absolutely not worth having. Some want lottery, others want steady drops, some others might even still try to get the achievements done... with the random nature of overflows, you cannot predict where you'll end up and honestly I'm sick of changing the district multiple times to get the right one for my personal needs by pure chance.

If the map cannot support both rescuing citizens as well as farming mobs, then maybe it's the whole encounter that needs to be changed...


On another note, anyone care to explain that GM business?

#8 gw2guruaccount

gw2guruaccount

    Sylvari Specialist

  • Members
  • 892 posts

Posted 26 February 2014 - 01:37 PM

View PostSatenia, on 26 February 2014 - 01:24 PM, said:

It's this kind of attitude that creates the problem in the first place. Why do you decide for us what the most worthwhile thing is?
Saving citizens gives you the best Loot Chest, yes, but it also gives you the most event bags and that's where the event's contents are, so it is indeed the most practical source for treasure in the entire event. I believe you get 25 of those bags for every event tier you hit. So you effectively get 4 citizen's bags, 1 citizen's backpack, and 125 event bags for getting 1200.

#9 master21

master21

    Vanguard Scout

  • Members
  • 447 posts

Posted 26 February 2014 - 01:47 PM

Imo design of this event is good.
First it scales good. Citizen part does not require a lot of ppl, 20 is enough to get 1200, maybe even less.
The same with events. Maybe they are too hard to solo, but they can be easly done in small groups. You don't need zerg, zergs even makes them more time consuming.

If you want events you can do it and you contribute, if you want to roam for citizens you can do it. Yes, maybe getting reward for being afk and doing nothing isn't that great but:
If rescuing x amount of citizens would be require to get reward:
a) it will force ppl to focus on this, even those who don't want to
B) citizens would act like loot which can be stolen. You get mad if someone rescue citizen in front of you nose.

In terms of rewards it's perfectly fine.
If your goal is loot and bags -> go events
if your goal is citizen chest -> go citizen to boost your chances to get those
If you are an ignorant jerk stay afk

#10 gw2guruaccount

gw2guruaccount

    Sylvari Specialist

  • Members
  • 892 posts

Posted 26 February 2014 - 02:48 PM

View Postmaster21, on 26 February 2014 - 01:47 PM, said:

Imo design of this event is good.
First it scales good. Citizen part does not require a lot of ppl, 20 is enough to get 1200, maybe even less.
The same with events. Maybe they are too hard to solo, but they can be easly done in small groups. You don't need zerg, zergs even makes them more time consuming.

If you want events you can do it and you contribute, if you want to roam for citizens you can do it. Yes, maybe getting reward for being afk and doing nothing isn't that great but:
If rescuing x amount of citizens would be require to get reward:
a) it will force ppl to focus on this, even those who don't want to
B) citizens would act like loot which can be stolen. You get mad if someone rescue citizen in front of you nose.

In terms of rewards it's perfectly fine.
If your goal is loot and bags -> go events
if your goal is citizen chest -> go citizen to boost your chances to get those
If you are an ignorant jerk stay afk

I think I would be more content if the event "tagged" you as a contributor so even if you only save one citizen or fail an event at least there's proof of contribution. You shouldn't be able to walk into the gate and just AFK. I do like the set-up of the event though and hope this is the direction they are moving in. Smaller more organized grouping just makes more sense and teamwork as a means to acquire everything is just that much more fun.

#11 master21

master21

    Vanguard Scout

  • Members
  • 447 posts

Posted 26 February 2014 - 03:53 PM

View Postgw2guruaccount, on 26 February 2014 - 02:48 PM, said:

I think I would be more content if the event "tagged" you as a contributor so even if you only save one citizen or fail an event at least there's proof of contribution. You shouldn't be able to walk into the gate and just AFK. I do like the set-up of the event though and hope this is the direction they are moving in. Smaller more organized grouping just makes more sense and teamwork as a means to acquire everything is just that much more fun.

it does not change much.
Just instead of plain stand and do nothing, stand in spot die and do nothing. You get bronze for just dieing in event from mobs.

Those afk "players" probably aren't plain afk for long time, they just check if they entered, move to reset timer to kick and go afk. Changing contributor rules does change much here, you can plain die in event  (which is there on wp in north ) and you'll get bronze for that.
It's not afk problem, those ppl are just leeching and slacking.

Even now escort events in LA has problems with contribute system. Mobs use new AI and just run to exit in full speed ignoring mobs. But to get credit you need to kill mobs, speeding up npc or just using cc on mobs without any kill gives nothing.
Any attempt in ramping up contribute level will just hit more casual players. IMO it's better that some slacker get reward then some player who really feel like he is contributing didn't get anything because he  just did not enough "high numbers" to get credit.

Edited by master21, 26 February 2014 - 03:54 PM.


