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Tera Rising & Guild Wars 2 - new classes


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#1 madcatz75

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Posted 20 March 2014 - 04:57 PM

Okay, so Tera is introducing a new class in May, and I feel that Anet should step up their game if they want to compete with this sort of thing. Instead of more GEM STORE bologna, and Living Story yawn-fest, they need to give us something great for being a F2P game. Anyone else agree?

#2 MazingerZ

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Posted 20 March 2014 - 05:04 PM

View Postmadcatz75, on 20 March 2014 - 04:57 PM, said:

Okay, so Tera is introducing a new class in May, and I feel that Anet should step up their game if they want to compete with this sort of thing. Instead of more GEM STORE bologna, and Living Story yawn-fest, they need to give us something great for being a F2P game. Anyone else agree?

Introducing a new class would require a lot of development work and either have a fee attached to make it available or have a lower priority over content that has a more direct connection to revenue increases.  For instance, if they could be sure that people would choose to unlock an additional character slot to make room for the new profession instead of freeing up a used slot or that there were a sufficient lack of active accounts with free slots.  Otherwise, such develop receives less priority.

If you feel one game is better at meeting the needs of its players over another, then you probably pay more attention and money to that game.  While you are well within your rights to play whatever you want and make whatever demands you want, you honestly cannot expect them to be acknowledged if you are consistently shoving money into the developer's pocket whilst they ignore you.
It's okay to enjoy crap if you're willing to admit it's crap.
Every patch is like ArenaNet walking out onto the stage of the International Don't Kitten Up Championship, and then proceeding to shiv itself in the stomach 30 times while screaming "IT'S FOR YOUR OWN GOOD! IT'S FOR YOUR OWN GOOD!"

#3 Phineas Poe

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Posted 20 March 2014 - 05:23 PM

They should add a new class when it makes sense for Guild Wars 2, not catering to the whims of their competitors.

#4 Krazzar

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Posted 20 March 2014 - 05:28 PM

They are revamping literally every class and adding a new grandmaster trait for every trait line on every profession.  It's the Anet way, instead of adding something new use what you already have in the game and make some changes.

#5 raspberry jam

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Posted 20 March 2014 - 05:31 PM

View PostKrazzar, on 20 March 2014 - 05:28 PM, said:

They are revamping literally every class and adding a new grandmaster trait for every trait line on every profession.  It's the Anet way, instead of adding something new use what you already have in the game and make some changes.
I wish they would have done that in GW1 instead of adding those 4 weird classes.

Edited by raspberry jam, 20 March 2014 - 05:32 PM.


#6 Desild

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Posted 20 March 2014 - 05:46 PM

View Postraspberry jam, on 20 March 2014 - 05:31 PM, said:

I wish they would have done that in GW1 instead of adding those 4 weird classes.

But Ritualists were so cool!

#7 nerfandderf

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Posted 20 March 2014 - 05:48 PM

View PostPhineas Poe, on 20 March 2014 - 05:23 PM, said:

They should add a new class when it makes sense for Guild Wars 2, not catering to the whims of their competitors.
Oh I dont know how about catering to your players? screw that what do they know - they are busy off playing other games for some reason why is that?

It is very obvious that the game is incredibly boring and since nothing of new and substantive is introduced what would the point of having a new profession really do?

Same dead DEs, same dead zones, same dead POIs.

They would need a lot more than a new profession. It would make them money sure - pay for the profession, the character slot + bank tabs etc.

But when players run into the above and realize they have been duped what then?

and lets talk about 6-8 months for a balance patch as well - I mean adding another profession really? they cant deal with what they have now for 2 years and you want to make it even more difficult for them?

Edited by nerfandderf, 20 March 2014 - 05:52 PM.


#8 Alex Dimitri

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Posted 20 March 2014 - 06:40 PM

Hehe year and a half of GW2 life and we still didn`t get some stuff that should be like no brainer (guild halls, guild PvP, more sPvP modes,new zones)....chances of them even thinking about new class are like 0% !
The rate of GW2 development is fast as snail on 100m dash......

#9 Mordakai

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Posted 20 March 2014 - 07:09 PM

Player housing!


Oh, sorry, I thought this was a thread for stuff we wanted.



#10 Beyond Freedom

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Posted 20 March 2014 - 07:36 PM

I can imagine a totally suitable class, let's call it Paragon.

