Kymeric, on 01 April 2014 - 09:03 PM, said:
4. I really like the DE system. As much as people said it was just a slight variation on traditional questing, it made all the difference for me. It's many magnitudes more immersive than the traditional quest hub structure. This is a mixed "GW2 does right", however, because I feel like this side of the game has largely been abandoned. Can you say GW2 does something right if it seems to have decided to ignore it moving forward?
The problem becomes the simple fact that there are many many things in the game that are more rewarding than DEs and easy ways to get there and back again, meaning you skip over any DEs in the game.
If they forced you trudge from place to place and had a more randomized boss encounter system (risk largely being people who would just never see the content without planning to be there when it spawned) you would probably see more DEs (and in fact, probably get more out of them because they would probably be the primary mode of play).
No, instead, you go and WP to kill a Dragon Champion, then WP back and sell. Profit galore.
If you're going to make the game's rewards, world and monsters generic (and its generic in a GW2 sense... its not like a theme park where you can end up in totally different zones... its more subtle in a D&D way in that the environs support different monsters, but those environs can exist in different areas of Tyria and they all drop the same stuff at different levels), you head can get away with making players work their way through areas unless you're putting very specific, rewarding content in an area (a dungeon, a champion).
Forcing people to cover the world in foot instead of teleporting would make them take in the system a bit more.
Of course, this is somewhat stymied by the fact that social tools are horrible and you have to in a specific area to speak to people in that area in a public forum (which isn't necessarily bad, GW2 doesn't have barrens chat).
I'm not saying remove WPing... but make it a very, very limited thing. A charge like a hearthstone, expensive to pull off... something you'd want to do to get into the field during at the start of a play session and then to go back to town at the end and wrap up for the night.
The DE system fails because people can avoid it and don't expose themselves to it until they're in the zone they want to be to complete DEs for the rewards.
Also, the overall rewards from DEs suck now that the karma system's been mitigated.
Edited by MazingerZ, 01 April 2014 - 09:22 PM.