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What GW2 does right

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#31 Epitaph_Blade


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Posted 01 April 2014 - 11:44 PM

Said that, GW2 does a lot of things right, and has the potential to correct many of their wrongs.
I consider this game to be the most important MMO since WoW, in terms of setting a path for the genre.

- The pay to play model, with the no pay to win cash shop, with no paid expansion, and only cosmetic or QoL items for cash.
It just shows how it should be. The amount of games on the market increases every year, you can't be bound to a single one, and you shouldn't, being able to buy the "right" to play is a good model, that allows players to come back (or leave).

- The world is huge, consistent, very artistically made, and very CPU friendly.
Allows the addition of new zones without much hassle, allows the intervention of zones for events, and (here I disagree with some) allows a huge sense of exploration. Jumping Puzzles, treasure chests, and even some PoI or Vistas, require you to look around, and find a way to reach them.

- Classes, traits, weapons. Simplicity is appreciated, you shouldn't need to get an expensive piece of hardware to play a game more easily, using few buttons is always better. (Some say only having to press one button is "bad design", which is false, it doesn't depends on the amount of buttons you have to press, but what you can do with a single button. Look at Portal 1/2, very simple game, great design, very few buttons and actions).
It allows to add more classes, traits, skills and weapons. But they lack expertise in balancing (its already hard to do, but I wish they had a better system for finding the right balance, changing the way characters work every 4 months is not good, when you have to invest on permanent gear for them).

- Large scale combat. It being only a zerg fest is a myth. I play WvW regularly, and it does allow more complex systems of gameplay, and also, rewards coordination. A zerg is not an army, a zerg is just an unit, yet the army is what a server can have when they organize various guilds. The system allows to, as a player, have an impact on the outcome of a fight, if played right. Sadly, most people don't get what WvW is about, and forget is a game of resource management.
It can be improved, but it's certainly very good comparatively, and with a lot of new elements of design, at least for MMOs, that will, without doubt, influence the future of design in the genre.

- Tons of quality of life improvements over other MMOs, just tons of them, with more comming. If I had to define GW2 for one of its features, I'd say the most remarkable is the focus on QoL features.

- The Art. Just the fact that a lot of people working on Anet came from WotC, is a plus. I can see the resemblance. Divinity Reach looks very similar to the world of Ravnica on Magic The Gathering.
Very innovative, and at the same time, not just plain "weird" or different for the sake of different. I can see this being carried from its predecessor.

- The shift on players mentality towards content. You have to cooperate with others. You have to be social. And the game allows you to. Jerks exist everywhere, but the majority of the game is populated with normal people, that reacted well to the coop meta. The whole level system allows you to participate with new players.

Edited by Kattar, 02 April 2014 - 12:38 AM.
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#32 Little Bird

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Posted 02 April 2014 - 12:08 AM

I can't possibly name everything I love about this game without it turning in to a wall of text so I will just put down what stands out most to me when I think about what it does right for me.

The art is unquestionably lovely and it flows through in to the jumping puzzles and dungeons. Even if I don't like the dungeon mechanics I can still just be blown away by the scale, color and composition of what I am looking at.

I may not always like their armor design choices (I mean, it would be nice to see more revealing armor for men tbqh), but I can't deny that the game presents a large number of ways to combine the armor and color it to make a unique look for yourself. My friend calls the game Fashion Wars 2 - and a lot of our enjoyment comes from trying to get a look or combination no one has seen before.

Guild Wars 2 while not perfect, does seem to be blazing a trail in the mmorpg genre in it's attempt to be LGBTA friendly as well as more welcoming to gamers who would like to see some representation on the equality front. The story boasts a cast of mostly leading women and even gay and lesbian characters. I know some of you might be rolling your eyes at all that but for someone who has felt largely unwelcome due to lack of representation in the things I enjoyed, this has been refreshing and it makes me stay.

Don't get me wrong, there are definitely aspects of the game that disappoint me, that I think could be better, things which frustrated me bad enough that I stepped away for a short time. The truth is I haven't been able to find any multiplayer game that was comparable when it came to the things I do love about Guild Wars 2.

Edited by Little Bird, 02 April 2014 - 12:08 AM.

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#33 Kattar



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Posted 02 April 2014 - 12:39 AM

Again, as a reminder, this thread isn't about what GW2 does that you think is wrong. There are plenty of threads for that kind of discussion. Please stay on topic or your posts will be edited or removed entirely.

Thank you.
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You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.

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#34 rukia


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Posted 02 April 2014 - 06:08 AM

B2P without pay2win is about all I can think of
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#35 raspberry jam

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Posted 02 April 2014 - 02:52 PM

ON topic: One thing that GW2 does right are the new updates, with account bound dyes, megaserver and free trait respec.

