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#1 ampalaea4

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Posted 05 March 2014 - 11:39 AM

Hello. I have 81 Laurel and 900 Badge of Honor but I have 4 classes I actively play and i cannot consider any of them as "main". I have Warrior, Thief, Guardian and Elementalist. (Although Elementalist is the least I play and don't mind to be the last to gear).

We are 7 real life friends playing and we just started doing Fractals. We are not a professional guild and we do rotations on our classes...some times I join with warrior, sometimes with guardian and sometimes with Thief (rarely with Elementalist).

My Guardian is 0/0/30/30/10 With Knight armor and Superior Soldier runes for support. But i also have 2 other builds in mind to try (one full support with cleric gear and one full DPS).

My Warrior is DPS now Axe/Mace with 30/10/10/20/0 for Empower allies. But I do also have cleric gear on him with sup soldier runes to run a Shout-Heal/condition removal build.

My elementalist has a full support build in 0/10/0/30/30 with cleric gear and one DPS too...

My Thief probably is the easiest one, since i always play DPS with him so I guess Berserker is a no brainer here.

All my classes run with full exotic gear. Next step of upgrade is Ascended...

I don't know what to buy first, to whom and with what stats...A friend of mine told me to buy Necks in all of them since I can get the rest accessories from Fractals. That seemed a good choice, but now I don't know what stats to buy...except from my thief I play multiply builds in my other classes and I cannot commit to a single role.

I am feeling that when I will buy/craft ascended with specific stats I will be bound to a single role/style of play because it would be "stupid" to do otherwise or I will not be as effective in that other role as I will be in the role that ascended stats are for.

Need help, tips, any advice to buy the right stuff with my Laurel/Badge of Honor!

Edited by ampalaea4, 05 March 2014 - 11:41 AM.


#2 Veji

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Posted 05 March 2014 - 02:03 PM

Hey Amp!

Looks like you're in the same spot i was in a few months ago, when i first got my warrior to 80.  I asked the same question and got vague answers on the optimized path to go, so i researched and found this:

http://www.guildwars...ed-at-level-80/

I followed pretty much this and things have been pretty good.  I even got a 2nd 80 going for WvW.

For now though, if you plan to keep hitting fractals, then you'll have to focus on one toon at a time.  It just makes it easier.  I'd start with one and then do another.  Really, all you need is the 2 rings, amulet, and 2 trinkets just to get up there far enough for your friends to catch up, then its up to you on how you'd like to proceed and what level of fractals you'd like to do.

EDIT:  Also, since you are new, one bit of advice - You will see here that the "zerker" meta, where you do nothing but zerker gear and etc is the preferred choice.  If you want to optimize, thats great and all, but i'd put your group needs first and foremost.  Meaning, if what you are doing now is working well, and your small band of ruggish thuggish mercenaries is taking down content easily, stick with whats working for you.

Edited by Veji, 05 March 2014 - 02:09 PM.


#3 Satenia

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Posted 05 March 2014 - 02:50 PM

View Postampalaea4, on 05 March 2014 - 11:39 AM, said:

I am feeling that when I will buy/craft ascended with specific stats I will be bound to a single role/style of play because it would be "stupid" to do otherwise or I will not be as effective in that other role as I will be in the role that ascended stats are for.

Unfortunately, there isn't much you can do about that part. With the introduction of ascended gear, maintaining several stats sets on a single char as well as alts has taken a heavy (if not to say devastating) blow.

Still, some things to consider:
A few individual equipment pieces do not make or break a build. Furthermore, currently the game favors direct dps, something that likely isn't going to change for a while.

I cannot comment on thieves and elems as I don't play these classes enough, but here is what I do for my guardian and warrior in regards to ascended trinkets (as it happens, I would also favor these two classes for fractals, with the guardian being the ever-popular of the two):

Go with berserker-trinkets, they even offer quite the stats-advantages over exotic, so this is a good place to start. If you want to run a defensively-oriented build, swap out your armor, your weapons, even your traits... but just leave the trinkets. As I've mentioned before, a few individual equipment pieces don't matter for the bigger picture.

