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Guild Wars 2: Evaluating the Living Story


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#1 Azure Skye

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Posted 04 March 2014 - 02:11 AM

i know this is an opinion piece and we need to hear both side to get the full story.

Quote

Ah, the Living Story. Fast-paced and exciting. Slow and simplistic. Jam-packed with drama. Tiring and dreadful. ArenaNet tried something different with its bi-weekly Living Story updates. Sometimes it worked and sometimes it didn't. With the current Living Story season just about ready to wrap up, let's take a look back at what went right and what went wrong – and how those might be addressed in the next installment.

[snip]

Source: http://www.mmorpg.co...ving-Story.html

#2 ExplosivePinata

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Posted 04 March 2014 - 03:39 AM

Three words. Super Adventure Box (facepalm)

That's like sticking pacman in Skyrim, idiotic move.

Imagine pacman in Skyrim, could you take your role seriously after that?

Sorry, my post is pretty negative. Here's some positive....


Edited by ExplosivePinata, 04 March 2014 - 03:57 AM.


#3 Patrick Mageheart

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Posted 04 March 2014 - 04:12 AM

i thought Flame and Frost was a weak start to the living story but the molten dungeon was fun  then once we got to dragon bash festival we started getting good solid releases until clockwork chaos which was an awesome release!

Unfortunately, after that things got a bit lackluster again for me until nightmare tower which was fun at first but got too frusrated by the need for  zerg to get through the tower.

I think the final four releases have been great especially the last one which was awesome!  while its sad to see LA destroyed its cool at the same time.

Overall the living story was meh. It seems arenanet finally has the living story negatives worked out and the next living story season should be MUCH better it seems.

#4 Azure Skye

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Posted 04 March 2014 - 04:15 AM

View PostExplosivePinata, on 04 March 2014 - 03:39 AM, said:

Three words. Super Adventure Box (facepalm)

That's like sticking pacman in Skyrim, idiotic move.

Imagine pacman in Skyrim, could you take your role seriously after that?

Sorry, my post is pretty negative. Here's some positive....
There are a couple of Living stories that people liked. Super Adventure Box, Bazaar of the Four Winds,Escape from Lion's Arch.

#5 Satenia

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Posted 04 March 2014 - 07:49 AM

Some ups, plenty of downs. The latest LS like marionette and escape from LA certainly turned it up a notch compared to the slow and rather boring start - to me a (good) sign that they are still leaning and improving this kind of content concept.

Funny enough, stuff like Bazaar of the Four Winds and Super Adventure Box were the kind of releases I enjoyed the most - especially cause they didn't "fit" into the overall LS theme, which I considered a bit dull. With Bazaar and SAB you had something that felt new and refreshing, while with the typical LS-releases it was more like "where are we gonna bash Scarlet's minions this time...".

For future LS, I actually wouldn't mind if there were several (and shorter) separate "plots" so to speak. That way, if you cannot relate to a specific theme much, you won't be stuck with it for a year or so...

#6 Konzacelt

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Posted 04 March 2014 - 03:07 PM

View PostExplosivePinata, on 04 March 2014 - 03:39 AM, said:

Three words. Super Adventure Box (facepalm)

That's like sticking pacman in Skyrim, idiotic move.

Imagine pacman in Skyrim, could you take your role seriously after that?

View PostAzure Skye, on 04 March 2014 - 04:15 AM, said:

There are a couple of Living stories that people liked. Super Adventure Box, Bazaar of the Four Winds,Escape from Lion's Arch.

I'm with Pinata here, with one caveat.  Personally, I think these fantasy games should stay true to their setting...unless it's obvious we are putting aside immersion for the sake of fun for awhile.  I know some people hate that word: immersion.  But it's hard to take a game even remotely seriously if the writer's don't.

I could have been behind something like SAB if they hadn't tried to connect it to the narrative.  Players in the GW universe should expect holidays and festivals to include a certain suspension of disbelief where they can take a break from the real narrative and step out of the game-world to be silly and have fun. These things should always be localized and selectively sown over the course of a year so as not to interfere with the real narrative of the game.

Unfortunately, GW2 doesn't do that.  It combines all the silly fluff and sideshows to the actual narrative.  As a result, the story itself becomes even more trite and watered-down than it already is.  If the main plot had actually been great, we could probably forgive them the side silliness.  That isn't the case though. :unsure:

#7 Tostitokid

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Posted 05 March 2014 - 08:47 PM

From the first to the last release its epic meter goes up some than a lot more at southsun cove, goes down a little at dragon bash, goes up some more and a lot at clockwork chaos, tower of nightmares goes through the roof, and marionette, mists, and massive damage of lions arch make the excitement even more amazing. The current final release where we retake lions arch and (SPOOOOOIIIIIIILLLEEEEEEEEERRRS) kill scarlet, was the best of the lot. The battle in her bad*** armor was great, but her final scene where we actually finish her off once and for all is kinda boring, but that's when (SPOOOOIIIIIILLLEEEEEEEERS AGAIN) The Breachmaker hits the leyline and sents a blue beam of magic deep into the heart of the magumma jungle, wrecking some asuran buildings in the process.  And then comes that final moment in the cutscene where it reaches a certain spot, and underground, something awakens, ready to consume all. . .  "We faced scarlet on our door that day, and then we brought the fight to her", but I think she wasn't the big one were probably about to face judging the cutscene, will the dark secret of the magumma jungle arise? Will it be, *gulp. . .*

MORDORMOTH??? Let me know what you think please!

