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What is the Replay Value of the Guild Wars Series?


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#1 gw2guruaccount

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Posted 15 March 2014 - 10:33 PM

The scale is one to five, one being the least, five being the greatest. The question pertains to the likelihood of you being willing to take a character from 1 to 80 through whichever of these means or any combination of them. The things you need to rate are:

1. Story Mode

2. General PvE Content ( Dungeons + Open World Events )

3. sPvP etc.

4. WvW

5. Other

Explain.

#2 Cube

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Posted 15 March 2014 - 10:54 PM

1. three
2. four
3. one
4. one
5. idk.

Because dungeons are the only thing I enjoyed in the game, but when they messed up AC it get even more tedious, yes AC is much more fun for higher lvls but not friendly if you wanna go through it and level.

Honestly in my opinion nothing in the game has replay value. I got all the classes to 80 through number 1 and 2.

#3 Shayne Hawke

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Posted 15 March 2014 - 11:18 PM

I played GW more times over than GW2 in all aspects, though there are very few things in either game that are worth doing more than once for reasons other than statistical gain, monetary gain, or checklist filling.

Edited by Shayne Hawke, 15 March 2014 - 11:20 PM.


#4 Satenia

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Posted 15 March 2014 - 11:21 PM

Thread title and OP do not match for me... here is why:

1. To me, the Guild Wars series would certainly include - if not to say imply - GW1. However, it doesn't fit into what you posted in the OP.

2. Why do you associate replay value with leveling? Personally, I can't stand leveling in GW2. I'm doing anything to avoid/shorten it. However, I replay content daily... on my level 80 characters.

On my lvl 80 characters, 2-4 have replay-value, though I wish 3 was more rewarding. 1 is horrible regardless of level and 5 I can't think of at this point.

#5 Bryant Again

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Posted 15 March 2014 - 11:33 PM

View PostSatenia, on 15 March 2014 - 11:21 PM, said:

2. Why do you associate replay value with leveling? Personally, I can't stand leveling in GW2. I'm doing anything to avoid/shorten it. However, I replay content daily... on my level 80 characters.

He may've meant "...the likelihood of you being willing to take an additional character from 1 to 80...", but I'd still want it verified before I post my thoughts.

#6 gw2guruaccount

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Posted 16 March 2014 - 12:47 AM

View PostBryant Again, on 15 March 2014 - 11:33 PM, said:

He may've meant "...the likelihood of you being willing to take an additional character from 1 to 80...", but I'd still want it verified before I post my thoughts.
Correct.

#7 Bryant Again

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Posted 16 March 2014 - 01:24 AM

Gotcha.

1. Two
2. Four
3 One
4. One
5. Two (occasional crafting)

I'm pretty much a strict PvEr for GW2. This was the case for me with GW1 as well, but I thoroughly enjoyed most of the PvP in it. Not so much for GW2.

I'll usually only make it to the personal story up until the pact quests start. That or I'll just ignore them altogether and make my own backstory. I'll only head into dungeons near or at max level with the best gear I can find at that point, I don't use dungeons much for leveling. You can consider it my 'endgame' in addition to map completion.

As mentioned I don't enjoy this game's PvP or WvW side that much. A mishmash of the way the mechanics are set and the way it's played just aren't appealing to me.

'Other' would be crafting. It's not something I actively pursue, it just sort of happens.

The main "issue" with me, if it can be called that, is I usually don't enjoy a wide array of classes. I generally stick with fighter/warrior-like classes. I guess I'm a sucker for huge swords and heavy plate. If the classes weren't so 'homogenized' I might find more fun in playing them, but as is the game's replayability for me doesn't come in leveling alts.

I'm not sure if it comes in having a main, either. In GW1 I had a huge amount of fun earning new skills, new elites, and having nearly complete control with my build.

Edited by Bryant Again, 16 March 2014 - 05:15 AM.


#8 Konzacelt

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Posted 16 March 2014 - 06:08 AM

1: Story
2: Dungeons/World Events
3: sPvP
4: W3
5: Other
  • Zero - personally I think it's the worst part of the game

  • Two - Some world events are fun to do again, dungeons kind of necessary for skins...the story can be ignored

  • One - got old real fast, and tiny game mode selection

  • Three - only redeemable part of GW2 imo, but is still royally screwed by zerging/lag/combat mechanics/etc.

  • Two - exploring Tyria...it's still immensely beautiful, but only tiny bits have been added in almost two years

Edited by Konzacelt, 16 March 2014 - 06:10 AM.


#9 MCBiohazard

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Posted 16 March 2014 - 07:18 AM

1. Two - It is at least worth playing the first half of the personal story to see the various racial branches and the three orders, which I actually think were done reasonably well and flavorful enough to see at least once. The illusion of your background choices being meaningful was maintained well up until Claw Island. Everything after that is tainted with the fact that it's not your story anymore, it's been hijacked by a Gary Stu and ultimately you find out that the decisions you made in any of the personal story branches don't actually matter. Kind of like Mass Effect 3 where most of the game is good until you get a red green blue choice at the end that are all unsatisfying.