Personally, I believe that the longer you'll be playing fractals and the more effort you'll be putting into your characters, the more likely you'll be dropping some defense and boosting your offense - natural learning process as well as knowing the content.

As for with what pieces to start: I'd just take the amulet, it's cheap to get, especially with some WvW tokens. Consider one with an utility slot, as you can fit some neat stuff into that other than AR in case you won't need the extra points. Then accessories. I wouldn't bother with rings, you'll be able to get them through playing the fractals.

Hopefully that helped.

#4 ampalaea

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Posted 05 March 2014 - 05:14 PM

Thank you both very much :).

View PostVeji, on 05 March 2014 - 02:03 PM, said:

Also, since you are new, one bit of advice - You will see here that the "zerker" meta, where you do nothing but zerker gear and etc is the preferred choice.  If you want to optimize, thats great and all, but i'd put your group needs first and foremost.  Meaning, if what you are doing now is working well, and your small band of ruggish thuggish mercenaries is taking down content easily, stick with whats working for you.

Yea I noticed that and is a bit sad to be honest...So many interesting stats and so many different builds that completely change your playstyle and yet there is a clear winner (full DPS zerker). It is also sad that they designed conditions to have a cap and so make conditions builds "useless". But as you said, our small band of ruggish thuggish mercenaries :) are going well so far and we manage to complete things and we don't really care if we do it fast or slow (we don't have something to compare anyway) but yea, whatever we do is working right now!

View PostSatenia, on 05 March 2014 - 02:50 PM, said:

Personally, I believe that the longer you'll be playing fractals and the more effort you'll be putting into your characters, the more likely you'll be dropping some defense and boosting your offense - natural learning process as well as knowing the content.

As for with what pieces to start: I'd just take the amulet, it's cheap to get, especially with some WvW tokens. Consider one with an utility slot, as you can fit some neat stuff into that other than AR in case you won't need the extra points. Then accessories. I wouldn't bother with rings, you'll be able to get them through playing the fractals.

Hopefully that helped.

Truth is that yesterday we all enter with full bersek gear and DPS builds and we were wondering if we will be able to do it or not and we made it surprisingly easy. Mobs died in few seconds... But to be honest, I like the roles in the party. I don't mind if 5 pure DPS glass canon classes can do difficult content.. but this to be the most efficient way to do it? My "tanky" guardian and my "healer" Elementalist shed some tears...

#5 gw2guruaccount

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Posted 05 March 2014 - 05:54 PM

An easy two step process:

1. Assess which class you're best at playing out of the group.

2. Assess how the ulitity of that class is managed.

Due to the scaling of offensive skills being much higher than the scaling of defensive skills I would not recommend you ever bother creating ascended equipment with defensive ( Healing Power, Toughness, Vitality ) majors since the 5% difference is completely linear; regardless of the meta Berzerker and Assassin's gear, the only two 3 offensive trait gears in the game, have a compounding effect producing approximately 12~18% on the whole instead of the linear 5% because of how they work together and directly effect one another. Of the two Berzerker is mathematically more sound for most parties.

#6 RandolfRa

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Posted 05 March 2014 - 10:29 PM

I always turn my laurels into money by buying the t6 crafting materials.

#7 Desild

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Posted 05 March 2014 - 11:29 PM

Laurels are alt slayers. Planning on decking an alt with Ascended? Wrong! No soup for you! And Arceus forbid if you're planning on using Guild Commendations.

Ascended items are stupid like that. Ain't it neat?

#8 Azure Skye

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Posted 06 March 2014 - 02:37 AM

View PostDesild, on 05 March 2014 - 11:29 PM, said:

Laurels are alt slayers. Planning on decking an alt with Ascended? Wrong! No soup for you! And Arceus forbid if you're planning on using Guild Commendations.