You have 1 weapon choice which is a spear.
Button 1: does your general button 1 thing.
Button 2: summons all nearby friendly players to your location to form a zerg.
Button 3: buffs all nearby players.
Button 4: makes an AoE centred on you that combines the combo fields of all nearby players.
Button 5: jumps into the nearest corner.

#11 Craywulf

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Posted 20 March 2014 - 07:42 PM

So because Tera is coming out with a new class....GW2 should do the same? Is Tera even a threat to GW2?

#12 madcatz75

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Posted 20 March 2014 - 08:05 PM

View PostCraywulf, on 20 March 2014 - 07:42 PM, said:

Is Tera even a threat to GW2?

In a manner of speaking, yes. It has an online store to purchase goodies, vanity items and MOUNTS. Yes, I know GW2 has a "fast" teleport system. But most of the time if a waypoint is contested then you have to travel further sometimes to get to where you're going. That's not exactly convenient. And let's look at loot drops. Kill a mob, get a crunchy spider leg / gobbly goo / rag / something worthless to just vendor for a measly few copper. Kill a mob in Tera, you are guaranteed silver / gold depending on the mob's level. Open world PVP in tera, none in GW2. Which would you prefer, a living story beta game for almost 2 years and the only way to make gold is to champ farm / boring TP flipping (which is hard as heck to do), the only way to get GOOD armor is to spend gems / real money to buy from the store... I could go on and on.

Yeah, I know there's good things about GW2 like, no mob / node stealing, but that's really about it.

#13 FoxBat

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Posted 20 March 2014 - 08:09 PM

View PostCraywulf, on 20 March 2014 - 07:42 PM, said:

Is Tera even a threat to GW2?

This.

Let's talk ESO or Wildstar. Not things that had their chance and basically failed (in the West.)

Edited by FoxBat, 20 March 2014 - 08:09 PM.


#14 raspberry jam

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Posted 20 March 2014 - 08:23 PM

View PostDesild, on 20 March 2014 - 05:46 PM, said:

But Ritualists were so cool!
Paragons were cooler. Especially when you had like 3 or 4 or even more of them on the team.

#15 Desild

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Posted 20 March 2014 - 08:38 PM

View Postraspberry jam, on 20 March 2014 - 08:23 PM, said:

Paragons were cooler. Especially when you had like 3 or 4 or even more of them on the team.

You must be under the impression I care about "The Meta". I conquered the Domain of Anguish with zero Paragons! Give me a Ritualist with Shelter and Union, and I will conquer Tyria.

#16 raspberry jam

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Posted 20 March 2014 - 08:39 PM

View PostDesild, on 20 March 2014 - 08:38 PM, said:

You must be under the impression I care about "The Meta". I conquered the Domain of Anguish with zero Paragons! Give me a Ritualist with Shelter and Union, and I will conquer Tyria.
Meta? No no. The cool part was having 20+ buffs at all times. :D

#17 Phineas Poe

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Posted 20 March 2014 - 10:14 PM

View Postnerfandderf, on 20 March 2014 - 05:48 PM, said:

Oh I dont know how about catering to your players? screw that what do they know - they are busy off playing other games for some reason why is that?

They just released the first of subsequent blog posts outlining pretty much every change coming into the feature patch---all the major stuff that players have requested over the past year---and you're suggesting that they don't cater to us?

You're out of touch. I don't know what else to say.

#18 Dahk

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Posted 20 March 2014 - 10:25 PM

After playing Tera, I can honestly say that it needs more than a new class to compete with GW2.  Tera, despite it's amazing combat mechanics, is still a game where the person who grinds for the rarest gear wins.  It also doesn't help that Tera tends to have a rather toxic community, at least compared to the GW2 community.

#19 rukia

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Posted 21 March 2014 - 09:19 AM

Everyone knows Dervish was the coolest~

I spun a scythe, I spun a scythe again.. hey!

nah but rly I love dervs, and sins were #1 yolo class (remember the suicide sins in RA? lmfao "I can take this monk out!")

So many cool memories of new classes in GW.

Edited by rukia, 21 March 2014 - 09:19 AM.


#20 raspberry jam

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Posted 21 March 2014 - 09:30 AM

View PostPhineas Poe, on 20 March 2014 - 10:14 PM, said:

They just released the first of subsequent blog posts outlining pretty much every change coming into the feature patch---all the major stuff that players have requested over the past year---and you're suggesting that they don't cater to us?

