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On legendaries & wardrobe (a proposed solution)


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#1 Vagrant

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Posted 26 March 2014 - 05:59 PM

A lot of people are concerned about legendaries no longer being special. A lot of people feel cheated for making 2 of the same legendaries. Here is my proposal that may or may not address the issues:

Part 1: My solution to legendaries is to allow them to be in the wardrobe. HOWEVER, copies of the legendary will NOT provide an aura or footprints. They will still have the weapon trail or special projectile. . If anet wishes to do so, they can even go as far as taking away the weapon trail and special projectiles so you are left with nothing more than just a simple weapon skin.

This solution allows people to tell if you are holding a real legendary or simply a copy. You can still feel special knowing you are holding a crafted legendary vs. a copy. This solution also benefits people who have made the same legendary twice but are using then on different toons. It will also provide an incentive to crafting a duplicate legendary vs. simply making a wadrobe copy.


Part 2: Addition to part one (above) , people dual wielding the same legendary on a single toon will have an enhanced/larger aura/footprints (similar to how Eternity users get a larger aura & bigger footprint).
This basically sets up 3 categories of dual wielders


1) People dual wielding wardrobe copies = have no aura or footprints = lulz
2) People wielding 1 real legendary and 1 copy = normal current special effects
3) People dual wielding 2 real legendaries = enhanced special effects that sets them apart

Please comment on my proposal. It seems to address a majority of the concerns that people have over legendaries and it avoids dealing with reimbursements/refunds which may be unfair to certain people.

Edited by Vagrant, 26 March 2014 - 06:18 PM.


#2 Groggie

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Posted 26 March 2014 - 06:35 PM

Personally I don't have a problem with the skin going account wide (apart from that it's very shit for people with more than 1x the same legendary). However your solution wouldn't make any difference for people with legendaries like The Flameseeker Prophecies, as it doesn't have any trails/auras/footfalls so even the copy would look exactly the same. I don't know, it doesn't seem ideal because it won't work for all legendaries. Same goes for Minstrel, it has the musical notes but that's it. So you can't tell those apart from the copies then, because there are not really effects you can remove. I think it's a nice touch to have some indication of the "real" legendary, but removing or adding effects doesn't really seem optimal to me. :)

Edited by Groggie, 27 March 2014 - 12:06 AM.


#3 Nyid

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Posted 26 March 2014 - 06:35 PM

Just make all legendaries unsoulbound (as if it had just been made without ever being equiped) so that people with multiple copies can sell excess on the trading post. Simple solution.

#4 Baldur The Bold

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Posted 26 March 2014 - 07:21 PM

They should have just made Legendary weps account bound on equip. No copies. All other exotics etc would remain the same for the wardrobe.
Problem solved.

#5 rukia

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Posted 26 March 2014 - 07:29 PM

ofc people are raging because they grinded 2 of the same legendary.. rofl

#6 Save 4 Less

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Posted 26 March 2014 - 07:53 PM

Anet is probably going to make Legendary Weapons cost more Transmutation Charges than other weapons/armor.

I wouldn't be surprised if it costed like 1000 Gems to buy enough Transmutation Charges make a copy of a Legendary you already own.

Edited by Save 4 Less, 26 March 2014 - 07:53 PM.


#7 ZCKS

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Posted 26 March 2014 - 08:09 PM

View PostSave 4 Less, on 26 March 2014 - 07:53 PM, said:

Anet is probably going to make Legendary Weapons cost more Transmutation Charges than other weapons/armor.

I wouldn't be surprised if it costed like 1000 Gems to buy enough Transmutation Charges make a copy of a Legendary you already own.

They have to make money somehow, its not like they charge a monthly fee.

At any rate i think charges will be easy enough to get.

They said current transmutetation stones/crystals will be added to your charges, the lvl 80 ones being converted at a 3/1 ratio.

Assuming you have done personal story lines on your characters you get a ton.

#8 typographie

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Posted 26 March 2014 - 08:47 PM

View PostSave 4 Less, on 26 March 2014 - 07:53 PM, said:

Anet is probably going to make Legendary Weapons cost more Transmutation Charges than other weapons/armor.