#12 Alexei Hart

Alexei Hart

    Asuran Acolyte

  • Members
  • 92 posts
  • Location:New York
  • Profession:Mesmer
  • Guild Tag:[LONG]
  • Server:Henge of Denravi

Posted 26 February 2014 - 04:00 PM

View Postgw2guruaccount, on 26 February 2014 - 01:37 PM, said:

Saving citizens gives you the best Loot Chest, yes, but it also gives you the most event bags and that's where the event's contents are, so it is indeed the most practical source for treasure in the entire event. I believe you get 25 of those bags for every event tier you hit. So you effectively get 4 citizen's bags, 1 citizen's backpack, and 125 event bags for getting 1200.
It's 5 bags per tier, not 25. So really the optimal bag looting would come from a mix of mob events and citizens.

We had this discussion through like the entire duration of the event on my server. It really comes down to what you are looking for. If you want levels or skill points, you're doing events. If you want cheevs, you are doing events, but are probably SOL at this point when it comes to getting the triple _____ cheevs because most people are focusing on citizens. If you want rares and tp income, then you're going for 1200.

The AFKers get so much less loot that it is really barely worth it anyway. But if your bagel pops out of the toaster and you want to eat it while its still warm, wp to one of the gates and chill and I'm not going to ragequit because of you.

#13 gw2guruaccount

gw2guruaccount

    Sylvari Specialist

  • Members
  • 892 posts

Posted 26 February 2014 - 04:33 PM

View PostAlexei Hart, on 26 February 2014 - 04:00 PM, said:

It's 5 bags per tier, not 25. So really the optimal bag looting would come from a mix of mob events and citizens.

We had this discussion through like the entire duration of the event on my server. It really comes down to what you are looking for. If you want levels or skill points, you're doing events. If you want cheevs, you are doing events, but are probably SOL at this point when it comes to getting the triple _____ cheevs because most people are focusing on citizens. If you want rares and tp income, then you're going for 1200.

The AFKers get so much less loot that it is really barely worth it anyway. But if your bagel pops out of the toaster and you want to eat it while its still warm, wp to one of the gates and chill and I'm not going to ragequit because of you.
Sounds good. Thanks for the correction; I must have gotten the bags during the only time I wandered in and got achievements.

View Postmaster21, on 26 February 2014 - 03:53 PM, said:

Just instead of plain stand and do nothing, stand in spot die and do nothing. You get bronze for just dieing in event from mobs.

Those afk "players" probably aren't plain afk for long time, they just check if they entered, move to reset timer to kick and go afk. Changing contributor rules does change much here, you can plain die in event  (which is there on wp in north ) and you'll get bronze for that.
It's not afk problem, those ppl are just leeching and slacking.

Even now escort events in LA has problems with contribute system. Mobs use new AI and just run to exit in full speed ignoring mobs. But to get credit you need to kill mobs, speeding up npc or just using cc on mobs without any kill gives nothing.
Any attempt in ramping up contribute level will just hit more casual players. IMO it's better that some slacker get reward then some player who really feel like he is contributing didn't get anything because he  just did not enough "high numbers" to get credit.

I didn't notice the change. I thought you had to deal some form of damage to get anything but if yo ucan just die ... Wow. Maybe you're right!

#14 MazingerZ

MazingerZ

    Golem Rider

  • Curse Premium
  • Curse Premium
  • 2274 posts
  • Profession:Guardian
  • Guild Tag:[CYRL]
  • Server:Tarnished Coast

Posted 26 February 2014 - 04:50 PM

View Postmaster21, on 25 February 2014 - 08:11 PM, said:

For me it looks that majority of players there just want to farm champions for loot bags don't care at all about citizens.

Getting some 1 or maybe 2 crapy bags for 1h afk isn't that "great" reward at all.

And ArenaNet will call this great success, because of all the people who came to play it.

Success will be measured in player login concurrency and gem sales, not refugees rescued.

Edited by MazingerZ, 26 February 2014 - 04:51 PM.

It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#15 Satenia

Satenia

    Vanguard Scout

  • Members
  • 184 posts
  • Profession:Guardian
  • Guild Tag:[CULT]
  • Server:Desolation

Posted 26 February 2014 - 07:00 PM

View Postgw2guruaccount, on 26 February 2014 - 01:37 PM, said:

Saving citizens gives you the best Loot Chest, yes, but it also gives you the most event bags and that's where the event's contents are, so it is indeed the most practical source for treasure in the entire event. I believe you get 25 of those bags for every event tier you hit. So you effectively get 4 citizen's bags, 1 citizen's backpack, and 125 event bags for getting 1200.

As was already stated before, you get 25 bags in total, which is far far below anything you would get through events/farming.

When going for citizens, you are putting blind faith into the effort actually resulting in a success to then get a chance at RNG. For the large majority of players (all those not getting a lucky drop), this is simply not worthwhile in terms of rewards. Yet people keep crying about how they want to go for the 1200, heck, I guess they simply can't do the maths or have been reading misleading posts such as your OP.

The LA event is a dilemma indeed... a dilemma because the only worthwhile activity (farming) results in a lot of tears on map chat. I guess anyone going /afk and not bothering with this mess is truly a winner.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users