Instanced content has extreme limitations. It also promotes the already rampant LFG problem and combines it with a lack of reason to replay the instance.
LFG is also a problem with open world content, although it is usually formulated as:
- we couldn't get enough people on our server to defeat Tequatl so we had to guest on another server
- we couldn't find the right people on our server so we had to abuse the guesting mechanics in order to find our own private overflow to do this
- I couldn't get onto the map where this event was happening even though it was on my own server, I got shoved to an overflow where nothing was happening
All these issues are because "open world" content is actually instanced, it's hosted on a server and that server has limitations, and therefore all the problems you want to raise about instanced content are necessarily going to apply. The main difference between explicitly instanced content and open world content in GW2 is that in open world you get no choice whatsoever about who you play with.
Lack of reason to replay the instance? Well, usually a dungeon has several encounters to master and open world events have one. You're likely going to get tired of that one encounter faster than the multiple ones.
Damn, I broke my own rule.
Edited by Beyond Freedom, 16 March 2014 - 09:40 PM.