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[Blog Carnival] What was the first Living World season like for you?


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#1 Valiantgw

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Posted 11 March 2014 - 05:46 PM

Hey thar!

With the first Living World season at an end, and just an epilogue patch to come, GuildMag's asking you for your views on the first Living World story arc! We're collecting the community's responses to the question "what was the first Living World season like for you?"

If you run a blog, we'd love to have you enter our blog carnival, and if not, we'd still love to hear your views! We'll be collecting all responses from forums, comments on the post and the Guild Wars 2 Reddit into a special section when the carnival is published on Thursday 20th March.

My personal view on Season 1, taken from my reddit post:

Quote

For me, I've generally enjoyed the Living World releases. They're a large part of what's kept me logging in to the game, even with the various flaws with each release. I'll be the first to admit that the story wasn't very compelling for quite a long time, and that buggy events and content did limit my enjoyment in some parts, but I still appreciate the work that went into it and as a whole, I enjoyed being part of it. I'm really curious to hear from people who missed releases; did you find it difficult to understand what was going on? I was part of every release, but even I sometimes had to take a step back and actually think about what was happening.

We'd love to hear what you think, and I'll try and respond to as many people as I can who reply here!

And in case you missed it, the link again for the blog carnival announcement post can be found here: http://www.guildmag....iving-world-s1/

Edited by Valiantgw, 11 March 2014 - 06:27 PM.


#2 Beyond Freedom

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Posted 11 March 2014 - 05:55 PM

I followed the first quest which went to an instance in Diessa Plateau. I found it poorly explained, boring and pointless and have not participated in any further Living events.

#3 Baron von Scrufflebutt

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Posted 11 March 2014 - 06:04 PM

♥♥♥♥ing periscopes.

#4 Mordakai

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Posted 11 March 2014 - 06:07 PM

My problem is I just stopped caring after a certain point... I think it was Nightmare Tower.  The idea that Scarlet had somehow tricked the Krait and Nightmare Court into working together just killed it...  and I found the actual tower lever design awful and basically stopped playing for a few months.

I logged into the Destruction of LA with low expectations...  and was not surprised.  While I admit the actual design of the ruined LA was nice, the grind for 250 missing heirlooms and other stuff certainly dampened things.

And the "final battle" with Scarlet was a joke.  The instanced battle with her in Divinity's Reach was done better (and probably the high point in the Scarlet storyline for me).

So I am left wondering what the future of the LS will be:  more zergs and grind?  Or more controlled instances, with hopefully better stories?

I am not optimistic.

#5 MazingerZ

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Posted 11 March 2014 - 06:12 PM

Gave up after Flame & Frost and the introduction of the Aetherblades.  F&F was a very slow boil that only had a mildly satisfactory conclusion.  The Aetherblades were like "seriously... wtf? do any of these organizations have INTEL? how does something like the Order of Whispers miss an army this big with this tech?"

Stopped following it or taking it seriously.

The reaction was also blunted by such an obvious threat and no organization on any militarized organization to deal with them.  GW2 is about adventurers, but we look like a bunch of charging mercs who aren't quite sure why we're doing what we're doing...
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#6 Valiantgw

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Posted 11 March 2014 - 06:19 PM

View PostMordakai, on 11 March 2014 - 06:07 PM, said:

My problem is I just stopped caring after a certain point... I think it was Nightmare Tower.  The idea that Scarlet had somehow tricked the Krait and Nightmare Court into working together just killed it...  and I found the actual tower lever design awful and basically stopped playing for a few months.

I logged into the Destruction of LA with low expectations...  and was not surprised.  While I admit the actual design of the ruined LA was nice, the grind for 250 missing heirlooms and other stuff certainly dampened things.

And the "final battle" with Scarlet was a joke.  The instanced battle with her in Divinity's Reach was done better (and probably the high point in the Scarlet storyline for me).

So I am left wondering what the future of the LS will be:  more zergs and grind?  Or more controlled instances, with hopefully better stories?

I am not optimistic.

Some of my favourite LS stuff happened in instances. I'd like to see more of a balance between the open world stuff and instances for solo players and groups. I think it'll help reduce the problem of grifers/afkers in the open world, as well as issues with being unable to complete content if you're put into a low population overflow.

#7 Konzacelt

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Posted 11 March 2014 - 07:34 PM

The extent of my LS experience came when I was dragged into TA awhile back to help out a few guildies.  I saw a hologram of of some Sylvari and asked, "who is that chick?"

I haven't bothered with it since Southsun, I even go out of my way to not do it.  Sorry, I just think the writing sucks.  Not to mention they've kind of thrown old GW lore under the bus...but that's another topic.

#8 Raemyi

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Posted 11 March 2014 - 11:44 PM

Like any largely episodic story, it had parts I loved and parts I hated.  I'm not much of a combat enthusiast, so I tended to avoid things like the Tower of Nightmares, and my ultimately futile attempts at the Queen's Gauntlet were frustrating beyond belief.  A lot of content boiled down to mindless zerging and achievement hunting.  However, I've gathered together a few good and lasting memories from the whole thing, such as visiting the Bazaar of the Four Winds (and getting the new Flute instrument to remember it by), seeing the unveiling of the Queen's Pavilion, and, of course, getting a surprise revelation at the end of our latest battle with Scarlet Briar. :surprised:

Sure, at times, it felt a bit haphazard.  And, at other times, it felt completely pointless.  But, in hindsight, I can look back at all that's happened over the past year and see that it really has added to my enjoyment of the game, albeit one little step at a time.  It had a slow start, but also several high points, and ultimately I'm left feeling optimistic about what may come to pass in the next season... even if I may have to wait through a few dull bits to get to the good parts. ^_^

Edited by Raemyi, 11 March 2014 - 11:45 PM.


#9 Azure Skye

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Posted 12 March 2014 - 01:53 AM

View PostValiantgw, on 11 March 2014 - 06:19 PM, said:

Some of my favourite LS stuff happened in instances. I'd like to see more of a balance between the open world stuff and instances for solo players and groups. I think it'll help reduce the problem of grifers/afkers in the open world, as well as issues with being unable to complete content if you're put into a low population overflow.
To quote from you, this is also my grief so far from what i have with the living story. i know anet isn't perfect and they will make mistakes time to time. This is their first iteration of their living story, mistakes are bound to happened and i hope they learned from this first season of the living story. Not all of us want zergy content all of the time.

#10 Valiantgw

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Posted 12 March 2014 - 10:02 PM

View PostAzure Skye, on 12 March 2014 - 01:53 AM, said:

To quote from you, this is also my grief so far from what i have with the living story. i know anet isn't perfect and they will make mistakes time to time. This is their first iteration of their living story, mistakes are bound to happened and i hope they learned from this first season of the living story. Not all of us want zergy content all of the time.

I'd definitely like to see more variety in the sorts of things they do with the Living World. Whilst things like the new Twilight Arbor path weren't really that well received, to me it was nice to see something that wasn't just large-scale open world events. Sure, they have their place - like with the Battle for LA - but mixing it up is always nice. I actually really wish more people ran the Aether path of TA. I liked the direction they took to try and mitigate DPS being king and being able to skip large chunks on that path, with more 'puzzly' bits than just 'kill x to advance'.




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