Ascended items are stupid like that. Ain't it neat?
Not really, you need to maximize the outcome the daily time gated content, you can do laurels along with doing the daily fractals and along the guild missions.  

I always make time for the dailies and monthlies, i can do the factals when i have time to do it ( i just need a two hour window a day to get one pristine fractal relic to a ascended ring, i just need to do it ten times during the month.) i think you and a couple of hate the time gated window because you can't buy your way to get best in slot, i don't care either way. It's a short term goal to shoot for then working my a$$ off for an Legendary. I already have an ascended amulet on all of my level 80 of the 8 professions of the game.

And know most of the common mats in the game to get ascended mats to get ascended armor.  

All of them need a good system to do it for a short term goal to shoot for.

Edited by Azure Skye, 06 March 2014 - 02:49 AM.


#9 gw2guruaccount

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Posted 06 March 2014 - 02:55 AM

View PostDesild, on 05 March 2014 - 11:29 PM, said:

Laurels are alt slayers. Planning on decking an alt with Ascended? Wrong! No soup for you! And Arceus forbid if you're planning on using Guild Commendations.

Ascended items are stupid like that. Ain't it neat?
Ascended items are actually very easily produced. The capital element that stops people isn't really the production or even the cost of getting to 500 for armor and / or earning the laurels through dailies for accessories: It's just impatience. At worst with real ambition it takes about a month or so to truly get someone into complete ascended gear but it's just that no one dedicates themselves to the cause ( and why would they? )

#10 MCBiohazard

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Posted 06 March 2014 - 03:32 AM

I simply don't feel the need to grind content joylessly for what amounts to a small difference in stats that is fairly trivial for the content that still interests me. I have ascended amulets from collecting dailies/monthlies by playing normally over a stretch of time but I've never really liked fractals or serious WvW and the difference between exotic and ascended is minor in most other situations. I will join a world boss event when I feel like it or do a dungeon if I feel like it but to have to grind out 500 dragonite and 500 empyreals for one half of a weapon set or one piece of chest armor is something I don't particularly relish the thought of. The only reason I would do it is totally a casual noob reason and that is for aesthetics. I squeezed that blood out of them rocks to finish the spinal blade pack I had taken a fancy to and that pretty much turned me off to crafting anything else that doesn't get dropped in my lap. I got a lesser vision crystal drop from one of the assault knights yesterday and I may just craft a pair of pants for the heck of it because I have the mats otherwise and am not doing much with them. But that would mean either dropping mondo gil for prefab damask or hammering at it for weeks to get past the time gate. Also dropping karma and gold and laurels to have the privilege of even being able to craft pants. And not even hammer pants.

#11 Kratimas

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Posted 06 March 2014 - 02:13 PM

I only get ascended items for my main character I take into Fractals. There is really no other reason at this time to have ascended items unless that character does fractals. Then after that character has done a lot of fractals you should have tons of Pristine Fractal Relics that you can help to get your ascended gear for other characters.

Just look at it as one character then after a few weeks of doing dailys and getting PFR you can start to look at your other characters and find it is not so bad after all.

#12 Konzacelt

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Posted 06 March 2014 - 03:17 PM

View PostAzure Skye, on 06 March 2014 - 02:37 AM, said:

Not really, you need to maximize the outcome the daily time gated content, you can do laurels along with doing the daily fractals and along the guild missions.
If you don't like Fractals though, you're screwed.  The Daily's and Monthly's are a snail pace for laurels.

View Postgw2guruaccount, on 06 March 2014 - 02:55 AM, said:

The capital element that stops people isn't really the production or even the cost of getting to 500 for armor and / or earning the laurels through dailies for accessories: It's just impatience.
Both of those, along with gold, are my main reasons for not having ascended armor.  Impatience has little to do with it.