I wouldn't be surprised if it costed like 1000 Gems to buy enough Transmutation Charges make a copy of a Legendary you already own.

Personally, I think restricting legendary skins to only ascended weapon stats would be a preferable solution. At least then it takes some extra work. Aside from that, I'm perfectly content with this change.

#9 ChuyDog08

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Posted 26 March 2014 - 10:54 PM

Why is this a problem?  I made 4 Legendary Weapons.  Me.  I did.  Why shouldn't I be allowed to use the skin on an alt?  It's not like I am buying just the skin off the TP or gem store.  My guild mate didn't let me make a skin copy of theirs.  I don't think this system trivializes the uniqueness of a Legendary weapon any more removing soul bound in favor of account bound.

#10 Desild

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Posted 26 March 2014 - 11:45 PM

You guys do know that nowadays what makes a Legendary special isn't the special effects, right? It's the ability to change prefix stats at will. Which is a property of the item itself.

And they were never special. I'm more special with my Icebreaker than that condition Warrior wielding a Bolt.

If you earned the skin, use the darn skin. On all your characters if that strikes you fancy. Drip that Twilight goo all over town. This assuming ArenaNet is going to allow Legendaries to be added to the Wardrome, and not automatically make them the exception by not allowing the skin to be saved.

And either way, wielding two different or equal Legendaries doesn't give you twice the footprints, so the need for a "fix" sounds to me awfully obtuse.

Edited by Desild, 26 March 2014 - 11:46 PM.


#11 Mordakai

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Posted 27 March 2014 - 03:30 AM

View PostNyid, on 26 March 2014 - 06:35 PM, said:

Just make all legendaries unsoulbound (as if it had just been made without ever being equiped) so that people with multiple copies can sell excess on the trading post. Simple solution.

This.  Solves two problems:  People who have "too many" legendaries (1st world problem!), and it would hopefully lower the price on the TP.

(not that I could afford even a 1000 gold weapon).

Edited by Mordakai, 27 March 2014 - 03:30 AM.


#12 Cube

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Posted 27 March 2014 - 09:55 AM

There's no reason not to make it account wide, honestly I think this is GREAT. I made two legendaries and sold two for the reason that they are not account wide so I lose out on my alt characters. I may actually WANT to get some legendaries now :)

#13 pumpkin pie

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Posted 27 March 2014 - 11:09 AM

I don't understand what your problem with the whole situation is.

View PostChuyDog08, on 26 March 2014 - 10:54 PM, said:

Why is this a problem?  I made 4 Legendary Weapons.  Me.  I did.  Why shouldn't I be allowed to use the skin on an alt?  It's not like I am buying just the skin off the TP or gem store.  My guild mate didn't let me make a skin copy of theirs.  I don't think this system trivializes the uniqueness of a Legendary weapon any more removing soul bound in favor of account bound.

What ChuyDog08 says ^^

Also when I have my legendary, I want to be able to use it on as many alt as possible, I am an altaholic, I am not a legendaryholic. I want to play the game instead of always worry about crafting, another one very important thing with this system is that it will make me want to craft all the legendary weapons available.  I use to think I only need to craft one to get the achievement, now I have a "wardrobe" and it has to be filled! completionist :\

BTW: what is need for wardrobe - when in town, and wearing town clothes, you will have an options/ability to activate activities.

#14 Phineas Poe

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Posted 27 March 2014 - 01:24 PM

View PostVagrant, on 26 March 2014 - 05:59 PM, said:

A lot of people feel cheated for making 2 of the same legendaries.

Why? You will still have the added advantage of swapping stats at will as well as always having it retain the highest quality in the game should they add tiers above ascended down the road. Just because I can put the Predator on my warrior (and any future classes that have access to rifles) it will only be in skin, not in stats.

View Postpumpkin pie, on 27 March 2014 - 11:09 AM, said:

Also when I have my legendary, I want to be able to use it on as many alt as possible, I am an altaholic, I am not a legendaryholic. I want to play the game instead of always worry about crafting, another one very important thing with this system is that it will make me want to craft all the legendary weapons available.  I use to think I only need to craft one to get the achievement, now I have a "wardrobe" and it has to be filled! completionist :\

Same. As someone with all classes level to 80, I'm hard pressed to find reason to invest that kind of gold into anything but my engineer. I just don't play my mesmer enough to make Bolt. But knowing now that I can carry that skin over to my warrior and guardian ... I'm much more inclined to spend the time to make it.