Edited by Khalija, 02 April 2014 - 06:35 PM.
removed off-topic to keep discussion on track

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#36 pumpkin pie

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Posted 08 April 2014 - 11:19 AM

1) Playable Asura Race

2) Listening to and using players ideas

3) No Subscription Fees

4) Buying Gems with Game Gold

5) Free Trait Respects (in the coming patch)

6) The Animations, when you killed a shell creature, it jumped out of the shell is just too funny.

7) Bank

8) Guild Bank

9) Different weapons having different sets of skills. If that can be done for different armors = different profession would make me so happy.

10) No LFG needed if you absolutely don't want to.

11) Environmental Weapons (although need to be improve) but this is in the right direction.

12) Siege weapons - now if you could move these siege weapons with you when you have a group of, say 10 people, that would be great.

13) The music that "follow your every move" when you are adventuring you have adventuring music, when you are in a combat the combat music creeps in, although a bit creepy, but the effort puts in, the ambient sounds. the pig squealing and the chickens lololol when you killed them is so yucky, it makes me feel guilty.

14) Different ways of exploring the map. jumping puzzles, "mini dungeons" Even when your map is 100 % uncovered, you never know when you might find a secret place that you have not been to yet.
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#37 HederaHelix


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Posted 08 April 2014 - 01:07 PM

There are so many things I love about this game

1. Lovely, beautiful, engaging in all senses of the word.

2. Casual/Real-Live Living Friendly. What I mean by that is that as someone who has very limited time, and a vast variety of game types I enjoy, I can still put this in my regular rotation and not feel like I feel on another MMO I still *try* to play. On that game I have been left in the proverbial dust since I do not have the hours nor the desire to spend all of my free time in, but in Guild Wars 2 I can come in whenever I please and do exactly what I want to do at any time of the day and never have to worry about missing out on content because I am no longer relevant. Thank You ANet for being so casual horizontally friendly.

3. I Actually like "Zerg" content. I find it fun to chat with others as I hop around with them making new friends and enjoying myself.

4. WvW Oh How I love you.

5. Account-Bound Everything. It makes an Alt-Lovers life easier.

6. The Bank System, COllections Tabs, Achievements, The Hero Panel.

7. That lovely Art Style that is realistic and fantasy all in one.

There is much more, but I really just generally enjoy most things about this game. There aren't many things I dislike at all.
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#38 Zepidel


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Posted 09 April 2014 - 05:06 PM

The way the game play combat wise is fluid and fun, with an emphasis on skill based active mitigation rather than passive mitigation via gear / stats.

Edited by Kattar, 09 April 2014 - 11:25 PM.

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#39 Arkham Creed

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Posted 11 April 2014 - 02:13 AM

The thing GW2 does right that I love the most is actually a pretty minor detail. But sometimes it is the little things that really get you.

My main is a member of the Order of Whispers, and in spite of having played a Whispers affiliated character since release I still find random NPCs who catch me in a dialog “secret handshake” by surprise because of it. Real cloak and dagger stuff. “The crow flies at midnight” kind of thing. I love that. It makes me feel like my order matters, even though it clearly doesn’t. I just wish there was more stuff like that in the game, and that they would do something with the personality system to complement it.
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#40 Baine10


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Posted 27 April 2014 - 05:18 PM

Some weapon skins are awesome! Unfortunately they are all sought after because their awesomeness are few are far between.

Traits actually reflect their game design mentality but the skills fall short of their vision I feel. "Missing" because your camera was turned the wrong way to gain battlefield vision is just sad bunny levels of dissatisfaction.

Everything is too big a number. Standards need to be visible and consistent (like the numbers you are expected to produce etc. for each class). In gw1 you reached the standard organically b/c gear maxed out really quick-like, in gw2 however the gear race is a grind full of intentions.
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#41 Vala Of The Fen

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Posted 27 April 2014 - 06:01 PM

Jumping and the ability to do barrel rolls. 90% of my GW2 activities revolves around these two things.
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#42 Age


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Posted 28 April 2014 - 12:35 AM

GW2 has no subscription cost. Nothing else matters for players like myself who won't give the game a second look if it has a pay-to-play barrier to entry.

The Original GW did that as well as as all PWE MMOs as well as LoTR.I much prefer the crafting system in PWI.When it comes to loot sharing GW did that as well.When it comes to going to to lower levels GW has hard mode if you want and get bigger/better loot.
The only thing it does right is balance the Economy instead of high inflated prices instead of seeing ecto going for say 20K a glob
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#43 El Duderino

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Posted 28 April 2014 - 01:24 AM

From what I remember when I played, my favorite things were the graphics and exploring. That is something ANet has always done well.
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#44 chefwaffle


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Posted 28 April 2014 - 03:12 AM

The AngryJoe review summarized what I like about the game. It has changed so much though that I can't even login and do their content.