#13 gw2guruaccount

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Posted 06 March 2014 - 07:03 PM

View PostKonzacelt, on 06 March 2014 - 03:17 PM, said:

Both of those, along with gold, are my main reasons for not having ascended armor.  Impatience has little to do with it.
"Time is Money" is more true in MMOs than anything else. Since there are no real-time dues or taxes in GW2 there's no reason your income should suffer if you're saving for something so when people complain that they are without funds only one of two possibilities is present:

1. They are refusing to log on, do profitable trains and events ( such as World Boss ), or dedicate the time to earn the Laurels from the Dailies and Monthlies. This is laziness or disinterest.

2. They are spending the funds that they earn on other things in the game and not managing that spending to produce a daily profit. This is a direct result of impatience.

There is simply no third option.

#14 Konzacelt

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Posted 06 March 2014 - 07:12 PM

View Postgw2guruaccount, on 06 March 2014 - 07:03 PM, said:

"Time is Money" is more true in MMOs than anything else. Since there are no real-time dues or taxes in GW2 there's no reason your income should suffer if you're saving for something so when people complain that they are without funds only one of two possibilities is present:

1. They are refusing to log on, do profitable trains and events ( such as World Boss ), or dedicate the time to earn the Laurels from the Dailies and Monthlies. This is laziness or disinterest.

2. They are spending the funds that they earn on other things in the game and not managing that spending to produce a daily profit. This is a direct result of impatience.

There is simply no third option.

We've already been over this ad nauseum in our WvW player discussion.  Suffice to say there is no laziness involved...only playing the game and spending gold where it's needed.  That post was curtailed by a moderator after we went back and forth endlessly, so there's little need to do so again here.

Agree to disagree.

#15 gw2guruaccount

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Posted 06 March 2014 - 07:37 PM

View PostKonzacelt, on 06 March 2014 - 07:12 PM, said:

We've already been over this ad nauseum in our WvW player discussion.  Suffice to say there is no laziness involved...only playing the game and spending gold where it's needed.  That post was curtailed by a moderator after we went back and forth endlessly, so there's little need to do so again here.

Agree to disagree.

I already knew you fell under the 2nd option of impatience. You spend your funds elsewhere; you cannot complain of lacking funds.

You're right though, there was no reason for you to bother posting your "woes" when you know full well your problem.

#16 Konzacelt

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Posted 06 March 2014 - 08:05 PM

View Postgw2guruaccount, on 06 March 2014 - 07:37 PM, said:

I already knew you fell under the 2nd option of impatience. You spend your funds elsewhere; you cannot complain of lacking funds.

You're right though, there was no reason for you to bother posting your "woes" when you know full well your problem.

You mean ANet's design problem?  Yeah...shucks.

There's also no reason for you to bother posting your "reasons" when you know full well they are bogus.

#17 gw2guruaccount

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Posted 06 March 2014 - 08:14 PM

View PostKonzacelt, on 06 March 2014 - 08:05 PM, said:

You mean ANet's design problem?  Yeah...shucks.

There's also no reason for you to bother posting your "reasons" when you know full well they are bogus.

How you manage the gold you make in the game is a reflection of your monetary skill and has nothing to do with Anet.

#18 Konzacelt

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Posted 06 March 2014 - 08:23 PM

View Postgw2guruaccount, on 06 March 2014 - 08:14 PM, said:

How you manage the gold you make in the game is a reflection of your monetary skill and has nothing to do with Anet.

How ANet manages gold purchases and laurel/loot gains in a PvP match is a reflection of their design skill and has nothing to do with me.

Edited by Konzacelt, 06 March 2014 - 08:35 PM.


#19 gw2guruaccount

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Posted 06 March 2014 - 09:34 PM

View PostKonzacelt, on 06 March 2014 - 08:23 PM, said:

How ANet manages gold purchases and laurel/loot gains in a PvP match is a reflection of their design skill and has nothing to do with me.
I already predicted you'd say something along these lines. There is one major problem however; PvP is purposefully not lucrative and this makes sound sense. Because players cannot be controlled creating lucrative scenarios that exploit the loot system between players is completely possible; for instance if you and another mate get together and say "I'll kill you, you kill me, we both take our loots to market" you've created a completely untraceable form of gold generation and when this happens on even a slightly larger and more organized scale you suddenly have problems with the economy. There is absolutely no way to counter this.