2. Four - If you don't think the PvE is worth playing, you probably shouldn't play GW2 any longer. There are rough spots, some places are empty and can't really be soloed so that is an issue, but by and large, it's a big interesting world and there are a lot of things to look for outside of just grinding to 80. Dungeons I have some issues with, namely that they're more tedious than they should be if you don't exploit the AI for stacking mobs or if you haven't memorized the shortcuts, but they're definitely the playground of choice if you want to push yourself to improve your efficiency and mastery of the mechanics.

3. N/A - I don't sPvP and I didn't in GW1 so I have no experience in the matter.

4. Three - I enjoy it reasonably well, it's not serious enough to expose the balance issues between classes, though some of the major issues with system performance like lag and culling made it hard to play for me for some time until those got somewhat resolved by patch improvements.

5. Four - Exploring outside of map completion. There is a lot of flavor content packed into every nook and cranny of the game. Just standing around listening to voice acted NPC conversations can be interesting as can running around pressing F on every bit of interactable scenery. Reading the tombstones scattered around Kryta and Ascalon is surprisingly fun to do occasionally.

#10 Satenia

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Posted 16 March 2014 - 09:32 AM

View PostBryant Again, on 15 March 2014 - 11:33 PM, said:

He may've meant "...the likelihood of you being willing to take an additional character from 1 to 80...", but I'd still want it verified before I post my thoughts.

I see, thanks.

1. Two, new character gives a chance to see another story-arc, at least at the beginning. Don't really like the personal story much though, so this is only a minor aspect.

2. Four, mostly playing PvE and doing so with several of my characters. This is a major part of the reason I'm creating new characters, to see them perform in the PvE content once I'm happy with how they are geared (see 5).

3. Two, don't play it that often and not with all characters I have. However, considering you can get started with maxed stats right away regardless of level, I consider sPvP to be the most alt-friendly.

4. One, as I don't play it more then 1-2 a month and I'm always sticking to the same character.

5. Five, doing builds, armor combinations (looks, not stats), even creating the character itself is most important to me. This is not directly related to the above listed content, it's more like the character is most important and where it's going later on (content) is secondary.

#11 Miragee

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Posted 16 March 2014 - 10:06 AM

1. Story Mode - 0 (bad writing, bad characters, lose ends, etc. etc. etc. already said enough about this, the story is not even really worth playing for the first time)

2. General PvE Content ( Dungeons + Open World Events ) - 2 (most of it is very fun for the first time, but the second time gets really bad; I still give it a two because I think a few dungeons with friends or wandering a bit in the world can still be fun)

3. sPvP etc. - 1 (effects, bum, stale meta, uninteresting build/combat system)

4. WvW - 3 (only part in this game with enough replay value imho. It's the mode that kept me playing for 1000 hours because it offered strategy, team organisation and fun with a lot of nice people in a guild at the same time)

5. Horizontal Progression - 2 (horizontal progression is not that good in gw2 because of two reasons: 1. horizontal progression most of the times wants you to repeat content; if the content isn't nice to replay, it's bad and according to 1-4 that is the case; 2. the options for horizontal progression are not that great, achievements over achievements (I hate them) ugly bling bling weapons/armor and gem shop items, yeah no. Usually, if well implemented, horizontal progression could enhance the replay value of the other aspects.

6. Vertical progression - 0 (vertical progression can enhance replay value, if well implemented; I would call Diablo 2 Lord of Destruction a good example for this. Well implemented vertical progression would still get only a 3 at max. And the implementation in gw2 is just terrible (aka it doesn't really matter but still makes you feel there is a difference, just numerical in a very uninspired stat system, huge boring grind, only to drag out playing time))

#12 Beyond Freedom

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Posted 16 March 2014 - 10:45 AM

The theme of this topic is not clear. The subject suggests either that it refers to the Guild Wars series or to Guild Wars + Guild Wars 2. If the first, then there is no open world event or WvW. If the second, then there is little similarity between the two games and they can't be readily compared to one another. If it's actually talking just about Guild Wars 2 despite the subject, then there is no series.

#13 Baron von Scrufflebutt

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Posted 16 March 2014 - 01:34 PM

I think GW2's big problem are post-80 goals instead of the pre-80 ones. I've levelled numerous characters, but once I get to 80 I completely lose interest in playing those characters. I still have more than half the game to do (my highest world exploration was around 40%, and I haven't stepped into the majority of dungeons yet), yet I have no desire to do that: I just don't see the point. If I have the desire to play GW2 (which I currently don't), I'd rather level a new character than play one of the 80 ones: at least the grind to 80 creates a goal that makes the game play-worthy.

At the same time, I still do ZQuests in GW1.

