I don't think anyone will deny that ANet often releases buggy, and/or broken updates. And while this is a completely separate discussion, I want to discuss how it affects fairness.
When the new patches go live, players have between two and four weeks to experience the content. Unfortunately not everyone has the luxury of logging in on day one, and playing for hours and hours.
The problem is that between ANet changing the rules, fixing issues, and designing questionable content, many players find themselves unable to compete/succeed.
Here is an example.
ANet releases a new patch. In this patch players are required to defeat three main bosses. The reward for their effort is loot and an achievement.
On day one, hundreds of players join up in a giant Zerg, and kill all three bosses. They get their loot, and achievements, and move on. A few days later, ANet decides that's not how they want players to do the event, and so they release a hot fix that discourages this behaviour.
A few days later, other players log in to find a much more difficult task. Not only are they unable to defeat the bosses using the same method as the previous group of players, but they're also faced with the issue that due to scaling issues, they might not even stand a chance.
So, these players now face the reality that they may never see the conclusion to a storyline that they've been participating in for over a year.
My point here is that I don't think ANet understands how detrimental it is for some players, to release content this way. I think it it unfair that unless you have the time to dedicate to being there on patch day, for hours, you risk missing out on content.
I would like to hear your thoughts on this. Do you feel it is okay for ANet to change the rules of the game after the fact, making it harder for some? Do you feel the events are designed with all players in mind, or just the early adopters?
I am college student while working slightly less than part time and my evenings are free occasionally. My friend works full time.
I have completed the stories and the majority of the achievements for all the content in the LS recently. My friend has hardly made a dent. I read reddit here all the time, I know what's happening story wise, community wise, patch wise, and so on. My friend does not.
He told me, logging into a ruined lion's arch without direction a week after the initial wave died down wasn't very fun. He played a little bit and then just left.
We're already into the second week of Scarlet's end. I did that content, my friend has logged in, but these Knights take at least an hour to complete and he rarely has 2+multiple hours to play in a row. He might never get to defeat Scarlet.
Edit: for grammar and sentences making sense.
TLDR: Between hotfixes that alter the nature of the content and the initial surge of activity that trivializes content/achievements due to broken content, players who log in later get a vastly different experience which creates less enjoyment in the content and a smaller likelihood to complete before the 2-4 week time expires because once you've hunted the achievement, unless there's Monty Haul levels of loot, the content's not worth pursuing beyond the achievement.