You're out of touch. I don't know what else to say.
Dyes account bound when?

#21 Desild

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Posted 21 March 2014 - 09:40 AM

View Postraspberry jam, on 21 March 2014 - 09:30 AM, said:

Dyes account bound when?

If you look at the side bar in the main feature pack article, you can see multiple topics they are going to debate:

Quote

April 2014 Feature Pack
  • Traits Unleashed: Forty New Traits and More!
  • Announcing the April 2014 Feature Pack!
  •   mar 21 The Art of Combat
  •   mar 21 Critical!
  •   mar 24 A New Way to Explore the Looks of Guild Wars 2
  •   mar 24 A Colorful Outlook
  •   mar 26 Looking For Group?
  •   mar 27 Removing Restrictions
  •   mar 27 Account-Bound
  •   mar 28 A Solid Foundation
  •   abr 2 Facilitating Friendly Play
  •   abr 3 Facilitating Friendly Play: Part Two
  •   abr 4 Facilitating Friendly Play: Part Three

Hoenn confirmed?

Ahem... While I SERIOUSLY doubt it is to announce account bound dyes, we can only hope they are not wasting an entire article to hype us on the new dye packs they are adding to the Gem Store...

On the hand, TERA is adding Grim Reaper Bunny Girls. I must roll one!

Edited by Desild, 21 March 2014 - 09:52 AM.


#22 raspberry jam

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Posted 21 March 2014 - 09:56 AM

View PostDesild, on 21 March 2014 - 09:40 AM, said:

If you look at the side bar in the main feature pack article, you can see multiple topics they are going to debate:



Hoenn confirmed?

Ahem... While I SERIOUSLY doubt it is to announce account bound dyes, we can only hope they are not wasting an entire article to hype us on the new dye packs they are adding to the Gem Store...

On the hand, TERA is adding Grim Reaper Bunny Girls. I must roll one!
Mar 24: DYES ACCOUNT BOUND

Mar 27: To help people buy more gems, using account-bound features now cost 800 gems.

#23 Jernej

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Posted 21 March 2014 - 11:20 AM

I would love new class, when the time is right.
The way I see it, every game has some kind of story in which it's implented. I am not familiar with GW2 story but if there's a place for a new class inside of it I am sure we will get it, you can't just decide one day and say: Ok lets make Warewolfs or whatever.
Doing it only beacuse another MMORPG introducted it would be very careless and irresponsible.

#24 Jernej

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Posted 21 March 2014 - 11:44 AM

View Postmadcatz75, on 20 March 2014 - 08:05 PM, said:

In a manner of speaking, yes. It has an online store to purchase goodies, vanity items and MOUNTS. Yes, I know GW2 has a "fast" teleport system. But most of the time if a waypoint is contested then you have to travel further sometimes to get to where you're going. That's not exactly convenient. And let's look at loot drops. Kill a mob, get a crunchy spider leg / gobbly goo / rag / something worthless to just vendor for a measly few copper. Kill a mob in Tera, you are guaranteed silver / gold depending on the mob's level. Open world PVP in tera, none in GW2. Which would you prefer, a living story beta game for almost 2 years and the only way to make gold is to champ farm / boring TP flipping (which is hard as heck to do), the only way to get GOOD armor is to spend gems / real money to buy from the store... I could go on and on.

Yeah, I know there's good things about GW2 like, no mob / node stealing, but that's really about it.

Seems like you dont really like GW2, may I ask you what are the reasons for playing it?
You see, there are people who actually enjoy the way the game it's made and we play it beacuse of that.
You are contradicting your self by playing this game,
seems like you like this Tera game much better.

1.) MOUNTS: I am not familiar with GW2 Story, but if there is no description of horses and stuff like that in there, than this isn't really viable. If it's not with contradiction with GW2 Story than there is possibility they will introduce them l8er on, noone is in hurry.

Teleporting system in GW2 is really great, with waypoints discovered, the maximum amount you would have to walk in this game is few minutes; we dont need mounts for that.

2.) Farming: I dont know how farming works in Tera, but in GW2 farming Champions is not the only way to get gear. It is also not true that you get crap for farming mobs in open world PvE.
Farming mobs in open world PvE also gives you materials and various bags which you can be opened and get materials. You also get weapons / armors. It is not that bad, you can still make some money from this option, all depends what mobs are you farming.