#14 Konzacelt

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Posted 16 March 2014 - 03:36 PM

View PostBeyond Freedom, on 16 March 2014 - 10:45 AM, said:

The theme of this topic is not clear. The subject suggests either that it refers to the Guild Wars series or to Guild Wars + Guild Wars 2. If the first, then there is no open world event or WvW. If the second, then there is little similarity between the two games and they can't be readily compared to one another. If it's actually talking just about Guild Wars 2 despite the subject, then there is no series.

Wow...didn't even notice that lol.  Shame on you guru.  I'll edit my first post and do another for GW1: :lol:
  • Four - much better story all around, but starts losing quality with EotN

  • Three - dungeons/leet areas really hard and fun and rewarding, no open world

  • Four - GvG/AB/HA...nuff said.  Skill saturation became a problem later on

  • --- no open world pvp

  • Five - too many numerous things to list here

Edited by Konzacelt, 16 March 2014 - 03:37 PM.


#15 raspberry jam

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Posted 17 March 2014 - 09:15 AM

View Postgw2guruaccount, on 15 March 2014 - 10:33 PM, said:

The scale is one to five, one being the least, five being the greatest. The question pertains to the likelihood of you being willing to take a character from 1 to 80 through whichever of these means or any combination of them. The things you need to rate are:

1. Story Mode

2. General PvE Content ( Dungeons + Open World Events )

3. sPvP etc.

4. WvW

5. Other

Explain.
As some people mentioned there is some dubiousness as to what the exact question is here. Levels 1 to 80 is mentioned which alludes to GW2 but then again the topic mentions "series". I will respond to both then.

Guild Wars 1

1. 2/5 for story which usually is full of bad writing but sometimes is funny or even touching. 4/5 for gameplay.

2. 5/5 for gameplay.

3. Assuming GW1 PvP such as GvG and HA, very strong 5/5.

4. Assuming this means AB and such things, 4/5.

5. Decent community relations as well as funny April's fools day/Wintersday/etc. content and much more: 4/5.

Guild Wars 2

1. 1/5 for bad writing all round. 2/5 for gameplay. 0/5 if this includes LS as it has literally no replay value on account of being removed.

2. 2/5 for gameplay

3. 2/5 it's fairly shitty.

4. 1/5 running to zerg and completely uninteresting.

5. 3/5 decent trading system implementation but nothing worth while.

#16 Minion

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Posted 17 March 2014 - 11:47 AM

View Postgw2guruaccount, on 15 March 2014 - 10:33 PM, said:


1. Story Mode

2. General PvE Content ( Dungeons + Open World Events )
Explain.

So,

1. Story mode has no replay value at all because it takes one playthrough to realise it's so awfully written that a second run may unnecessarily kill off more brain cells. I give it a 0/5.

2. Balling dungeons in with open-world PvE content? Are you serious? Dungeons and PvP are the only activities that have any replay value at all. Even then, dungeons= 4/5 (most structured and organised), open-world 2/5 (monotonous zerg mentality occurs very quickly), PvP 3/5 (lack of modes)


I also agree that the thread title should be GW2-only, or change the OP. Something that also frustrates me is the notion that because content is replayable, we don't need more maps and permanent content. We do.

#17 lalangamena

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Posted 17 March 2014 - 03:05 PM

1. Story Mode:   total rubbish above level 30. 1/5

2. General PvE Content ( Dungeons + Open World Events ), ok but due to classism it get some negatives , some classes like war and guard have a breeze leveling , and some have it really tough, like thief and ele. also they should have added level 20 dungeon.  3/5

3. sPvP etc. irrelevant because you cant level character in sPVP   0/5

4. WvW  open zergs are the most fun activity in the game, but lots of commanders don't like upleveled with them, and you cant roam as an upleveled 3/5

5. Other -crafting: the most quick and fun leveling is via crafting, 4/5

#18 rukia

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Posted 19 March 2014 - 06:30 AM

GW2 Everything a zero except for pvp since I guess for me it has replay value. I've done more of that than anything else, you literally couldn't pay me cash IRL to replay the games story or level another alt, it's why I have only 1 lvl 80. Map completion was terrible. I would give the pvp a 3 and only because I have some amazing friends that are still playing it, the only reason I ever log in this game. The grind is just way too ridiculous to pve or WvW, plus all the boss mechanics are straight up trash and everything is zerg zerg zerg.

Pvp is the only thing you don't have to grind for in this game, and when you aren't fighting godmode warriors, decap engi's, necro's, bunker guards, or spirit rangers, it can actually be enjoyable.

In GW1 pretty much everything gets a solid 5 from me. I've rolled new characters for years because the atmosphere and gameplay are amazing. The pvp is more like a 10 or 20 back in the day. And leveling.. come on, it took a day to get to 20, or a few hours if you knew what you were doing ^_^ For other I would say farming in GW1 was extremely enjoyable and never felt like a grind, something always dropped for me and I never noticed DR. Dungeons are epic with very unique mechanics.




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