... However perhaps you can produce a way?

#20 Konzacelt

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Posted 06 March 2014 - 10:23 PM

View Postgw2guruaccount, on 06 March 2014 - 09:34 PM, said:

I already predicted you'd say something along these lines.
There's nothing insightful about that statement, we've both already predicted what each is going to counter with for the next 10+ posts.  We're just sparring with old moves.

Quote

There is one major problem however; PvP is purposefully not lucrative and this makes sound sense. Because players cannot be controlled creating lucrative scenarios that exploit the loot system between players is completely possible; for instance if you and another mate get together and say "I'll kill you, you kill me, we both take our loots to market" you've created a completely untraceable form of gold generation and when this happens on even a slightly larger and more organized scale you suddenly have problems with the economy. There is absolutely no way to counter this.

... However perhaps you can produce a way?
Of course.  But I'm not going to say what they are, ANet has to go fishing for ideas somewhere else bud.

#21 Wonsavage

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Posted 06 March 2014 - 11:31 PM

View PostKonzacelt, on 06 March 2014 - 10:23 PM, said:

Of course.  But I'm not going to say what they are, ANet has to go fishing for ideas somewhere else bud.

Pssst.... ^this means no.

#22 gw2guruaccount

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Posted 07 March 2014 - 12:07 AM

View PostKonzacelt, on 06 March 2014 - 10:23 PM, said:

There's nothing insightful about that statement, we've both already predicted what each is going to counter with for the next 10+ posts.  We're just sparring with old moves.
Not quite. Your behavior that asserts it's everyone but your fault was predictable but that's why I explained why it would not work and also gave you the chance to propose something.

Quote

Of course.  But I'm not going to say what they are, ANet has to go fishing for ideas somewhere else bud.
As of yet you've shown no signs of being gifted with economic design. I don't think anyone is "fishing" for your ideas; I asked because it gives you a chance to genuinely defend yourself rather than show up, say "Nu uh!", assert yourself as a "prime example", and then declare yourself and your "plight" as genuine.

In the real world when one wants to accrue money one decreases their outgo, increases their income, and maintains the course until they are satisfied with the results. In an MMO this is easier than in the real world because there is little to no valid "outgo" to decrease ( so just don't buy anything ), the increase in income is generally far less demanding ( two hours a day will net you an easy 6+ gold and the laurel for the day not including the sales of goods ), and maintaining the course is just as simple as logging out and doing something else if you feel you're overwhelmed with the urge to spend your goal on high-end food.

In your case it boils down to impatience. You don't want to do it that way, you want to do it your way, and because you cannot the game is "flawed" and the design is "poor"; you are the type to modify Skyrim and get enough to buy Cloudspire Manor ( 25,000 gold ) off of a level one bandit by increasing the gold drops from enemies by 100 times so long as you are able to play the game as you wish. Nothing is wrong with that; playing single-player games curtailing them to your wishes and getting rid of what you consider senseless and empty fodder is completely fine but this is not a single-player game so there are different rules. Comparatively speaking the economy of this game is actually really good; you don't have items that aren't precursors that are truly exorbitantly priced with even high-end meta components and gear totaling less than 100g.

Now right now 100g looks completely stupid; but remember if you earn 6g+ a day just doing the bare minimum it's only 17 days, or a little over half a month, to put a character in completely outfitted top end super-meta. That's really fast compared to other games where it can take months easily esp. considering the time over those 17 days is a mere 34 hours of gameplay. Even better it can be expedited since you can run many of the trains on separate characters to produce 3g+ per character per day and there are multiple outlets for dungeons that will produce a fair amount of money as well.