If anything, this now gives me reason to make a legendary for each character: they'll all have one weapon I can rely on to always remain best-in-slot, but the skins themselves will be usable across my account. Things like Meteorlogicus didn't have much appeal to me at first, but knowing now that I can use the skin on more than just guardian ... and then take it into PvP?

Oh man. This just re-invents the entire game for me.

Edited by Phineas Poe, 27 March 2014 - 01:31 PM.


#15 Tevesh

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Posted 31 March 2014 - 09:03 AM

Come on, the legendaries are already crappy in the visual department for their cost. Reducing the visuals even more? The red price for a legendary with no aura particles or footprints is like 100 gold. I'm not even willing to pay that much for a glorified piece of confetti-shooting rainbow unicorn nonsense.

Not to mention the initial hype before release was about weapons that drastically change the entire character outlook, while in fact we got just a mediocre, barely noticable aura around the hand of your character. And that's it after several patches that buffed their visuals.

Maybe it's just me or something, but I expect more from an item that would take me a year of dedicated play to get. 'Fully changes the appearance of your toon'? Give me a legendary staff that would make me appear as augmented steampunk scientist with special gear like magitech gloves or monocle overlay above my regular items, which would add unique animations for every staff skill for every class with steam-, machinery- and galvanic lightning-augmented particles replacing their regular nonsense. Also add special animations of being downed, defeated, rallying, some of the emotes and so on. This is what comes  to my mind at 'total overhaul of your character visuals', not a glowing disco ball on a stick which makes you leave rainbow footsteps.

This is probably the reason most people gave up on their legendaries, not the percieved difficulty of acquiring them. The reward is in no way up par to the high cost of the item, and a higher still opportunity cost. It's laughable that most of the 'half-legendary' one boon items are plain better than the legendaries themselves in visual department, even being cheap rip offs from some of the classes' spell animations (I'm looking at you, Mjollnir).

Making actual legendaries with particles and animations requires too much work to be feasible? Check some REAL games like Smite who actually put effort into the art, visuals and style. Being a MOBA, they have upwards of 50 champions complete with unique animations for all skills and emotes, as well as plenty of animated pieces like loading screens and after-match score screens, promos, client interface and so on. And they each some with several skins which often feature animation and particle reworks. Now think of it, how a student-run understaffed company manages to deliver quality content made on their makeshift garage-assembled engine, while a high-profile company praising themselves as decorated professionals, having like 15 years of experience in the market, and being sponsored by one of the largest publishers in the market aka Ncsoft, fails to deliver a tiny fraction of that. Leaves the audience scratching their heads..at best. Or seeking better games to be involved with.

Edited by Tevesh, 31 March 2014 - 09:03 AM.


#16 master21

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Posted 31 March 2014 - 11:01 AM

View PostPhineas Poe, on 27 March 2014 - 01:24 PM, said:

Why? You will still have the added advantage of swapping stats at will as well as always having it retain the highest quality in the game should they add tiers above ascended down the road. Just because I can put the Predator on my warrior (and any future classes that have access to rifles) it will only be in skin, not in stats.



Same. As someone with all classes level to 80, I'm hard pressed to find reason to invest that kind of gold into anything but my engineer. I just don't play my mesmer enough to make Bolt. But knowing now that I can carry that skin over to my warrior and guardian ... I'm much more inclined to spend the time to make it.

If anything, this now gives me reason to make a legendary for each character: they'll all have one weapon I can rely on to always remain best-in-slot, but the skins themselves will be usable across my account. Things like Meteorlogicus didn't have much appeal to me at first, but knowing now that I can use the skin on more than just guardian ... and then take it into PvP?

Oh man. This just re-invents the entire game for me.

This
I have the same feeling.
Every legendary looks fun now and make sense. It's not more something like "I will make XX but I will be pretty much forced to use it on this toon, what If other weapon would be more fun to use?"

Now even underwater legendaries make sense.




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