#8 Konzacelt

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Posted 05 March 2014 - 09:05 PM

View PostTostitokid, on 05 March 2014 - 08:47 PM, said:

From the first to the last release its epic meter goes up some than a lot more at southsun cove, goes down a little at dragon bash, goes up some more and a lot at clockwork chaos, tower of nightmares goes through the roof, and marionette, mists, and massive damage of lions arch make the excitement even more amazing. The current final release where we retake lions arch and (SPOOOOOIIIIIIILLLEEEEEEEEERRRS) kill scarlet, was the best of the lot. The battle in her bad*** armor was great, but her final scene where we actually finish her off once and for all is kinda boring, but that's when (SPOOOOIIIIIILLLEEEEEEEERS AGAIN) The Breachmaker hits the leyline and sents a blue beam of magic deep into the heart of the magumma jungle, wrecking some asuran buildings in the process.  And then comes that final moment in the cutscene where it reaches a certain spot, and underground, something awakens, ready to consume all. . .  "We faced scarlet on our door that day, and then we brought the fight to her", but I think she wasn't the big one were probably about to face judging the cutscene, will the dark secret of the magumma jungle arise? Will it be, *gulp. . .*

MORDORMOTH??? Let me know what you think please!

^ Why does this all sound pre-scripted?

Edited by Konzacelt, 05 March 2014 - 09:40 PM.


#9 MazingerZ

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Posted 05 March 2014 - 09:09 PM

View PostSatenia, on 04 March 2014 - 07:49 AM, said:

Some ups, plenty of downs. The latest LS like marionette and escape from LA certainly turned it up a notch compared to the slow and rather boring start - to me a (good) sign that they are still leaning and improving this kind of content concept.

Except this is going to lead to fatigue once you keep hitting people with high-tension releases on a bi-weekly basis.  It's the reason why TV shows have an off-season and why the best series are getting tighter and tighter runs like House of Cards or Breaking Bad.  Because you don't want to get bogged down in mediocrity to fill dead air (this is why filler arcs in anime suck as a rule) but you also need to give your audience time to breath, internalize and regain a thirst for more.

TV's revenue model is a little more forgiving in that regard however, compared to say a game that has to bring in activity on a monthly basis and a format in which to wrap up its new marketable shinies.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#10 Tostitokid

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Posted 06 March 2014 - 02:34 AM

View PostKonzacelt, on 05 March 2014 - 09:05 PM, said:



^ Why does this all sound pre-scripted?

This was NOT pre-scripted, this just came right out of my head, but it turns out its official that it IS mordormoth awakening, so sharpen your spinal blades and oil your rifles, this is gonna be one HECK OF A FIGHT

ALSO I BELIVE that it's a fact that mordormoth WAS the weird voice in Scarlets head, if you watch wooden potatos video on her defeat.

#11 gw2guruaccount

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Posted 06 March 2014 - 03:04 AM

My opinion of the living story is that it did a good job appealing to a lot of people in a lot of different ways but never appealed to everyone at any given time. I personally was not a fan of Super Adventure Box but that was pretty popular, a number of people enjoyed Dragon Bash and the Molten Alliance and I personally enjoyed the Tower of Nightmares but a lot of people did not. I think that at some point all of the story appealed to someone on some level whether it was the best ever or just mildly enjoyable with very few dissenters really being able to say that they hated the entire experience.

That appeared to be the capital goal as well; very oriented towards capturing segments of the audience with different content challenges rather than trying to run a "catch-all" which probably produced a greater insight into the playerbase basically allowing the LS to work both as a development tool and a playground for ideas and customers.

#12 Brizna

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Posted 08 March 2014 - 11:51 PM

I think you guys are confusing the story with the content: The story is very poor just asw the personal story is. To be honest I never paid attention to it, so I can only say it probably sucked :P but that actually supports my point becuase if it were any good I would have paid attention.

In regards to content, each update catered to some kind of people not all, the sad part is that when you look at content available now, what has the LS added? Only the aetherblade path and gem-skins .... well if you relate them to LS the 5 new fractals, and while fractals are GREAT, all in all it's not so much when you think the LS did take a lot of work to make. So LS was lackluster for me, a lot of time and work for the most part wasted.

#13 Fizzypop

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Posted 11 March 2014 - 01:24 AM

Boring, predictable, unrewarding, and unfun.




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