Now I typed this in response to you but not for you. It isn't meant to educate you specifically. The reason it's here is because in most games ( just like in real life ) many times it is the consumer that holds themselves back not the limitations of the game or the budget and while real-life is far, far more complex and it is less likely it is the consumer there is an almost 100% rate of it being "You" when it's between You and the Devs. The fact that you, and people like you, choose to not earn funds efficiently, refuse to take short amounts of time out of your day to play towards that goal, and fundamentally have a higher outgo than income is a result of player choice not poor design.

#23 Konzacelt

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Posted 07 March 2014 - 12:50 PM

View Postgw2guruaccount, on 07 March 2014 - 12:07 AM, said:

-wall of text-

Umm...ok.  The principle flaw in your argument is that the game was never advertised with Ascended gear in mind.  In fact, it could be argued that player expectation was indeed that BiS gear was very easily attainable.  Which it was in the first few months.  That ANet decided to up the ante isn't the players fault.  Nor should the player be expected to go along with this change in gameplay when ANet went back on their word.  Playing the way I like to play, as you put it, is the same way ANet originally said we all could play the game...with little worry as to spending even modest amounts of time earning funds for BiS gear.  That I could simply take an hour out of my playtime everyday to earn those funds is beside the point, we weren't supposed to have to do that.

The fact that I play the game how it was originally intended makes it difficult to earn BiS gear doesn't show fault with myself.  It shows fault with ANet.

#24 gw2guruaccount

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Posted 07 March 2014 - 02:51 PM

View PostKonzacelt, on 07 March 2014 - 12:50 PM, said:

Response
Ascended gear is easily attainable. You have to show that Ascended gear is not easily attainable and that Exotic gear is no longer valuable because that's what your argument hinges on. Now as a matter of opinion I personally find that I agree with Anet on the judgment that Exotic Gear is too easily attainable. It's cheap to buy hard to build gear so if that's your BiS then it's ... really bad BiS. It was cheap before Ascended showed up where, as in the other thread, I showed that it was supposed to be 50g to get into a full set of Exotics and it is approximately 50g and 40 hours of game time to get into a full set of Ascended. I can say that I'm not necessarily happy with the addition because of the error but the error itself really needed to be rectified. That's my personal opinion based on various gaming experiences where this was a problem and the BiS was really unimpressive or just too easy to get and too cheap.

Now if you feel that 50g is "too much" I can't help you there but it's really a very small amount of money and time. Running 3 dungeons a day will net you 20% of that not including drops. It's just not a lot of money. I guess in order for me to sympathize or even consider your case as valid you need to show that your plight is a plight; it's cheap, it's easy to acquire the funds, along the way most of the other resources take care of themselves, it's not time consuming, and it requires a modicum amount of effort. At worst you can even buy the ascended materials on the TP ( spirit wood plank, etc. ) so you don't even have to collect every single piece of crafting wood or whatever you're short on.

It just boils down to poor spending patterns and basic impatience.

Also:

"That I could simply take an hour out of my playtime everyday to earn those funds is beside the point, we weren't supposed to have to do that."

Actually you were. It was intended to be like that. The Karma prices in Orr prove this.

Edited by gw2guruaccount, 07 March 2014 - 03:03 PM.


#25 Konzacelt

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Posted 07 March 2014 - 05:08 PM

View Postgw2guruaccount, on 07 March 2014 - 02:51 PM, said:

Ascended gear is easily attainable. You have to show that Ascended gear is not easily attainable and that Exotic gear is no longer valuable because that's what your argument hinges on.
It isn't easily attainable, and exotics are sub-par in PvP.  We've already been over this tons of times.  ANet has always been very explicit about not having to grind for PvP gear since before time began.  Bottom line is, if someone wishes to only PvP in this game, Ascended gear is hard to get.  That goes against their original design principles.

Quote

Actually you were. It was intended to be like that. The Karma prices in Orr prove this.
Nope, karma was always the one currency easily attainable by W3ers.  Who cares about Orr, that's not in the Borderlands.