There are also dungeons from which you can make money.
Materials gathering.
Actually there is really a lot of ways to make money in GW2, beacuse you can convert karma, skillpoints, lauriels, influence points and more into gold. So the list how to get gold in GW2 is really big and rich, and this is one of the things I love about this game.
I am not forced to farm just one way, but I can choose among more ways and do what pleases me.

You say Open world PvP in Tera, and none in GW2. Than what the is WwW and PvP system which we have in GW2? Is this PvE by your opinion?

GW2 is made this way and I dont mind it, altho there has been talk that they will bring PvP and PvE closer in future.

The only way, by your openion, to get good armor is to buy GEMS, I dont see what game you been playing but that's not the way in GW2. Top armors and weapons are only craftable, so in order to get Ascended and Legendary you will have to craft them, ofc you could buy gems, transfer them into gold and buy some materials on TP, but that would be very expensive. (I believe 500+ euros for legendary)

Basicly, to get exotic gear, which gets you through every content game offers, except high level fractals, you dont need to put much effort into the game, it's affordable to every player, and you dont have to play game 10+ hours a day.

If you want a better gear, legendary or ascended, which is few % better you will have to grind or put down big bucks, and this is only fair.

My answer to you: Go play Tera and dont bring that Tera crap to us, we dont play Tera and we dont give one tiny F what they have.

Edited by Jernej, 21 March 2014 - 11:52 AM.


#25 Gray Lo

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Posted 21 March 2014 - 12:36 PM

View PostDesild, on 20 March 2014 - 08:38 PM, said:

You must be under the impression I care about "The Meta". I conquered the Domain of Anguish with zero Paragons! Give me a Ritualist with Shelter and Union, and I will conquer Tyria.
Give me dervish and i conquer whatever :P

#26 Kymeric

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Posted 21 March 2014 - 03:55 PM

View Postraspberry jam, on 21 March 2014 - 09:30 AM, said:

Dyes account bound when?

It's on the China client.  I expect it's coming as part of this "bit feature patch" for us.

Dyes unlock for all characters on account, but no longer drop as rewards.  You can still craft them with cooking, or buy dye packs in the gem store.

#27 Desild

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Posted 21 March 2014 - 04:08 PM

View PostGray Lo, on 21 March 2014 - 12:36 PM, said:

Give me dervish and i conquer whatever :P

I took M.O.X. with an Avatar of Grenth build before that was even a thing or remotely viable. He tanked Titans like a boss.

#28 letmewinone

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Posted 21 March 2014 - 05:20 PM

Yes a new class would be nice but it would require a lot of devopment arena net is imoproving the classes it has maybe later when they are all balanced they will add more classes.

#29 Datenshi92

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Posted 21 March 2014 - 07:12 PM

No offense, OP, but you made me laugh.
I'm now imagining you complaining at an orange seller to make his product more "attractive" because the hot-dog seller located down the street is running a promotion. Metaphorically speaking, If you prefer oranges to hot-dogs then you will buy oranges, and you prefer hot-dogs to oranges, you will buy those instead... or... if you like both, why not simply get a bit of each for yourself? To ask each side to run a fancy campaign to "steal" buyers from the other is just silly reasoning IMO. Specially since we're talking about 2 F2P/B2P games with no attachments or contracts whom you had to sign with your own blood.

Now... if you meant to say that ANET should improve their post-release "expansion content", compared to what it is now, then I agree. However, its not a class that is going to solve the core problems of a game. What good does new classes do in a game if the content I will go through with them is just dead-pan dull? What good does new classes do when the previously existing ones are still unbalanced (or the core game itself is)? What good does new classes do when the end-game content is basically the same for, say, Mesmer or --insert new class--? Where's the incentive?

Improving the LS, balancing the classes and the core-game, adding features that were promised a long time ago, etc, these are just a few examples that would honestly interest the community a lot more than a mere class.

Edited by Datenshi92, 21 March 2014 - 07:24 PM.


#30 rukia

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Posted 22 March 2014 - 11:39 AM

View PostDesild, on 21 March 2014 - 04:08 PM, said:

I took M.O.X. with an Avatar of Grenth build before that was even a thing or remotely viable. He tanked Titans like a boss.

Lol, I hated mox. The only hero I never used.




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