Reddit thread: http://www.reddit.co...ng_power_sucks/
The problem is not the numbers, it is the ham fisted mob design.
We can see this clearly when a mob gets zerg scaled, as it magnifies how ANet designs mobs.
They don't do even damage over time, they do almost no damage for most of the period and then drops a, supposedly telegraphed, spike attack on their target.
This massively favors dodge and player reflexes over character build, as the damage output is specifically tuned to severely punish any build that do not dodge.
WP mentioned seeing tanky builds reaching 30000-40000 health. There have been reports here and on the forum of single attacks by aetherblades doing that much in a AOE. And you can have multiple such mobs spawning in short order in various events.
End result is that the game goes from being a RPG to being a bullet hell action game with a very awkward camera position.
The irony is that if you pop over to the SPVP side, they are screaming their lungs out about invincible tanks spamming conditions everywhere. Meaning that the very same numbers have very different outcomes depending on who you are facing in combat, meaning that the issue is with mob design rather than the numbers flying around.