ExplosivePinata, on 04 March 2014 - 03:39 AM, said:
Three words. Super Adventure Box (facepalm)
That's like sticking pacman in Skyrim, idiotic move.
Imagine pacman in Skyrim, could you take your role seriously after that?
Azure Skye, on 04 March 2014 - 04:15 AM, said:
There are a couple of Living stories that people liked. Super Adventure Box, Bazaar of the Four Winds,Escape from Lion's Arch.
I'm with Pinata
here, with one caveat. Personally, I think these fantasy games should stay true to their setting...unless it's obvious we are putting aside immersion for the sake of fun for awhile. I know some people hate that word: immersion. But it's hard to take a game even remotely seriously if the writer's don't.
I could have been behind something like SAB if they hadn't tried to connect it to the narrative. Players in the GW universe should expect holidays and festivals to include a certain suspension of disbelief
where they can take a break from the real narrative and step out of the game-world to be silly and have fun. These things should always be localized and selectively sown over the course of a year so as not to interfere with the real narrative of the game.
Unfortunately, GW2 doesn't do that. It combines all the silly fluff and sideshows to the actual narrative. As a result, the story itself becomes even more trite and watered-down than it already is. If the main plot had actually been great, we could probably forgive them the side silliness. That isn't the case though.