#26 Veji

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Posted 07 March 2014 - 05:53 PM

Well, the way i see it is that i can work a bunch of hours IRL and get money.  Then buy gems, convert them to gold, then buy my way to whatever i want.  Really, thats the only option if you can't wait for natural progression through playing to occur.

#27 gw2guruaccount

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Posted 07 March 2014 - 06:10 PM

View PostVeji, on 07 March 2014 - 05:53 PM, said:

Well, the way i see it is that i can work a bunch of hours IRL and get money.  Then buy gems, convert them to gold, then buy my way to whatever i want.  Really, thats the only option if you can't wait for natural progression through playing to occur.
What I don't understand about this method though is that you can play less than 2 hours a day and achieve this in one month. If you want to spend $20 on the project be my guest but it's just a waste of cash unless you genuinely do not have the ~2 hrs. to play daily. Of course this assumes you only run the WB train once; since you can run it once a day on any number of chars. this could be capitalized across a set of days ( say the weekend ) by just doing it 3 times, once on saturday with each char, once on sunday with each char, to achieve about the same capital. The daily itself generally takes 20 mins. spread out over 24 hrs.

I guess my thing is that if you really want it it's basically free requiring very, very little input.

View PostKonzacelt, on 07 March 2014 - 05:08 PM, said:

It isn't easily attainable, and exotics are sub-par in PvP.  We've already been over this tons of times.  ANet has always been very explicit about not having to grind for PvP gear since before time began.  Bottom line is, if someone wishes to only PvP in this game, Ascended gear is hard to get.  That goes against their original design principles.

Nope, karma was always the one currency easily attainable by W3ers.  Who cares about Orr, that's not in the Borderlands.
We did a Karma to Gold comparison; you earn the exact same amount of Karma as you do Gold when the ratios were balanced. The 52% differential is universal throughout the entire game regardless of mode. Also if going from 0 to 500 and crafting your ascended gear for the most part in a month for less than 60 hrs. game time is "grinding" to you I'm going to leave that to opinion.

Edited by gw2guruaccount, 07 March 2014 - 06:10 PM.


#28 Konzacelt

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Posted 07 March 2014 - 07:19 PM

View Postgw2guruaccount, on 07 March 2014 - 06:10 PM, said:

I guess my thing is that if you really want it it's basically free requiring very, very little input.  We did a Karma to Gold comparison; you earn the exact same amount of Karma as you do Gold when the ratios were balanced. The 52% differential is universal throughout the entire game regardless of mode. Also if going from 0 to 500 and crafting your ascended gear for the most part in a month for less than 60 hrs. game time is "grinding" to you I'm going to leave that to opinion.

We've already been over this, you can't purchase a lot of things in W3 with karma.  See how we're having the exact same argument as last month?  Isn't this fun!

#29 gw2guruaccount

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Posted 07 March 2014 - 08:19 PM

View PostKonzacelt, on 07 March 2014 - 07:19 PM, said:

We've already been over this, you can't purchase a lot of things in W3 with karma.  See how we're having the exact same argument as last month?  Isn't this fun!
You specifically stated "Nope, karma was always the one currency easily attainable by W3ers." and that just isn't true. You get no more and no less than anywhere else of either resource. Just constant scapegoat arguments rather than accepting that you just don't want to do what everyone else has to no matter how little commitment there is involved. Such Entitlement.

Edited by gw2guruaccount, 07 March 2014 - 08:20 PM.


#30 Konzacelt

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Posted 07 March 2014 - 08:26 PM

View Postgw2guruaccount, on 07 March 2014 - 08:19 PM, said:

You specifically stated "Nope, karma was always the one currency easily attainable by W3ers." and that just isn't true. You get no more and no less than anywhere else of either resource. Just constant scapegoat arguments rather than accepting that you just don't want to do what everyone else has to no matter how little commitment there is involved. Such Entitlement.

It is true...relative to other currency.  You make much more gold in PvE than you do in W3, regardless of whether or not the karma is the same.  If you think that's false, you don't know what you're talking about.




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