I would have wholeheartedly agreed with this a few months into launch, however, recent changes to the game made me feel like it's moving away from its originally clever implementation.

First of all, there is spawn camping. The most obvious one are the champ trains. There is even a damage-competition, which means that not necessarily everyone is sharing loot. The less obvious places for spawn camping would be the "revamped" world-bosses such as Tequatl and Wurm. Due to the current overflow implementation, you'll be camping these spawns if you want any real chance to successfully complete the event.

As far as sharing loot goes, I've already mentioned it above: While near-perfect, the champ-trains somewhat left an ugly dent.

Yeah, this. Like I said, it has changed so much. Spawn camping exists. I remember new players getting flamed by the people running the champ trains in Queensdale for killing a champ. It's like 4Chan out there.

Edited by chefwaffle, 28 April 2014 - 03:16 AM.

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#45 Crashproof


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Posted 30 April 2014 - 08:48 PM

I actually feel that the rewarding everyone that hits a mob with loot is a bad thing. Sure it sounds great at first, but it encourages zerging instead of grouping and is toxic to gameplay because of this. Making it so everyone in your party is rewarded is a much better system (and makes more sense) excluding some of the larger bosses. XP for everyone makes sense, items... it actually hurts the game more than it helps.

As someone who would prefer to solo things and enjoys the occasional zergfest, I disagree with you quite a lot. In other MMOs, when you run across another player in the same area, they are competing for resources with you. They are unwelcome intrusions into your character's story. In GW2, you just go for it and they just go for it and everyone wins. That, I believe, is a major factor in why dynamic events work so well, and I love it.

As an explorer I actually hate the POI/Vista system. It ruins my experience and is a sour note every time I feel one. Remove the icons, keep the notification of the name of the area (like walking into inner regions in a zone) and you get a nice combination of the two. There are some cool things hidden around for explorers without POIs or Vistas, but the vistas aren't there for explorers. We get nothing out of them. They are a system for achievers which is the group that is most pandered to in MMOs. It irks me that something that should be encouraged and rewarded for explorers has been taken from us and given to the play style that has the most to do. I am actually tempted to avoid vistas as an explorer (and there are some that I just don't bother to do) as they just don't give me any sense of accomplishment in the slightest. The strawberry garden, the secret house for the Order in the Shiverpeaks, the cave behind the gong gate, the tunnel in Malchor's Leap, the might buff in CM, getting on top of DR, secret room in the tomb, the organ in Ebonhawke. These are all great and for explorers. POIs/Vistas aren't.

I kind of feel both ways here actually. I like the fact that exploring the world gives experience and rewards. But I also appreciate that there is cool stuff you can find that isn't tied to that system -- that finding them is its own reward. I'm glad that jumping puzzles are not marked on the map, and I want more of that sort of thing (not necessarily challenging puzzles, but just cool things in the world that you'll find if you take the time to go looking for them). I wish a few of the more hidden POIs were removed but interesting scenery and/or NPCs added to give an intangible reward to people who find them.
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#46 Mordakai



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Posted 01 May 2014 - 03:36 PM

After playing the beginning areas of several other MMOs, GW2 has the best "hook" of any recent ones.

Most MMOs give you 1 or 2 skills, then you slowly unlock your set, and eventually (level 30?) you can finally decide if the class is for you.

GW2s weapon skill system is unique, and gives variety early game.

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#47 Kymeric


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Posted 01 May 2014 - 05:12 PM

Most MMOs give you 1 or 2 skills, then you slowly unlock your set, and eventually (level 30?) you can finally decide if the class is for you.

Interesting observation with the recent changes to traits.
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#48 Katsumi Kei

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Posted 01 May 2014 - 05:28 PM

Interesting observation with the recent changes to traits.

Your weapon and utility skills define your character's playstyle, traits only modify it.
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#49 NerfHerder


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Posted 01 May 2014 - 05:35 PM

Ive been in a 3-4 month hiatus from playing. Now I'm doing dailies and world bosses again with only a feature patch. Thats what GW2 got right.
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#50 Kymeric


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Posted 01 May 2014 - 10:11 PM

Your weapon and utility skills define your character's playstyle, traits only modify it.

Traits can pretty radically alter how a profession plays. From before launch, new players of both Engineer and Mesmer have been consistently advised, "stay with it until you can get some traits" by veteran players because of the marked difference before and after.

I'm not sure about other professions, but I'd say with the delayed trait acquisition, it'd be very hard to accurately judge either Engineer or Mesmer before level 40, at least.

Edited by Kymeric, 01 May 2014 - 10:14 PM.

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